Web game is in the danger zone
Came across this when playing danger zone games, only needs ~2 more ratings, and it's a pretty simple game/has a web build
https://ldjam.com/events/ludum-dare/56/creature-rehabilitation-lab
Came across this when playing danger zone games, only needs ~2 more ratings, and it's a pretty simple game/has a web build
https://ldjam.com/events/ludum-dare/56/creature-rehabilitation-lab
i maybe already started preparing for ld 57
I have a suicide pact with my collaborator for if we don't reach 50 votes. We have 50 in nearly all categories, but some wishy washy asshole wants us dead and didn't rate the mood so it's at 49. Please save our lives
We had so much fun working on Miku's Minion Madness (https://ldjam.com/events/ludum-dare/56/mikus-minion-madness) in this game jam, that we've decided to keep working on the game a bit post jam!
That said, besides more cards, what sort of things would you be interested in seeing added to the game? Currently, we're looking into things like converting the block sprites to actual sprite art that matches the cards, adding a bit of deck building and some roguelike elements, and potentially a meta progression system.
We'd love to hear your feedback, so head on over to our page and let us know what you think we could do to make the game better!

Thank you all for your support through this jam! We hope you all had as much fun participating as we did!
-The MMM team.

Its less than two hours left till rating ends, and I wanted to thank the community and organizers for such great jam. Its been my first Ludum dare, and I was able to achieve scale and quality that I never reached in jams before, and its been very positive and transformative experience for me. And special thanks to all people who from thousands submissions chose, played and left feedback for my game, I really appreciate it.
If you didnt had chance to try my game yet, now is the best time. Both windows and Linux versions are available.
https://ldjam.com/events/ludum-dare/56/tiny-wreckers

Good news! TINY PACK will be getting an upgrade in the nearest future and I want to thank everyone who voted for it or played it on itch.
Here are some materials from the post-ld version, a screenshot of the map and a sketch of a more polished animal design!

If you want to follow the project just follow me on itch.io! https://xk.itch.io/

You can play TINY PACK here https://ldjam.com/events/ludum-dare/56/tiny-pack
This Ludum Dare was a blast, can't wait for the next one!

I have uploaded all videos of the games I've played on stream to Youtube and then took a few days of rest before finally returning to the development of Sea Beckons.
Huge thanks to everyone who tried Sea Beckons in it's current state! Seems like despite my advice against it, many have played it and actually managed to enjoy it :smile: Many expressed their wish to try the final version when it's out and I will work as best and as fast as I can to not disappoint.
If you want to know when release happens, consider following on https://empyreans.itch.io/sea-beckons
There's also more Pirate / Naval action on the way in a bigger project :wink:
So every feedback received on this game also helps with another :heart:
Tomorrow I plan to do my stream of "The Best of..." in my opinion of the games I've played there. Very subjective of course and while the winners in some categories were easy to name, not so much in the others. That's all because you all made such cool games, it makes the picking process incredibly difficult :angry: So I blame it on you, stop being so awesome :laughing: (JK)
I might also play some more of your games then, if you want, but without ratings ofc as this train choo choo'd away now.
https://www.twitch.tv/xpmonsterx
~XpMonster
Just a little bit left to go. This has been awesome and so much fun!

This was my first COMPO, and I'm really happy with how it all turned out! Thanks to everyone who played, and thanks for all the kind words.

The post-jam polished version is already ready and will be released soon. In the meantime, feel free to try out the jam version: https://ldjam.com/events/ludum-dare/56/kingdomos
If you'd like to stay updated, feel free to subscribe at https://mrkvinter.itch.io/
Thanks again, everyone! See you in six months ❤️
These games can be played in the browser and only need a few more ratings. Please check them out!
https://ldjam.com/events/ludum-dare/56/nectar-nomads
Only needs 1 more!
https://ldjam.com/events/ludum-dare/56/slimecube
Kinda late, but I played this game several days back and I think it is really neat and deserves to get the 20 needed ratings. Corporate Swarm is a short well polished game where you avoid the little corporate men to get the 'blue marble of your dreams'.
It's available on html so its super easy to play it!
Check it out, it won't disappoint ;)
(https://ldjam.com/events/ludum-dare/56/corporate-swarm)

Last post from us before the voting closes! This jam has been freeing for us and lead us in directions that we weren't expecting! Appreciate ye all for trying our lil game and sending feedback our way.
I got lost last weekend making a wee port of our jam game for the Playdate. Its not finished or released but Ill tap away at it over the next while and hopefully it might go somewhere. I feel like the format suits the short, calm experience of Stuart's Perfect Day. It lends to picking it up here and there for a chill moment and to check in with his world.
Here's a picture of it running on the device

The crank can finally be used in a fishing game as the gods intended! Play the original jam version here: https://ldjam.com/events/ludum-dare/56/stuarts-perfect-day
Hi everyone,
The end is near! This Ludum Dare has been my very first, and I’ve enjoyed every moment of it. With the results on the horizon, I wanted to reflect on what we’ve accomplished since submission.
Working around 2-4 hours a day, with graphics support from my buddy Leo, we’ve managed to:
The game has grown from a simple RPG-inspired memory-game concept to an interactive story with casual gameplay mechanics. There’s still a lot to be done (especially the real RPG-mechanics, WIP) and nothing is set in stone just yet, but I’m excited to share this journey with you!
As always, any support on Steam or Itch is greatly appreciated! :)
Below, you can see how it’s all evolved in pictures.
Also, both versions -JAM and Dev- are accessible, for those who would be interested. - https://arcade-eleven.itch.io/creepy-crypt-critters-jam-version - https://arcade-eleven.itch.io/creepy-crypt-critters - https://store.steampowered.com/app/3287220/CreepyCryptCritters/
Regards, Joel
Submitted

Now


I managed to get a point and click adventure game engine going more or less and you can get to the credits, but unfortunately even after 80 hours I couldn't get the content done... Anyways I will upload the source code later with the Windows build if anyone's interested in the implementation.
Link: https://ldjam.com/events/ludum-dare/56/$401218

Currently working on a post-jam update for our game! There were a few things that we wanted to implement that we didn't get to + some issues that we wanted to fix over the next couple of weeks. Would love to get any input/suggestions!
https://ldjam.com/events/ludum-dare/56/algies-adventure
Also, I'll post again on here when we release :)
Looks like the ratings are still up, so if anyone else is playing Danger games last minute Creature Collect needs a few more ratings!

Explore a Zelda-style dungeon collecting creatures and try to make it to the end and collect optional creatures along the way. It's only 7 ratings away!
You can play it here (there's a web build), and if you have any web Danger games that are only a few ratings short leave them in the comments!

As the rating period for Ludum Dare 56 comes to a close, I just wanted to thank everyone who gave our little game, Get In Ma Blunderbuss, a try. I truly appreciate it. As someone who's only been programming for a few months, I'd never had hoped I could have been a part of something this exciting, and I have Logic Monkey to thank for that. Without his knowledge and incredible art, I'd have had no hope of getting this far with this. This whole thing has made me sure now that this is what I want to do with my life. I love creating things, and I feel that no other medium has the opportunity to express itself as much as the potential of video games does. So, I'm sure you'll be seeing me around here again, and as Logic Monkey said, we aren't finished with our little project here yet. Rest assured, the version of the game posted here is still the end result of those first 72 hours, that has not changed, but we've been working on cleaning it up and adding a few things, that hopefully in a few months we will have a complete experience to share with everyone. And I hope that you'll check that out as well. I wasn't able to play and rate as many of your games as I was hoping, as life unfortunately had to take over after this, but I've seen some incredible pieces out there, and will continue to flip through them when I find the time and desire to do so. This has been one of the most exciting things I've ever been a part of, and I look forward to doing this again. So, again, for those of you who have given our little game a chance, thank you for playing our game.
