Ludum Dare 52 January 6–9, 2023

Evolution of player and enemy design in Brutal Harvest

To be fair, the designs didn't change all that much, but the steps between concept and sprite are still somewhat interesting to see.

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I would have liked to spent a bit more time on polishing the animations or figuring out a color palette, I had to go with one of the default options in Aseprite so that I wasn't trying to decide on colors the whole way through.

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I'm not very experienced with pixel art or sprites even still so it's an unrefined skillset. But the positive feedback from comments on Brutal Harvest have been quite encouraging.

Speaking of, please if you haven't try playing our game: https://ldjam.com/events/ludum-dare/52/brutal-harvest It's a pretty short play but we're both very proud of it.

BulletHell + Farming + Puzzle = FaRuRoRi!!!

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Why stick to a genre when we can pack everything into a cute-hard-multitasking-fast-paced-arcade-game? ... I dunno. I didn't ask myself this question. I just did... It was weird, it was fun. I have almost no regrets. ... Try it. You won't regret it either. ... Probably.

If you couldn't tell, I'm really happy how it turned out. Probably my best LD entry... Ever. So I wanted to share it through this post. Which happens to be my first post... Ever.

Have fun.

See the entry

Playing LD52 games live on twitch! Come !submit yours

We are testing games on twitch!

Come and suggest your game! https://www.twitch.tv/tobugis

Use the command !submit yourgamelink

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New Game Mode For Cattle Juice

Did you try Cattle Juice yet? If not, what are you waiting for?

And if yes, there is a new game challenge mode in the game: the NO BOMB CHALLENGE, give it a try and test your strategy skills.

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What are your top 3?

Hello fellow jammers!

Harvey the Pumpkin Scarecrow wants to know:

What are the top 3 games you've played so far this jam?

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Smash Goblins: Farm Fighter

FarmFighter.png Smash some goblins and protect your farm.

As in every harvest time, goblins came again.

Can you get rid of them?

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Play Farm Fighter: https://ldjam.com/events/ludum-dare/52/farm-fighter

Thanks for everyone who played the game :smile:

Only two more rates!!!

Hey guys just need 2 more rates on my game.

If you got a game that needs to be played, rated and feedback let me know ill do the same for you.

Here is a quick link My Game

Goldstriker - tiny deckbuilder about searching for treasures

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Hey!
Just wanted to encourage you guys to check out a satisfying little game I made for this jam!
I'm really interested in your feedback - you can rate it too, I won't be mad (:

So basically this is a deck-building turn-based roguelike about a guy exploring a dangerous underground.
Oh, and he is searching for the ultimate treasure.

You can play my game here

(it looks much better and is much smoother that the gif above XD)

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Have A Fresh Lemonade With This Real Life Lemonade Making Documentary

https://ldjam.com/events/ludum-dare/52/charlies-lemonade-stand

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Want to destroy a field by doing CRAP Circles ?

It's hard to pass your CropCircle test alone... but how would it be with a friend by your side? Grab your friend, your familly or your pet and try to reproduce the model from your piece of paper and succeed your test !

(If you're alone you need to control 2 aliens at the same time)

Send us a picture of your field and let us judge if you're a real alien or not!

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HTML NOW AVAILABLE https://ldjam.com/events/ludum-dare/52/crapcircle

This Is Definitely Not A Pyramid Scheme

This is under no circumstances a pyramid scheme. Under this context here is the tutorial for what is definitely not a pyramid scheme: FmMaCP3XwAIbX0L.jpg Everyone is equal!

FmMaD5jWIAIEV6D.jpg Nothing could go wrong!

FmMaEtSWIAA09Dd.jpg Everyone wins!

FmMbKl2X0AAYLPI.jpg Everything is stable and perfectly equal!

FmMbOqWXEAMYtfc.jpg I hope you understand now that this is absolutely not a pyramid scheme!

Invest now at least 1 minute of your time into what is not a pyramid scheme and I can guarantee you will get a great return out of it!*

https://ldjam.com/events/ludum-dare/52/$320922

*Under no circumstances I will return you your time invested

Big game fix!

Not sure how much reach I have on here, but we just had a big bug fixed in our game (https://ldjam.com/events/ludum-dare/52/deadlyft) and just wanted to get the new version out there!

50 Ratings on Dream Reaper! Celebratory Devlog!

Woah! I certainly never thought our first jam game would catch so many people's attention! Our team has had so much fun with this whole experience and to see that reciprocated by everyone playing our game has been so amazing. The kind words in the comments have made our weeks and we're really thankful to see such great feedback on Dream Reaper. To celebrate getting 50 ratings, I wanted to make a devlog showcasing Dream Reaper's visuals, which have shone through as one of the biggest draws of our game.

To begin, I want to show some of the placeholder assets we started with to show how much our artist, @Ratman, carried the visuals of the game. These were mostly used for testing, but were pretty much all of the visual direction we gave Ratman to work with and even for programmer art, they are pretty bad. Here's what they looked like:

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As you can see, the final look of the game is a drastic improvement over these tiles:

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The only thing in this that made it into the final game were the two tiles in the bottom left of the tileset, since they wound up working well with some of the walls Ratman made for us.

Speaking of things Ratman made, throughout the 72 hours of the jam, he made 3 57-tile tilesets, 12 sets of floor tiles (plus the clutter you see on them in the game), 143 frames of animation across 11 different sprites, and a beautiful title screen and logo, not to mention all the concept art that went into making them. Oh, and did I mention this was the first time Ratman has made art for a game? I think that is impressive in and of itself.

That being said, we didn't wind up using everything Ratman gave us. A bunch tilesets went unused and so did a bunch of animations. Among the things we cut were an animation for using the scythe and a scrapped item, Soul Food, which would have restored one charge of the player's phase meter when picked up. As to not let that work go to waste, here is what those would've looked like:

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We had to cut both of these out for different reasons, the scythe swipe was cut due to time limitations and Soul Food wound up not being used in any of the levels we designed since it was added later on in development after the levels that made it into the game had been designed. If we decide to continue development on Dream Reaper after LD, we are going to be including both of these items, as well as a bunch of other things we scrapped like more enemies and different kinds of stage elements. I'd love to talk about those in another devlog if there's enough interest!

Once again, the reception we've gotten from everyone who's played Dream Reaper has been really heartwarming for all of us on the dev team. 50 ratings is significantly more than we thought we'd get and the feedback we have gotten has been so much more positive than we ever hoped to get. Thank you so much to everyone who's played so far (and thanks in advance to those who play in the future ;)).

If you haven't had a chance to play Dream Reaper yet, you can do so here. I do my best to read all the comments we get and play everyone's games, so if you haven't come by yet, or if you played without leaving a feedback, please do!

Continue to work on the game after the jam?

Do you usually continue to work on your game after the rating is over? Or do you only fix the things mentioned in the feedback? I am currently unsure of what to do with my game, and it is also my first time entering a game jam, so I want to hear what you usually do!

Chess Civilization

I expected it to be strategic but it turned out pretty chaotic instead. Give it a try and let me know what you think.

Play & Rate Chess II

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Play a 2 for 1 compo game!

https://ldjam.com/events/ludum-dare/52/the-marketers-dream

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When you play this game you automatically play another user's game. We worked on our own during the 48hs but we linked the games, so the money you earn in my game is passed to the other game, and the items you get in the other game can be used to sell in my game.

If you find any bugs please let us know!

Iron Harvest - Hardest game ever

We really wanted to make a simple game, but it turned out to be too complex and complicated. However, this happens to every LD.

The game came out to be difficult for the players and I'm afraid that many of them do not understand how to play it.

I would be grateful if you leave comments criticizing the game. Thank you!

https://ldjam.com/events/ludum-dare/52/iron-harvest

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Just one rating left!

https://ldjam.com/events/ludum-dare/52/wurmi

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