Make sure to check out our game!
Take photos of sea fish, upload them to get money and upgrade your ship. Collect all fish in your bestiarium!
https://ldjam.com/events/ludum-dare/48/fishogram

Take photos of sea fish, upload them to get money and upgrade your ship. Collect all fish in your bestiarium!
https://ldjam.com/events/ludum-dare/48/fishogram

Hi! This was my first time finishing a game for a Ludum Dare Jam! I'm pretty happy with how it turned out, especially because I was able to make all of the art!
I would love some feed back on it if you're interested in checking it out: https://ldjam.com/events/ludum-dare/48/the-crystal-cavern

If you'd like me to try your game, just let me know I would love to play it!


I learned much at 2 ludum dares i participated in. My game for this ludum dare is so much better than for last. You could try it there https://ldjam.com/events/ludum-dare/48/not-deepest-dungeon
First : thank you for your overhelming positive feedback. That means a lot for me.
From my history of Ludum Dare "April Jam" Games this one is the best. Maybe not the best of all my LD games but the best in fluid gameplay.
Your feedback is helping me to make more out of it. I plan to release it to the Nintendo Swich for some bucks.

For this i plan to add more content first. Also i think about procedural generated levels.
Do you have any other suggestions for me ?
Come and try it out here : https://ldjam.com/events/ludum-dare/48/duggy .
Now you can play it also in html5 :v:
https://ldjam.com/events/ludum-dare/48/the-lift

Haven't figured out a quick way to develop the comic and make it high-res. Cutscenes and boss will have to wait. Working on it though...
Play here: https://www.construct.net/en/free-online-games/vacuum-kingdom-26543/play
https://ldjam.com/events/ludum-dare/48/cubeminer is The game!
I recorded a timelapse while I made the compo entry Crown of the Mountain King for ZX Spectrum.
https://www.youtube.com/watch?v=gcWKAuzXswk
Hey all, if you liked my game, or liked the models in my game, I've now posted one free on sketchfab for download. https://sketchfab.com/3d-models/ld-jam-monster-c6590f4620d1473c887d266ff0586583
This is not actually the version that appears in game, I took more time to make it better optimized and use normal maps to keep it to about a 5k poly count. You'll be able to see this version in our post jam release coming soon


Anne got busy today and played around with different colors for additional worlds in Dome Romantik. Now comes the difficult part to pick some, and to think about what we haven't explored here. If you have any suggestion on what to explore colorwise, please tell me :)
sorry for the long post:potato:
Version 1.1 is available (see changelog), and with that, we added background art for the introduction sequence!
Just Another Job is a visual novel-style exploration game.

“How many are you, then,” said I,
“If they two are in heaven?”
Quick was the little Maid’s reply,
“O Master! we are seven.”
William Wordsworth

ARDSKAPE here.
Two artists with Photoshop, Krita, Sonar, Korg/Akai, Unity, paints mixed with coffee.
Our first JAM as a newly wed team. No preps, just a total dive in.
We’re to reveal the beyond of whatever our entry, the 7 DEEPS game, became or pretends to be.
Get through these loops, click deeply, be our Player.
https://ldjam.com/events/ludum-dare/48/7-deeps

Day_2. The night enveloped our minds.
She was sleeping, while I effed with Unity.
Not a rookie here, however only good at visual programming and some simple coding, if it’s comprehensible. Back in the days poked with Basic, Pascal (at school, mostly), so there’s logic underneath this cone of bones. However always was more of a narrator, got into writing a lot, music including, never thought of becoming an actual programmer; back in student’s years (in marketing) regretted not being an archaeologist.
The point is, I’m quite good with technical stuff and computers, but think outside the box, especially when it comes to handling some stuff with lots of knobs and variables. Music production (all those EQ’s, compressors, numerous analog wires, real and VST’s) made me very patient and goal-oriented, eager to get deep into the details, timbres, microsound.
It’s okay, if I’m sitting for hours creating a single unique sample just because I’m certain - within this concept it should sound essentially like this.
Composing and editing music for almost two decades, I’ve grown to love minimalism and the idea of a perfect loop, which can be listened to without annoyance for quite a while. Right now I’m more about microsound and lo-fi. Which is not the must, ‘cause basically I compose in concord to the concept: process the mood, transform in tune.

https://soundcloud.com/ardorugus/headshot-pre-meditated
https://soundcloud.com/ardorugus/hyge-mortalyte
https://soundcloud.com/ardorugus/polarized
Me and my partner are artists of paint, vox and stories. Three new vocal songs are coming this month, by the way. But I’m digressing, sorry, dear Players (and those, whom I don’t know personally, but already feel quite attached too, man, you here, aye, don’t get too deep disturbed).
By the night the music and sfx were ready, so I opened Unity.
Had no idea, what’s that Fungus. Built a test scene, done some text. Then more, while reading the tutorials.
What’s cool about Ludum Dare (and some other jams) is that it lets you get involved instantly with no turning back (at least, if you’re a trying perfectionist, like I am). You virtually sign up to mastering your skills, challenging ideas, disclosing some inner traits (or perks), confirming (or misplacing) individuality. It’s a lottery of a kind where those who are eager to study and develop are always winners, despite the rating in the end.
Some pre-prepare for a better quality, for a better promotion or investors/publishers hunting.
Some are already in A+ dev, but want to check their skills at something raw with fast brainstorming, mostly for some fun with ales and pizza.
Some are testing the grounds, if they actually have it in them, almost risking their status and paychecks.
Some, like us, ARDSKAPE, plunge in to rapidly increase their skills in softwares and resources and connect to the community, being on their way to becoming something to talk about later, but for now quite raw, yet ambitious, accordingly ready to get roughly slapped with “what did I just play… effed… meh…” in their face.
We have ideas, tons. We can write (and there are many written) deep stories, novels - books. Voice acting - no problem (why didn’t we use it in this jam, my bad, but then the concept didn’t need it).
With all that in mind, when I started writing in Unity, I remembered that most players nowadays aren’t reading anything at all. So, the piles of lore transformed into short phrases with no obvious logic (as it seems fresh-started). I didn’t make the word count, though, like Homescapes (facepalm) or something.
Anyway, the main draft was ready by morning. Scenes, text, some Malevich styled photoshopping.
The editing and lore reveal followed later this day.
There are 3 endings, all of them add to each other, making a whole picture. In the game, we’re making based on this LD48 entry, many things are to change, each ending will describe a solid game experience.
Still, I insist that 7 DEEPS here is a ready to play “think your own story” game that gets in your head for a while, asking questions. At least, one of those questions is: “What the F I just played…”
And it’s fine.

Day_2. I wrote some ~~random~~ cryptic text, while she was working on the title coffee painting.
Next, some lore.
[it goes deeper]
P.S.
Here’s a chiptune-based melody I made for some random jam, just to give you a hint on where the F these gamedev freaks (ARDSKAPE) are from.

Hi all, We released an update to test your skill in letting molatoes survive. If you want to try it and snap-shot your score with the highest number of molato alive, post it on our project wall, thus we will be glad to take a look at your entry!
Do you want me to play your game and register my game session on my YouTube channel?
Mark me below saying “yes, @gustavo-christino“ (to inform that you agree and allow me to do this), also leave the link to your project (this will make it easier for me to find you to play).
It’s a new channel and the content is in Brazilian Portuguese, however, for these videos, I will make comments in English (at least I will try, hahahahahah).
Channel (subscrible, please): https://www.youtube.com/channel/UC-VZfYAlStg2jDIrjJDidxQ/

First Call:
https://www.youtube.com/watch?v=7dy-tdwK9eQ
20 hours of development in just 1 minute:
https://www.youtube.com/watch?v=RNWJoXgTDy4
And now I need to write a devlog

I haven't had the time to put together a decent Hell Diver post since the jam ended. Just keeping this GIF under 4 MB was a headache!
I've played marvelous games in this jam and I'm giving feedback to every comment I recieve. So if you're in need of ratings or just wanna spend some minutes trying to get to the secret ending of Hell Diver give it a shot!
I strongly recommend playing the post-compo version as it is much more enyojable and winnable https://ldjam.com/events/ludum-dare/48/hell-diver
Good luck to everyone and congratulations on one of the best jams I've participated!
I didn't make it clear which fish were safe to touch, and which weren't, so I thought I'd make a clue for anyone willing to brave the deep.

I wanted the large fish to be dangerous, and the small ones to be safe. I'll work on that.
Hey guys, me and my friends put together Hell Trench and I'd love more feedback on this game. Let me know what you think of it as we're gonna try and make this a full game! Look out for a post jam game version!

Hey all, I haven’t had much time to play test submitted games this year, so the algorithm isn’t suggesting my game so much. If a Dungeon Faller plinko combination peaks your interest, then check out my game: Dungeon Faller. Thanks in advance!