First day of Ludum Dare
Well, first day of Ludum Dare almost passed, and only thing i can say is... I have almost no progress. It's even harder as i'm participating in Compo. I feel upset

Well, first day of Ludum Dare almost passed, and only thing i can say is... I have almost no progress. It's even harder as i'm participating in Compo. I feel upset


Had to do some things this morning, but now I can work on my game! Not that much right now but I will have something soon!

I am taking the baton from @13x666
Here comes some in-game animations :)

Stages of game jam:
The basic mechanic is finally ready! I'll have to figure out how to balance it to go infinite, but that's for later. I'm just glad that the basic game mechanic is working now!

Next up: overworld view / interaction, and maybe some graphic design. I've grown tired of these temporary assets. I just hope that my engine can support better graphics. Haven't updated it yet and I really should after the jam is over.
https://www.youtube.com/watch?v=dJHcN87Pu0E Next up is collision, and being able to enter other rooms.
Unfortunately, I got a late start, but here are some sketches I was working on last night.

Hi there. This is my first Ludum Dare. I'm making a game where nukes do what nukes do. And here is a gif where some nuking takes place

yeah so i've been silent about the game because I've been nonstop working on it (AND I'VE ACCOMPLISHED SO LITTLE OH MY GOD). for the first time though i feel like the ideas are very many, even if i don't like the theme particularly. also i'm joining with a couple of friends so it's much more stimulating.

just using free transform for ez squash and stretch
work smarter, not harder ;)

I'll add updates before the compo ends, but by and large it is done!
https://rosscogames.itch.io/southbound-flight
https://youtu.be/gNSAtlWcnFg
https://youtu.be/lKawFXErsFQ

I slowly realize that I might have slightly overengineered... :(
Very proud with the progress I made so far, but still a lot to do ! Eventually the sandcastle will be destroyed by waves


We decided on a stock market crash card game for Delay the inevitable. Me and @Pegasys have the basic functionality of the card game implemented, tomorrow we plan to flesh out the card mechanics and start adding visual polish.
Full disclosure I hate this theme, but this is what I have come up with so far, I hope everyone else has had a better time haha.

Well, a lot of work has been done today. I mainly spent time on graphics, and so far I like it. Tomorrow I will deal mainly with mechanics.

This was a productive day. We did a lot of stuff but this gobling is the best :\/ Ok back to develop! have a great time!
Here's the progress for the first day...
In this game your job as the player is to delay the worst posible inevitable thing - getting up. You do this by DESTROYING your motivation: seeing how popular your friends are, considering your existance when you see how much work needs to be done and more...
I'm having a lot of fun so far and I hope I can finish the game in time for the Compo.
Hope your ideas and games are coming along well! Bye for now.

the messages are there for testing