Ludum Dare 48 April 24–27, 2021

Deeper into the Unconscious!

Like card games? Like weird psychic symbolism? Like possibly cringy voice acting as the game's sole audio because the programmer has zero musical talent?

If so, Psychology of the Depths might afford you a few minutes of fun!

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Thanks to your lovely feedback, I've updated the WebGL version with a few additional animation and messaging elements to hopefully make some of the card abilities more engaging. More updates planned, but I don't want to change too much yet from the original compo version (which is, of course, still available in the Win/Mac downloadable versions).

Check it out here: https://ldjam.com/events/ludum-dare/48/psychology-of-the-depths

UNCLE FRED IS WAITING FOR YOU IN HIS CAR!

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https://ldjam.com/events/ludum-dare/48/deep-dive-drive-2000

A truly otherwordly experience inside your own head, the game is just a cause for something bigger and deeper (and for some hilarious screenshots from the dialogues). It’s definitely a game for you if you like trippy, weird and experimental games! And last but not least: it’s super easy, as it’s a game-experience, so no frustation about the hard gameplay involved!

Also don’t forget to leave your game link in the comment here so I can play your game as well :3

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Come fight the depth of the abyss

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Try to stay sane with the monster of the abyss

https://ldjam.com/events/ludum-dare/48/deep-down-the-abyss

Feel free to look at the hints if you find it too hard !

Time to rate some games, you all did a really good job and it's hard to play everything but we'll try our best !

Are there still Battlestar Galactica fans out there?

My game for LD 48 is an homage to one of my favorite sci-fi series, to Battlestar Galactica. But now when I read comments or watch streamers playing the game on Twitch, I'm very supprised, that only a few people seem to know the series.

So I ask direcly: Are there still other BSG fans out there, who would like to take a seat in the Viper cockpit and grill some cylons?

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https://ldjam.com/events/ludum-dare/48/viper-mission-one

The Stream what you don't know but you want to see it (for short SWYDKBWTS)

Hello everyone, I hope your Ludum Dare 48 went well and that you are proud of your project!

On https://www.twitch.tv/teamchouchou with @strangeryann we're hosting a Pre-Jam-Station - basically a highlight of cool game (with exclusive feature sent by some teams!)

For more detail: StrangerYann made the selection and I get to discover these great Ludum Dare 48 games live!

We hope to see you this Saturday, 4PM CET on our Twitch channel Have a great week-end, happy Jamming y'all!

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Behind the cheats

In my game I've added a lot of commands after the jam to the console, that let me cheat or debug. Although the noclip command was added during the jam and it's accessible there. On top of that I've been using the default commands of qASIC (library of tools that includes the console that I've wrote myself half a year ago and soon will be releasing lol), so yes, you can do things like change options, which you had to use form day one, because the settings were broken and you couldn't set the resolution. Today I've thought about going through all of them and explain their use and how they were created. Screenshot 2021-05-02 115140.png

Noclip

This was the command present from day 1. Before we had everything working I had to make levels, with nothing, so I've made the layout, turned on noclip and drew over screenshots. Also we've used this for testing fall damage, so that we didn't have to restart the game every time we've made an adjustment. Screenshot 2021-04-24 195732.png

AI

The AI command was added for taking screenshots and if someone wanted to use the day 1 AI which was really broken. The new AI used path finding (sort of) so that you had to use the puzzle elements and not just exploit it. Or also in the case of the infamous level4, just walk and be confused on how you've solved it. You can set the AI level where, 0 - none; 1 - jam version; 2 - post jam version https://www.youtube.com/watch?v=DQEre3WIELI

AI debug

This is a special one. Aidebug toggles the debug text above the fragments. This was used while creating the post jam AI with path following. You can see the current target (player or a point), distance and state. This has been used frequently since then. Screenshot 2021-05-03 192457.png

Speed

This is a pretty self explanatory one. Speed changes your speed. Mainly created for trailers (if there will be in the future). With this you can do slow pans, or just zoom through every level. I don't have a screenshot for it, but you can try it out if you want to see (not sure if it's in the latest version, update coming soon)

Interaction

This was also created for trailers. This disables all interaction and visual responses. Quite simple.

Kill

Another simple one. Kills the player. This was added for testing the post death elevator bug (where you could die and still pass the level if you made it in). If you want to die, then I guess that's the one for you Screenshot 2021-05-07 203520.png

Stop music

This was quickly added, because my minor annoyance with the long dialogue that played even when jumping scenes (which I do frequently. Thanks qASIC). If you will ever see me type in sm into the console, now you know.

Was it worth it?

This might seem like a waste of time, or that it's unnecessary. I've heard it a lot, but trust me. This thing saved me so many times before. Even when I'm bored I implement some and later they prove to be very useful. Although I understand the difficulty in creating your own system for it. There are assets you can use, but they most of the time cost money. I've created my own using reflections (just write separate scripts for every command) and you can check it out if you want. I hope to release v0.1 soon, with resolved bugs and better ease of use. Also I'm planning on rewriting the documentation, because it's really rough.

Until then you can play my game here

6 Feet Under - Speedrun Reminder & Community Discord

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6 Feet Under; the challenging 2d platformer where you are tasked to bring home zombiegirl Kevin so she can finally rest! And what better way to do this than the most conventional way called drilling? Drill, fly, angle yourself as you travel your way through randomly floating dirtblocks as you make your way through different hazards and gimmicks. Download for free through here.

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Do you like going fast? Do you like drilling? Do you like flying across stages at MAXIMUM speed accompanied by a banger of a soundtrack? Then make sure to check into our speedrunning competition! While you're at the page linked above, make sure to check into the rules, there are only two days left! Set a top4 time within these 2 days and get invited to a live 1v1 race-off and earn your chance at a small prize! Current world record is just above 4 minutes, but sum of bests show that sub4 is definitely possible! Snatch that first place while you still can. Good luck!

More info can be found on our LD page linked above, but you're also free to join our community discord - whether you're interested in the speedrun competition or whether you'd just like to get involved with our game's community - discord includes devs, patch notes, possible announcements, memes and many more things! Join now!

Adding frUIts

Heyo !

The post-jam version of ROOTS is coming along nicely.

Just finished the new UIs, and I'll spend the weekend making sure that they actually do something ! Added a "choose your seed" feature to add more content and strategy.

This Ludum Dare has been fantastic, and I want to thank everyone for leaving insightful feedback! I've been testing a lot of Compo games and the overall quality is incredible.

Until next time, have fun !

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Chilling and checking LD48 entries

Hey, going live in a bit. You can submit your games in the chat, and we can talk about it while I try it: https://www.twitch.tv/paulloz

Do you like to swim?

If so, check out my game Aquarial, that lets you play as a fish in a crisp mountain lake: https://ldjam.com/events/ludum-dare/48/aquarial

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If you're not convinced, check out the trailer!

https://www.youtube.com/watch?v=o4-UtXroAlI

A Deep Dive.

Dive Deeper with our LD48 submission!

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https://ldjam.com/events/ludum-dare/48/blu :fish:

YOU DIED

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Feels familiar!

Jokes aside - if you're a Dark Souls fan you should try my entry. :skull:

Blackout post-jam progress

Here is an in progress sneak peek at one of the new animations for the post-jam version of Blackout! This one might take a keen eye to trigger!

We hope you look forward to playing the difinitive version of blackout later on!

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Rabbit Rappel : Post Jam Update

We have received a lot of thoughtful feedback and suggestions on our game Rabbit Rappel, thank you! The reception from this community has been very inspiring and positive. As such, we have decided to continue development on a more ambitious game featuring lore, bosses, different biomes, NPCs, and more mechanics.

We have also received your feedback that our visuals were sub-par, so we decided to revamp them!

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As you can see, the graphical improvements are substantial! You can expect to see quality improvements such as these in all aspects of the game as we continue development.

On a real note, we are fine tuning the feel of our platforming physics and player to create a tight and responsive experience. We have landed on improved player controls that feel substantially more consistent with rappelling and traditional platforming!

If you haven't played our game, give it a go and let us know what you want added to the post-jam version!