Adventure!
Hello, beautiful creators! How about a little rest? I have an idea for you! Go on an adventure in a wonderful magical forest :sparkler: :evergreen_tree: :eyes: But be careful!
https://ldjam.com/events/ludum-dare/48/fairy-snares

Hello, beautiful creators! How about a little rest? I have an idea for you! Go on an adventure in a wonderful magical forest :sparkler: :evergreen_tree: :eyes: But be careful!
https://ldjam.com/events/ludum-dare/48/fairy-snares

Bonjour à tous, j'ai eu l'occasion de jouer à des jeux français de Ludum Dare et d'inviter leurs développeurs à venir s'exprimer directement en live !
Merci à eux d'avoir répondu présent. Je vous laisse la rediffusion du live en bas avec la liste des jeux auxquels j'ai pu jouer.
La liste des jeux et leurs créateurs et créatrices : - Selko de @thekingbarry, @dodidouda, et @doot ; - Falling Dwarf de @arista, @harusame, @floya, @gcake, @kafuka-palazzo, @icehunter-wm, et @garywiss ; - 20 000 Light Years Deep In The Sky de @lepoulet, @caca, @vidu, et @arivenzys ; - Roots de @thegreenworm ; - Into The Storm de @vladadamm.
La vidéo est disponible ici : https://www.youtube.com/watch?v=UgKIcIX3-eg
P.-S. : n'hésitez pas à jouer à notre jeu aussi, c'est français :eyes:
Come join the stream: https://www.twitch.tv/justcamh
Submit your game to be played: https://forms.gle/huyTguj2Z5o7oGw98
I'm a stream or two from reaching twitch affiliate, which is really crazy (especially since I'm only streaming LD stuff twice a year)! Thanks for joining the stream, and I look forward to trying some more of your games!


First of all, thank you so much for all the kind words about our game Blackout, and my music! We are very proud of what we achieved in 3 days, and the response has been overwhelming! :heart:
SPOILER WARNING
So, I made this specific track for the game that plays in a certain part of the game. I can't really say too much about it without ruining for those who have yet to play the game. But all I can say is that I loved making it, and my girlfriend and I had lots of fun recording the material. I thought I'd post the full version for you to listen to. So here it is:
https://youtu.be/bulgSOWggfc
Enjoy! :smile:
Check out our single or multiplayer endless faller-brawler, Vertigo!

A frantic action arcade game with some lovely 16-bit era style pixel art... why not give it a go?
Plays in browser. Gamepad supported. Avg game time 3 minutes.
https://ldjam.com/events/ludum-dare/48/descendants
by Chron (@chron) , Javier Belmer (@javier-belmer) , and AndideBob (@andidebob)
https://ldjam.com/events/ludum-dare/48/blackout
by .fpeg (@fpeg) , LiquidFunk (@liquidfunk) , StarErik (@starerik) , Okamit (@okamit) , and Frasse (@frasse)
https://ldjam.com/events/ludum-dare/48/depth
by ShaunJS (@shaunjs)
https://ldjam.com/events/ludum-dare/48/d-n-n-engineer
by wujood (@wujood)
https://ldjam.com/events/ludum-dare/48/vast-trivia-of-the-void
by Moski (@moski) , Zachary Blystone (@zachary-blystone) , and JorgeGameDev (@jorgegamedev)
https://ldjam.com/events/ludum-dare/48/6-feet-under
by theStoff (@thestoff) *, Frozendoze (@frozendoze) , Mirando (@mirando) , Kepsert (@kepsert) , and Gryffo (@gryffo)
https://ldjam.com/events/ludum-dare/48/burilka-pump
by GloomyFolken (@gloomyfolken) , ZnW (@znw) , Micerkol (@micerkol) , and abvadabra (@abvadabra)
https://ldjam.com/events/ludum-dare/48/super-turtle-drop
by JavaSaurus (@javasaurus)
https://ldjam.com/events/ludum-dare/48/masseuse-you-loose
by ruddiculous (@ruddiculous) , ruddgasm (@ruddgasm) , and ColeSlaughter (@coleslaughter)
https://ldjam.com/events/ludum-dare/48/deep-sea-trip
by Gustavo Doo (@gustavo-doo) , Thalisson (@thalisson) , and Arthurds (@arthurds)
https://ldjam.com/events/ludum-dare/48/boombox
by auxC (@auxc) , TommyTheITGuy (@tommytheitguy) , Veka (@veka) , and chrissx2 (@chrissx2)
We are very happy with your feedback.
We fixed some Bugs.
Like getting stuck in the plane and the button looping.
Haven't played yet?
You can download it here: https://ldjam.com/events/ludum-dare/48/catryoshka
Enjoy!

Hey so i made a drawing of my boss from my boss rush game madness inc.
you can check out that game here if you would like to
https://ldjam.com/events/ludum-dare/48/madness-inc
https://ldjam.com/events/ludum-dare/48/just-down-jack

So, for the past week, I've been making a movement system in unity. The current one in the game is fine but is really heavy and gives you no air control and considering how the game is structured, that is a big no-no. I want to make the game in the style of old GameBoy games like Kirby and Wario. This is the game if your wondering
https://sumedh-natu.itch.io/48
and I'll be very happy if you rated the game https://ldjam.com/events/ludum-dare/48/the-bomble-mines
Since I can only play Web and Linux builds, I find myself very limited to what I can play. This jam, I'm really going above and beyond what I usually do to play and rate, but I'm finding it hard to play all the games I want to.
Unity is arguably the most popular engine in these jams (and overall, too?). One of the benefits to using Unity is that you are able to build cross-platform, including MacOS, Linux, and the Web. Despite this convenience[1], it seems most people don't build for Linux, and MacOS to a lesser extent, and rely on WebGL builds to provide for the non-Windows users. In theory, this seems like a fair compromise.
In practice, however, this does not seem to be working. A suprisingly high number* of WebGL games have just flat-out not worked for me, in both Firefox and Chrome-based browsers. I know it's not simply a Unity problem, because some Unity WebGL games work just fine for me. But many just hang and never load. I've checked the console logs for these games, and they all throw warnings and errors such as:
Feature Policy: skipping unsupported feature name...
Content Security Policy: Couldn't process unknown directive...
[Deprecation] SharedArrayBuffer will require cross-origin isolation as of M91, around May 2021. See https://developer.chrome.com/blog/enabling-shared-array-buffer/ for more details
Now, I haven't used Unity at all in over a year, and it has been even more years since I used Unity for more than just a game jam--only because it's the engine my main team still uses--but I am shocked that "the most popular game engine" has this many problems with the WebGL platform.
So, I wonder, is this just me? Is anyone else experiencing this too? Are developers building WebGL builds aware of this problem? Really, please comment, I would love to know!
I had started using Unity ~2011, and worked with it quite regularly until a few years ago, when I only used it for game jams. As I mentioned, my main jam team still uses it for jams. In all that time, I can't recall ever having a real problem building for MacOS or Linux. So I wonder why devs still aren't producing native MacOS and Linux builds. Is there some problem that I haven't experienced, or has something changed that I'm unaware of? For LDJam 48 I didn't touch the Unity project for Gettin' Diggy Wit It, I only composed music for the game, but my team still produced a Linux build for me. And they didn't mention having any problems doing so.
Have you had problems building for MacOS or Linux with Unity? Do you have any particular reasons why you're not building for these platforms?
Since, in my experience, WebGL builds are becoming increasingly more broken, I think it's more important than ever to produce native builds for all platforms. Even if you think that the number of non-Windows is users is low and you want to just appease them all with a web build, please consider us. We want to play your games too!
I have switched to Godot Engine, and this jam was my first time completing a game with it. It may be a little behind Unity in robustness (it's only been around for half the number of years), but it is just as free (as in beer) as Unity, and even more free (as in freedom). Also, every Godot game I've played in the browser has just worked. I smile every time I see that simple loading bar that tells me I'm about to play a game made with the Godot engine because I know I'm actually going to get to play this game. You can build 2D and 3D games with Godot, the learning curve is very low if you are coming from Unity (C# is a supported language now), and you can build for Windows, MacOS, Linux, and Web.
The point of this post is not to push Godot, but to talk about Unity WebGL. However, if Unity WebGL really is a problem, like I've experienced, then I think it makes sense to offer Godot as a solution. If you think this is a terrible solution, please comment and tell me why.
*I do not have actual metrics for the percentage of Unity WebGL builds that have failed vs worked, but I can say confidently I've had to skip 15+ games for this reason. If you really want me to compile some stats, let me know and I'll try to throw something together if people are interested.
We are back online again! Meet me here and submit your game, so that I can play it live!
Check out our game, take a deep breath and go straight down till the end :)
https://ldjam.com/events/ludum-dare/48/deep-in-sh

Make sure to play our game! Help Mort find the birthday boy!

Play & rate here: https://ldjam.com/events/ludum-dare/48/clowns-arent-funny
Hi!
I've been playing a lot of entries and there's a strong healthy competition with many interesting games.
If you have time, please play+rate: https://ldjam.com/events/ludum-dare/48/the-final-frontier
If you have games you like me to play and rate too, please add them to the comments.


This is family friendly content version (you can also download at itch.io). You can watch it if you did not make it to the end of the game or play it if you like the video. Here is the link to my game: https://ldjam.com/events/ludum-dare/48/hellevator https://youtu.be/lSH_c4HRy5g

6 Feet Under is a challenging 2d platformer with a twist in its mechanics. Completely made in 1-bit, multiple palette options, and a banger of a soundtrack. Zombiegirl Kevin rises from her grave - help her find her way home so she can finally rest. Download for free through here.

As we hopped by streams to have people try our game, and even outside of streams, one of the most surprising responses we have gotten was regarding the name of our favorite zombiegirl: Kevin. "Wait, Kevin's a girl?" "Her name's Kevin!?", things like this. When we were brainstorming our game, the idea, the concept, the mechanics, I decided I wanted to have a derpy zombie named Kevin - I figured it'd be a suiting name that'd work for what we'd be building. At this point we didn't quite know what our character would be like, besides that it'd be a zombie. Eventually, one of our teammates kept shouting "MAKE THEM CUTER" as our artist was working on the character. Eventually it turned into the zombiegirl as we released her in our games jam game - however we did not have a name. I personally liked Kevin, and didn't care about whether it's a common name for a girl or not; I continued calling her Kevin. Eventually, one of our programmers started using the name Kevin in the code as well - to the point where our team got conditioned to call our character Kevin and that's really how her name came to be.
What surprised me though; is that people seemed to be way more surprised by the fact we have a girl named Kevin in our game, than the fact that we have a zombie turning into a drill, traveling through random floating, layered, dirt blocks. I can only assume that this is because we are conditioned to normalize unrealistic levels in video games. For example, Mario having randomly floating coin blocks. We grow up with that stuff, just as we grow up to know Kevin as a male's name. The same thing applies to our game mechanic itself; it seems. People are so used to jump or climb over obstacles, we constantly kept getting a "WOW That's cool!" response as people found out the regular "jump"-button would instead drill them down into the dirt, rather than jumping up. It's amazing to see what kind of responses we got just by giving players something different than what they're used to.
What other surprises have you ran into throughout this games jam!? Please share your experiences!
By the way; 6 Feet Under has a community discord now, we have speedrunners, a fanarts/meme section and will post potential announcements/patch notes on there! Feel free to join!
Hello jammers !
Im Soraksis, and days ago, i announced a stream to live test the game who where made during the Ludum Dare 48 !
The time is now, and here is my chanel : https://www.twitch.tv/soraksistv
See you on twitch :)