Honestly, I liked Round 1 of Theme Voting more, according to the fact that I said "yeah!" to 6 themes and "maybe...?" to 7 themes. (Whereas Round 2 was 2 "yeah!"s and 8 "maybe...?"s.) I'm excited to see what Voting Round 3 has in store!
I'm happy to see that Clockwork managed to make it to the Theme Voting again; since it had so many blog posts praising it when it reached the Final Round last time, I figured it would win and came up with multiple ideas I'm disappointed I didn't get to try last Ludum Dare. I hope Clockwork at least makes it to the Final Round. I also have my eye on the theme "48", I hope that it is lurking in Round 3 because I cannot think of a more fitting theme for the symbolic 48th 48-hour event!
To be honest, I feel that the themes in Round 1 were a bit less specific and restricting than the themes in Round 2. I'm having a much easier time thinking of ideas for every theme in Round 1 than thinking of ideas for the Round 2 themes. But of course, I'm sure my case of ~~writer's block~~ game developer's block will disappear once LD48 starts and the theme is revealed! Since I'm going to try the Compo this Ludum Dare I don't exactly have time to carefully think of ideas, anyway....
If anyone is interested in seeing specifically what I liked and what I didn't, let me know and I'll hit my PrtScr button to show you my votes via uploaded PNG files.
And while I'm already typing a blog post...
I'm excited to announce that I have done what I said I would do: I have begun working on a (much) better version of my LD47 game, Outside The Loop! Really the only things that set Outside The Loop apart from every other platformer ever would be the fact that walking is almost useless since I made the level loop for the rest of eternity, and the fact that by cheating the system you can have infinite flight via throwing your portable platform over and over again and landing on it after each jump. It's pretty fun, too bad the sky has a ceiling.
Originally Outside The Loop was made over the course of about three hours, most of which was bug squashing, title screen designing, and font drawing. Outside The Loop featured:
- Some cool mechanics, like making platforms and never going anywhere when you try walking to the right or left.
- A play time of about 3 minutes.
- Exactly one sound effect, which was just a heavily distorted synth made to poorly mimic the sound of dead grass.
- A walking animation that had so little effort put into it you will laugh at it. (Seriously, you should play the game just to laugh at the walking animation)
- A noticeable lack of any enemies despite my plans to make AI-controlled minions and a scary-smart boss.
- Bugs.... 😖 (thankfully less than I expected since I wasted 30+ minutes playing the game over and over again, trying to eliminate every bug and not realizing that playing the game twice crippled the camera until the page got refreshed, a bug I really should have seen coming)

Now I'm working on the post-jam version, which is more like a game based upon Outside The Loop than a post-jam version, I've made so many improvements. Comparison with Outside The Loop (Jam Edition):
- The epic way to cheat the game is back! Grab a power up and have fun cheating the system to get as high into the sky as you want! (Except this time the cheating is intentional, now that I know you can do that and you can throw more than one platform)
- An estimated play time of several hours, once I implement all of the worlds, dialogue screens, and secrets only NES gamers will think to look for. (Currently the play time is a pathetic couple of minutes since I don't even have two levels, if we ignore the secret level that is currently impossible to get to)
- Currently I don't have any audio imported to the project since I plan on making my own SFX/music development tool for this and LD48, but eventually I plan on having a full soundtrack of catchy beats.
- A better walking animation that isn't "so bad it's funny"!
- Enemies! Finally you don't have to worry about nothing but holes.
- A surprising lack of bugs for a game that doesn't even have three tilemap palette designs.
I've made plenty of changes and additions to the original version, too:
- The game has been completely rewritten from scratch, so this is a second chance for Outside The Loop!
- Time to say goodbye to those loop teleporters most players struggled to find, and say hello to slightly more sensible things like portals that you won't waste a lot of time trying to find!
- I'm also going to throw in a good difficulty curve, some tutorials, and some actual instructions.
- The lack of a good story made Outside The Loop bland. Time for a full dialogue system and a twist-filled story with more character development as you clear each world!
- Lives, points, save data, secretly tracking how many times you've had to hit that "CONTINUE" option.... all of the stuff that makes Outside The Loop be more than a demo!
- Time to say farewell to those hastily drawn graphics that fell short of the handdrawn style I was going for. Outside The Loop has been completely reimagined in a style designed to pay homage to the good ol' games of the 80's and 90's! Bright blocks of pixelart-ness meet their cousins who have had color swaps to make different area color palettes, all the while using basic colors since once upon a time Kirby and Mario only had 8 bits.
- Whether the weird and stiff physics of games such as Super Mario Bros and Ice Climber made you love the games or hate 'em, the physics of Outside The Loop Post-Jam have been tweaked to be frustratingly tough like 80's games while still being controllable enough to not lose all of your lives before the camera even scrolls. (The reason why Kirby is more fun than Mario in my opinion)
- And I might have decided to change the name off of Outside The Loop since the goal of the game isn't to escape from the endlessly looping area anymore....
So anyways....
Sorry about the long post! 😅 I'm excited for Ludum Dare 48, without Ludum Dare 47 I probably would end up being an unsuccessful developer who doesn't realize the importance of polish.
Good luck to everyone in Ludum Dare 48, and may every game win!