Ludum Dare 55 April 13–16, 2024

How Game Engines and Assets are KILLING Game Dev

Hi, everyone! While we wait for LD 56, I would like to share a small essay I made regarding the use of engines and assets nowadays for game dev. As a game engine dev myself, I think I have a lot of experiences to share on this topic and I hope you find this a bit helpful.

Maybe it even inspires you to make your own stuff for the next jam or game? Who knows! :smile:

https://youtu.be/tm5upU8n3A8

LD55-born 'Eye of the Summoner' at Steam Next Fest

Today, we are happy to introduce Eye of the Summoner as our contribution to Steam Next Fest: June 2024. If you played this game during Ludum Dare 55 Game Jam, you will see how far we have come with this new milestone. If you did not, you now have the chance to start following us on this exciting adventure.

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What we are showcasing today is an early alpha version of this auto-battler tower defense game, where YOU are the tower. The game is far from complete, but we wanted to offer a sneak peek of what is to come. In the final version of Eye of the Summoner, there will be more units with different skills, permanent skill unlocks as in every respectable roguelike, improved sound and video effects, full support for game controllers and the Steam Deck, and, later, local and online multiplayer. We are also continuously working on testing and balancing to make the experience as rewarding and fun as possible.

https://www.youtube.com/watch?v=SG_6NOs28VQ

We believe that Eye of the Summoner is the perfect game to challenge yourselves, your friends, and strangers on the leaderboards to be the best at repelling the hordes of knights threatening the tower. We are confident that streamers will enjoy showing off their skills and challenging their audiences to beat their high scores, even more so when all the features are in place.

Eye of the Summoner is available on PC, Linux and Steam Deck at the moment.

The free demo is publicly available on Steam now: https://store.steampowered.com/app/2953340

If you are a member of the press or a content creator, you can request a key on Keymailer or Lurkit

Using Crowdin to translate my game

I'm proud to announce, I'm opening a Crowdin project to translate my game! Crowdin is a community translation platform and, being the localization nerd I am, I thought it would be great to translate my first LD game there

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You can find the Crowdin page here, and I also made a devlog post on itch.io explaning everything. I'm so excited and I hope to get some languages done before the v3.0 update I'm working on

all_trans bg.png (Some translated variations of the logo I was working on, I actually just speak English and Portuguese ~~and some Japanese~~, but I made an effort to keep the pun on the title and localize things the best that I can)

100 days to go!

Join the countdown below :-) Last time we had a countdown where we would share songs and stories behind those songs. I noticed that people would lose inspiration after a while. Do any of you have suggestions for alternatives or alterations? We would like to keep the countdown fun for all :-)

Jumpstart Your next game jam with my shiny new git template

I'm excited to share with you a project that may help you manage the release of your game during the game jam.

https://github.com/joesturge/godot-with-actions-starter

This GitHub template has been meticulously crafted to kickstart your Godot game development journey. Whether you're a beginner looking for a solid starting point or an experienced developer seeking to optimize your workflow, this template is for you. And it is completly free to use, change, copy, whatever, as long it helps someone, ill be happy.

Key Features:

  • Integrated GitHub Actions: Automate your build, testing, and release workflows right from your GitHub repository. Save time and focus more on creating your game!
  • Semantic Versioning: Easily manage and automate version updates using conventional commit messages.
  • Testing Framework: Includes GdUnit4 for robust testing capabilities, ensuring the quality and reliability of your game code.
  • Structured Project Setup: Comes with essential files and directories pre-configured, such as version management scripts, changelog generation, and more.
  • Comes with GdUnit4 for unit testing (feel free to remove this!)

Get Started:

Ready to dive in? Visit the GitHub repository to clone the template

https://github.com/joesturge/godot-with-actions-starter

and start building your game with Godot and GitHub Actions today!

Feedback Welcome:

Share your thoughts, suggestions, or questions in the comments below or directly on GitHub.

Happy coding!

Farm and Mine from LD 48 receives a massive content update

Remember the theme of Ludum Dare 48? No wonder if you don't, over 3 years passed :D Long story short, as we learnt the theme "Deeper and Deeper" we thought about a game where you first dig to harvest potatoes and carrots, and then dig deeper to mine for coal, oil and other deposits. And here is how the game looks like now! FM140HorzemFirst/emFrame.png Our game is called Farm and Mine. Looks like outside links are forbidden, but by simple googling or searching on the platforms it's possible to find it. The game is available for Android, iOS, Windows, Linux and Web.

The gameplay of Farm and Mine is focused on the production chains. For example, grain-flour-bread. Or cotton-textile-T-shirts. There are dozens of them. And the newest update just added an Ice-cream factory, which needs milk, ice and sugar. Also several new game objects and concepts are added, like tasks list, skyscrapers or marketing invention.

I hope you'll find the game fun. And for our fellow game jammers this post might be a motivation to show how a 48-hours creation can be released as a successful game.

Iron-on laptop bag patches (for donations)

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So, I printed up a bunch of iron-on patches. My intent is that for the next jam, I'll give them out as gifts to fellow jammers (I was thinking of having it be for the people who give the best feedback for my submission)

The patches are cheaper the more you make, so I just ordered a whole much of them and threw them on Etsy. If you'd like to buy one, I'm donating all profits to Ludum Dare.

FYI the Godot patch in the picture is also for sale, and I'm donating the profits for that to the Godot Foundation (€50 donated so far).

https://www.etsy.com/listing/1751458445/ludum-dare-iron-on-patch

Help Wanted!

With less than 75 days to go until LD56 @Pegasys and I are just starting our preparations for October. We've made 7 games together now. 6 in a row. There are some entries we are really proud of but it's clear to us there are areas we lack in. Namely as artists and musicians.

We are programmers both as hobbyists and as our jobs but I've always been terrible at drawing and while @Pegasys has valiantly taken up the mantle to be our artist thus far we both agree having a skilled artist and musician would really help make our games that much better and much quicker. @Pegasys currently spends pretty much the entire last day just making art. And so we're asking for your help. We mostly make 2D games with a pixel art aesthetic so someone with experience in that would be ideal.

Here's a few examples of the kind of art style we typically do. Although given your artistic talents will be far beyond ours we are open to different styles and suggestions on what makes the best cohesive art style

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If anyone has these skills but doesn't yet have a team to work with please let us know and we can work together in October. My contact details are in my profile, I'm not sure if you can post links here so please check there for more information.

In the meanwhile, we released our Game on Steam!

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Hey folks!

We just released the Steam Page for our game, Pixel Nightfall, that we've been working hard on it for the past year almost. It's being done from scratch using Cave Engine and a team of 3 developers. I would appreciate it a lot if you could help us make this a reality by adding it to your Steam Wishlist. :heart: Thanks!

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Pixel Nightfall on Steam

My first jam game, made for Ludum Dare 52, remade in Godot!

Last year I participated in Ludum Dare 52 (theme: Harvest), which was my first game jam ever! I ended up making Down To Earth as a Compo entry.

I've been getting back into gamedev these past few months, and I've been learning Godot (The original Down To Earth was made in Unity)! After participating in a few game jams, I wanted to test my Godot knowledge, so I remade Down To Earth in Godot.

Remake

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Original

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If you're interested in checking it out, you can find it here: https://chumtimestwo.itch.io/down-to-earth-remake

Also a link to the original: https://chumtimestwo.itch.io/down-to-earth

Thanks For Your Support, Furriend Now is Available on Steam!

promotion ludum dare.png Hello folks! It’s really been a while since the Jam is over.

We trully appreciate all your support and lovely feedbacks on the event. While reading your feedbacks and considering the potential of this game, we thought that we really want to push this game further. So, after working the hardest with my team here, I want to share the good news that Furriend now is available on Steam! Yay!

https://store.steampowered.com/app/2981800/Furriend/

You can play the game for FREE, but if you really like the game and want more, please give our DLC a try! We tried our best to create 100 challenging levels there :smile:

Hope you enjoy our work and please let me know if you have any feedbacks regarding the game. Cheers all and stay safe! :smile_cat:

Images broken on LDJAM site :(

It looks like images aren't currently loading for me on the site. They seem to be hosted at https://static.jam.host/ which seems to be giving an error... Does anyone else see the same issue?

StarDust

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Weird game - if you like unusual visual ++

https://geckoo1337.itch.io/stardust

My LD44 entry made in 9 hours is now launching as a board game on Gamefound!

It's been 5 years.

For LD44, I had abandoned an idea I was holding onto for far too long, had to discard everything, and with 9 hours left on the clock, in a last-ditch effort, I created Rising Pyramid. It was not very polished and didn't look very good, but the gameplay was there, and it was fun!

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I liked the core mechanic and geometry of the dominoes in a pyramid, and wanted to expand upon it, but realized it is better suited for a tactical board game than a videogame. I created a prototype and embarked on a journey of board game development. Over the years, I playtested with bunch of different groups from the hobby and the industry alike, iterated and experimented, ditched a year of development and choose a different path after a single game with my board game design guru Vlaada, made digital implementations on Tabletop Simulator, Board Game Arena, and my custom board game engine. I got together with a friend of mine who owns a local board game publishing company, had an actual artist make art for the game, consulted historic accuracy with an egyptologist, and we are launching a Gamefound campaign for Sneferu right now! We will also be presenting the game at Essen Spiel, and international distribution will follow soon after.

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Also, you made it into the rulebook!

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Only 2 suggestions... That's great!

I've been saying this for years that I would personally make it only one suggestion per user to get rid of slaughter clutter. It's so hard to actually genuinely vote for up to 3000 themes. It's only 2/3 now so it's great!

I used Godot to make a tool for my real job

Just thought people might find it interesting, maybe even useful for certain applications (and I'd be interested in hearing them).

I'm a Salesforce developer at my day job. For every object in my org, I need to create triggers, handlers, test classes for each, tons of service classes, interfaces, metadata, a whole bunch of files that are identical (or at least start out that way) except a handful of swapped out strings.

I wanted to take those small handful of unique files and create hundreds of clones with just those few parts swapped out with variables for things like object names and labels.

It's doable with a simple bash script, but I figured this would be a good opportunity to poke around Godot and also make a utility to share with my peers.

So, here's Scarlet Spider

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