First Post

Well its a start, but I dont really feel like working on it. Might just leave all the game logic until tommorow.

Well its a start, but I dont really feel like working on it. Might just leave all the game logic until tommorow.
Had some great feedback on IRC so I decided to try and fix up lot of the faults people found with the game.
Now with lives, score and a difficulty curve.

Lots to do, better get on with it!

Had some set backs… One of the kids stuck something in her ear, myself and wife spent hours trying to get the damn thing out.
Still not advancing walls, but I’m hoping they will be there tommorow sometime.

Walls of doom are now in..
Should finish in time. Probably wont have any player/weapon models or sound/music, but I will have a game done this time.. yay!

So far I have a handful of levels. Needs way more. Still a little coding to do also. No sounds, no models.
The pressure is on!

Made a small fix for some people that couldnt run the game due to shader requirements.
I lifted said requirement, but its untested. Please let me know how it works out.
Also added a fullscreen version.
Same url here:
I made some small post version fixes, namely correct viewing angles when entering/exiting portals.
And now portals no longer have a push effect, so velocity out is the same as transfered in.
Being post fixes this version cant be judged on, due to the fixes effecting gameplay slightly.
You can grab it here:

Screeny
Barely excusable as a game, its not fun but I thought I’d rather submit something than nothing.
Didnt really get into the theme, started a day late blah blah.
Zip: XOUTLD15

Lost a lot of time, but no excuses. Will probably have to cut back on what I intended to make, but I’ll be damned if I dont have something playable by the deadline.
Things where going great on my second game. This was started after lunchtime in the final day and I made some pretty good technical progress.
Some real life issue’s stopped me in my tracks though. Guess ludumdare just wasnt meant to happen for me this weekend. For those of you still working away, goodluck.
See you all next time.

Clock is ticking.. starting to cutback features. Hopefully I’ll have a game by the end.