Ludum Dare 49 October 1–4, 2021

A niche tip on Godot pixel art games

As I'm getting ready here for Ludum Dare I thought of a note on Godot games that might be worth sharing.

So, if you don't know already, Godot's GLES2 backend is much more performant for web export than its GLES3 backend. It's definitely worth at least trying to get your game working with GLES2 if you're going to make a web export.

But! There's one little bug in GLES2 that bit me real hard last time. On the web export in particular, the repeating textures in GLES2 do not work with nearest-neighbor filtering. So if you have a pixel art game and try to use repeating textures, the GLES2 backend will make them all fuzzy and anti-aliased. (A workaround might be to build a custom shader for repeating the texture)

In any case, be aware of this if you're trying to make anything with a repeating texture in a pixel art game in Godot that you're planning to make a web export of. Quite a niche PSA, I suppose. :sweat_smile:

The stars have alligned

It feels like the stars have alligned. I recently started uni so i moved away from home. I have nothing to do the entire weekend, and i check the ld website to find out that LD 49 is starting in 3 hours. OMG! Im so excited, i have participated like once or twice before. But this time im actually gonna go all out. How long can i stay awake without sleep? Time will tell.

Tempted to make my game in Roblox

Mostly for the memes, but I also actually really like the Roblox Studio engine. Would this turn people off of playing? It would 100% be delisted so random kiddos don't join.

Let's go baby!

Always down for a jam

Development environment setup

Our development environment is setup and have a demo scene with a rat in place.

rat.gif

We (Foxdog Studios) will be using * babylonjs - 3D web game engine * blender * waveform - an audio DAW * typescript * webpack

Have fun and get some sleep.

I'm kind of nervous

Never made a game by myself and now I sit here waiting for the Theme to drop.

Good luck everyone!

I'm in!

This is my 19th LDJam!

Let's have fun everyone! Here's some of my older entries:

2577b.png

a5BNJu.png

DoQsLj.png

first time participating

First time entering, let's hope I'll be able to finish something :)

Also first time using MonoGame + C# ever (i just started looking into the documentation..), but i used xna 6 years ago for making games but haven't touched game making since back then, so lets hope I can remember some stuff. Also first time using asperite for textures.

Many first times. I'm exited, but also a bit scared.

Please upvote On/Off

I know we have a tradition of preferring terrible imposed mechanics instead of real and open to interpretation themes.

But can we have a good theme this time around please? Help us save Ludum Dare 49.

I'll do the thing

My days off from work line up with at least 1.5 of the days so I'll give this one a go.

Live Tutorial - Simple Unity Scripts!

Doing a few quick tutorials on some simple unity scripts I use in nearly every game jam!

Here's what we're trying to cover: LiveTutorialNow.png

Come hang out! http://www.twitch.tv/snowdrama

I'm in

First time.. good luck everyone!

Can't wait

First time to join this game jam. I can't wait!

Hey guys I need an artist real bad

I need an artist in the team, please. The older artist left and I'm desperate. We have a sound designer already Edit: I won't be able to check replies till the next 30 mins

I'm back and ready to go!

Preparing for my fifth Ludum Dare.

Looking forwards to seeing what all you can make, and seeing if I can make it solo this year! Gonna try to draw for this one, and apply the new skills from my game design class.

My programs:

  • Unity (w/ VS2019)
  • Blender
  • Ableton
  • Krita/GIMP

Good luck and happy hacking.

Consider using this free tool

If you would like to quickly add accessibility or to stop coding the same basic features over and over again in Unity I have something for you.

https://youtu.be/J-b-uGYumO0

Download | Website | Documentation | Demo

Main benefits:

  • Save time
  • Add accessibility

How it does in practice

I already used my tool in a game jam. Keep in mind that I used a very old version of it, but I still managed to create impressive results. I have never worked as fast as that Ludum Dare.

Screenshot 2021-05-17 142218.png

The game of my team was also praised for it's settings, remappable inputs (although they were broken at the time) and so much additional fun screwing with the game even after it's completion.

Faster debugging

qASIC comes with an in Game Console and what I call: an Info Displayer. With these both you can easily test out your game and debug it even outside of the editor. You can even use qDebug.ShowValue to display something on screen quickly (something I've added just for this game jam, as I kept doing that in all of my projects).

walking-console.png

Trust me when I say: most of the bugs in that game were caused by not using the console.

Better settings

Settings is something we don't often see in jam entries as they just take too much time. I've managed to solve it with qASIC. By attaching one script you can convert your sliders and dropdowns into usable settings. You just need to specify the name of the setting you want to change and you're done.

Adding settings is easy too. You just add an attribute to a function and that's it

Download

You can download it now for free on the Unity Asset Store (hopefully tomorrow the new 0.1.3 version should be processed by unity)

I would love if you would also leave a review :)