wumpus

LD24

Another lamb to the slaughter

Well I’ve got absolutely no valid reason why I can’t enter so I guess I’m declaring myself in. I’ve been playing with some pure javascript lately and managed to rather quickly cobble together a Tilemap with collision, some Entity inheritance, a Sprite class and a crude Particle system. That’ll form the technical foundations of my entry but it’s really not much. Jump a green square around with arrows keys and click for explosions like no other right here.

The Facts:

  • Code: Javascript (in Notepad++)
  • Art: Photoshop
  • Audio: SFXR probably
  • Seating Style: Slouched
  • Attire: Pants, and nothing else, to compliment the slouch.

This may come to nothing very quickly as I’ve not made a full game in Javascript before and I’ve not even tested my current code on other machines but let’s fly by the seat of our pants shall we. Especially if it’s all we’re wearing.

Good luck all.

Progress so far

Well I’ve absolutely no idea how I’m supposed to attach a picture to this oddball wordpress blog thingy, so you’ll just have to trust me that my current progress is best described as CryEngine 5.

Any tips on how to add an image to a post would be appreciated of course.

Wait, I think I’ve got it…Tada!

Comments

zakchaos
25. Aug 2012 · 13:20 UTC
looks like yer off to a good start!

Continue your slimy existence

Well, apart from a few stupidly simple bugs stumping me for embarrassingly long I’m please with my progress. The game is coming along well and the actual EVOLUTION content is now going in. Behind this ‘mutation update’ you can glimpse the war going on between 100 little annelids.

Polishing a proverbial…

Well my neck is sore and I have a headache but I’ve got the final form complete so I can spend the rest of the day entertaining myself with silly evolutionary player traits like the following…

else if (effect == ‘poopright’)

LD35

Sign me up!

After a long period of poorly timed commitments I’m finally free for my second Ludum Dare. My tools are prepped and I’ve booked the Monday off work for recovery. Here’s the important details…

Language: Javascript

Library: mw.js (my own framework supporting layers, entities, collision, tilemaps, particles, input, sprites and audio)

Graphics: pixelWIP (my simple, unfinished-but-usable, pixel art tool)

Audio: sfxr (an old faithful from Dr Petter) and maybe some freesound.org

Snacks: Pending

Anxiety Level: 5/7