Ludum Dare 49 October 1–4, 2021

Some of my favs

I've rated ~30 entries so far and wanted to highlight some of my favorites.

The Lesser Evil

JAM GAME by bruncket (@bruncket) , and Jon Topielski (@jon-topielski)

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Super fun game with a cool core loop and multiple difficulties. At the end of every round you choose a new curse that makes all the subsequent levels more difficult. It was a neat feeling when I picked "Running out of batteries kills you" at the end of round 3 and then at the end of round 6 I had to choose between "Random curse each level" and "Battery level is invisible" and I was honestly completely torn because either one would screw me over. Great stuff.

Help, I cast the wrong spell!

JAM GAME by Clockmaker (@clockmaker) , and JUSTCAMH (@justcamh)

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The static image doesn't really do this game justice. You are a wizard who casts the wrong spell and constantly spawns dynamite. It is a precision platformer/puzzle hybrid that is a ton if fun. I got half way through the game and thought that I hit an ending, only for one of the primary elements of the game completely swap and open up a whole new level of difficulty and changes the way you use the skills you already learned.

Great humor and overall a ton o' fun.

Unstable Magic

JAM GAME by Noctiluca (@noctiluca) , and DrSmey (@drsmey)

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Simple PICO 8 game. Simple in the sense that it is easy to play and understand. Difficult to get good at and win. You are a witch with an unstable wand that spins around you constantly. You can press one button to switch spells and wand directions while running around frantically trying to avoid enemies. After killing enough you build up a charge that lets you unleash a super attack. Leveling up gets you some health back, but also makes the game harder, so you will dread seeing the Level Up message. Solid entry.

EXHILARATING RACING ACTION!!! (WOAAAAAAAAHHHH)

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GET READY FOR SOME EXHILARATING RACING ACTION!!!! Race full-speed 24/7 around-the-clock all-the-time in this THRILLING top-down speedway racing game! Prepare to go pedal-to-the-mother-freaking-metal and claim victory in ROCKY RHODES AND THE CRACKED CASE HUH WAIT SOMETHING ABOUT THIS DOESN'T SEEM RIGHT-

https://ldjam.com/events/ludum-dare/49/rocky-rhodes-and-the-cracked-case

Playing and rating your games!

Come on down and have some fun! https://www.twitch.tv/buzzybee26 https://www.youtube.com/watch?v=Ur9HIoMMOfw

Just out of curiosity...

What do you think this is?

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I've seen a higher variety in what the streamers I send it to call them than I expected, thought I'd ask a general opinion piece on the feed. :slight_smile:

Visualized history of Cyberduk development

I'd like to share how Level 1 of Cyberduk looked like during different stages of development, mostly to admire our only artist, @Micerkol.

End of day 1: basic physics prototype, flying enemies (didn't make it into the game). We usually try to make several prototypes during day 1, so it was just one of the prototypes at that point.

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Morning of day 2: playing around with the visuals. One of the ideas was a dark neon style.

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Evening of day 2: figured out the setting. First version of the background, some models, physics of the basic platform. It was kinda tricky to make it behave like we wanted to, but we found a relatively simple solution using 4 spring joints.

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Middle of day 3: overly bright neon background, ships passing by in the dark, first version of the character collecting loafs of bread. 7 hours left and a lot left to do!

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The deadline: meet Cyberduk in all of his glory, collecting Red Crystals!

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And here is a bigger picture of the final background x-Akv4ioC-s.jpg

There is much more to Cyberduk than heavily compressed GIFs of the first level.

You can play and rate it here: https://ldjam.com/events/ludum-dare/49/cyberduk. Web build available.

Live again, checking out what you've made!

I'm live on twitch.tv/Outfrost, playing your LD games!

There is no queue for me to crawl through, but if there are multiple contenders for next game, you'll need to pitch your game to me :) I think it's pretty fun!

First person to show up in chat gets the first playtest!

Also, our team, The Hyperatlantic, made Coffee Crisis. Check it out!

A Gift in Good Faith: Level Design Breakdown

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Our LD49 entry, A Gift in Good Faith’s main gameplay loop takes place in a sprawling labyrinth guarded by an enraged Minotaur. We figured out the gameplay fairly early in the jam, but I still had the difficult job of designing this maze we’d dreamt up in our heads.

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I found a sheet of paper and a pencil and got to work. I started by considering the mechanics we’d planned for the game: a sand tile that would slow the player down, a spike tile that ran on a cycle, and one-tile-wide shortcuts that the player could fit through — but not the Minotaur. These three mechanics would provide the variety and challenge in the levels, along with the broader maze design.

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I designed the maze so that it was split into six discrete “level” sections for each gem. These sections were surrounded by more conventional maze corridors. The labyrinth is centered around a large hub room in the middle, where the Minotaur starts each level, and two entrance rooms by each castle.

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The first level is fairly straightforward. It is designed to teach the mechanics and the maze design in a clear manner. The player starts in the Scarlet Castle on the right, and has to make their way to the Azure Castle on the left. The blue gem is placed directly along the path between the castles, so no major detour is required. The level also teaches an important concept: leaving the flare in the gem room, allowing the player to escape to the castle. This strategy is very useful in later levels.

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The second level, the pink gem, is also simple, and uses the same setup as its predecessor; the gem is placed along the central path through the maze. There is more sand in the way this time, however, and there is a particularly difficult sequence in the “spike room” off the left entrance, as we like to call it. The pink gem also requires a more significant diversion than the blue gem.

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Third is the purple gem, located at the top centre of the maze. This is the first gem to require a more thorough exploration of the maze, and branches off of the long passage which serves as the spine of the labyrinth’s upper half. Getting to the gem room is not particularly difficult — simply head up from the entrance room, then follow the hallway — but this level features a more in-depth challenge within said room. There are three sets of two passages, one of each pair filled with sand. This forces the player to weave between them, but the Minotaur can just charge right through. There are multiple ways to manipulate your abilities within this room!

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The fourth level, the yellow gem, is my personal favourite of the six. It’s located very close to the Scarlet Castle, which is the ultimate destination, but the key to the level is the long chase to that room. There are many paths one could take, but the intended one follows the long passage at the very bottom of the maze. This chase features a fun moment where you can outsmart the Minotaur using a one-wide passage, forcing it to take the long way around. The gem room itself features a lot of sand and more one-way passages. Good flare placement in this room is essential for this level!

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Next is the green gem, perhaps one of the game’s most difficult levels. During development, we called this the “spike tunnel”. Located in the top right, it is guarded by sand followed by a long line of spike tiles, which requires good timing to cross. The challenge here resides in distracting the Minotaur at the right time relative to the spikes’ cycle. This level is made easier by picking up the flare and using it a second time, a mechanic that isn’t often necessary! The level is topped off by an exciting chase across the entire map.

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The orange gem is the game’s dramatic finale. It is located at the end of a winding passage of hazards in the bottom left corner of the maze. Multitudes of sand and spike tiles form a twisted obstacle course. Don’t be afraid to walk through the sand in this level, and be prepared for the Minotaur to be right on your heels at points! Make sure to place a flare in the gem room, because you still have to make it back through the passage without being caught. The level culminates in another chase sequence. There are again multiple paths here, but I personally prefer heading up and through the central room.

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A Gift in Good Faith is a difficult and at times unforgiving game. It is also a puzzle game in disguise. Smart timing of your mechanics is required to solve each level. Remember to study the map before each level to plan your route. Also keep in mind that the map doesn’t show the one-wide shortcuts, which are at times key to evading the Minotaur. Stay on your toes and you might just outsmart this rabid beast!

I hope you enjoyed this breakdown of A Gift in Good Faith’s level design. Designing a puzzling yet coherent maze was definitely our hardest design challenge to date, but I think it paid off. Make sure to check out @python-b5’s breakdown of the Minotaur’s AI at this link: https://ldjam.com/events/ludum-dare/49/a-gift-in-good-faith/a-gift-in-good-faith-minotaur-ai-breakdown

I hope you enjoyed the post, and if you haven’t already, you can play the game here: https://ldjam.com/events/ludum-dare/49/a-gift-in-good-faith

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Thanks for reading! :)

it's plip-plop time!

hi everyone!

i'm sitting down to play some games.

so far, my favorite games are:

Rocky Rhodes by @brainloaf-studio

https://ldjam.com/events/ludum-dare/49/rocky-rhodes-and-the-cracked-case

Volatile Defender by @azagaya

https://ldjam.com/events/ludum-dare/49/volatile-defender

Chicky Catchers by @xellaya and @ddrkirbyisq

https://ldjam.com/events/ludum-dare/49/chicky-catchers

SEXY BOOBY 95 by @silkworm-sweatshop

https://ldjam.com/events/ludum-dare/49/sexy-booby-95

here's my entry! comment if you want to swap feedback!

https://ldjam.com/events/ludum-dare/49/plip-plop-unstable-conditions-of-care

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Main menu music

Here is HONK III menu music.

Obviously, it's a tribute to a famous E1M1 theme from DOOM, and its melody never get's old!

Video

Do you know how Politic works?

Come and Learn how to be good(ish) politician and thrive from this unstable system

Rate & Play in Browser here

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Linux build for Ciftlik Bar

I have uploaded a Linux build for our game, Çiftlik Bar.

https://www.youtube.com/watch?v=MvjQBBEi4MQ

This is no ordinary bar. The price of the beer changes every 5 seconds. Don’t hesitate to rip the patrons off with high prices, this is a business after all.

But be careful. If they wait for a long time, they will leave the bar. Or they can do worse than leaving the bar.

Divine Intervention: the Neverhoodness

Here's a short story behind the visual style of our LD#49 entry, Divine Intervention.

The very first mock-up was for a game about using your keyboard to stabilize complex machinery (or something like that, the idea wasn't very clear at that point):

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As we generated new ideas and directions, we decided to simplify the presentation of the “subject” so we could create much more of them, ranging from everyday objects to abstract ideas, all controlled through similar interactions (we didn't quite pull that off in the end, because time). I wanted to have an analog-feeling display and a relatively primitive diagram on it, with just enough fidelity to highlight arising “problems”.

So I started putting colored blobs on the canvas sloppily. We were coming up with new ideas, and I kept sketching them in and scratching them without any intention of keeping any visual aspect of it. We added and removed stuff like buttons, post-it notes on the wall, scanlines on the screen, a huge green book titled “MAN UAL” appeared at some point, and by the end of the session we got this:

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With that, @yogurtthehorse started coding, and it was my job to render the game screen using the ideas in the mock-up. It was my plan to reimagine it all from scratch. But thanks to the magic of the PICO-8 palette I used, something about the sketch just seemed to feel right. Idk, everything you draw with PICO-8 colors just pops for some reason. So instead I basically rendered it again in higher resolution, adding more details and actually struggling to preserve the very feeling of “sloppiness” I initially planned to get rid of.

And I ended up with the final result:

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The objects appear to be made from clay, and some people started pointing out that it almost looks like The Neverhood — a one of a kind adventure game released back in 1996. I'm not gonna lie, I do see the resemblance:

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If you've never heard about The Neverhood, I highly recommend you familiarize yourself with this legendary game. Its style, humor, and depth are unparalleled, and the amount of love and effort the developers put into it is insane. You might have realized by now that it's a whole world made entirely from clay! Even accidentally creating something that reminds people of The Neverhood makes me happy :)

Thanks for reading! And if you haven't played our entry yet, give it a go — we'll be glad to know what you think.

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Ludum Dare 49 fan art

I made a card game about ice cream, and people have been complementing the art, so I drew six of my favorite characters from other people's games in my own game's art style!

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From left to right:

  • Byte (from Overloaded Server by @kbf123) is serving up some of her own ice cream.
  • Dashy Cat (from Teeter Hero by @cosmic-adventure-squad) is along for the ride.
  • Radish Kid (from Radish Kid Ascension by @cozygamepals) really wants to climb the cone, but nobody will let them.
  • Chadwick (from Candle Coffee Courier by @bluishgreenpro, @burritoeclair, and @boykala) is hoping there isn't any coffee ice cream here.
  • Old Roger (from Warhead Stroll by @cagibi) is rewarding his new dog with a frozen treat.
  • Rocky Rhodes (from Rocky Rhodes and the Cracked Case by @brainloaf-studio) found himself in yet another video game genre. I wonder what his favorite flavor is...

Nukaloid on Android!?

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That's right!

After a lot of optimization, we now support running Nukaloid on Android in addition to WebGL, Windows, OS X, and Linux! How's that for compatibility? :sunglasses:

Unique selling points of the Android version

  • It runs!
  • Frames per second is greater than 3!
  • Only a few visual compromises!

So if you wanna take Nukaloid with you anywhere you go (assuming you have an Android phone or tablet), now you can!