XeduR

Ludum Dare 45

Starting my very first Ludum Dare soon-ish!

I've got a morning of lecturing ahead of me, but once that's done, I'll be starting to work on my very first Ludum Dare project. Dare I say, it'll be perfect, or perfectly stupid. Something along those lines.

Quite the usual start

So, after giving today's morning lecture and then proceeding to socialise a bit (during a game jam? I know!), I made the unfortunate, yet not uncommon idea of "taking a quick nap".

Now, with the first day almost done and having only just started on my compo, I'm still confident that my brilliantly stupid idea can work and hopefully I still have the time to get it done! :D

Well, well, well... I sort of made it

I sort of finished my game, but now I just need to figure out how to link it here and how to properly export and upload it to itch.io.Get A Job, Baby!.png

Get A Job, Baby! - submitted

I'm sure that many of you can relate to the horror of having only a few minutes left and then learning that your engine has a problem with using something that you've built your entire game around with HTML5/Windows builds.

I build the entire game to automatically load .lua files from the project's scene folders, but then as I submitted its HTML5 version, I learned that the HTML5 version don't actually support it. You can imagine my amusement at that point. :D

Well, series of hasty fixes and a moments of learning how to upload the game here and to itchio, it's all done!

As I've pointed somewhere else already, the game was supposed to be a COMPO project, but I learned of LD45 too late to properly schedule my weekend and it seems that this JAM was almost too little as well.

It's almost time to get some sleep! Good luck with your games everyone, I look forward to playing them!

Ludum Dare 46

About ready to get started.

This time around my plan is to actually finish things on time to submit to COMPO. I still need to give one lecture on statistics in a few hours, but after that I'm all in for LD46!

I already set up a underwhelming teaser of my project to https://xedur.com/demos/theDark/. :D

Good luck everyone and have fun!

It's coming slowly together

Is it funny or sad that while the entire game is about keeping the fire alive, I haven't even added in the fire yet? :D

theDarkTeaser4.gif

Can't seem to publish my game - already published?

I'm constantly getting the error that I can't publish my game because it has already been published.

Is this something I need to worry about and if so, how do I fix it asap?

Ludum Dare 47

Time for a blitz compo

Since I already know I won't be able to work on my compo project on Friday or Saturday, I'm going to try a new kind of approach.

I'll be spending Saturday evening just designing my game on paper (and hopefully) figuring things out in my head. Then I'll try my best to wrap the entire project down during Sunday. Because of this, I'm also giving myself an extra challenge of having the entire game be in the same window, i.e. no camera movement, scene management or anything of the sort. Hopefully this'll cut down on the development time.

Good luck everyone and have fun!

Break the Loop

Break the Loop is officially ready to be played, though I wish I wouldn't have to fight with this website again when trying to edit the game's page in order to add the HTML5 build and cover screen. :D

Play the game at https://ldjam.com/events/ludum-dare/47/break-the-loop-2

break-the-loop.png

Ludum Dare 48

Day 1 completed with a playable prototype

It's two o'clock in the night here in Finland, but I've managed to wrap up my first day with a good 6 hours of work. I'm quite surprised that this time I seem to have actually managed to start a project I can finish within the 48 hours! :smile:

The game is still in full programmer art mode, as you can see from below, but I've also managed to to build a playable prototype and publish it on my website at: https://www.xedur.com/demos/gone-diggin/

There's not much to play yet, it's just the movement controls, but the level generation and movement were the trickiest parts in the project, so I'm feeling good about tomorrow!

firstemld/emshare.png

Good (morning, afternoon) and night everyone! Good luck with your projects!

Gone Diggin'

Almost ran out of time with this one. The final version was committed on the dot. :smile:

You'd think after so many years of game development, I'd remember that creating the restart game and menu-ish logic, plus all the polishing take the most time. Well, maybe I'll remember that next time!

I would appreciate if you fine people of LD48 would try out my game, Gone Diggin! https://ldjam.com/events/ludum-dare/48/gone-diggin

gone-digging-cover-picture.jpg

If you have a game you'd like me to try out, let me know by replying with a link to your page!

Let's play! :smile:

Gone Diggin - Diggin a Hole!

I can't believe it just now occurred to me that there's a great song by Yogscast that, while not being associated with my game in any way, improves its atmosphere tremendously. :smile:

gone-digging-cover-picture.jpg

So, please try out my game, Gone Diggin' while listening to Diggy Diggy Hole by Yogscast.

Diggy Diggy Hole

Ludum Dare 49

Uranium-236

Very early WIP of your usual nuclear reactor.

wip-uranium-236.png

Unstable developer extending to Jam

Well, you know what time it is. It's time again to admit that I shouldn't have lingered at the university all day yesterday or taken that nap today, or... you know the drill. :smile:

It's time to extend this to from Compo to Jam, and get some sleep!

Good luck everyone who is submitting for Compo!

out of time.png

As unstable as nuclear fission!

Animation.gif

It took me 14 hours, while I was only planning to give this jam 8-10 max, and finish it in one day. Well, it wouldn't be Ludum Dare if I didn't have new things to learn again. :smile:

If you are looking for some controlled randomness with as slow or as hectic speed as you want, do give Uranium-236 a go!

Leave a comment and I'll play your game tomorrow as well, but now it's time for bed!

https://ldjam.com/events/ludum-dare/49/uranium-236

Hope you all had a blast (and only lost some sanity)! :trophy: