Working on the soundtrack
This time around i decided for the first time to write a background music soundtrack. It's a cosmic theme. Here is what i have so far: https://wizstaff.com/bgmusic.mp3
This time around i decided for the first time to write a background music soundtrack. It's a cosmic theme. Here is what i have so far: https://wizstaff.com/bgmusic.mp3
Too much brain fog. I blame the unhealthy work schedule / chronic sleep deprivation. Just gotta survive it one more month...
Best of luck to all survivors
Phew, 14 hours of gamedev done!
As a spontaneously formed team of a Developer, Tech Artist and a 3D Artist, we wanted to make something dynamic and action based this time. The following ideas survived the brainstorm:
1) Boss battle where it cuts the space available to the player
2) Pitch dark labyrinth where the only way to see something is to attack or get attacked We decided to merge them together and settled on a Lighting based Boss Battle, where the players visible Space is severely Limited and can only be briefly enlarged with flashes of light during the attacks.
"Deep sea" emerged as a natural theme for the Light based gameplay:



I'm happy with where I've got to, you can now load up the ship and fly around. Tomorrow I need to add more sations, make it so you can buy and sell, and figure out how game-ify it.
I'm aiming for the compo and I think i'll manage it but if not i'll go for the jam!
I'm having a great time!
Here's a gif (sorry about the compression - I think the stars ruined it)


I'll now spend this quiet Sunday writing the story.
Not much of a gameplay yet but at least some of the animations done.


I may be able to match mostly what was in my head when starting, but only if I am able to charge ahead to the finish... !
Im at the point now where I will be adding more and more and more to the game, the simple premise of it is set and done, animations in place, models look good, sounds work, menus work...
I could try and add in an enemy? right now the only threat is time and .... lava.
Not much of a gameplay yet but at least some of the animations done.


It's slowly coming together!
Going decent for first Ludum Dare.
My engine has been fighting me at every step but getting there. 
High hopes and fun ideas for a game that will fit the theme and feel cohesive.
However it's been much slower learning some of the specific godot nodes than I had hoped. :cry:
I made a gamble and leaned heavily into doing as much no-code as possible - using control nodes as storage when appropriate and trying to set up as much logic as possible with signals in the editor inspector. I'm unsure so far of how much time I've actually saved, though I'm pretty confident that I haven't been outrageously slower either.
I also made some "proper" svg files using inkscape for the first time in my life! In any case, it's the first time I've felt like I mostly knew what I was doing in it, and felt productive using it overall.
As I go to bed, I'm feeling fairly confident that I'll be able to get most of my plan accomplished before the end of the jam. Hopefully I manage to get enough sleep!

I'm not going to lie, most of today was just me trying to remember how to make platformer collisions work lmao

We've had a very productive first day - a good chunk of the core mechanics down, which is hopefully going to leave us lots of time to polish, and iterate on the specific mechanics.
Quite happy with how pretty its starting to look!
https://www.youtube.com/watch?v=XEFGLZX81Gg
:D

I started twelve hours late...This is the result of my first day...


Very glad I discovered Blender's Discombobulator add-on so I can cheat my way through the 3D modeling
She can already walk, run, pick up items (like the axe on her back), equip the axe, attack and soon she will be able to cut down those trees and carry the logs around.

Finally got the day/night gameplay loop (kinda) working!
Tomorrow I'll create some upgrades which can be bought with the collected resources.
Also I'll focus on the mechanic of tiles which are eaten by The Sea Monster
(it's those red tiles - each new day the monster will mark 3 of them and will devour them the next day, which effectively limits our gameplay space as the time goes and forces us to strategize)
Time to get a tiny bit of sleep now...

i had a late start, so i'm keeping my scope very small. it's a game where you guide a character through hypnotic rooms by rearranging pieces.