I'm definitely in!
Participating for the first time. I will be using Unity 2019 and try to stream the whole thing on twitch, in swiss german though. (Details here).
I'm so excited! And Ringo, too:

Participating for the first time. I will be using Unity 2019 and try to stream the whole thing on twitch, in swiss german though. (Details here).
I'm so excited! And Ringo, too:

Phew, streaming and coding at the same time is harder than I first thought... Need to go for lunch.
But at least my simple character Controller is nearly done:

Phew, getting tired... But... must... go... on... ARGH

More and more stuff coming along nicely... Need to work on the menu system now, oh dear...

For everyone who played Life Cycle or is about to play it:
I wrote a Post Mortem including interesting stuff about Unity, a timelapse and some gifs showing the inner workings of the character controller of the game and also more fun stuff. Hope you enjoy it!
For everyone else, here's a comic related to the game:

If you're interested, you can play the game here. Thanks for any feedback!
Phew, one month left and I'm already hyped!
Here are my suggestions:

Thank you all for doing this event. You're awesome.
This will be my second time participating in the compo. I really enjoyed the last event. The feedback is great and I love playing other games! All in all the community is very welcoming to newcomers. Thanks!
The only thing which annoyed me though was the spam on the front page in the following weeks. Some people were spamming countless "Play my game!" post. Interesting stuff like Post Mortems completely drowned in the flood of self-promotion.
But, I don't blame them! It's expected and it seems to be tolerated.
But how do you feel about that? Is this just the way it is? Did it annoy you? Or is it something which should me moderated more? Maybe there could be some kind of post limit?
It's just, I love Ludum Dare and the community. But the spam on the frontpage was really irritating... Or maybe I'm just too sensitive?
I'm a bit slow, but here's a comic for you all just to say thank you! It describes the way I felt in the days before LD45 started.

Also a big thank you to all players, who checked out my game Sheep Keep! I made a Post Mortem which covers everything I learned this time. Stuff about Krita, Unity animation clips, Procedural Generation, etc, etc. There's also the obligatory timelapse. Enjoy!
This is Living Light:

Haven't played the game yet? No problem! It's easy to play. But don't be fooled! It may actually be one of the hardest games around! Only patience, awareness and motor skills can take you to the online leaderboard. Are you ready for a challenge?
If so, play Living Light, have fun and make history!
This is Living Light:

No worries, it's easy to play with your mouse only. But beware! You will need all of your senses to reach the depths of the dungeon. Many tried and failed. However, those who fought, reached eternal fame:

Do you have what it takes to join the ranks of heroes? If so, come and play Living Light!

Good themes overall! Noteworthy impressions:
Some themes limit possible genres. Would be sad about that.
Some people like themes which were already done, it seems. I always chuckle at those "You are the villain!" ones. Keep 'em coming. One day you'll make it, again! ;)
Many themes about viruses and loneliness :'(
Thinking about a brocolli fractal game...
The GUI is your enemy. Would be hilarious!
Frog themes are on the rise.
I was unhappy with all existing tools. So, I just created one. As warmup for this Ludum Dare. Or maybe it was just NIH-syndrome...
Anyway. I'm happy to share it with you: https://github.com/ZuBsPaCe/screenshot-bot
It features a live preview and video conversion support through a separate ffmpeg installation.
Main Window:

Video Conversion:

I hope, someone finds this thing useful!
A big thanks to all of you! For you support, kindness and all your great games! Had a lot of fun!
Went through a lot of ups and downs with my RTS game called Down. This Godot project was a bit too large for myself only and therefore I had to do a ton of bugfixing and polishing post-jam. But in the end I'm really glad that I went through. The result is a playable game, which some of you enjoyed. That alone was totally worth it.
As a thank you, here's one of the large scale battles in Down, just for you to enjoy:

Take care and see you next time around!
So,yeah I'm in again! 5th time! Excited as always!
But let me ask you something I've always wondered about this rule:
You’re free to use any tools or libraries to create your game.
You’re free to start with any base-code you may have.
What's your opinion on Base Code? How large is your base code? What libraries do you use? What can or should I put in there? How much is too much?
Thinking a lot about this lately. Haven't used any base code until now. But when I think about it, for example, I always need to code a 2D-Vector/Map to manage tiles, or some procgen code which is always quite similar. Or player input and movement. Or AI code? But maybe some shaders would also be useful? A start screen with a simple menu or scene transition code?
But where should I draw the line? I hope you don't mind asking, but it's something I always wondered...
My 6th time around and excited as always! My wife challenged me to create a 3D game without violence...
Challenge accepted! :laughing:
Ahoy there, fellow gamers! I present to you an exciting playthrough of my game Robo Climb with some commentary. Why you ask? Well, let me tell ya!
This game is challenging and frustrating ~~and buggy~~! There is no way you can beat it. Many tried and all gave up in anger. And before I bring more unhappiness into this world, I simply made a video of me playing it, so you don't have to go through all this pain.
You don't believe me? Well, try for yourself, but you've been warned: https://ldjam.com/events/ludum-dare/55/robo-climb
For everyone else here's the video:
https://www.youtube.com/watch?v=Nx4pgSAMDF0
Enjoy!