Ludum Dare 48 April 24–27, 2021

Going to try to do full motion capture for the compo

IMG_0404.jpg

I wanted do something different for LD48, so I set up a full mocap studio in my living room. I'm using IPIsoft mocap software with 6 PS3 Eye cameras.

I finished setting up the cameras just before the compo started, so I didn't have time to really test it out. This type of mocap can work really well but it requires ideal conditions. I'm not sure if my living room has enough space or light, but hopefully it'll be just good enough to produce some usable and only slightly janky animations.

I'm also going to try and make some 3D scanned assets (Iphone 12 LIDAR) because why not.

I probably won't have time to make much of a game since I'll be spending so much time making and polishing mocap data but I think it's worth a shot for the challenge alone.

Oh God Compo's Difficult

Having done a couple Jams now as a composer+developer, I'm taking a crack at the compo this time around. Unfortunately, that means I'm going to have to make art and design levels.

Got my mockup+game concept done last night, so now it's full steam ahead making basic sprites and actually building a game.

mockup.png

Some Background

for now HG01.png

Title into gameplay

Things are gaining momentum with the game, some very early gameplay running into from the title screen

Kompress.gif

Ideas + base of code

Ok so, after reflexions I have choisen an idea. Player will control a spaceship that can explore space, ocean and planets. I have a base of code in Lua and Love2D. Next step : search graphics into the deep of Internet :-)

For create fun, I'm going to create a lot of constraints and a goal to reach.

Capture d’écran (15).png

Perhaps this will help me =-) https://deep-fold.itch.io/pixel-planet-generator

a

void

Ropes 'n' Relics

sshot 1-30 sat Capture.jpg

Had a somewhat unoriginal idea, but thought I'd learn to use MagicaVoxel this morning - very easy and fun :v: . May or may not be able to finish my game idea. A cavern explorer thing, using ropes to get around? Enemies to avoid, relics to collect. Stones to pull/move etc.

Something is happening

Not much yet, though. It's gonna be a long day. Hope you're all still fresh!

snapshot_1.PNG

Looks like progress...

...but there are still many things left to do. Though we're happy with our pace so far :laughing:

DemoGif1.gif

Progress??

progress.PNG Not sure if this is good progress, or I just like post processing

mostly done

done.PNG i need to add more stuff but I'm going to start moldeing stuff

LD48 - 1/4 Update

Nearly 12 hours in and while I'm not as far on as I wanted to be I do almost have an actual working game. Just about got all the mechanics in place at least for player and enemy movement. That mainly leaves damage/attack mechanics, and then level gen, and player goal/win state.

ld48_1.png

Video: https://twitter.com/CraigTheDev/status/1385937124709576706