Ludum Dare 56 October 4–7, 2024

Cellspace IDE: create your own games with cellular automata

I just created a "minimal viable product" IDE for Cellspace. In effect: you can create your own games with cellular automata. I improved on the original user interface a lot: a level editor, load/save function, better rule editing, and a nicer tileset. Games are saved in Cellspace format (a human readable text format).

Press "Edit" at the bottom to edit the level, "Run" to run the game if you changed the level or the rules.

At the top you can select the sprite. The green square at the very left indicates "ignore", which can be used to ignore cell positions in a rule. Once you've selected a sprite, you can edit rules as well as the level. Currently you can only edit only one level and you cannot yet change the tile set. Other things I plan to add are win/lose conditions and more user input options.

>>>Play Cellspace here<<<

Direct link to IDE (postcompo)

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Using a real light gun to play our game!

https://youtu.be/zCVw8gG9zRk

We made an on-rails light gun game but didn't own a light gun. After finally getting our hands on one (retroshooter) we recorded a playthrough of our post jam levels. The game is waaaaay more fun this way than with a mouse lol

It's not the nose size that counts!

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However, if you have a preference, all you need to do is squash the ones you don't like!

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https://ldjam.com/events/ludum-dare/56/squeezlings

Pigeon Pummel has over 20 ratings!

Thanks for playing, rating and leaving feedback on our game jam entry❤️. This was a blast, as this is our first complete game jam submission.

We wanted to have online leaderboard for the game jam as it felt essential to compare yourself to other pigeons, but we didn't manage to finish it in time for the LD submission. We finished the implementation of leaderboard with some another changes last week, but to keep ratings fair, this build is optional to play and available at separate itch page https://griperis.itch.io/pigeon-pummel-testing. Give it a sho(*)t!

And yes, there is a bug that allows you to smash the scoreboard, to keep it "fair", we kept it in 😉

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Thank you so much for playing Miku's Minion Madness!

I still have another devlog to post, but we noticed today we're nearly at 100 ratings, and we just wanted to say thank you to everyone who has been playing, leaving comments, and rating our game.

The first game jam we did, we barely got a game out, it was black and white, and it barely had any substance beyond the story. I was the engineer for that one and I am... well, not an engineer! @miku did the design, and @kooh did the art. We barely made the 20 ratings, but we did it. That game was called Derps & Dergs.

Then we did Twintails Jetpack, for the Unstable Ludum-Dare. @miku and I worked with some friends, and managed to get 39 ratings (a perfect Miku number, but not a perfect Game Jam number.) We actually continued that game and made Twintails Jetpack 2, which was a ton of fun to work on.

But this time! Oh my god! We're nearly at 100? We're so happy you all have been playing our game! @miku drew this to share with everyone.

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* If you haven't yet, please feel free to play the latest version of Miku's Minion Madness using your browser! *

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Devlog for my first game jam experience!

I had an awesome time participating in Ludum Dare 56! It was my first ever game jam and I recorded the whole development process.

I made a short narrative adventure game about adjusting to life after your partner mysteriously turns into a tiny creature, and I just posted the video devlog here:

https://www.youtube.com/watch?v=4jb4HKMa2KQ

If you'd like to try out my game before watching the video you can play it here: https://ldjam.com/events/ludum-dare/56/would-you-still-love-me

It's been great getting to try out so many unique games and I really appreciate all the feedback!

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Pumpkin Defense 4!!!

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City building/tower management game where you defend your pumpkin from the bugs!

:joystick: Try Here: https://ldjam.com/events/ludum-dare/56/pumpkin-defense-4 :joystick:

Fish!

Oh no! The Fish With Gun has escaped its univerce and is now, indeed, in real life!

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. Ahem- Fish from fishfestation 3d printed and painted to celebrate my personal best of the amount of ratings? Check!

also play fishfestation! (regular text in case my link really broke)

.Also play fishfestation in browser here! is is like 15 minutes max.

Mouse only games?

I sprained my hand, but I want to play more games!

do you have a game that can be played with one hand? Mouse only, or only one set of keys. Drop a note and I'll play, rate, and review as many as I can.

Five Great Games to try - Week 2

Hello everyone! Week 3 of ratings is upon us -- just 5 more days to get submissions to 20 votes! In the meantime, here are some great entries that I think are worth your time :)

Happy Bees

Your colony requires honey! This tile-laying puzzler starts off simply, but the unique shapes and constraints on nearby flowers quickly makes for a challenging game!

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Play Happy Bees by @lunaria-rava

Buzzfight

Pit bumbling bees and harrowing hornets against one another in this aerial TABS-like. It provides a lot of satisfaction as-is. With even more unit types, this could easily be releasable!

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Play Buzzfight by @stracker

Cosmic Critter Chess

If you like chess, you'll enjoy the strategy required here. Continuing the insect theme, each piece feels unique from the classic it borrows inspiration from. Adding powerups and additional pieces, along with unexpected polish, this game feels really complete!

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Play Cosmic Critter Chess by @heytherewill and @tomrijnbeek

Burning Bells - Lilleborg 1259

Narrative-driven games are not as common, I feel--especially well done ones. This provides a compelling art style and combat that is reminiscent of Hollow Knight. On top of that, the story is well paced and intriguing. Stick around for the climactic boss fight!

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Play Burning Bells - Lilleborg 1259 by @belle and @xand

Squeezlings

I'm always impressed by large teams when they manage to stay organized. This group of six really knocked it out of the park, as the final result has SO much for features. I feel like there is easily an hour of gameplay alone. Get your chopsticks and fingers ready to help evolve your Squeezling colony. This game is a natural selection for a trophy.

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*Play Squeezlings by @idinakloppstock, @picster, @cameron-paxton, @lydmartin, @pirey, and @rongo-matane *

Our Crap-tastic Retrospective

Heya, everyone! I want to take a moment here and do a retrospective on the development of our Ludum Dare 56 entry, Duke Flywalker's Crap-tastic Adventure.

Day 1

The first day began with us getting the theme and brainstorming ideas, mostly about did and did not constitute a "tiny creature". After removing joke ideas like Pikmin and Smurfs, our idea board looked something like this:

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Admittedly, not the most innovative of lists, but it got us started on the road to creativity. Our idea ended up involving a fly collecting piles of poo and taking them home to his family. Originally there was going to be a spider as the villain but that got cut for time reasons. Here's our initial map concept diagram.

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Once the jump ability was axed (As @floata3 said to me when I was struggling getting the jump to work, "Flies don't jump, Bud!"), we opted instead for the ability to glide. The fly had its wings damaged (a throwback to an anecdote of my cousin once turning a fly into a walk by taking its wings off - true story, sadly) so it couldn't fly very well, and we also decided to lean into the 'tiny' part by making the poo piles too heavy to easily climb and glide with, as they weighed the fly down.

By the end of our livestream on day one, I had made the fly's 3D model twice and made the poo pile model. Before I went to bed that night I remade the fly model one last time to the one currently in the game.

Day 2

Day two began with us finally making the actual levels. I insisted on making the first two as instructional tutorial levels and left the rest up to @floata3. We drew our maps on index cards to keep them simple and compact:

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We spent most of day two on that, laying out the levels using simple cubes. I opted for a barn thing for the end goal instead of a house, nest or flag, because honestly, the chance to combine "fly" and "barn door" was just too tempting. Here's a look at what the levels looked like in the editor:

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Once done, we wrapped the day's stream and I got to work modelling the levels in 3D. I opted to, rather than my usual piece-by-piece approach - to model each level as one 3D object. This began by taking a screenshot of the level from the editor:

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Taking that reference image into Blender and scaling it so I could work from it and modeling the level as one monolithic mesh. The resulting mesh looked a little something like this:

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Finally, with the modeling done, it was time to texture the thing. Opting for a simplistic look for the level geometry (with most detail spent of props scattered around each level), the finished product looked like this:

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The only place I went a bit overboard on my design was the back wall, where I opted for a three-dimensional pattern that is completely lost in the flat 2D view.

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Day two closed with the levels done, the graphics pretty much complete, and the music from @floata3 worked into the game. All that was left was the sound effects.

Day 3

The third day dawned with sound effects as the goal. As I hemmed and hawed about how to make the fly's flying noise, it dawned on me that I have something that buzzes - an electric razor. I recorded that and pitched it up for the fly, and then used a more heavily modified version for the buzz saws, as well. (btw, do you get it? Flies buzz? Buzz saws??) All of the other sound effects were made from other nearby items like pop bottles and some vocalizations. Unfortunately I recorded many of the sounds too quiet, and attempts to ratchet them up distorted them to an unpleasant degree, so they got left as they were.

All told, we finished and submitted our entry with an hour or two to spare. We're happy with what we made, but what about you? Have you rated our Crap-tastic Aventure yet? If not, now would be a great time to do so!

Need just a few more ratings :)

Were almost at 20 ratings, so we just need a few more to get a rating at the end of the jam

Our game: https://ldjam.com/events/ludum-dare/56/frogscape

And some screenshots: FrogscapeCover.png

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Check out our trailer!

Hi everyone!

We are proud to present our brand new trailer for Paper Russula!

https://www.youtube.com/watch?v=BhfdQEDMZBU

PaperRussula is an endless tower-defense puzzle game. Take your time and think hard, as beating the high scores of our online leaderboard will require some serious brainpower! Will you be the first to beat the 101 score threshold?

RATING YOUR GAMES LIVE

https://www.youtube.com/watch?v=xwhWqbt5qxA

COMMENT AND I'LL RATE YOUR GAME!

Need some Rating

12/20 ONLY 6 RATINGS LEFT

Plz rate me and give me advice - https://ldjam.com/events/ludum-dare/56/butterscape

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Frog's Bedtime Story

the prototype is still unfinished but feel free to check it out and leave your thoughts in the comments

https://ldjam.com/events/ludum-dare/56/frogs-bedtime-story

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