Keep working or get some sleep?



Few things are as predictable as the absolute certainty that I will waste the first day of LD tweaking our player's movement physics...

Random Level Generation: Done
Random Enemy Spawning: Eh
Capture System where you can equip monsters:???
Character movements and attacks: okay..sure this will do
Totem Boss Spawn with enemy sacrifice: EEE, um, we will see X-D
I've got the beginnings of a 2D dungeon adventure platformer in the works!

here's our first ennemy : the cloporte! This one get in it's ball when attacked from upfront and takes damage from beside.!

I also wanted to share you some concept are, because it was fun drawing it!

Hello Community!!!
A year later, we are back in business, although probably not us, but only me, because my friends do not really want to participate, but I do not blame them!
I am an artist, so I do not know any programming languages at all, I spent most of the day trying to make the ball move and jump (it is so difficult!!)...
In general, the game is a vertical maze and you will have to descend deeper and deeper (very original), but you can see the split screen, so you will have to play on two mazes at the same time!
But not everything is so simple, a surprise awaits you, stay tuned! (I hope I will be able to fulfill all my plans)
Good luck to everyone!
https://youtu.be/9vxB7yZoxJg
In the video, a rough prototype, well, be sure in the end it will be a candy!
Hoplà,
Main mechanics are done. Now we have to brainstorm how to make it fun. "What is fun ?", THE big question !
And if we can add some sounds and graphics it will be nice.
Daughter, now, has a deeper and deeper understanding of programming.
By the way, we are programming with P5js. Simple enough to learn, wide enough to do anything we want ;)

This is my very first Ludum Dare, and my first proper game jam. I actually participated in a GDU Jam a few months back, but wasn't able to finish my game in time.
I'm very excited :slight_smile:
I wanted to record my journey in some way — I considered streaming some of the process, recording my screen while creating or maybe writing a devlog piece afterwards. I settled for this multiple entry blog form as it's very friendly and I don't feel like making things even harder for myself, as, to be honest, I'm already a little intimidated by the whole process :sweat_smile:
What I know so far — I'll have about 12-18 hours to actually make and publish the game (I'm going for the Compo as it's said to be the "classic" experience), so I've spent the first couple of hours basically planning my work in 1-hour increments and coming up with a rough sketch that'll serve as a basis for the first prototype. I already have an idea / concept that I believe fits the theme, but I want to do some prototyping before sharing it here.
A little background on me — I'm on my late thirties, born and living in São Paulo, Brasil, and I currently work as a customer support / LiveChat agent for a gaming website. I worked most of my life as a multimedia graphic designer for ad agencies and studios, and I've also done some creative writing in comic books, short stories and gaming strategy articles. I have a little bit of experience on making games, but really not much. I basically made and published two very short experimental-ish games, one using Godot and another one using Construct 3 (which is what I'll be using for this jam). These are simple projects I created after following tutorials and watching a bunch of videos from creators Vimlark, Tim Ruswick / GDU, Jonas Tyroller, HeartBeast, Marcos Game Dev / Fuchter and Miziziziz, and getting inspired by works from indie devs such as Kultisti, Ludipe and poppants.
If you want to check my other games out, they're available on http://pijamar.itch.io
Any feedback is greatly appreciated, as my main goal with this jam (and with game dev in general) is to learn and have fun :smiley:
See you on the next post :wink:
Initial art... time to go deeper and deeper
We made new tree models for our survival game in a forest.
we've got a long way to go, but basic controls, a simple submarine, and the vr bits are in!


I had this idea of concentric spheres where you have to clear the outer shells to go deeper into the next level. I thought about some puzzle ideas, like Tetris, Lumines, or Yars' Revenge but none of them seemed to work in 3D. And then I thought about the old game Snake and I thought ... maybe, maybe this might work. So here's the start of Snake on a Sphere:

I'm finished with the gameplay mechanics. This is the first time in a game jam, I programmed first. Now is Art-Time. I have to make this ugly but fun game to a pretty and fun game now.
Hello ldjam :) last time I participated was in 2018.
Started bit late but I've been working on something almost whole day, not sure what to call it yet. Here's first video:
https://www.youtube.com/watch?v=_kXkzcCDeOc
got much of the basics, level generation, spawning and controls etc done. I'll dedicate most of the time to functionality + gameplay and I'll create some 3D art stuff in Blender tomorrow. Not sure if I'll have any time to audio.
well, back to jamming.

I wish I was able to make more progress last night, but there's a lot of structural work done too, so this is honestly going better than expected :P
Here's a little work-in-progress update. I've got as far as figuring out the basic gameplay of "shrink down, grow up", so now I'll have to figure out how to make that work as part of a larger level.

Our artist @nespigares has finished the background for the first 4 levels :smilecat:

Decided to make text-game about man`s depresy. Dont know about font, working on plot and sound effects! Afraid of the game to be so complex that people won't understand implementation of the theme. Will see
