Ludum Dare 58 October 3–6, 2025

Here we go again 25th... 28... 31... 32... 33... 34... 38... 43... 48... 58th!

I think my first LudumDare was 25th, now its 58th! :D I lost count how many ldjams I tried , finished or used as starting point for my experiments, minigames and other software which i finished or tested after ludum dare was over and i did not submit.

I think this time time I will try to create Reddit game, if lucky - use Unity for it , if not - i will move on using any other free framework Reddit offers for their platform.

As i said I use ludum dare as push to start or test frameworks , so I hope i will achieve something and share with you my project ;)

backend (if any): typescript

game engine: Unity or something reddit suggests for their games

for audio i will check strudel

for graphics aseprite, drawpile, gimp, nightcafe, i doubt i will use Blender this time

AI tools (gemini , chatGPT, copilot) will be used just as a tools for autocomplete, bugfixing or search for answers

1ST RULE: ENJOY YOUR WEEKEND

Givus gamus

Mostly went at ludum dare alone, but finally got a team of five. Hopefully by the end of this weekend we end up with some crazy half-completed game. Anyway, innovation is the only metric that matters, right? …….. (no)

2 HOURS!

PostOnLD.png

3H TO GO

I’m can’t be patient about theme voting, want to know already (not fog plaplspls) Wishing best of luck 4 all of u mates

I think I'm in

Its been a while since I last tried something like this, so I might be rusty, but since I'm free this weekend I think I will give it a go. I'm going to have to focus on creating something playable instead of worrying about the looks since I always ran out of time in previus jams when I tried to create something that at least looked ok. So yeah, one ugly ass game incoming XD

Under Two Hours until Ludum Dare 58

Time's counting down - are you ready? I think I am... but the excitement nerves are still running rampant. Here's a clean (unbranded) version of my team's wallpaper for the jam, in case anyone needs one!

LD58 Wallpaper (Clean).jpg

LD58 Time

Joining this weekend to make a game for LD58. Using Godot this time to make sharing via web easy. Last time getting an executable working for everyone was a process. I would like to avoid that this time.

Hey, its been a while!

Its been a while since I participated and I thought I will give it another go. ps: any tips on changing my username? This is a old account that I haven't used for years

Stats for no reason.

I was actually meaning to explore prior theme votes and put together some stats on how frequently the current final round themes had made the final round ( or had even been picked ) previously.

Got distracted and made a gannt chart of prior entries just to see the gradual decline in quality with RAG colouring :smile:

Screenshot 2025-10-03 212150.png

On the plus side, doing stuff with Python is way easier than PHP and Excel :scream:

I'm in

the obligatory post :D although I am off to bed for a few hours before the start. have fun all

I'm in!

Late post, wasn't quite sure if i can make it, but everything is cleared now for this weekend, so, i'm in!

Feeling excited!

Me and my team are already hyped!!

I'm in

Code/Engine: Visual Studio 2026(C#) / Unity 6.2 Art: Krita
3DModel: Blender 4.2 Music: FL Studio

Ohhh so many memories tumblreminline/emosxxd1LTUY1un6oi4_250.gif

Astra Delivery (Ludum Dare 53 - Delivery) pasted_image.png

Ice Moon (Ludum Dare 49 - Unstable)

Terra Nova (Ludum Dare 47 - Stuck in a loop)

A Short Tale Of Small Kingdoms (Ludum Dare 38 - A Small World)

Sidereal Lifters Corp (Ludum Dare 37 - One Room)

When the Stars are Right (Ludum Dare 33 - You are the Monster)

Shield Of Eternal Night (Ludum Dare 32 - An Unconventional Weapon)

Chef's Legend (Ludum Dare 31 - Entire Game on One Screen)

Stellarlink Corp (Ludum Dare 30 - Connected Worlds)

HammerHead in the Sea of Monsters (Ludum Dare 29 - Beneath the surface)

Hard Point (Ludum Dare 28 - You only get one)

Mission Luna (Ludum Dare 27 - 10 seconds)

Alien Raid (Ludum Dare 26 - Minimalism)

Moon Rise (Ludum Dare 25 - You are the villain)

I'm IN! 15 in a row!

Joining for my 15th LD in a row!

Last time I shared a version of the Singleton Pattern as a script and I still think this is one of the Best Helper Classes I use in almost all of my Unity Projects, So I'll just copy it again!

As a little bonus, I wanted to share a helpful Unity tip that I've been using in my last few projects — especially handy during a game jam when speed matters.

It’s about the Singleton pattern, which is super useful for scripts where you only ever want one instance in your game (like your SceneManager, AudioManager, etc.).

I used to write the singleton logic manually in each of these scripts. But now, I use this handy base class instead — whenever I want singleton behavior, I just make my script derive from Singleton<T>!

For example:

public class SceneManager : Singleton<SceneManager>

instead of

public class SceneManager : MonoBehaviour

I hope this is helpful to someone out there, here is the script: ``` using UnityEngine;

public class Singleton : MonoBehaviour where T : MonoBehaviour

{

private static T _instance;

public static T Instance
{
    get
    {
        if (_instance == null)
        {
            // Search for existing instance.
            _instance = FindFirstObjectByType<T>();

            // Create new instance if one doesn't already exist.
            if (_instance == null)
            {
                // Ensure that there's a GameObject to attach the singleton to.
                var singletonObject = new GameObject();
                _instance = singletonObject.AddComponent<T>();
                singletonObject.name = typeof(T).ToString() + " (Singleton)";

                // Make sure the singleton persists across scenes.
                DontDestroyOnLoad(singletonObject);
            }
        }
        return _instance;
    }
}

protected virtual void Awake()
{
    if (_instance == null)
    {
        _instance = this as T;
        DontDestroyOnLoad(this.gameObject);
    }
    else
    {
        Destroy(gameObject);
    }
}

} ``` Good luck to everyone jamming!

I'm in

Games and stuff

1 Hour Left!!!

I can't wait to do my second Ludum Dare!! Trying to take the theme a bit less literally this time, maybe make something kinda spooky?

By the way, here's my game from last time if you wanna kill some time before the jam starts!

https://katastudios.itch.io/ludum-dare-57