Yanthir

LD30

Hello world! I am in!

First Ludum Dare ever! Getting all excited and stuffz.

I will work on Windows 7, using Code::Blocks. Language choice is C++, libraries used iare SDL and OpenGL. I will also use some premade code that I’ll upload later, because i dont know the syntax perfectly yet 馃槢

The one that got me in here is the allmighty Notch. He inspired me to get into OGL and I hope he does well!

Good luck to everyone and I hope I’ll have some聽great fun!

聽 聽 聽 聽-Yanthir

Ludum Dare #30 Base Code

Here is the code I’ll be using to start off: [LINK]

It consists of: Main lame loop, Event handling, Soundbank, Texture handling, Animation handling and FPS聽maintenance.

If it exceeds the base code limitations I’ll gladly correct that, just inform me 馃槈

My Ludum Dare Project

I is growing rapidly I must say. I only have content to create now, tho that might be annoying, so I’ll probably just go endless-mode 馃槢 As of now the thing is quite buggy, they pop out in the least predictable places. But here is a screenshot 馃榾Ludum Dare 30The whole idea behind this one is “The world has merged with the underworld, releasing evil spirits who yadda yadda. You get the point 馃槈

 

I鈥檓 finished.

Good TimeHandler::Time.GetLocalTime()!

Here it is! [LINK]

I had so much great fun doing that one. I also polished my skills a whole lot. I hope my entry will be welcomed with great feedback and I also hope it works for most of you. I had many problems running OGL applications on my friends PC, hence the concern.

I’m already waiting for another Ludum Dare 馃榾

-Yanthir

I鈥檓 in!

I see people doing those posts already. And it was just August like a week ago. Huh. Time’s a weird thing. Anyways, here is a list of utensils:

Windows 7

Code:Blocks

SDL OpenGL

GIMP

http://www.bfxr.net/

This is my second go at LD and I hope I’ll be able to stream it better this time.聽Now for the theme. I hope for somthing with a quirk 馃榾