Ludum Dare 50 April 2–5, 2022

First day of Ludum Dare

Well, first day of Ludum Dare almost passed, and only thing i can say is... I have almost no progress. It's even harder as i'm participating in Compo. I feel upset

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My progress

Had to do some things this morning, but now I can work on my game! Not that much right now but I will have something soon!

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Some in-game animations

I am taking the baton from @13x666

Here comes some in-game animations :)

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Stages of game jam:

  1. Damn, so much work ahead, feels impossible
  2. This doesn’t make any sense, we’ll probably fail this time (—> WE’RE HERE <—)
  3. Hey, this is actually moving along better than expected
  4. Wtf, how did we pull this off?

Constellation Fundamentals

The basic mechanic is finally ready! I'll have to figure out how to balance it to go infinite, but that's for later. I'm just glad that the basic game mechanic is working now!

Constellations.gif

Next up: overworld view / interaction, and maybe some graphic design. I've grown tired of these temporary assets. I just hope that my engine can support better graphics. Haven't updated it yet and I really should after the jam is over.

Update 2: rooms!

https://www.youtube.com/watch?v=dJHcN87Pu0E Next up is collision, and being able to enter other rooms.

Some Sketches

Unfortunately, I got a late start, but here are some sketches I was working on last night.gameplayemsketches/em01.jpgsmashemcity/emtitle_sketch.jpg

A game with a lot of nukes

Hi there. This is my first Ludum Dare. I'm making a game where nukes do what nukes do. And here is a gif where some nuking takes place

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First day is over!

yeah so i've been silent about the game because I've been nonstop working on it (AND I'VE ACCOMPLISHED SO LITTLE OH MY GOD). for the first time though i feel like the ideas are very many, even if i don't like the theme particularly. also i'm joining with a couple of friends so it's much more stimulating.

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Finished the game

I'll add updates before the compo ends, but by and large it is done!

https://rosscogames.itch.io/southbound-flight

https://youtu.be/gNSAtlWcnFg

Battle screen!

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I slowly realize that I might have slightly overengineered... :(

First day almost over !

Very proud with the progress I made so far, but still a lot to do ! Eventually the sandcastle will be destroyed by waves

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End of day one progress

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We decided on a stock market crash card game for Delay the inevitable. Me and @Pegasys have the basic functionality of the card game implemented, tomorrow we plan to flesh out the card mechanics and start adding visual polish.

First day progress

Full disclosure I hate this theme, but this is what I have come up with so far, I hope everyone else has had a better time haha.

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End of Day 1

Well, a lot of work has been done today. I mainly spent time on graphics, and so far I like it. Tomorrow I will deal mainly with mechanics.

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The main character is finally ready!

This was a productive day. We did a lot of stuff but this gobling is the best :\/ Ok back to develop! have a great time!eYCCw8N1kP0.jpg

Morning everyone

Here's the progress for the first day... ezgif.com-gif-maker.gif In this game your job as the player is to delay the worst posible inevitable thing - getting up. You do this by DESTROYING your motivation: seeing how popular your friends are, considering your existance when you see how much work needs to be done and more... I'm having a lot of fun so far and I hope I can finish the game in time for the Compo. Hope your ideas and games are coming along well! Bye for now.

working on a notebook

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the messages are there for testing