LD24 August 24–27, 2012

My game engine

Here is my game engine every one!!

I know its simple but it is a Pygame extension that makes game-state handling easy. (ie. menus and transitions and such)

URL: https://sourceforge.net/projects/j-engine/

Open Source and free! 😀

First time here!

Really excited to participate. For me it’s going to be Löve, Paint.NET and BFXR.

 

Good luck!

 

I’m in…

hello ludumdarers!

This is my 4th LD…
I’ll either be using libgdx or futile, inkscape, my classical guitar or electric guitar, a midi keyboard, Sibelius, audacity and my laptop mic.

Caffeine will also be required I think!

Well change of plans – will be competing in Java with LWJGL and Slick-Util. I have no idea how it’ll turn out.

Comments

20. Aug 2012 · 21:35 UTC
Hooray Java!

I’m In! For the third time :D

Hi Ludum Daritarinian and Ludum Daritariniane,

I will be using for the first time Java instead of C++.

Code: Java, Slick2d and personal librairy.

Sound: Bfxr and FreeSound

Mapping: Perlin Noise (Random is the BEST mapper 😉

Art: Gimp

 

Norgas

 

Edit: I update my reference code so it’s contain only base code and no actual specific game element.

Thx imake for make me realize my error.

Comments

20. Aug 2012 · 21:35 UTC
(blatant self-advertising ahead)

Happy to join!

Wont be able to make this upcoming comp, but certainly will in the future! My brother suggested I join up and start practicing for future competitions, (moving into my college dorm during this upcoming one XD ) See you all next time!

We’re In for our third!

As usual i’ll be enter the Jam with a friend, we will only use 48 hours though. planning to use Game-Maker again. i wanted to use flash punk, or unity but don’t feel comfortable with it either yet. I plan for the next ludum dare to be Flash Punk and just me.

I wish I could say I’m in…

…but it looks like my participation is a bit up in the air. I’ve got a friend staying the week and I’ll be compelled to be hospitable. In any case I won’t be able to have any development time on Sunday due to previous commitments.

But!

I’m really hoping to be able to join in, since I had a blast the last time (which was also my first time). If I end up finding the time, I’ll be using:

  • Haxe for my language
  • NME (or a library built on it) for my framework
  • Flashdevelop for my IDE
  • Inkscape for my graphics
  • My Casio keyboard for music, if I manage to find the time and talent to produce something that doesn’t cause bleeding from the ears
  • Probably also the Casio for sound effects

Best of luck to everyone else who’s joining in!

I’m in

I’ll be in for the Jam again this year. I’m not entirely sure who my team will entirely compose of.

Framework: Java, Slick2D

Graphics: Photoshop

Audio: Audacity + ?

Misc Tools: Tiled, Pedigree

 

Comments

20. Aug 2012 · 21:32 UTC
Much luck!

Machinaut – first dare

Well, this will be my first real go at the Ludum Dare.  Here goes nothing.

As much as I’d *love* to target android, I think this year I’ll be doing a casual multiplayer game.  No promises yet, we’ll have to wait and see what the theme is.

Theme Similarities…

So why is one theme ‘AfterLife’ and another ‘Life After Death’?

Kittens FTW!

Comments

Michad
19. Aug 2012 · 04:59 UTC
Well with ‘Life After Death’ you could focus on a person mourning the death of a loved one!
MasterBaldwin
19. Aug 2012 · 17:10 UTC
Excellent point. Or the death of your kitten and your quest for vengeance:)
Neurolabe
23. Aug 2012 · 23:35 UTC
I think AfterLife implies heaven/hell/valhalla/jade palace/happy hunting grounds and so on, whereas Life After Death implies ghostly manifestations or reincarnation.

I’m In. YOLO

I’m in!

This time around I’ll be switching from using Flixel to using Axel, so we’ll see how that goes. Unlike last time I’m not going to bother pushing myself to keep it simple; I’m going to figure out what I want to do and just dive in and see what I can get done in 48 hours, even if it means only a partially finished product.

In terms of tools, here’s what I’m planning:

Language: AS3 using Axel (with FlashBuilder as my IDE)
Graphics: Photoshop
Sounds: As3sfxr
Music: Either random music generation tool from googling or Fruity Loops

And if anyone is still unsure of what to use, you still have a week where you could go and learn how to use Axel!

Here are logos of some of my past LD projects (I don’t have a dh1 logo on hand so I put my dh2 one don’t kill me):

– Oh and if I don’t have enough shameless advertising, I recently tested the waters of making an iPad app (mostly for the experience). If you’re interested in a neat puzzle game, then you should check out Glissade:

Comments

pythong
19. Aug 2012 · 05:06 UTC
Axel? Some time ago I read in the Flixel forums that someone was trying to use Stage3D support for faster graphics, was that you ? (+ there was a Mario game example). If yes, then congratz! I didn’t it would be finished so soon
19. Aug 2012 · 06:57 UTC
Yeah, that was me. :)
pythong
19. Aug 2012 · 07:05 UTC
Wow, nice one :D! Then Axel might become my choice for the next compo as well (for this LD I promised myself to give flixel another try ^^)

Best of luck for the LD and for Axel!
19. Aug 2012 · 18:57 UTC
You know, I’ve been looking at Axel for a while for a project I’ve been wanting to start. I’ve been programming more in LÖVE as of late, but I’ve always liked Flash. There’s more money in it, too.
21. Aug 2012 · 13:41 UTC
Your games are the best LD ones IMO. Waiting for another cool piece of art from you, good luck!

I am In!

As with many others, this is my first time in the Ludum Dare competition.  My hope is to actually complete a game project as I have started many but finished few (read: almost none).  I really hopeful, as already this competition has me pumped up with excitement.

Programming: Visual Studio, C# using XNA 4.0

Graphics: NES style (likely) using Paint.NET

Sound: SFXR, FamiTracker, Audacity

Misc: Tiled, Chronolapse

Base Code: Get it Here.  The code is mostly cobbled together from a few past incomplete projects; it contains code for loading Tiled XML files and a custom spritesheet data.  A basic sound manager, sprite and tile map rendering, getting controller state.  Also included is a very quick and dirty tool (with source) for building sprite sheets with animations and collision bounds the custom spritesheet data format.

Font: For any text display, I will likely be using a free font  from http://www.proggyfonts.com/, specifically Proggy Square.  I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8).  The original font and converted formats can be downloaded Here. I believe the rules let you use free fonts, but I’m not sure if they can converted to the format of choice prior to the competition. If possible let me know in comments. If not I can recreate it during the competition.

 

Comments

19. Aug 2012 · 18:50 UTC
Oh, no, it’s fine to convert it beforehand. Anything to help get the low-end stuff out of the way is perfectly legal.

My first round vote

I was aiming for something rythmic

All right let’s do this

This will be my first ludum dare, and first game compo in quite a while. I intend to use this as an excercise to stop obsessing over minute technical details and actually GSD.

Programming: flashdevelop, with flashpunk.
Art: gimp.
Sounds: some flavor of sfxr, sunvox.
Misc: sublime text as data editor and scratch pad.

Let’s do it. Let’s make it happen.

Ready and waiting

This is my fifth time, and as usual, I’ll be using FlashPunk. With a good portion of both hard work and luck, I should be able to do better than last time; we’ll see.

Good luck everyone!

Holiday Programming Final.

After my first LD(23) i was gladly awaiting the next ludum dare in the vacation.

And there it was! YEAH!!! Finally i would have all the time 😀 But wait! there is more :/ This ludum dare is in the last weekend of my vacation D: So again i will be faceing my old enemy… Sunday evening. Though school starts at 3pm the next day, i will still (try) to sleep early sunday eve.

I already know what i will use (The only stuff i am good at)

Programming: Java usuing LWJGL(OpenGL) and Slick-util

Graphics: Paint.net (Maybe something new)

Sound: SFXR, and audiacity(if i manage to make a track)

And not only will i struggle with Sunday evening, I will also be meeting my graphic skills again. wich have grown better though 😀

I can’t wait for LD24 to start! Yay!

Comments

20. Aug 2012 · 16:42 UTC
Aww yeah!

jammin’ AWESOME!!!!

Awesome is one of those words that’s lost its meaning, especially when typed in caps with a bunch of superfluous exclamation marks after it.
Me: I’ll send you the docs by COB
Colleague: AWESOME!!!!
…no, it’s not. You are just easily impressed.

HOWEVER, in the British, reserved and understated use of the world, I would like to declare the upcoming compo as “Awesome”. In capital letters and with extra exclamation marks. AWESOME!!!!!

Voting has started, need to find a way to sleep as much as possible this week in preparation for a mammoth weekender jammin’ with my buddies. Second time out in a proper compo, and just as excited as this time 4 months ago! We have so many ideas, but only 72 hours! So short!

Now I just need to sort out my excuses for conflicting social engagements. How do i tell people that I have better things to be doing, like sitting in front of my laptop all weekend eating junk food? Ok, is junk food might be too much to hope for?

Tags: LD 24 Jam

MORE LUDUM DARE

IT’S THAT TIME AGAIN! YES YOU HEARD IT RIGHT! LUDUM DARE  <3

I’ll be using either Game Maker or Unity 3D (or even I’m feeling really generous, FlashPunk). For 3D modelling I’ll probably use SketchUp with the PlayUp plugin. For everything graphic I’ll use Paint.NET and GIMP. For my music I will be using my new semi-acoustic ukulele and probably Ableton Live, Audacity and an audio interface to record the ukulele.

I hope that yet again many awesome games will be created in the 48 hours of intense game development 😀