Ludum Dare 56 October 4–7, 2024

If You Enjoy Stories, Come Check Out My Game

Here is the game link (please rate and comment on this link, thank you):https://ldjam.com/events/ludum-dare/56/vortex-of-life

Hello everyone! I am the developer of this game, and today I'd like to introduce you to my latest game, Vortex of Life. It is a story-driven simulation game that explores the rise and fall of micro-intelligent species.

In Vortex of Life, you will play as a mouse scientist conducting a sociological experiment, observing three microbe groups that resemble 'mice' as they grow, cooperate, and face challenges in a complex environment. By allocating resources (in the form of cards), you interact with these microbe groups, driving their development and collecting experimental records. The game's story is presented in fragmented pieces, including experimental logs and news reports, and features multiple endings. You need to play multiple times to piece together the complete story.

As the game progresses, you will witness the microbe groups transition from prosperity to decline—some collapsing due to resource competition, others weakened by disease and internal conflict, ultimately all facing extinction. The core of the game is to prompt players to think about how societies develop and evolve under limited resources and complex conditions.

If you enjoy exploring story details, try playing multiple times to piece together the fragmented story and discover hidden surprises. I look forward to hearing your thoughts on this fascinating world. 2c3552f4-2516-4638-9d09-348de663acab.gif 6fefcac21383b55fca95cdcad1f31a7.jpg90be1d8b86f9379ecbe837e76c646f5.png

Battle UI Overhaul Incoming!

We heard your feedback loud and clear (thank u thank u thank u!), fellow mad scientists, and we’ll be rolling out some Monkepok madness for the Battle UI soon! 💥 Here’s what’s coming:

Bigger, beefier health bars! Watch those HP numbers drop like a rock in real-time! 🎯

Bye-bye, unreadable battle log! Let’s be honest, no one was reading that novel mid-battle anyway xD. Instead, we’ve gone full action mode and added damage numbers that pop up right above your creature’s head and the enemy’s. More explosions, less text!

CRT effect added! Because what’s better than a battle? A battle that looks like it’s happening on an old-school TV :DDD! We’re bringing that retro vibe straight into the fight screen. 📺

Large number suffixes! No more tiny endless numbers cluttering the screen—now you’ll see damage like “1.000K,” “1.000M,” and beyond, so you can focus on wrecking the enemy and less on counting zeros. 🚀

Get ready for battles that hit harder, look better, and explode with even more chaos! 💥 Let the Monkepok mayhem continue muahahaha >:D! https://ldjam.com/events/ludum-dare/56/monkepok

OLD: Screenshot 2024-10-21 084511.png

NEW: Screenshot 2024-10-21 084521.png

Let us know what you think about us cooking!

Regarding review begging...

What's up with that? I feel like the previous jams didn't have this nearly as much. Lots of people are asking for reviews constantly, yet don't play others' games. I really hope everyone would just follow the rules and the spirit of LD and play other people's games, leave ratings and good feedback. After all, this is just as much about every else's game as it is about YOUR game.

LDJAM56 playlist

Hey guys,

Screenshot 2024-10-21 141741.png

I created with other musicians from the jam a playlist of the music composed during the LD56.

https://www.youtube.com/playlist?list=PLIjR-zaySirD_JKPtusFdFpzB71Ub-Bfj

Feel free to add in comment the youtube link of your best song so I can add your track to the list.

Hope you enjoy listening to all those great songs.

Kisses :love_letter:

Pico-8 Game Showcase

As someone who loves making and playing games in the fantasy console Pico-8, I thought I'd share all of the Pico-8 games made and submitted to Ludum Dare 56 that I was able to find, please go show some support and give them all a play and some feedback. (If I somehow missed yours, I'm so incredibly sorry! Please leave a link to it in the comments and I'll add it.) In no particular order:


Adelie - When We Were Young by @meep

https://ldjam.com/events/ludum-dare/56/adelie-when-we-were-young

Play as a protective penguin parent as you gather fish to feed your family. Slide around the ice and avoiding dangerous obstacles, while not letting anyone starve. A great fast-paced action game with brilliant spritework.


Tiny Mushy Froggies by @bitluderrb7804fr

https://ldjam.com/events/ludum-dare/56/tiny-mushy-froggies

It's Frogger, but with a twist! Time your jumps correctly to leap across lanes of traffic to avoid getting squashed. Great art direction, and old-school arcade difficulty make this game stand out.


Kokins by @ladybenko

https://ldjam.com/events/ludum-dare/56/kokins

Raise your pet Kokin through interacting with short mini-games that will help them grow. Feed, play, clean and more in this incredibly cute Tamagotchi-esque pet raising simulator!


Aaaa!! by @kaba and @tolja

https://ldjam.com/events/ludum-dare/56/aaa

Defend your little creatures in their pen against the big red eyed monsters that are coming to eat them! Make sure that none of them escape as you balance attacking the oncoming monsters with carrying your creatures to safety in this fast-paced action game.


Like a Moth to a Podiatrist by @verbante

https://ldjam.com/events/ludum-dare/56/like-a-moth-to-a-flame

Guide moths to the Podiatrist's office past various obstacles by lighting a path. This puzzle games features some really great pixel art and excellent level design that utilises its unique mechanic well.


Jar Life by @zep

https://ldjam.com/events/ludum-dare/56/jar-life

Carefully manoeuvre jars filled with tiny creatures through various levels of increasing difficulty in this gorgeous puzzle platformer made by the creator of Pico-8 himself! Do not skip this one.


Carrot Patch by @historymaker118

https://ldjam.com/events/ludum-dare/56/carrot-patch

Help Patch the rabbit gather as many carrots as possible while avoiding the farmer's tractor. A retro-inspired arcade game. How many carrots will you manage to gather?

Back into the danger zone!

:warning: DANGER ZONE CREATORS! :warning:

The jam is almost over, if you game is still below 20 ratings put them down below! I will do my best to rate them, and bring attention to them in this post! If you are suggesting your own game or somebody else's game be sure to try the other suggestions in this post! I believe that the danger zone has more hidden gems for me to explore, and everyone did their best so I shall assist in bringing people out of the danger zone!

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Fifty-Six Lilypads: A Ludum Dare 56 Entry – Thank You All!

Hey fellow Ludum Dare participants! I'm so grateful that Fifty-Six Lilypads, my entry for Ludum Dare 56, has already gathered 73 reviews—one more than my all-time record! 🎉 Thanks to everyone who took the time to play and review my game. I genuinely appreciate your feedback, and I hope you're enjoying the experience.

While I'd love to aim for 100 reviews, I’m realistic about my time constraints, I am already in debt to the community as I only reviewed 53 games, so I would need to review a lot more, and as I strive to provide meaningful reviews, it takes times to properly play and write thoughtful feedback. I’ve been trying to review games from people who commented on my entry, and I have a bit of backlog yet of game I can play (html5). It’s always a blast to discover such a wide variety of games—from polished veteran projects to amazing first-time entries. Engaging with everyone in the comments has been one of the best parts of this Ludum Dare. Also now is the time to rate the game in the danger zone. So go focus on that!

Support on GitHub

One goal I should have focused more on is publicizing the GitHub repository for my game. I've worked hard to make the repository clean and well-documented, with organized commits, a detailed README (and even created a special LD56 badgethat you can use if you have a repository! 🏅see below), tags and descriptions, and social images. I'd like to write a somewhat comprehensive guide "github for ludum dare" with other interested people. Feel free to stop by my repo to check it out and provide feedback, and if you like it, maybe give it a star ⭐ (ok that's my secret goal, I'd really love to have one of my repositories with stars :) ).

GitHub Repo: github.com/dhmmasson/lilyFrogs

github.com/dhmmasson/lilyFrogs

What's Next?

Once Ludum Dare is over, I plan to update the AI in the game. The current implementation was a quick solution during development, but I’m excited to implement the true AI I envisioned. If that sounds interesting, consider starring the repo to be notified of future updates!

This Ludum Dare has been a wonderful experience for me. I’m proud of how Fifty-Six Lilypads turned out, even though I originally hoped it would feel more distinct from its board game inspiration. In the coming days, I’ll try to rate a few more games in the danger zone, and I encourage everyone to do the same. Let’s get as many ratings as we can! 🐸💚


Ludum Dare Badges:

md ![Ludum Dare](https://img.shields.io/badge/LudumDare-56-f79122?labelColor=ee5533&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F56) ![Ludum Dare](https://img.shields.io/badge/LudumDare56-Compo-f79122?labelColor=ee5533&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F56) Screen Shot 2024-10-21 at 17.15.42.png

https://ldjam.com/events/ludum-dare/56/fifty-six-frogs

New Placement Logic

We're reworking the controls for our freeform tower defence game Cheese Seige. Check out the game here https://ldjam.com/events/ludum-dare/56/cheese-siege :3 promo1-ezgif.com-optimize.gif promo2-ezgif.com-optimize.gif

Helps Us Reach 20 Ratings!

There's only a few days left until Rating Games Ends and we haven't reached the milestone yet... We are only a few votes away so please help us reach 20 Ratings! We worked very hard on creating this, including all the art and music assets that were made during the jam so we would really appreciate it!

If you enjoy zen village builders, this might be up your street! Critical Mass is about growing a little village next to a temple and when you reach population targets you call a mass, everyone goes to the temple and you get rewarded with new technologies :)

Play Now! https://almax27.itch.io/critical-mass

Rate Us! https://ldjam.com/events/ludum-dare/56/critical-mass

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Let me play your games!

Finally have some time over the next few days to get around to doing more ratings, I'd love to check your stuff out! Priority to people who are still under 20 :) (my game is also @ https://ldjam.com/events/ludum-dare/56/gull-and-ray)

RATING YOUR GAMES LIVE

https://www.youtube.com/live/weNljMce-Sg

COMMENT AND WE'LL RATE YOUR GAME!!!!!!

Eat Candy, Get Big!

Imagine if Kirby was an onion and all he ate was candy. That's this game!

Triple Jump around and eat candy to get BIG!

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Try it in the browser HERE

Works on mobile too!

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Behind the Scenes of Miku's Minion Madness: The Final Countdown

Part 1: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness/$406164

Part 2: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness/behind-the-scenes-of-mikus-minion-madness-the-first-24-hours

Part 3: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness/behind-the-scenes-of-mikus-minion-madness-the-second-day

Misa here, back with the final development blog (maybe we'll do one more for the judging phase...) for Miku's Minion Madness (https://ldjam.com/events/ludum-dare/56/mikus-minion-madness) to discuss...

* The Final Countdown *

The last day! In a perfect environment, we would’ve had a lot more concepted. But for a weekend environment, one of Godot’s biggest strengths is being able to sketch out your interface in real time using its various drawing features.

We had a dwindling time and quite a few things to complete!

@miku focused on the art and UI, she needed to complete a title illustration as well as dressing up the general UI so that it’s decent enough to convey the purpose of the game. She also had some additional feedback from our industry friends regarding the UI, and that was helpful in making sure that all the elements look unified.

@poco continued to work on the features that we would need to have for a fully playable game. We created a method to spawn creatures and advance through rounds, completing after 3 rounds. We also wanted to make sure that different creatures could use different types of attacks, although due to some bugs we had on the back end, we had to abandon ranged creature AoEs.

In a later iteration, we plan to enable more of these capabilities on different creatures, as well as convey more information about the creatures.

@jason-woerner took lead on balancing the creatures with the wave spawning system that we had made, and balanced how players would advance through the three rounds we would have for the demo.

@emiri started to work on the music and sound effects in the last 24 hours as everything was taking shape. Our thought on the UI was that we would make it look somewhat arcade like, which inspired the whimsical track that you hear when you play the game.

With all these things going, all these elements would need to be blended into the game that we would submit to Ludum Dare 56.

As avid Hatsune Miku fans, we've always enjoyed making fan projects that feature her. Hatsune Miku is a character created by Crypton Future Media, a company based out of Sapporo that works with voice synthesizers. Hatsune Miku is a unique character in the sense that she is molded by the community that creates with her. She's a perfect fusion of creativity and technology, and so bit like elements and Hatsune Miku mix together naturally.

With this, our creative vision fell together as Miku summoning pixels to fight against an unknown force. In later iterations, the portraits of the mysterious character that you fight will perhaps show different characters that Miku would be competing against.

Miku Title.png

The UI was still under heavy consideration, but we knew now what was needed to support it now. We moved the heart elements, made the cards look more card-like, made the colors more Miku-like, added some surrounding textures, added more information to them, and added supporting illustrations for each side. Using Godot’s various Rect Nodes, and taking some feedback from early testers, we finally had a version of the game close to what you see currently live.

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With all our elements set up, we needed to polish up the game’s look and feel. As Jason put in some time to do last minute iteration, we continued to refine the UI by adding more elements on the screen to make each section pop out. As we were running very low on time, some of the last art touches in the game were extremely last minute (such as the specific look of the cards as well as how the health and attack portions worked on the card.)

We’d also play the game a lot during this time and sent it out to our friends to test out the balance of the game. Our main goal was to make sure that anyone playing the game could make it through the experience. An hour before the jam, we also needed a logo that would look nice for the title screen and captivate attention.

Although @miku would make the mock title first, we were able to recruit @kooh to help come up with the final title. The concept would be that it would be Miku’s Minion Madness, with the minion text being at a smaller size to showcase that we’re a game with tiny creatures!

mock title.png

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The time was approaching quickly, and although we would’ve liked to put a lot more customization into fonts and how various UI elements would display, we simply needed to get a version that was good enough to upload. We tested it several times on our PCs and a few times on our phones, and before we knew it, it was time for our submission pages. We quickly worked on fixing final bugs, which involved some AI acting aberrant and modifying a few UI elements to make it look much better, but then it was onto the judging period.

We hope you enjoyed reading our devlogs as much as we enjoyed working on the game and writing them.

Also, remember.... If you want to follow @miku on socials, then just always be miku.miku.ing!

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Play and Rate

Please play and rate my game before the rating time ends in 3 days.

https://ldjam.com/events/ludum-dare/56/the-hunt-for-flippys

Only 3 days left until the results!

Indeed, there are only 3 days left before the results are announced, so feel free to come and try "Fleas" and let us know what you think!

Fleaes_Logo.png

PLAY HERE

Post jam version with new levels and features

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* Changes:* - Added new levels. - Added coments and blackholes.

Play post jam version: https://betovf.itch.io/tiny-space-quest-post-ld56

Play and rate original version: https://ldjam.com/events/ludum-dare/56/tiny-space-quest

I'm sorry my friends!!

I will not be able to finish my game in a reasonable time, nor will I be able to rate your games. I'm really sorry :<< I promise I'll make more of an effort to participate next time!