Playing and rating on stream
https://twitch.tv/alexrosegames
https://twitch.tv/alexrosegames
It's been a fun time all round and there's still time to play a few more.
In that case, it won't be us running from the queen, but she will be thinking of how to avoid checkmate from us... even if we're playing cards.

https://ldjam.com/events/ludum-dare/56/escape-from-wonderland
playing LD 56 games at https://twitch.tv/funbasealpha 
We recently released the first post-jam version of our game Code Bunny, bringing performance improvements and several bug fixes.

However, we want to know what you want to see next! Please give us any suggestions for features or changes that'd you'd like us to include in our next post-jam update in the comments of this post.
And if you haven't already played our game yet, we'd be thrilled if you could check it out and give us your feedback <3
https://ldjam.com/events/ludum-dare/56/code-bunny
Not everything that we put into our little creatures vs cosmic horror 2D RTS/MMO-Raid game was added in time! I want to highlight some of the content that went unused below - maybe we'll patch these in after the jam is over at some point ;)

MUSIC:
Holy cow, a lot of music was made for this game. sincx and myself wrote a combined total of EIGHT tracks for this game. Initially, we wanted to use everything at least once, but we unfortunately did not have time to add a couple of them.
Cutscenes were intended to have original music for them instead of having the boss fights' music play on, but we did not have time to patch that up. There was also a PANIC MODE theme, but we'll go over that in a moment.
The OST will eventually be uploaded to Bandcamp and streaming services after the jam ends! We're excited to publicize our soundtrack!
MECHANICS:
PANIC MODE - there is a blue bar underneath each boss' health. This was supposed to correspond to a "timer" that tics up over time and when the player gets hit with AOEs. This could be slowed down by the Tank (the beetle) taking the boss' auto-attacks. Once this bar filled up, the AOEs would release at a rapid pace, and the player would have to position all four characters out of damage radius' at a rapid pace - hence, panic mode. This was to encourage fighting efficiently to take out the boss quickly, and to add a layer of depth to combat.
BALANCE - we did not have time to balance our fights nearly as much as we would've liked to. On average, we would've liked to make the fights longer, between 1-3 minutes depending on the case.
BOSS ATTACKS - There were several types of attacks that we had to cut for time, including cleaves, screen-splits, and donuts to name a few (this is for the MMO players out there!)
STRETCH GOALS:
These were the C-Bucket things that we wanted to explore, given much more time than three days. Maybe we'll come back to these ideas!
CHARACTER UPGRADES: Either on a run loss, or after beating a boss. This would either result in permanent progression, or a more roguelike game.
CHARACTER SELECT: More little guys to select from! Unique abilities galore.

Thank you for playing our game! I hope you enjoyed it. I have had a blast playing many of your games over these weeks. Drop a comment below if you'd like me to check out your game, and I'll try to get to it before the jam officially ends!
https://www.twitch.tv/xpmonsterx
Drop a link to your game on stream. Other forms of submissions are no longer accepted. See here for details - https://ldjam.com/events/ludum-dare/56/sea-beckons/this-weekend-is-the-last
Games played count: 58
Last games: 1. https://ldjam.com/events/ludum-dare/56/placeholder-fish 2. https://ldjam.com/events/ludum-dare/56/rattalion 3. https://ldjam.com/events/ludum-dare/56/animal-golfing 4. https://ldjam.com/events/ludum-dare/56/detective-roach

(Medical degree optional)
https://ldjam.com/events/ludum-dare/56/micromedic
Hey, all! The Tech Valley Game Space community will be live-streaming ourselves playing Ludum Dare games tonight, October 19th, from 6:00 - 9:00 PM EDT on twitch.tv/techvalleygamespace and youtube.com/c/techvalleygamespace
To have your game in consideration for playing and judging, you can sign up on this form: forms.gle/kbUdacxVfnVaGrq17
As the form states, we do enforce a Code of Conduct in our live-streams. As such, we do reserve the right to cancel streaming and rating a game for any reason.
Hope to check out your games soon!
6 days left, or 143 hours. Seems like a lot but time can slip away if you're not careful. The Poppet is already in the microwave, you just have to press the button.


Hiya! TinyTaunters team here. We’d like to share our experience with LD56 and some news.
Building everything from scratch including audio and hand drawn artwork was super exciting and we loved all the feedback we got. Most of us are really inexperienced in game dev and have only joined a couple of jams and figuring stuff as you go bears its consequences.
We were thinking of doing a post-mortem for Tiny Taunters but… the game is simply not dead. It’s just getting patched… rather slowly due to all of us having to go back to our banal non-jam day-to-day.
Good news is we’ve got our first major UPDATES. So let’s talk about the major issues we encountered with the game and how we solved them. Enemy Pathfinding
Our original pathfinding algorithm for the enemy AI was naive to say the least. We just calculated a vector towards the player, raycast and if there were obstacles in the way you stayed put, if not you went towards the position where you last saw the player.
This resulted in some very fun exploits where you could just stack enemies in corners and spam them with taunts
In order to fix it we moved to an A* solution. It was fairly easy to implement and with some fine tuning … the enemies were too smart. You could literally not get away from them even if they were slow as a turtle.
Also we had to abandon moving their transforms and try to use the physics engine through rigidbody which took some time to work into the scripts.
After some more tuning we found a decent balance of stupid vs fun. Now you can still sort of trick them but it is harder and kind of fun to try out.
We also tried to do tile maps and sprite colliders for the first time. Our first plan was to put everything in tilemaps and then draw colliders on top of it. It turned out… fine. But when we started messing with the scales or positions of objects we had to manually move all colliders around and wall colliders were a mess.

A bigger problem surfaced when we added animations to the enemies. Since our art was all hand drawn, their sprites were all over the place leading to really messy interactions.
First approach towards a fix was a polygon collider. This fixed the problem with the animations but the generated colliders had a lot of edges and the enemies got stuck all over the place. This also applied to a lot of the objects.
Our second approach was adding simpler colliders on enemies and composing them into shapes with good round edges. Then we discovered that we could add tilemap colliders while making custom physics shapes for our tiles. Splash a composite collider on top and you have a minimal polygon that looks exactly as you designed it. We separated the tiles that had collisions with the tiles that were just the ground and we were good to go.

Tiny Taunters version 2! What’s next? We published a new version of our game yesterday. This includes major fixes such as:
A* pathfinding for enemies
Better colliders
New artwork
New animations
Various quality of life fixes
🥳A public Leaderboard!🥳

We really liked the idea of having a leaderboard in order to interact with other players worldwide so we used to set it up.
We are thinking of doing some major reworks and adding some exciting new features. Namely, we are considering collectibles and alternative scoring system, different character powers and more beautiful artwork by metaksonio
Hi everyone!
In order to give players milestones to reach, and for us to better understand how our game is played, we just added a brand new Online Score Board!
When you finish a game, you are given fully-anonymous stats about all of the players' scores, for you to know how good you did!

Now come and play our game, Paper Russula, and try to break records! Will anyone pass the 100 points milestone?

M.E.S can now be played in the browser.
https://ldjam.com/events/ludum-dare/56/m-e-s-mini-ecosystem-simulator
https://youtu.be/dpjWGiwkeW0
So my game is not very flashy, I didn't have time to work on the visuals much, so it's quite clunky and ugly. But the theme made me think of a game idea that I've had for quite a while. What if snake was turn-based? So instead of quick reflexes, it's more about important decision making, and you could potentially have more going on on the screen because you have time to think through your moves.
So anyway, I tried it here, but ended up making it a bit more frantic than a methodical turn-based game. The actual gameplay is still turn-based, but your actions on the bottom influence a real-time battle happening at the top.
If this sounds interesting to you at all, please give my game a try, it's playable in the browser, and it doesn't waste your time at all. Maybe next time I'll go all-in on a truly turn-based snake game, I still think it could be a fun idea.
Thanks!
https://ldjam.com/events/ludum-dare/56/snant


https://ldjam.com/events/ludum-dare/56/escape-from-wonderland
https://youtu.be/5SDV1O-pwDs
``
__ _ \/ _ \/ _ \/ /// _ \/ /
/ // // / / / / / / / // / / / / ,< / //
________ / /___ ___________
/ ___/ _ \/ __/ / / / ___/ __ \
/ / / __/ /_/ /_/ / / / / / /
/_/__ \___/\__/\__,_/_/ /_/ /_/ __ ___
/ /_____ ____ ___ ____ ____ / /_____/__ \
/ __/ __ \ / __
_/_/ // // //_// ///||_()
███████╗██╗ ██╗ ██████╗ ██╗ ██╗ ██╗███████╗
██╔════╝██║ ██║██╔═══██╗██║ ██║ ██║██╔════╝
█████╗ ██║ ██║██║ ██║██║ ██║ ██║█████╗
██╔══╝ ╚██╗ ██╔╝██║ ██║██║ ╚██╗ ██╔╝██╔══╝
███████╗ ╚████╔╝ ╚██████╔╝███████╗╚████╔╝ ███████╗
╚══════╝ ╚═══╝ ╚═════╝ ╚══════╝ ╚═══╝ ╚══════╝
████████╗ ██████╗ ██████╗██████╗ █████╗ ██████╗
╚══██╔══╝██╔═══██╗ ██╔════╝██╔══██╗██╔══██╗██╔══██╗
██║ ██║ ██║ ██║ ██████╔╝███████║██████╔╝
██║ ██║ ██║ ██║ ██╔══██╗██╔══██║██╔══██╗
██║ ╚██████╔╝ ╚██████╗██║ ██║██║ ██║██████╔╝
╚═╝ ╚═════╝ ╚═════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═════╝
__ __
____ / /___ ___ __ / /_ ___ ________ ______
/ _ \/ / _ `/ / / / / _ \/ _ \/ / _ \ | /
/ // / / // / // / / / / / _/ / / _/ | /
/ .//_,/_, / // //_// _/ | /
// /__/ | /
| /
|/
```
🙊🕹️🎮🦀🡆 https://ldjam.com/events/ludum-dare/56/c-r-a-b-crustacean-rapid-action-battleforce
```
/|
_ _ / |
/ / / /__ /|
/ // _ \/ / / // / _ \/ _ \
/ / // / / / _/ / / _/ _/
// _// // // _/_/
```
|
👋 happy testing, yall 🙂 ✨