X-0ut

LD10

First Post

beginings

Well its a start, but I dont really feel like working on it. Might just leave all the game logic until tommorow.

Final

All done, 5 levels. All dll’s included now (release build)

LD10 Final

Tags: final

LD11

Blocks Of Tron

BlocksOfTron

Done, multiplayer only… read the readme.

BlocksOfTron

Tags: Add new tag, final

LD12

(Untitled)

Level generation is mostly complete, most of the player gfx are done.

Now its time to get the game logic done.

Dark Tower.

All done. I still havent managed to complete my game, but I suspect nobody else will :)

Didnt bother with sound in the end.

Hope its fun.

DarkTower

Tags: final

Dark Tower Post LD fixes…

Had some great feedback on IRC so I decided to try and fix up lot of the faults people found with the game.

Now with lives, score and a difficulty curve.

Dark Tower Revisited

XPAK

My tool is a little pack utility. Similar to the Q3 pak file.

No need for instructions or anything, simply right click insert/remove/extract tiles etc.

Src code provided.

Xpak(1mb)

Tags: final

LD14

3 hours in..

screen1

Lots to do, better get on with it!

Still going strong.

screen2
Had some set backs… One of the kids stuck something in her ear, myself and wife spent hours trying to get the damn thing out.

Still not advancing walls, but I’m hoping they will be there tommorow sometime.

Riding on a wall of doom…

screen3

Walls of doom are now in..

Should finish in time. Probably wont have any player/weapon models or sound/music, but I will have a game done this time.. yay!

Clock is ticking..

screen4

So far I have a handful of levels. Needs way more. Still a little coding to do also. No sounds, no models.

The pressure is on!

Small fixes for people that could not play.

screen6

Made a small fix for some people that couldnt run the game due to shader requirements.

I lifted said requirement, but its untested. Please let me know how it works out.

Also added a fullscreen version.

Same url here:

X0utFinal.zip

Post version update.

I made some small post version fixes, namely correct viewing angles when entering/exiting portals.

And now portals no longer have a push effect, so velocity out is the same as transfered in.

Being post fixes this version cant be judged on, due to the fixes effecting gameplay slightly.

You can grab it here:

PORTWALL LD.zip

LD15

Final

Screeny

Screeny

Barely excusable as a game, its not fun but I thought I’d rather submit something than nothing.

Didnt really get into the theme, started a day late blah blah.

Zip: XOUTLD15

LD17

First screen

Lost a lot of time, but no excuses. Will probably have to cut back on what I intended to make, but I’ll be damned if I dont have something playable by the deadline.

2nd game, 2nd fail.


Things where going great on my second game. This was started after lunchtime in the final day and I made some pretty good technical progress.

Some real life issue’s stopped me in my tracks though. Guess ludumdare just wasnt meant to happen for me this weekend. For those of you still working away, goodluck.

See you all next time.

LD19

Tick tock…

screeny3

Clock is ticking.. starting to cutback features. Hopefully I’ll have a game by the end.