y2bd

LD28

First LD

I’m not actually sure if I’ll be making a game, but Love2D came out with a new version today and I want to play with it!

Language: Lua

Engine: Love2D

Editor: Vim

Art: Photoshop, Paint.NET

Sound: Ha, we’ll see

Idea: You Only Get One Way

Comments

BarnabyD
14. Dec 2013 · 00:52 UTC
Ooh, i might have to play around with it also.

Playing around with vectors…

Having to relearn a bit of math, I wish paid more attention in linear algebra!

Going from this (click for GIF):

intersect

…to this:

light2

At the moment it uses a relatively quick line-intersection algorithm which performs pretty well with two polygons, but I’ll have to see how it scales up with some more of them, heh.

Tags: gif, light, love2d, lua, progress

Finally got my idea down

a preview of the lighting

I think I finally have what I want to do down (although it seems a bit late for that, eh?). Originally I was planning to do a platformer of sorts, but after wonking out some platformer code I realized that my idea didn’t really work in that form. Now I’m doing a top-down perspective. At the least the code is a lot easier, ahaha.

Tags: love2d, lua, progress

Perception is done!

a gif of my game

(it’s not looping, don’t worry)

My game (the one with the weird lighting) is finally done! You can download it for Windows here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31403.

My head hurts too much right now to write a post-mortem (plus it’s probably too soon anyway), so have a gif instead. And congrats to everyone who’s participated in this LD, we’ve finally gotten to the end!

Tags: finished, gif, love2d, lua

Comments

digonalmeida
16. Dec 2013 · 01:13 UTC
Really cool game man. Awesome lights.

LD30

I’m in it to do-my-best…it!

This is my second LD. I participated in #LD28 but I didn’t manage to make #LD29. Hopefully things go better this time!

I actually have a fleshed-out idea in my head that I really want to do, so I’m hoping that we get a theme that works with it!

Language: Lua, the best mini-language ever.

Framework: Love2D

External libraries: Middleclass, so I don’t even have to consider how I’ll implement classes in Lua

Editor: Sublime Text 3, maybe some Vim

Art: Photoshop

Sound: If I have time, I’ll throw together something in Garageband

Using Lua + Love2D? I wrote a small module that let’s you easily create Twitter share links!

Lot of high score games let you share your successes to Twitter and stuff, so why should LD games be any different?

Here’s the module. Just download the file as “twitterer.lua” and require it into your game.

Here’s how you use it (after the break):

 function love.load()
 local url = ""
 
 -- just a basic tweet
 url = Twitterer{text="Hello Twitter!"}
 
 -- tweet a url, it'll be autoshortened if necessary
 url = Twitterer{url="http://ludumdare.com"}
 
 -- via adds a " via @account" to the end the tweet
 -- related lets you suggest twitter accounts for the user to follow,
 --  some optional description text
 url = Twitterer{text="Using this awesome Twitter URL generator!!",
 via="@y2bd",
 related={{"@y2bd", "Developer of the library."}}}
 
 -- autoappend hashtags to the end of your tweet
 url = Twitterer{text="Getting ready for Ludum Dare!",
 hashtags={"#ld48", "#ld30"}}
 
 -- putting it all together
 url = Twitterer{text="Quickly, get ready for Ludum Dare! I'm using Love2D!",
 url="http://ludumdare.com",
 hashtags={"#ld48", "#gamejam"},
 related={{"@ludumdare", "Official Ludum Dare Twitter Account"},
 {"@mikekasprzak"},
 {"@philhassey"}}}
 
 -- open with love2d
 -- success is a bool that'll tell you if the url was opened successfully
 success = love.system.openURL(url)
 end
 

I plan on using it in my game, so I guess this counts as disclosing my libraries. Feel free to use it, no credit needed!

Tags: basecode, free code, love2d, lua

LD31

OKAY THEN

I’m placing all my bets on ⛄jam.

Gonna be using Lua with Love2D, probably doing the typing with Sublime Text and Vim. Letsss gooooooooo

LD32

I’M IN

IT’LL USE UNITY BECAUSE PEOPLE USE THAT
MUSIC IS PROBABLY CHIPTUNES, THOSE ARE STILL POPULAR
ART IS MS PAINT IF I HAD A WINDOWS

LD36

Sure I’m In Why Not

Let’s use Unity like all the cool kids. Art is probably Photoshop or Blender or whatever programs I can find on my computer.

Things are going?

View post on imgur.com

I got sidetracked for a couple of hours, but I now have the core game idea fleshed out, and have fiddled enough with Unity to think I know enough to implement it. I’ve used Unity before, but only in groups and building off of foundations. Very daunting creating something from scratch with it! Also Blender, Blender is very hard…