Ludum Dare 56 October 4–7, 2024

From Ludum Dare entry to Steam Release?

Ever wonder which Ludum Dare entries have the potential to become full games? We're asking ourselves that same question with Chanterune, our "MetroidBrainia" platformer entry. When does an idea justify the investment of thousands of hours of work? How can one tell if a concept will sustain a team's motivation in the long term, without being so ambitious that it becomes daunting?

Have you found any LD56 entries that you believe could evolve into full games? Feel free to share them in the comments! I'd like to play them and give feedbacks.

We'd also appreciate any feedback on the potential of a full Chanterune game - not just what we accomplished in those 3 days.

https://ldjam.com/events/ludum-dare/56/chanterune

Chanterune

Beams

Way back in LD47, as we were making Express Without Remorse, our first game, @ruruie made a request: could we have a beam?

We could not. We had no idea what we were doing, we barely (but successfully) made a game at all. Multiple shot types were right out.

Two years ago as we were making Witch Contractor, our fifth game, @ruruie made a request: could we have a beam?

We could not. We had to build out complex map logic and multiple enemy types to create some depths for the players to plumb and that took all of our dev capacity. We had different bullet types but they all behaved the same. We couldn’t introduce a whole new way for enemies, or the player, to interact with one another.

Is it really a shmup, if you don’t have a beam? We had to say ‘yes’. We had to compromise. You don’t need a beam, we lied to ourselves.

It’s LD56. We are making a game. It’s a shooter. Ruruie doesn’t even have to request the beam. We both know about the beam. It hangs over us. It is the shadow, the creeping death, the cold laughter in the back of the mind. We build out bullets. Change how bullets work. Develop enemy types. But something is missing, something is always missing. We need to cut features. There’s no bombs, no background variation, no procedural infinity. We need to get an MVP out. We can’t have another disaster like LD54. But we can’t cut everything. We have to push to make the jam worth it, to develop our powers and beyond what we've made before.

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Bare hours before deadline. We’re in panic feature-completion mode. It’s a shmup. It needs a boss. We make a boss. It has spread fire, circle fire, a hypervelocity orange, the standards. But. The boss is a witch. It’s a shmup with a witch boss in it.

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The time has come, it's now or never. We need a beam.

It turns out the mechanical logic for a beam is very straightforward with the systems we already have. It’s just a bullet with a different hitbox and movement logic. But that’s not enough. You can’t have a beam if you don’t have the actual beam. With a bare 80 minutes to go I ask @ruruie: Can we have a beam?

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All we need is a rectangle with a rounded end and some gradient, right? Nothing too fancy, I've given our artist a tall order but it's doable if we keep it simple.

The beam produced is not a rectangle with a rounded end and a little colour gradient.

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In the middle of final crunch time @ruruie produces not just a beam but a beam, a fully-featured piece of firepower with a complete charge and fire animation, more spectacular than any of our other bullets. In the last hour of the last day of the jam where we had to do it, the dream of long years becomes real.

Our game has a beam in it.

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(play it here:)

https://ldjam.com/events/ludum-dare/56/magical-girl-danmaku-dandelina

I want to play your games!

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The review period is almost over and I still need to do a few reviews on my game to get to 20, so I'm taking some time to play and review the other games here.

If you want, leave a link to your game here so I can play it and if you can also play mine, I'd appreciate it.

In Lost Orbit, crashed on a mysterious planet, you and your faithful pet must work together to solve puzzles and explore a spherical world full of secrets. Switch between the explorer and your little creature to overcome challenges and find your way back to space. An adventure of strategy and exploration awaits you!

https://ldjam.com/events/ludum-dare/56/lost-orbit

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Idle game enjoyers?

My team made an idle game, if you enjoy idle games try it out :3 :tropicalfish: :blueheart:

Play Here!

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If anyone needs a last minute play and rate, reply to this post and I'll play your game!

LDJAM56 playlist - second post

Hello everyone, g4558.png I created with other musicians from the jam a playlist of the music composed during the LD56.

We have currently 11 tracks and that already answome. Come in the thread and share the youtube link of your best song if you want to be in!

https://www.youtube.com/playlist?list=PLIjR-zaySirD_JKPtusFdFpzB71Ub-Bfj

Hope you enjoy listening to all those great songs.

Kisses

:heartbeat: :heartbeat: :heartbeat: :heartbeat: :heartbeat: :heartbeat: :heartbeat: :heartbeat: :heartbeat: :heartbeat: :heartbeat:

Thank you for 202 ratings!!!!

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Thank you all Ludum Darers for giving me 200+ ratings! <3

I haven't LD'd in years even though I regularly cite LD as the best game jam in the world, and ya'll have proven why it is the best jam in the world! Having people actually playing your prototype is just the best, thank you thank you thank you all! <3

Cheddar or Dead: The Purrfect Nightmare

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It was very exciting. I would like to thank you for the positive ratings and comments. This was our second game jam, and we decided to make a small horror game "Cheddar or Dead: The Purrfect Nightmare" https://ldjam.com/events/ludum-dare/56/cheddar-or-dead-the-purrfect-nightmar

As usual, it wasn’t without its adventures, but we managed to release a fully completed and tested game about the challenging survival of an apartment mouse. The theme of the jam, “Tiny creatures,” reminded us of our apartment mouse, which we had been feeding for a long time. Sadly, after another round of disinfection, it stopped coming out of the ventilation to eat the food we left for it. We remember and mourn.

Avoid Some Seagulls!

Hello all! Would love to get some more feedback and ratings from the community on our LDJam submission about you (a turtle) trying to get to the water while avoiding seagulls.

https://ldjam.com/events/ludum-dare/56/turtle-beach

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Lelou needs your help!

Lelou needs your HELP carrying this band of useless fools!

Play as Lelou and leverage your parties strengths to reach the end!

Maybe you can post your score in the comments and get a healthy competition going :v: that's if you can beat the game of course :wink:

https://ldjam.com/events/ludum-dare/56/im-a-porter-for-the-worst-dungeon-party-in-the-world

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TINY PACK fan art

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This was sent to me by an artist who liked the game ❤️ I think it looks super cool and I should share it!

You can play TINY PACK here https://ldjam.com/events/ludum-dare/56/tiny-pack

The artist is looking for a collab/commission work with a good team, shoot him a message if you're interested. https://t.me/weaverkrut

Do you need votes?

My project is in the danger zone. I need more votes. I don't expect anything, but I would like to get a final score - that's all. So rate this little project and I will rate yours if you are in the same bad position. My entry is a little GOL simulator. Take a look - download and test the project - leave a comment. Have a nice day bro' ++

https://ldjam.com/events/ludum-dare/56/tiny-creatures-1

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Anyone need ratings?

If your game needs more ratings, leave a comment! I'll rate your game on Friday!

My game just needs two more ratings to leave the danger zone, so I would really appreciate a rating too! (This is my team's first Ludum Dare, and we didn't know about the rating system until a few days ago ><)

https://ldjam.com/events/ludum-dare/56/tardigrade-travels-a-tardigrades-terrifyingly-terrific-traversal-through-time

Let me know what your game link is, so I can try out your game!

If you have a Meta quest 2/3/pro

Hello ! In the exotic platforms post ( https://ldjam.com/events/ludum-dare/56/petri-plate-potpourri/entries-for-unusual-platforms-ld-56-edition ) there is a Meta quest game that don't have enough votes : https://ldjam.com/events/ludum-dare/56/meeptoss I'm sad I can't try it, but if by any chance you have a compatible VR headset, please go note the game, it would be great to encourage those kind of experiments.

65e9d.jpg So here is the link : https://ldjam.com/events/ludum-dare/56/meeptoss

Thank you all for Playing!

I just want to thank all those who have played Goober Goblins: A Nose Picking Simulator. I appreciate all the feedback. If you have played, rated and commented on my game and I have yet to play yours please let me know by commenting here and I will try to play and rate your game before the last day is up!

Game Link: https://ldjam.com/events/ludum-dare/56/goober-goblins-a-nose-picking-simulator

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Titan Shadow

I know it's cringe to advertise project in such fashion, but our game is just a few votes away from getting over the qualification barrier. So we will be very happy if someone will be interested to play it <3 👉👈 https://ldjam.com/events/ludum-dare/56/titan-shadow

Version 1.32 is out: NOW NO LONGER BORING!!

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HIII!!! I finally updated my game again! Now the mouse sprite tutorial is not hideous like before. One of the reasons it took so long was that I was trying to create music for the game; it was really frustrating. I clearly need to learn more about it! In the end, I added a royalty-free track called Ethereal Vistas by Denys Brodovskyi. It fits well enough, and I'm happy with it, hopefully, it’s just a placeholder for when I get better at creating music. The YouTube link to the music and the website where I downloaded it are below.

I finally finished adding all the practical controls I wanted to the game. Since it is a mouse-only game ...and there are only three buttons on a mouse, practically every combination of buttons was used, lol! The controls are just hard enough that I think no one is going to use them except hardcore fans of mine ~~...that don’t exist lol~~

Anyway, now that I'm happy with the controls, I will try to focus on the battles and enemies. I've received a lot of feedback from people wanting more power-ups, and they might come up in the next update. I want to add more creativity-stimulating elements that mix with the battles, maybe a pixel power based on the amount and placement of pixels ...I’m still brainstorming.

What I do know is that I will make the game endless and add randomly generated enemies. The game will restart if you run out of pixels. I want the player to feel like it’s not a one-time game; I want replayability. I've been working a little bit, and it should come out in the next update.

https://www.youtube.com/watch?v=KeKYZjfrQ0A

https://pixabay.com/music/beats-ethereal-vistas-191254/

Demonstration of all the new controls:

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Changes:

1.32 - Music ...not mine though

1.32 - A new control to make the monster run

1.32 - Now you have a chance of losing black pixels with each enemy attack or contact

1.32 - New controls to practically pick up attached pixels

1.32 - Additional sounds AND THE BEST POPPING SOUND EVER!!!!!!!

1.32 - Changed the mouse tutorial, and it is on screen until you use all controls possible

1.32 - Now the game restarts instead of ending

1.32 - All enemies now have bullet path indication and weak point indication, and colors were added to them

1.32 - Monster's hitbox was polished

1.32 - You can hold the middle mouse button to pick all your black pixels at once

1.32 - Fixed a few bugs

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This is a windows only game:

Version 1.32: NOW NO LONGER BORING!! ~

Compo Version ~ Itch.io ~ Game Page ~

NEXT UPDATE: More enemies, randomized enemies, and the game will be endless!!