A niche tip on Godot pixel art games
As I'm getting ready here for Ludum Dare I thought of a note on Godot games that might be worth sharing.
So, if you don't know already, Godot's GLES2 backend is much more performant for web export than its GLES3 backend. It's definitely worth at least trying to get your game working with GLES2 if you're going to make a web export.
But! There's one little bug in GLES2 that bit me real hard last time. On the web export in particular, the repeating textures in GLES2 do not work with nearest-neighbor filtering. So if you have a pixel art game and try to use repeating textures, the GLES2 backend will make them all fuzzy and anti-aliased. (A workaround might be to build a custom shader for repeating the texture)
In any case, be aware of this if you're trying to make anything with a repeating texture in a pixel art game in Godot that you're planning to make a web export of. Quite a niche PSA, I suppose. :sweat_smile:







