Ludum Dare 58 October 3–6, 2025

Arbitrary Code Execution in Unity

Someone found a security vulnerability in Unity starting at version 2017.1 all the way up to now. It was critical enough that Unity sent everyone an email about it and coordinated with various other tech companies to remediate its potential effects. One should probably update their Unity if one is planning on using it this weekend.

https://unity.com/security/sept-2025-01

https://flatt.tech/research/posts/arbitrary-code-execution-in-unity-runtime/

13 years doing Ludum Dare...LET'S GET IT!

Oooo boy! Another Ludum Dare is upon us. I'm glad Mike is able to keep this crazy ship steering just enough for us to get together for number 58!

I was reflecting this morning and realized that while there were some missed jams and failed attempts (and moniker changes), being a part of this community for almost 13 years has helped me finish 10 little games. Some of them are, well, pretty bad. Some of them still bring a smile to face all these years later. Regardless, those are ten games I would not have made otherwise and it feels good!

Equally as important, LD has given me the privilege to play some great games and interact with a really diverse community of creative nerdy folk! It is one of the coolest things to see some of the humble beginnings of titles that have gone on to become huge hits over the last decade.

Saying that, it's both humbling and motivating as I get prepared for (hopefully) finishing number 11 this weekend! This time around I will have some much appreciated support from my good friend Sam and possibly my loving partner, Steph - both of whom are participating in their first ever game jam 😍

Lately, I have been spending a fair amount of time with Godot, so I think this will be the first jam where I finally use it! So with that, here is the planned stack:

  • Engine: Godot 4.5 (or Construct 3 as last resort)
  • Graphics: Blender, Photoshop
  • Music/Sound: Sam on guitar/bass, FL Studio, Ableton, some good ol' SFX generator
  • Miscellaneous: VSCode for any big refactors or debugs, notebooks and whiteboard for scratch ideas, etc

Over the years I've learned to sort of go with what you know, but this time around I think will be a good balance of old and new and something about that feels refreshing and inspiring!

So stock up on some snacks (mostly healthy, but hey maybe some chips, too), double check your software (i.e don't update it!), and prepare your butts!! GOOD LUCK, HAVE FUN, MAKE GAAAMMMEESS!

We’re in!

It’s our first time doing a jam and we aren’t sure what to expect as we all have full time jobs during the weekend:/ but we are very excited to give it our best. Also what scope should we try to aim for? Like in terms of size of the game?

Anyway have fun everyone!

Long time listener first time caller

Far from my first game jam, but this is my first time in LD, after hearing good things about the jam and the community for years! I'm planning to use it mostly as motivation to ship something with Godot for the first time (after 12 years of using Unity :open_mouth:), and I don’t have a team either so I’m curious what I'll manage to do solo. Wish me luck!

Long time listener, first time caller!

Far from my first game jam, but this is my first time joining LD after hearing good things about the jam and the community for years. I'm planning to use it mostly as motivation to ship something with Godot for the first time, and I don’t have a team either so I’m curious what I'll manage to do solo. Wish me luck!

I'm in...

The tools I'm going to use: 1. GameApi Builder from https://meshpage.org/meshpage4 2. stable diffusion 3. meshy 4. emscripten 5. g++ / gdb 6. chrome browser and its profiler 7. tinygltf 8. stbimage 9. c++stdlib 10. libfreetype 11. SDL2 / SDL2_mixer 12. OpenGL and OpenGL es 13. chatgpt / gemini / claude / grok 14. raspberry pi 5 15. hp laptop 16. msi server machine

builder.jpg

Cheers, Tero

Heya

I'm here and definitely human

We're in.

Our first jam was LD56, with Crabs on the Island. We missed out on LD57, but we're back again for 58.

Will it be crabs again? Who's to say??

Programmer looking for artist / team

Hello there. I'm currently looking for a good artist / team to make the jam and maybe more together.

My main engine is Unity, but I have used a few others too (Construct, Defold, Cocos Creator etc).

Some LD games:

  • Cute Army Conquest (24th overall): https://ldjam.com/events/ludum-dare/43/cute-army-conquest

  • Tourist Chaos (42th overall): https://ldjam.com/events/ludum-dare/40/tourist-chaos

  • Nex Machinan (30th fun, done alone): https://ldjam.com/events/ludum-dare/39/nex-machinan

Please feel free to reach out!

Finished the slaughter, no flagging necessary

Realized I forgot to hit post on my Slaughter. There was a notable difference this year. Usually, I have to flag a handful of themes for being blatantly inappropriate, but not this year. Whether this was on the part of participants or Mike went through and weeded them out really quickly, I'm impressed.

Good luck on the jam everyone!

58.PNG

Prepared for the Unknown

Aloha everyone! This year I’ll be diving back into compo mode to see how far I can get. I’m keeping my expectations low, I just want to make a simple but fun prototype, and we’ll see what I can pull off haha... On another note, I’m debuting my little intro for the games I make, and I’ve got a death race game in mind. Still, I’ll wait to see what theme comes up to decide if I can adapt it, or if I’ll switch to something that fits better.

video5.gif

For this compo, my Tools of Trades:

  • :computer: Code: TIC-80 + Lua
  • :art: Art: Aseprite
  • :sound: Sound & Music: TIC-80’s built-in editor

I also plan to share posts at the end of each day to document the process :D

That’s it, hope everyone has fun, experiments, learns something new, and please, for the love of everything, make sure to eat and get some sleep! Take care ppl :love_letter:

I'm in

It looks like it will be a rainy weekend here in the UK. Perfect timing for a weekend of Godot.

So pumped

F*&k it I'm using raylib and c++ this time. Ion care. Whadayew gunna dew abowt it? Ion care.

I’m in

ЛД-58

I really hope...

Last time I spend way too much time on the pictures without writing the code, but I sure hope I learned my lesson (many of them, actually) trying to draw with time constraints and will spend at least some time on gameplay.

Good luck to everyone participating (and to folks who are just waiting to play some interesting games)

I'M IN

The Keyboard Cowboys Ride Again!

keyboardcowboys.jpg

We may have already done another game jam less than a month ago, but these Cowboys still have a little gas left in the tank for one more Ludum Dare this year!

If anyone would like to follow the madness (or would like some silly emotional support during a weekend of suffering), feel free to tune in while we livestream the whole process at https://www.twitch.tv/coleslawski

See y'all in the trenches! :pointright: :cowboy: :pointright:

Last minute call for visual artist

I am an experienced unity programmer who can also make some simple music. Looking to see if there are any visual artists that haven't found anyone to team up with yet. 2D or 3D art both works for me.

Game I've made: https://www.youtube.com/watch?v=5UQ-PdY8RKY Music I've made: https://soundcloud.com/neonlemurs/acrobatics10?si=e312b055d254497d86abdace37e22374&utmsource=clipboard&utmmedium=text&utmcampaign=socialsharing

Hopefully I'm in

Have had a great time with the past few LD jams so super keen to do something this weekend. However plans have come up so I'm like only going to get Sunday afternoon and Monday to make something. Son tiny scope it has to be.