Ludum Dare 54 September 29–October 2, 2023

Enjoy U TRIP , and give us rating and feedback

Maybe you need challenge a short but exciting level?

GamePage: https://ldjam.com/events/ludum-dare/54/u-trip

You can find something interesting!

Let's enjoy it and giving it ratings. We would appreciate it if you give us some feedback.

Thanks to everyone who rated and give us feedback!!!Thank you!

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Come and rate us !

Hello everyone If you could give us some reviews, we will gladly rate your game back :D

https://ldjam.com/events/ludum-dare/54/good-neighbours

Flob the Bloing, did you played yet?

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Hello again! I'm here to ask to everyone to play our game. It's a project that we put a lot of passion, and i will thank you a lot if you could play, rate and comment all the things you liked or not. Thats because we are going to make a bigger and better version to put on Steam, so every feedback will help us see what we can do better

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Is that a pocket in your goblin? No wait...

Are you up for the challenge, ready to refine your strategies, and ascend as the ultimate pocket goblin?

Don't forget to review the game here <3 love y'all

https://ldjam.com/events/ludum-dare/54/pocket-goblin

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Sprite stacks - Hovercraft devlog

Have you ever seen pseudo-3D pixel art games? There are multiple methods to achieve this effect, but I will cover only one of them - sprite stacking.

So what is sprite stacking?

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Sprite stacking is a technique based on rendering voxel model as many horizontal slices placed on top of each other. This method allows us to easily render big voxel models using traditional rendering methods.

:rocket: Let's look at pros and cons of sprite stacking! Pros: - Looks aesthetically pleasing - Pretty easy to make it working - Kinda does not have an alternative Cons: - Most naive implementation is slow - Realtime version may require multiple optimizations

So, how can we accomplish that? Let's start with creating voxel model:

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This is the model I created for my game - Hoverspace

Btw, you can play it here: https://ldjam.com/events/ludum-dare/54/hoverspace

I created this model in MagicaVoxel. Image above is rendered with magica's renderer. In order to use this in game, I had to export it as slices:

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After that, I had to do just one thing - actual sprite stack renderer.

Foremost we need to construct mesh, that we are going to render:

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All these buffers are assigned only to one mesh. It allows us to render all stack just in one draw call! Next, we should define actual rendering logic. In the most simplistic case, we would just set mesh filter or render stack using Graphics.DrawMesh and call it a day.

We are not going to do this. It's just too easy ;)

My approach is slightly more complicated. Here's my algorithm: - In update, check if object rotation has changed. - If it did - render mesh onto render texture. If needed - apply outline shader. - Then draw render texture onto the screen in the correct place.

This allows us to avoid rendering whole mesh each frame, by replacing it with just one quad! Also, this method gives us possibility to apply some effects on top of the texture. In my example, it is outline.

This is how I render mesh onto render texture:

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If you are interested in render texture utilities like ones used here, here you are: https://github.com/nothke/unity-utils/blob/master/Runtime/RTUtils.cs

Figuring render texture size is done with lots of math. And due to the fact that my approach is not optimal I'll leave this as an excercise for you :smirk:

Though, this method may help you in your journey. It calculates screen space AABB that can be used for setting RT size:

RTSpace.png

Rendering render texture on screen is straightforward.

This algorithm was used in my game - Hoverspace. I would really appreciate if you check it out! https://ldjam.com/events/ludum-dare/54/hoverspace

Quality time at the pond

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Fresh air, tasty flies and huge lily pads to jump on. Ah, a frog's life is a happy life. Go, try it here! Just try not to swim for too long of koi will eat you!

Escape The Phantom Seascape! Tell us if it is too hard as a puzzle game!

Escape the drudgery of your humdrum life and set sail on a one-of-a-kind adventure aboard the legendary !

game here 👉👉👉https://ldj.am/$374960

IMG_3175.PNG Dive deep into the cursed lore, navigate through treacherous trials, and unravel the enigma of Captain Thorn’s ulterior past. The maritime lore of “The Phantom Seascape” is not for the faint of heart but for the bravest explorer with a burning passion for the arcane.

Guide your destiny with wisdom and luck, find the keys to unlock the truth, and witness the phantom treasures rise from the abyss. Feel the chilling sea breeze, hear the mournful cries of the lost souls, and face the eerie echoes of the damned as you inch closer to the unearthly truth.

Take heed, one wrong step and you may join the spectral crew aboard the accursed “The Phantom Seascape”, forever entangled in its ghostly lore. Try to escape from “The Phantom Seascape” as soon as possible! You can call customer service if necessary.

Download, explore, and may fortune favor the brave!

Wanna try?

Here is a simple mini-game you can try on your browser. It's easy to understand and you only need a few minutes to play.

Play on your browser on itch.io!

Would be happy to get your feedbacks :)

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Rating More Games on Youtube

https://youtube.com/live/F6-jfGMcZlE?feature=share

Taking submissions here: https://discord.gg/Gxr77PpjtA

Almost at 20 ratings!

I am seriously blown away by the reception Six Seats Left has gotten. Here's a sample of the reviews I've gotten, both here and on Newgrounds:

Perfect. This has been my favorite LD game I’ve played, ever, (and I’ve been doing this for a while.) ~@untitled-studios

How its possible that this game make me think more about my life than any triple A i've played ever? ~Gamekiller4ever

It's really a hard task to look at all these people objectively instead of how upset or desperate they are. Very deep indeed. ~JimVan

Curious as to know what all the fuss is about? Play Six Seats Left for yourself!

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2 (ideally 4) Ratings to go!!!

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  • Though it might take me a day or two because I've been super busy
  • Image made by me, but feel free to reuse it for yourself :wink: (credit would be super cool)

Hey, hi! I made a fun little game called Contact Range and it's very close to the threshold of 20 ratings. I need one more rating in graphics, four more for humour, and two more for everything else! I'd really like to qualify for a ranking in all of them!! I promise I tried to make my game funny! I guess it just didn't land for roughly 20% of people :sob:

Video Trailer

https://www.youtube.com/watch?v=7z3I9_15p2w

Links

https://ldjam.com/events/ludum-dare/54/contact-range

https://queenofsquiggles.itch.io/contact-range

Hints and tricks:
  • In the options set difficulty to 3 or less (it's pretty hard otherwise!)
  • Make sure to disable some of the graphics options if you are using a PC with integrated graphics
  • Because of the way I did some things (against Godot standard practice), there is a stutter when a new "thing" is loaded into the scene for the first time. Things like items, VFX, etc... trigger this
  • There is a bug where sometimes the battle doesn't end correctly, this soft-locks the game. I still haven't found a solution for it!

Escape The Phantom Seascape! Tell us if it is too hard as a puzzle game!

Escape the drudgery of your humdrum life and set sail on a one-of-a-kind adventure aboard the legendary !

game here 👉👉👉https://ldj.am/$374960

Dive deep into the cursed lore, navigate through treacherous trials, and unravel the enigma of Captain Thorn’s ulterior past. The maritime lore of “The Phantom Seascape” is not for the faint of heart but for the bravest explorer with a burning passion for the arcane.

Guide your destiny with wisdom and luck, find the keys to unlock the truth, and witness the phantom treasures rise from the abyss. Feel the chilling sea breeze, hear the mournful cries of the lost souls, and face the eerie echoes of the damned as you inch closer to the unearthly truth.

Take heed, one wrong step and you may join the spectral crew aboard the accursed “The Phantom Seascape”, forever entangled in its ghostly lore. Try to escape from “The Phantom Seascape” as soon as possible! You can call customer service if necessary.

Download, explore, and may fortune favor the brave!IMG_3175.PNG

Dive deep into the cursed lore, navigate through treacherous trials, and unravel the enigma of Captain Thorn’s ulterior past. The maritime lore of “The Phantom Seascape” is not for the faint of heart but for the bravest explorer with a burning passion for the arcane.

Guide your destiny with wisdom and luck, find the keys to unlock the truth, and witness the phantom treasures rise from the abyss. Feel the chilling sea breeze, hear the mournful cries of the lost souls, and face the eerie echoes of the damned as you inch closer to the unearthly truth.

Take heed, one wrong step and you may join the spectral crew aboard the accursed “The Phantom Seascape”, forever entangled in its ghostly lore. Try to escape from “The Phantom Seascape” as soon as possible! You can call customer service if necessary.

Download, explore, and may fortune favor the brave!

Give is more important than getting

There is a lot a fight to get 20 ratings, but this would not be so much of an issue if everyone was better at given 20 ratings and give 20 games feedback. If you are in a team I would expect everyone in the team to rate and give feedback to 20 games. It's not much to do, and you have a lot of time to play the games.

And remember to rate the games that needs more ratings and feedback.

Without playing, rating and given feedback you are NOT a part of the jam. LD needs you, me, and everyone else to become a bit better jammers.

Post Jam Development on Postcards

Postcards Roadmap Image.png After hitting 20 ratings and with the positive comments I've been getting on my compo submission, Postcards, I'm planning on continuing development for the game.

See the full roadmap outlining 4 updates here: https://otergen.itch.io/postcards/devlog/619022/post-ld-jam-roadmap-for-postcards

If you haven't played, Postcards is an interactive story following your adventures backpacking through Europe and writing postcards back to your to your Ludum Dare co-developer, Paul, who agreed to be your pen pal during the trip. It's a sweet, thought provoking, text-based game.

Check the game out through the link below, or bookmark it to play after some updates - the first one, a polish pass, will hopefully come around the time the ratings period ends.

https://ldjam.com/events/ludum-dare/54/postcards

Oh, and if you're curious, that image shows an approximate route you take during the game! The map data is from Google Earth.

Stretchmancer TRAILER

Stretchmancer is the game where you stretch EVERYTHING! :open_mouth:

It looks best in motion, so we made a trailer:

https://youtu.be/_XfmQ01a5AE

I made it in a "E3 1999" style titles and 90s breakbeats! :smirk_cat:

Check out the entry here:

https://ldjam.com/events/ludum-dare/54/stretchmancer

Play on web here:

https://ahchoo.itch.io/stretchmancer

"Remember to stretch, chief!"

*Stretchmancer* is the game where you stretch EVERYTHING

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We made a little trailer for it here:

https://youtu.be/_XfmQ01a5AE?si=6Kw80S84aFSOsgOm

Enjoy the "E3 1999" style and our 90s breakbeats 😼

Check out our entry here:

https://ldjam.com/events/ludum-dare/54/stretchmancer