XeduR

Ludum Dare 49

Any physicists or engineers around?

My personal record is a bit over 14 billion kWh of energy generated using the nuclear reactor!

For any of you know enough about physics, I'm sure you'd agree that my math wasn't in any way rushed and that my equations are perfectly valid. :laughing:

Animation.gif

Give the game a go at https://ldjam.com/events/ludum-dare/49/uranium-236.

Leave some feedback and I'll play and rate your game as well!

Take a moment to relax or just blow up a nuclear reactor?

Uranium-236

You've got to be gentle with the reactor. Hold down your mouse, wriggle a bit and the core will go critical in seconds. Instead, keep feeding neutrons to the core calmly and you'll have power 'till Christmas! - Some nuclear technician, somewhere, probably.

Animation.gif

How much power can you produce before you blow up the reactor?

https://ldjam.com/events/ludum-dare/49/uranium-236

Ludum Dare 50

Last Stand - done with LD50

cover.png

I hope to soon have a weekend for Ludum Dare where I'm not working on both days so that I might actually get a polished game done for compo. :smile:

Well, it went to jam again, but I'm fairly satisfied with how it turned out. You can clearly hear (note, hear) where the least amount of time went.

I know everyone is still busy with submitting their games and are looking to take some time away from LD for a while, but if you do want to give it a go, here's my game: https://ldjam.com/events/ludum-dare/50/last-stand-2

Finally, it's time to start rating and hopefully get rated! :D

cover.png

If you're looking to play some more games, I'd appreciate you giving Last Stand a go!

https://ldjam.com/events/ludum-dare/50/last-stand-2

If you're also looking to get your game rated, let me know in the comments!

How long can you last against the undead horde?

cover.png

Give Last Stand a play and leave a rating, as well as feedback, if you have any!

If you'd like me to play and rate your game, as well as provide some feedback, drop me a comment below. :thumbsup:

Ludum Dare 53

Grav-O-Delivery

How about delivering some interplanetary parcels?

Fire parcels to their interplanetary destinations in a difficult, yet relaxing game that you can play at your own pace.

Playable in browser. Find links and rate at: https://ldjam.com/events/ludum-dare/53/grav-o-delivery

Grav-O-Delivery-cover.png

Grav-O-Delivery

Use the gravity pull of nearby planets to guide parcels to their interplanetary destinations in a difficult, yet relaxing game that you can play at your own pace.

Playable in your browser (HTML5): https://ldjam.com/events/ludum-dare/53/grav-o-delivery

If your looking for additional ratings for your game, let me know in the comments. :thumbsup:

Grav-O-Delivery-cover.png

Ludum Dare 59

The Hunt for Red April

Finally back to LD after a few years away!

I'm done with the first functioning prototype for The Hunt for Red April.

I was originally envisioning a submarine vs submarine game, but I think the pathfinding and related logic would be too time consuming and difficult to get right that I'm pivoting to a submarine hunting an aircraft carrier, while avoiding enemy destroyers. That way, I don't have to worry about pathfinding, collisions, etc. for AI ships. :sweat_smile:

the-hunt-proto-1.gif

Day 1 for the Hunt of Red April is complete!

I think this has been the first Ludum Dare where I've actually nailed the game logic during the first day. Well, now to sleep and tomorrow it's time to work on the graphics so that people other than myself can actually see and understand what's happening on the screen. :laughing:

the-hunt-proto-3.gif

Sleep, graphics, audio & polish, here I come!

Just lacking audio and final polish at this point

Hopefully the player "character" finally resembles a submarine. :smile:

I don't think I've ever had this much time left before. I actually have time to work on the audio instead of just spamming something quick with bfxr.

the-hunt-proto-4.gif

The Hunt for Red April

The Hunt for Red April is a submarine stealth game built around a single tension: sonar is your only way to see, but every ping you send reveals your position to the enemy.

the-hunt-proto-6.gif

I needed to pivot to JAM as I couldn't produce the required sound effects myself and I'm very happy with how the game turned out. This was probably the first game jam ever where I didn't have any issues with time.

The Hunt for Red April - Update #1

The Hunt for Red April is a submarine stealth game built around a single tension: sonar is your only way to see, but every ping you send reveals your position to the enemy.

the-hunt-proto-6.gif

Based on player feedback, and given that there's over 7 hours left before JAM ends, I decided to update the submarine to use tank controls.

You now use W/S or UP/DOWN to control the throttle and A/D or LEFT/RIGHT to turn. I do think the new controls are an improvement.

The game looks cool, but it sounds even better! Give it a try!

Comment down below if you've got a cool game you'd like me to try out!

The Hunt for Red April

the-hunt-proto-6.gif

How about taking a few minutes to try to sink the Red April?

https://ldjam.com/events/ludum-dare/59/the-hunt-for-red-april

If you have a game you'd like for me to try, leave a comment and I'll give it a go and rate it as well!