LD24 August 24–27, 2012

Introducing…

Me! Hi, my online friends know me as decamonos, my real name is Cody, and I’m going to be doing my first ludum dare with lumdum dare 48! I don’t have a lot of practical experience with game development, so I thought this would be an excellent chance to get something done. I will be doing the Jam though, because my friend wants to help as well. So please welcom John here too! We both love video games, programming, and technology, and our dream is to work together as game devs.

Comments

Sheep
19. Aug 2012 · 14:08 UTC
Interesting! Looking forward to your game!

What language will you be using?
19. Aug 2012 · 18:43 UTC
Isn’t it LD24? Have I really been in chronostasis that long?

I’m in!

Hello folks,

This years I have time to participate for the first time.

I will probably use :

  • IDE: Geany
  • Tech: HTML5/Javascript
  • Graphics: Gimp/Inkscape
  • Sound: sfxr/Audacity/Autotracker-Bu
  • kitten-unicorn powder for awesomeness

I cross my finger for a theme that will inspire me something not to complicated that I can finish.

This will be fun anyway :p, can’t wait.

Smooth Noise Function [java]

It’s a fairly slow function, but it’s better than the one built into Processing.org. The functions which I don’t define are mostly in the Math library (they’re redefined like that by Processing). ‘dist’ is Euclidean distance.

int seed; //Seed for the noise. It seems that very similar seeds have very similar results.
float rr(int x,int y,int b) {
Random k = new Random(x + y*13337 + seed);
int a = 0;
while (a < b+2){
k.nextFloat(); a++;
}
return k.nextFloat();
}
int noiq = 4;//Quality of noise. Higher is slower and shouldn't have rips.
float noi(float a,float b) { //x,y positions of noise. Returns a number between 0 and 1,symmetric about 0.5.
int u = (int)floor(a-noiq);
int ut = u + noiq*2;
float s = 0;
float w = 0;
while (u < ut) {
int v = (int)floor(b-noiq);
int vt = v + noiq*2;
while (v < vt) {
float m = dist(a,b,(float)u + rr(u,v,1),(float)v + rr(u,v,2));
float j = pow(0.2,m*2);
w = w + j;
s = s + j * rr(u,v,0);
v++;
}
u++;
}
return s/w;
}

Comments

19. Aug 2012 · 16:24 UTC
What exactly does it do?
29. Aug 2012 · 03:00 UTC
Really nice for land generation as my test app shows. :) It”s much better then the perlin noise function (noise) built into Processing. Good job!

Hi Everyone!

Here i am again :)

After my first Ludum Dare, that i came up with a pretty thing called Tiny Worlds (Which you can try here)

I decide to partecipate this time as well!!

i’ll be on the IRC chat as long as the compo run and i hope to see you guy there, to talk about games, receive critiques, ideas, and meet cool people! Bye

 

Alessio

I’m in!

Sup!
I’m in for my first Ludum Dare competition and I’m going for the solo 48 hr. compo. 😀
For a simple game, I will probably go with Just Basic. For a more complex one, C++ or C#.
Libraries I might use: G3D, Irrlicht, IrrlichtLime, Irrklang, Tokamak.

I’m In!

Hey everyone, I’m LogGiant (known offline as Logan), and I’ve been learning the Lightweight Java Game Library (with the slick util for handy texture loading ;)) since I got out of school near the end of May to keep myself busy, so I thought I would give LD a try! I’m pretty excited, I think I am going to spend this week making sure I’m ready. It’s nice to meet you all. 😀

I am IN!

Once again I will be using Ren’py to do strange things.

Depending on the theme, I might use my Hidden Object code or my Renpystein code.

Susan

Comments

23. Aug 2012 · 11:07 UTC
Good luck! (from another Frederictonian) 😀

Lud, Um & Dare

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Lud, Um &amp; Dare Onward to the compo!

Ok, so this is not an accurate depiction of the team, except for the ears. But who wants a cartoon without a daring darling leading the way??!?

Last time around at LD23 we deliberately tried old-school, with 2D graphics (http://williame.github.com/ludum_dare_23_tiny_world_post_compo/background1_cheat.jpg). This time I expect we’ll go back to 3D graphics so I won’t be getting my bamboo pad out next weekend.

I plan to use Blender for 3D graphics, Paint and Gimp for 2-graphics like skins, intros etc.

Tags: cartoon

I’m gonna try!

I have school coming up next week so I might be busy over the weekend (plus my roommate is turning 21). Nevertheless I’m going to attempt to enter the compo (would be my first time!), most likely using HTML5/JavaScript but maybe Java/libGDX. I’m hoping I can do some pixel art, for which I will be using Photoshop, or The GIMP in the spirit of Open Source. Sound? I don’t know yet… I keep hearing about sfxr.

I’m in.

Second time, I hope to finish again 😀

 

I’ll be using Unity, Blender, Inkscape, Visual Studio, Audacity and lot’s of other software. More details in the post mortem I guess.

The Pizzachucks are IN!

Hailing from Portland, Maine…. our real-world gathering of folks is in for Ludum Dare #24!

A few of us have done LD before, and a few are n00bs. We’re going to work as a team in the jam, but due to work on Monday, we’ll stick to the 48 hours compo time frame.

To simplify co-building, we’ll be using Stencyl (allowing use of behaviors, but restricting ourselves to creating all media ourselves).

Go Team Pizzachucks!

Here Goes Nothin’!

Just finished the FGL 2-day competition, making a game featuring a new girl trying to become an official member of the Grammar Police by searching for grammar and spelling errors on a faux-Facebook… Now i’m ready to tackle this one too!

Postmortem(ish) Blog Post: http://cataclysmicgames.blogspot.com/2012/08/well-hello-there-again.html

Play the game here:

http://www.thecritterverse.com/secret/fgl/Found%20Ghastly%20Language.html

I’m in! Again!

So my last LD didn’t work out so well. My game was terrible. I spent nearly all of my time making levels (37, in fact) but forgot to make the game fun. This time, however, I think I’m a little more prepared. My coding has improved a lot in the past four months, as well as my time management skills (which I learned the hard way last LD).

I will be using Flash with AS2, Paint.net for graphics, but I still have no idea what I will use for sound effects and and music. Right now, I am working on a physics engine for my game which, if I finish it in time, I will post about. Anyway, have fun everybody, I can’t wait to see your games 😀

A pitch for two different warm up ideas (which one do you like better?)

I’m about to get started on a warmup game that I’ll make between tonight and tomorrow. I’ve come up with two possible ideas that I think will both work. I’d like you to look at the pitch for both games and tell me which one you think is a better idea.

Game 1: Elevators

This is based on an earlier LD theme called “Indirect Interaction.” You are controlling an elevator (possibly more than one) with the space bar. When you hold it down, it will move up. Release the space bar and the elevator descends. To keep things interesting, there might be an elevator that moves down when you hold the space bar and a wall that grows when you hold space. In the background, there are two or more floors and different things walking. There are green walkers than will keep walking and fall down the shaft if you don’t get to them in time. Then there are red types that will jump the chasm in floors and you want to crush them with the elevator.  If I have time, I could come up with more than two types of walkers. Maybe I could have a fat guy that waits for the elevator and blocks everybody, or a gremlin that breaks the elevator if you don’t squish it.

Game 2: Killer Walls

The theme I’m using is another previous year’s entry which you can probably guess by the title. You are trapped in a prison cell. Suddenly the walls start to move. Thankfully, your guardian angel gave you bombs. Parts of the wall are either strong, weak, or have holes you can walk through. Bomb the weak parts, walk through the holes, and stay alive! Eventually, the wall will run out and you will have escaped.
Well that sums up both ideas pretty well. It’s up to you now: decide!

Comments

19. Aug 2012 · 21:21 UTC
I like the first idea, its like lemmings but with elevators :)
19. Aug 2012 · 21:31 UTC
I like the second one myself, that sounds like quite the chaotic, action-packed game, and sounds quite intriguing :)

This time, it’s on !

It will be my third ludum dare, I was really happy with the game I did for my first one(theme: Alone), but I miserably failed last time (Tiny world)

 

This time i hope to finish my game again, my main error was that I spent way too much time doodling concept art (because that where I come from :p), but I think i’ll make a planning or someting beforehand ^^

We’re In!

We’re in! Again!

Last time we took part – back in LD22 – things didn’t go too well. We didn’t have any experience working to such a short deadline so we spent loads of time trying to nail the design, the art and the music, and almost none of the time actually making the game!

We’re a little bit more prepared this time – or at least, we’d like to think we are – so we’re aiming to finish something this time. We’re planning to use either Flash (to target the largest audience), C# with XNA (we already know how to use this) or C++ with OpenGL (we know this too and can make it cross-platform).

Throwing my hat in the ring

I’m going to attempt to do this Ludum Dare thing. I will likely do it in Processing, with perhaps some Javascript accompaniment if I don’t require any p55 libraries (which I really hope I won’t). So um yeah.

Comments

20. Aug 2012 · 21:30 UTC
There seem to be a bunch of Processing developers this time. Hooray!

You talked me into it… again!

So last time was such a failure, that I am counting this time as my first LD48. This time I have a week to prepare, and know my tools a little better, so hopefully I will get a finished game by the end.

Language: Haxe/NME
IDE: FlashDevelop
Graphics: Photoshop, Illustrator, and Flash Pro
Audio: Haha, you’ll be lucky!
Caffeine source: YES, all of them!
Distractions: Sleep, new puppy, family, and of course the new TF2 MvM update.

I am also hosting my source on GitHub, and recording my train wreck with Chronolapse.

At least it is not my birthday this time 😉

I’m in!

This will be my LD. I’ve only built a handful of games (iOS, flash, etc), but I have about a decade of Actionscript experience, and a love of old arcade games.*  I’m super excited!

Language: As3
IDE: FlashDevelop
Graphics: Photoshop, Illustrator, Pixen
Audio: sfxr
Extra Libraries:  Likely Flashpunk and Green Sock’s TweenMax

I’m going to try to set up a time lapsed screen recording to show my progress. But unless I can figure out how to get it working right on a mac, I may not want to use up any extra system resources.

*Here’s what my arcade currently looks like.

Comments

NacMacNeedle
20. Aug 2012 · 05:28 UTC
A very simple shell script to capture the whole screen in a defined interval would be something as follows:
20. Aug 2012 · 14:14 UTC
Thanks! I’ll give that a try.

Yo Ludum Dare!

Hey all, first Ludum Dare! Don’t expect much from me, but I’ll do my best!

Language: Processing (Extended Java)
Graphics: Paintbrush, Pixen
Audio: Garageband + MIDI input w/ a piano
Extra Libraries: All Processing built-in libraries may be used, along with Player.pde from http://www.openprocessing.org/sketch/17115

Comments

heuermh
20. Aug 2012 · 18:27 UTC
Good luck, fellow Processing user!
20. Aug 2012 · 21:28 UTC
Hooray Processing!