Widerhold

Ludum Dare 55

Day 1: Finished core mechanics + some (hopefully) rough art

Screenshot 2024-04-14 at 00.04.21.png

After a 5-hour late start this morning, I setteled on a turn-based chaotic summoner battler where spells are summoned onto the field. Summoners can only move one field at a time, and the player must decide whether to move or summon a spell. Air allows you to move farther and jump over obstacles. Fire and Water automatically spread after being summoned, while Earth stops them from spreading. The goal is to outlast the enemy summoners. I'm quite happy with the results so far especially for finishing the core mechanics. Hopefully tomorrow I can slap some roguelike elements on top if time permits.

Done!

Screenshot 2024-04-15 at 02.26.36.png

Finished with an solid foundation after some smaller pivots in the gameplay. Not much extra gameplay features as hoped. Small bugs in the enemy summoner AI remain but that is to be expected ;)