This weekend I had a lot of responsibilities trying to pull me away from making a game. As such I focused a lot on simple but fun game mechanics, with a minimalistic style. This helped me get further than I was expecting. However, due to some responsibilities I lost most of my Sunday and could only get to the keyboard at 7:30 PM (1.5 hours before submission). However, in that short period of time I added a couple components to my game that pushed the game further than I ever could have hoped.
Earlier in the weekend my friends had suggested that I watch this video: The Art of Screen Shake
I hadn't really thought very much of game feel as a component for a game prototype. I thought of it as the finishing touches, the cherry on the cake, so to speak. But little did I know, that cake was a lie.
Game Feel
In the hour and a half left I managed to add sound effects, particle effects, and screen shake. This was fairly easy to do and really helped to make the game feel so much more full. I was really starting to have doubts about the game simply because it felt dry to play. After adding these small effects the game felt so much more full. The youtube video shows a great progression from before effects to after effects and I highly suggest that people watch it.
In the end, I've learned from this ludum dare that game feel is not an after thought, and while I don't think it will particularly make a game, the lack of it can significantly stunt a game's potential.
Special Thanks to n4tticus, jeremy-ryan, daniel-alhadeff, paul-nadan, nathaniel-tan. They were the friends that pushed me to watch the video.