So, after the initial technical issues, I have finally managed to implement most of the game logic. To celebrate it, I think it’s time to reveal the concept I’ve been working on.
Initially, the game grid is in a state of perfect, uniform grey order. But time and time again, some tiles fall into chaos. The player’s task is to move around the grid and restore order to the tiles. Should a tile grow too chaotic, it will burst, rendering it impossible to restore and making the neighboring tiles more chaotic. The game goes on and on in this manner, until eventually, the entire board is destroyed. As the title says, it’s a game of Chaos Out Of Order. A simple game, yes, but I couldn’t afford to rack my brain for any better concepts.
And since showing the board in its grey starting state would be boring, have a screenshot of delightful, colorful Chaos:

Disco Disco Good Good!