wschorn

LD29

I’m In

My First LD.

Tools: Unity, BFXR.

Prep work: Confirmed that github pages will host a build with xbox360 controller compatibility. (Left stick to move.)

First idea scrapped

It was asymmetrical multiplayer – Mole People vs. Oil Tycoons. Mole people need oil to grow mushrooms, Tycoons need it for $. Dig down for bigger pools of oil, or send your minions after the other guys?

Problems:

not gonna be fun to test solo

double the testing + assets to do, and the key here would be visually distinct factions. I can cobble a few pixels together, but this would be better for a dedicated artist.

asymmetrical = nightmare for balancing. Also, fun gameplay would only emerge after a significantly high level of completion.

 

New idea is single-player, arcade-y, and relies simple geometric shapes + no living things to animate. Stay tuned… Maybe I’ll abandon this one too?

More progress

And cropping

 

progress_2

More progress

Lots of sounds, lots of banging my head on my desk over rotations. STILL ZERO NON-CUBE GRAPHIX

 

screenshot_night2