Here we go!
Back for this next Ludum Dare! This time,we are making the jam, me and three other friends. I can’t wait to start.
Back for this next Ludum Dare! This time,we are making the jam, me and three other friends. I can’t wait to start.
Totally forgot to do this… just as well I remembered before getting 4 hours of kip.
To make my game I’ll be using:
I won’t be using any of my own frameworks, but I might look at using the MInject and MMVC libraries which can be installed through haxelib or from http://open.massiveinteractive.com .
I’m hoping to do a clean build learning from my first LD entry, where I spent a bit too much time trying to get the simulator bits working and not enough time making something fun.
4 hours to go!
I’ve created a quick, generic template for Flashpunk users. It consists of three .as source files:
Nothing fancy, just sets up a world and a player with basic imports. I’ll be starting from this, and am declaring it here. Feel free to use/modify it as you see fit.
Going to try and make one even though I’m going to be busy all day Saturday. Going to be using python + pyglet.
Ok, this is just a short “I’m in” post. I will be at the real live gathering in germany. That means, that i will have to get up very very early tomorrow, since i’ll have to travel 3 hrs by train. Ok, so what are the tools I’m going to use:
Programming Language / Frameworks:
Like last time, JavaScript / HTML5 – no Frameworks, no Codebase, everything will be made from scratch.
Pixeling:
The mighty Gimp ;D
Sound:
as3sfxr / sunvox
OS / IDE / Browser:
Ubuntu 12.04 / Eclipse / Google Chrome
I’ve learned from my collision detection code desaster last time, so there will be a proper version control this time (SVN).
Good luck everyone :3
Hey there LD community! I’d like to announce to you all that myself and a team of two others will be making our debut in the Ludum Jam! 😀
We’ll most likely be using Java, we’ll probably make a decision on the graphics before or when the theme is announced.
Even though this is our first time… We’re going to take the best shot at this as we can! We might not win this time, but it will sure as hell be a damn awesome learning experience!
Good luck, and may the source be with you!
~Caine
I’m in! Hooray! I’ll struggle a little for time because I have to travel and look at houses, but I couldn’t resist another LD. This will be my second.
My tools:
Basecode can be found here. There’s a camera class, and a nice loader for Box2D bodies, fixtures, etc. (complete with example). If anyone uses it please let me know if you find any bugs or have any feedback! 😀
Hi everyone,
time for a new coding weekend ! I absolutely can’t wait to get it started, it seems that we will break new records here once again. It will be my third LD and I really hope to go further, the answer is not too far away.
Language: AS3/FlashPunk
Graphics: Photoshop, Pickle, Ogmo Editor if necessary
Music: FL Studio
Sounds: Not sure right now, we’ll see
See you soon everyone !
LD #23 was the greatest. Can’t wait for #24. I’ll be driving down to Richmond, VA to join the guys at http://rvagamejams.com/
I’m working with a similar stack this time around, namely:
I’ll be using some base code to provide:
source is available here: http://whilesoftware.com/software/game_template
Greetings, this is my seconds time time participating, I’m incredibly excited about what this LD’s theme will be!
I’ll be using Stencyl to make my game, it’s fast and easy to use program and I’ve always used to make my games. A bit limited here and there but so far it has always gotten the job done.
For graphics, I’ll be using Photoshop. I’ll most likely stick with pixel art style, because that’s what I can produce quite well and pretty fast.
For sounds and music, I’ll be using BFXR, to make sounds, and cgMusic to compose some simple tunes, but if that fails, I guess I try to compose some very simple beats with PXTone like I did during last LD. I’ll also use Audacity to edit the songs to mp3s, because that’s the only sound format Stencyl can use.
Good luck for everyone participating!
Also, here’s my previous Tiny World themed Ludum Dare game I made last time: Tiny Island Adventure
Hi everyone!
I’m announcing my entry into LD24. It’s my first time making a game, let alone in such a short amount of time.
Tools I’ll be using (most likely):
Framework: CraftyJS (HTML5 game)
Artwork: Pickle Editor
Other stuff: Writing code in Coffeescript with Vim, test-driven development with Chai, node.js to get everything packaged and compiled.
Wish me luck!
Probably for the compo unless I fall apart
I’m going to be using:
Photoshop
Multimedia Fusion
LabChirp
BFXR
Audacity
Fruity Loops
Some Other Things Probably
I’m in too. First LD that I’ve taken part in, so I have no idea how it’ll go, but it should be fun either way. I’m going to be working completely from scratch in java, using only 2 libraries: geom2D, and Gson. I’ll be using eclipse as my IDE, Gimp for art, sfxr for sound effects, possibly inudge or something similar for music, but I doubt I’ll have time for that, and tiled for making tilemaps if that’s the kind of game I make.
I’m really looking forward to it though, it’ll be great! 😀
First LD, first time i will do the code, i’ll hope i’ll be able to make something playable. I’ll try to make a game with the shiniest graphics you could make !
‘ll be using flash 4 (AS2) and probably Illustrator for the graphics.
…well, I’m in.
It’s my first time so I’m really not sure how this is going to end up. I think I am a pretty slow coder so I don’t know how much I will be able to do in 48 hours. There’s always the Jam I guess =P
I’ll also be streaming at http://www.twitch.tv/kr_eddie#. It’s my first time doing that too.
My weapons of choice:
Well, good luck everybody! See you when I wake up.
Hey there all.
This is my second Dare…at least I hope it will be. Let me just say that I’ve been spending the whole week attending to issues surrounding the death of a close relative. I had meant to do a decent amount of pre-work before this began, but understandably I just didn’t feel like it. Most of that is over now, though, so I’ll see if I can get something out.
Tools are simply Python for language, Pygame/PGU for main libraries, Eclipse w/ Pydev as IDE, GIMP for art, and if I somehow get to the point that I actually have time for it I’ll probably do music in a tracker of some sort, either Milkytracker or Famitracker. It kinda depends on the style of the game. I had thought about using AS3 this year with Flixel, but I haven’t used the engine in a while and haven’t had the time to refresh myself.
Anyway, good luck to all!
In October of last year, I joined the October challenge to try and make one euro with CraftStudio, my project of a real-time cooperative game-making platform. Didn’t make it in time.
I set out to have a usable build of CraftStudio for Ludum Dare 22 in December. Missed the mark.

A chest made with CraftStudio by @ThomasFrick
Made my first euro in March when I launched a crowdfunding campaign (which ended up being quite a success!) but couldn’t make it to Ludum Dare 23 in late April because I was still busy getting scripting & export working. I finally launched CraftStudio Alpha in early june, which allowed me and a bunch of friends to make the first ever CraftStudio game, called CraftStudioKart (made over the course of a week-end, now we’re talking!)
So, just over a full year after starting CraftStudio, I’m finally able to enter Ludum Dare with it \o/ I’m not sure yet whether I’ll be doing it alone (jam) or with a team (compo) but I’m very excited!
In order to celebrate, I’m running a free Premium week-end so that all of you can take CraftStudio for a spin and make a game with it for Ludum Dare. Mind you, it’s still very rough! Also, there’s no sound yet. But maybe you can cobble up something cool with it anyway.
Whatever your tools, have fun and see you all on the other side!

Iron Man made in CraftStudio by @Crealinkarts
Tags: 3D, craftstudio
Well. I think I’m as ready as can be. I’ll be able to answer that after the weekend. Going to me trying to relax this evening and resist staying up into the early hours to see what the theme is… but we’ll see what happens.
Just want to say a big thanks to my family who are being really supportive and arranging their lives around me this weekend so I can take part. Thanks guys xxx.
Here’s where it will all be happening.

My place of worship
Hi, i´m in, but i don’t know if i can finish this…i will try for sure.
engine:Construct 2
Art:serif drawplus
Music:Cubase
This will be my third ludum dare. Focused on actually finishing something this time, because last ludum dare I tried to make something way too complicated.
My tools are:
Language: as3/flashpunk
graphics:Paint .Net
sounds: bfxr
I’ll give it a pop, using monkey to target html5, flash, windows and android. And if my friend dosn’t mind building for osx for me, that’ll be there too. other apps :- truespace, photopaint, photoshop, orion, reason, korg legacy collection.
Best of luck to everyone entering.
This is my second LD. My first LD was LD23 and I made “Just keep dying”. It’s a pretty bad game. I was more concerned with speed because I had no idea what I could do in 48 hours when I made it.
Language: Java
IDE: Eclipse
Graphics library: javax.swing
Audio library: javax.sound.sampled (Stupid)
Tile editor: GIMP
Music: AutoTracker-bu + SchismTracker
SFX: SFXR
OS: Ubuntu Linux 12.04 64-bit
Anything else I need?
Hello fellow Ludum Darers,
I just added support for LWJGL to the Java hosting site I run, Static Void Games.
It seems to work for me, and I have a tiny example “game” to prove it: http://staticvoidgames.com/play/?game=LwjglTest

But I don’t actually know anything about LWJGL, so I’d love if somebody could test it out by uploading a real game that uses LWJGL and making sure it works as both an applet and a webstart. If you don’t want to actually host the game there, you can always delete it afterwards. For more info, I posted a short blog entry here.
Thanks!
PS- FIVE HOURS LEFT!
Right, making it known that I might be doing Ludum Dare if inspiration strikes tomorrow morning.
If so, I’ll be using the Gamvas JavaScript framework, which uses a nifty Box2D library for physics.
Method: AS3 in FlashDevelop, using FlashPunk and the lovely tutorials over at http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=2661 – only ‘basecode’ I’m using is snippets from the Basic Tutorials there. Using Bfxr and Audacity for getting sounds together. iNudge for music? We’ll see.
Not overly optimistic about finishing a game this weekend – not feeling very prepared – but I’m willing to give it a shot, and I’ll probably learn something from the process even if I fail, so in we go.
Also, the IRC camaraderie is not to be missed. Wasting time on IRC during the 48 hours is half the fun!
I figured the guys above would wanna know I’ll be stalking their progress. Who knows, the list may not yet be complete!
Also, is it shameful to link to my warm up game again? I mean, it’s off the front page in a blink at this point in the game…
This is my first LD and…. well… I hope I finish in time! I’m entering the jam (because I’ll be busy on Saturday).
Engine: Unity
Graphics: gimp, blender, maybe rage pixel, and maybe rage spline
Music and Sound: I don’t know yet…..
So this is my second attempt at trying the ludum dare on my own. Last time didn’t work out to well, I ended up posting my game but it was mostly unfinished. Hopefully I shall have more luck this time =)
Tools I will be using:
Programming Language: C++ (Visual Studio)
Graphics Lib: SFML
Game Entity System: Coment ( https://github.com/Biracun/Coment ) (Me and a friend made this library a while back).
Images: Photoshop
Sound: Audacity and a mic =)
Wish me luck =P
Well I’m in for the second time (I made Evolve for the LD23)!
Tools:
I’m not sur if I’ll be able to post a Compo entry: i have to work Saturday aftenoon, so maybe I’ll post a Jam entry…
Anyway, right now, I’m just doodling on photoshop 😛
i’m using twine or gamemaker and maybe pyxel
I’m in, although I’ll not be available most of the weekend. This hopefully means that I’ll focus better, but we will see.
As for the platform/tools:
Java
My game library (used in LD 21 and 23) – https://github.com/Ingon/ld23-virus
Eclipse
GIMP, Paint.NET, Photoshop
SFXR
For my first LD, I knew I needed something special.
Carbs, and three beautifully stacked ones with a side of bacon, eggs, and toast. There were some potatoes in there but they’re filler.
I of course, am talking about Bons.

So ode to the breakfast we eat, and may it be hearty, and perhaps after 2pm…
That’s my first Ludum Dare. And it’s gonna be crazy weekend.
Here are my guns:
Just few more prepations and then I’ll get some sleep before the competition begins
I have stocked up with enough sustenance to last me the weekend, set up my dev environment and ridded myself of potential distractions. I am ready.
I feel like I’m late for a meeting! So anyway, yes, I’m in. This will be my second Ludum Dare. My first attempt started overambitiously and ended underwhelmingly. I learned my lessons though:-
I’ll be using GLB as the IDE and any or all of the following: Audacity, Inkscape, Photoshop, TexturePacker, Notepad++, FL Studio and OpenMPT. I’ll also be using a small collection of code that I’ve previously released for general use and will be declared prior to starting. Here is the code.
My aim is for the game I produce to be touchscreen friendly and work on multiple desktops and mobile devices.
OK, now entering the first of those phases I mentioned: Excitement!
As i promised in my “I’m in”-post, here is my as3 framework.
Some of the code is old, some of it was designed for a specific purpose and thus need rewriting to fit a new project. Use it at your own risk.
Edit: I almost forgot, here is the map editor i’ve made and will be using. Again, there are no tutorials or whatever for it, yet, so use at your own risk.
Tags: deskphoto
Even though I probably don’t have enough time this week-end, Ludum Dare is something I can’t miss. Well, I haven’t been able to finish a game for at least the last five times, but hey, the past is the past. 
Code/Framework/IDE: Either Haxe + NME with FlashDevelop or JavaScript with my own framework (which is a weird hybrid between a game framework and a web framework) and Aptana Studio 3
Graphics: Blender 2.6 as usual, with some GIMP
Sound/Audio: GarageBand + sfxr + Microphone if needed
Other tools: TexturePacker, ImageOptim

Tags: motivation
I’m joining too in the last couple of hours before the Compo starts.
Here’s what I’ll be using:
Unity
FL
Photoshop, my traditional art supplies and my camera
Good luck to everyone!
In the midst of a ton of “I’m in!” posts, here’s a post about a tool that was posted about last Ludum Dare, but which I had the misfortune not to notice. It’s a music generator so that people like me can have background music within the rules of the competition. It’s called Autotracker-Bu. I did not make this tool!
http://www.ludumdare.com/compo/2011/12/13/if-you-find-it-hard-to-make-music-read-this/
Shiera and I will be participating in the Jam again.
We’ve spent today familiarizing ourselves with LibGDX, writing some basecode, and a small warmup game:

Simple warmup ‘game’ for the base code – press the win button to win a level – the order of the win and fail buttons are randomized though. Features massive particle effects, because particle effects are cool. Don’t mind the mushroom colored rocket, it just floats around without doing anything.
Here’s a desktop version of the warmup game for Windows/Linux/Mac, just download, right click and open with Java (preferably Sun Java, OpenJDK may or may not work). You may need to mark the jar as being executable.
You can also download the warmup game to your android device by scanning the following QR code (Using e.g. barcode scanner or Google Goggles), or downloading the apk file directly. Tested on a Motorola Droid 1 phone.

QR Code for the Android APK of the warmup game.
Libraries used:
Tools used:
Good luck and have fun everyone!
Edit: Added link to desktop version of the warmup game.

Hey i am joining to before the last hours tick out
i’ll be using:
– Java
– Paint.net
I was going to do video development log this time around, but I’m to busy to pull it off. I’m hoping to have enough time this weekend, and still be rested for classes that start on Monday.
I’ll be using:
Construct 2
bfxr
Photoshop
Otomata or the python music generator.
Eclipse/JDK/ADK/LibGDX/FL Studio/SFXR downloaded and installed so all that’s left to do is give you what I’ve heard is a tradition around these parts:

This is where the magic happens.
Good luck! Have fun! See you on the other side!
You did.
Hey, last time was just before exams so I couldn’t put too much time towards the compo.
This time however I’m an unemployed bum! So that’s good!
Code: Javascript, written against the latest “normal” chrome build in the hopes that it works ok for the most number of people.
Graphics: I have no idea, probably Pixelmator and whatever that Adobe Air Pixel/SpriteSheet Editor was (anyone know it’s name?)
Sounds: I’m tempted to do it all vocally, but we’ll see.
Anyway, I have absolutely no idea what I’ll do so this is very exciting for my 3rd time round.
I’ve never tried taking part in Ludum Dare 48 before, although the thought’s crossed my mind so… here we go. I’m gonna try and make a game in 48 hours. I’ll use GameMaker for a majority of it, and do the other bits (i.e. music) as I go along.
This is my first LD so it will be interesting… My only goal is to reach a complete playable game. We’ll see how that goes. 
Tools I plan to use:
Construct 2
Photoshop
This will be my first LD, though I’ve done a 48 hour team jam in the past. I’m pretty excited, but also have a packed weekend so I’m going to try to start very small and see where I can go from there.
I’ll be using:
Unity for Building
Sublime Text 2 for Coding
Blender for modeling
Gimp for painting
Audacity for recording and editing sound
My desk setup:

My desk setup: Ikea foldout table + monitor wall mount + hackintosh + nerf gun
Hi everybody !
It’s my first Ludum Dare and I will make my game with flash !
Good luck !
I have never entered into a Ludum Dare Compo before, this will be my first
language: GMK
live stream: live.tek45.com
wish me luck!
Tags: LD #24
I’m in, but since my annual LAN party collides with LD, I guess my submission will be more or less symbolic. Or maybe I’ll force other players to help me and do JAM 😉
Going to use Unity since I don’t have any other dev tool on my lanparty playbook.
This is my first time participating in a Ludum Dare game jam.
I’m excited for this.
I’m not sure yet which programming language I’m going to use.
I would like to use Unity3D, but I’m not very good at modeling.
That’s why I’m thinking of using Flash or JavaScript.
It will decided which I’m going to use when I have thought of a concept for my game.
For art I’m going to use Photoshop and license free images from the internet.
For audio I have a license free audio library and Sfxr.
I should go to sleep now if I still want to catch some sleep today.
Stupid time zones -_-
Good Luck everybody 😀
I’m working a few hours this weekend, but what the hell… I will be using Adventure Game Studio and Paint.net
So it turns out the friend of mine who was initially going do artwork and design with me has some family issues to attend to, so I’ll be working with a slightly different set of people. Still, clearly, doing a Jam entry this time around, but as the start grows closer, I’m getting more excited about what we’ll make!
I’ll also be doing a stream of my developing this time around, and actually making a timelapse of it this time, too! I mean it, because I actually know what I’m doing this time. Promise. For serious.
The link to the stream will be posted in a few hours when stuff starts going down! Same place, four hours from now.
This is my first Ludum Dare entry, will try to push myself to create a fun game :).
Tools:
Engine – Unity
Drawing – Photoshop
Modelling – Blender
Audio – BXfr
Hi all! I only found out that Ludum Dare was a ‘thing’ on Thursday, and I’ve never made a game before, but I’m going to give it my all.
I’ll be using: C++ / OIS / Qt5/QML / JavaScript – Notepad++ / Photoshop / (something for sound ??)
Good Luck everyone
We are enterring our first Ludum dare this week end
David, Lucas & I (Morgane) will make it an easy way. It’ll only be a 36 hours jam for us, as our student / professionnal lives does not allow us to do it another way >.<
Oh and we are student at the french video game school, ENJMIN.
Nice to be part of this!
Hi, folks!
For those who don’t have web hosting for their flash games I suggest use Google Sites service:
For example: https://sites.google.com/site/ludumdare/converttest.swf
That all! Google loves us.
P.S. And no need to use Kongregate!
Not much has changed from last time – same four people, same tools and language.
Some things are changing though. I intend to use LWJGL for access to OpenAL for audio – I probably won’t use any other LWJGL functionality though, since I’m quite happy doing 2D games without OpenGL being involved. The reason for this change is that I want some more control over the audio than TinySound gave me. I’d like to be able to, for example, change the frequency of sounds.
I’m hoping to ensure that I can run the game as an applet this time. Last time around, it ran, but paused after each level while downloading the new level, which was quite horrible. As such, I released it purely using webstart, since I didn’t have time to rewrite enough code to fix the problem. It’s relatively easy to factor in this time, since I’m aware of the problem.
If whatever game we decide on lends itself to using a game controller, I’ll be using JInput to provide access to that.
I’m ready! and back to the trenches of Ludum Dare. I’m doing this as mental break from our game Evilot and it’s Kickstarter campaign, it’s been weird for me to work on the same project for so long, so to get my creative juices flowing once again I’ve decided to participate.
This time i’ll stream so I got to add some tools to my usual toolset:
– I’ll be using ImpactJs. it’s kind of weird to use a closed source framework here, like I’ve said other times sadly i’m not “coder enough” to build my own, and I’m already used to it, this wouldn’t be a good time to be experimenting. By the way, I don’t hate javascript anymore, I’m getting used to it’s non-strictness (pitfalls and all)
– Notepad++ I love it. period. and nothing has changed since the last time I said that 😀 I think I’m looking at a life long commitment here.
– Aria Maestosa, GXSCC, SFXR, Audacity, el-cheapo microphone. The most convoluted audio workflow EVAR. Somehow works for me: Compose in Aria Maestosa (or blatantly make cut-outs of sheet music I like from my big library of classical music), take each instrument to GXSCC, make it sound like I want, mix it all in Audacity, with all the effects and samples I want to add.
– Photoshop CS 5.5
– I’ll be using Xplit to do the live streaming, first time using it, so i’ll let you know later if it’s a good tool or not (by the way, our channel: http://www.justin.tv/syrenaica )
And that’s about it. Good Luck Everyone!
Tags: Syrenaica
Certainly hope I have time to accomplish this, will be the first one I enter if so, the last attempt was cutoff by work..
I’ll be programming for the android platform, so their java & xml
then photoshop for my “art”
and bfxr for sounds if i can get there
should be interesting as I’ve never made an actual game in android yet..
O, and good-luck to those “old school” system programmers, would defiantly like to try that one day
Hi, this is my second Ludum Dare.
I will be making the same mistake I did the first time and use a framework/engine I’m not very familiar with. The thing is I’m trying to get a hold of C++ and STL. I’m hoping to get better by trying to apply what I learned so far. Also it is a great motivation knowing that there are hundreds of other people working on similar stuff, it is significantly better than working on your own – isolated.
I had a second motive (which I won’t be able to fulfill it seems) which was to show the world how good a 2D top-down game engine Zod Engine is. It looks like it is just the remake of the old Bitmap Brothers strategy game Z but once you check out the code you see a competent 2D game engine which can be used for any kind of top-down game, from Diablo style point&click RPGs to old-skool shoot’em ups. Well, I hope to write longer on Zod Engine and make this engine known to a larger audience later (it has been around for so long but I don’t know any projects utilizing it). You can check it out yourself at http://zod.sourceforge.net/ now.
One problem is getting the game Z out of Zod Engine. I guess I will have to shutdown most of the features. It can be argued if the code is really a framework/engine or a working game but I guess once you delete the files involving Z and write a new main.cpp file you can still run it.
So as I said I will be using Zod Engine which in turn uses SDL. I will be coding in C++ using Eclipse environment.
Also my brother promised to supply me with necessary 2D sprites, may be he’ll even do some music/sfx if he has time. I hope he’ll help with the design too. He says he will use Photoshop for graphics and FL Studio for any music or sfx.
So as I said my first priority is to get better at C++ and have fun at the same time. I’d really wish to make something good using Zod Engine. But even if I can’t, you now know there is a capable 2D game engine out there.
Have fun everyone.
Hey all, so this is my first LD, not my first game-jam. I very much enjoy game-jams but life tends to get in the way of the LD ones, so I’m really excited that this time the stars have aligned and I can join in :D.
I’m going for the jam, most likely as it’s my first game-jam in a while and I’m a bit rusty. I’ll either be using Unity or XNA (depending on if my game is 2D or 3D. I may nag an artist friend on an opposite time-zone for some help art-wise, but maybe not.
Hoping to make something different to my usual style of game, so it’s likely to be a train-wreck, a beautiful train-wreck. I’ll keep you updated
– Andrew
This is my second attempt to compete in Ludum Dare. Hopefully I will actually create a game this time.
This will mostly be an experiment to see if Nimrod can be used to create a game yet. It might result in serious failure. I will be using:
Language: Nimrod
Libraries: SDL (?), Nimgame
Audio: Bfxr, LMMS, Audacity
Graphics: GIMP
Others: Aporia
Good luck to everyone else competing!

Tags: motivation
As said in the title it’s my first ludum dare.
I will use game maker (it’s all i know to use for the moment) and photoshop.
and coffee. A lot of coffee.
First attempt at a Ludum Dare!
Most probably the toolset will be:
Language and compiler: C++ and Visual Studio 2010
Engine: SFML
Content: bfxr, Audacity, some tracker if there’s time for music, and GIMP
Hello!
I’m Aidenn and I’m definitely IN this time. This is my first compo where I will actually write the code. I took part in my local Global Game Jam three times, but only as a graphic/music artist and I’ve yet to write any game code whatsoever, so expect sucky code. I also don’t plan to stay awake for too long. I suppose this will be a warming-up entry more than anything else. I wanted to do this for a long time, but real life seemed to take precedence during each previous LD.
Framework & IDE: LÖVE & Notepad++
Sprite editor: ASEPRITE
Music: SunVox (or maybe GoatTracker 2)
P.S. OBEY!
Hopefully this attempt will go better than LD23, which was a complete disaster
using probably Java with the jMonkey Engine, blender mayber, inkscape or gimp, lmms?
So I’m sure it’ll come as no surprise to anyone that, once again, I shall venture forth into the creatively random domain of a Ludum Dare event. Usually, I’d make an “I’m in!” video, in which I’m naked, but this time around, it’s just this post. If it helps at all, you can just imagine I’m naked while I’m writing it.
As usual, I’ll be using a combination of Paint.net, Multimedia Fusion 2 and PROBABLY FL Studio/Audacity for sound/music. Expect something, as usual, slightly off-beat, almost certainly with a narrative focus and HOPEFULLY this time not a platformer.
Good luck, folks.
In for the jam so long as I have an idea that suits the theme that I actually want to make.
It’ll be my first actual LD participation!
Will use Game Maker 8.1 GM81 for life, mes amis!
In all likelihood, I’ll be using the 121 platformer toolkit I wrote for GM. ‘Cause that’s how I roll.
Hi all,
Maybe I’ll not use it if I decide not to make a plateformer but I’d like to declare that base code. It’s a plateformer basic gameplay (well, really basic) made by myself.
You can dowload it with that link : https://dl.dropbox.com/u/39230100/PF_BASE_CODE.rar
Feel free to use it if it fits to your project.
See you in 4 hours (It will be 3am in France, my coffee maker is ready)
Good luck everybody!
I do not know, atm, what theme has been chosen. By reading this site’s front page i have lost all sense of self and started a quest for information. What is the theme? Where can i see it? lets hope its more available when i wake up.
cheers
0This entry was posted on Friday, August 24th, 2012 at 7:14 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
I’m in! This is going to be my first time, and I’ll only have a little bit of the weekend to do it. My goal is to find something small that’s still fun, and to make it all the way to submission!
So, the theme was announced, and it’s Evolution.
Now, Evolution is the theme that was the Susan Lucci of Ludum Dare themes. It always made it to the final round of theme voting and always lost out.
Until today.
And somehow, I’m unprepared for it. Out of all of this LD’s themes, Evolution was the one I hadn’t given much thought to. And I even voted for it!
I’m a little worried about this compo. This morning, I woke up with pain in my hip and back. Walking is awkward, standing is difficult, and sitting seems to make it worse. I don’t know how much time I will be able to dedicate this weekend if I can’t be in front of the computer.
But I’m sure as the weekend evolvess (see what I did there?), things will come together. I’m going to spend the first few moments just thinking about potential design approaches.
Good luck, Ludum Dare participants!
1This entry was posted on Friday, August 24th, 2012 at 7:16 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
hello out there ludum dare-rs? anyway i just wanted to let you guys know im in (if you already dident get that…) and ive been seeing alot of people showing off their workspace (autodesk maya is running,and the computer looks more like a hydra with 3 monitors) so here you go!

been working with it since 2-10!

TRYING TO MAKE 3D WORK ON GML
me (and my hansome face)
You can even find links for seeing them in the Featured Blog Tags box at the right side of the compo site.Hopefully won’t fail to finish like last time
Language: Java (Using Eclipse)
Graphics: Paint.net
Audio: SFXR, Soundation
I’m watching Indie Game The Movie in preparation of *potentially* entering the contest.

This will be my second attempt at LD, but this time I’m going to do the 48 hour version rather than the 72. Last time I worked in a team and used a few assets, but this time all will be done by me.
I created a small, terrible little Horde Mode style game as a warmup: Bothordia.
I will be using the Jaws engine and Coffee Script for all the actual code.
Graphics: GIMP and maybe a Sprite editor, not picked one out yet.
Music: Maybe Sfxr, but doubt I’ll have the time to make any music/sounds.
Should be a fun weekend, and look forward to the all the games that will be created.
I’m going to release my base code for all you guys to use if you want
And also to make it legal that I use this..heh. It’s just some basic functions and initialization stuff for pygame and pyopengl. http://codepad.org/EkqLe0fI
This is my first Ludum Dare so who knows how this will go. Hm. Anyway, I’ll be using Flixel as my main library for this, and GIMP for graphics. What could go wrong?
Hei,
this is my second time. Hopefully I will make a better and more accessible game, than my first.
Good luck everyone 
Library: webgl
Editors: Gimp, vim
Sound: Fl studio or Garageband
Other: git
Hey, I’m preparing everything atm so let’s keep this short.
So I’m participating for the second time now. My first time was LD23, where I made Inlander. I kinda underestimated how much time I had. I didn’t put everything I wanted in.
This time I’ll try to make something simpler. We’ll see how it goes. It’s for the fun, anyway.
As always (=previous time), I’m going to use LÖVE as framework, Sublime Text 2 as code editor, Adobe Photoshop CS5 as graphics editor, and hopefully I’ll get some sounds from sfxr. I’ve tried to learn to make music, but I just don’t think it’ll work.
To everyone else participating, good luck and have fun!
This will be my third Ludum Dare, Off to a friends house for the weekend with the mac in-tow
Lots of energy drinks and beer at the ready.
Im doing the Jam this time round to relieve some of the stress and just enjoy it 
I’m likely to write the game in Haxe using IntelliJ, Photoshop, Flash and Audacity.
Good luck everyone!
This is my first Ludum Dare.
I hope to create a simple game, and try to finish it within 48 hours 
I’m just join this event because a friend told me about it. And he says its a lot of fun to do this!
We will see !
Language: HTML(5), CSS(3) and JavaScript.
Graphics: GIMP and Inkscape
Music: My keyboard and Audacity
Working area:
So, tomorrow I start my first Ludum Dare, I’ll be using Game Maker (8.0) and whatever happens, it’ll be awesome. Must be!
I was in LD23 with an awefull entry. I think I have learned a bit since so hopefully my game is better this time.
My tools:
Java (probably the drinking kind as well as the language)
Eclipse IDE
bfxr for sfx
Paint.net
Chronolapse for time lapse (I don’t know if I’ll post the time lapse though)
And that’s about it unless I need something like audacity in the middle of the compo
If I don’t make it I may need to go for the jam but I’m hoping that won’t happen 
I guess I will just have to see how this goes. Only three and a half hours left, I can hardly wait.
I’m in. I think I might be able to put in around 20 hours. Hopefully that will be enough to create a full vertical slice of a game. This is my first LudumDare so I’m just going to relax, have fun, and try to finish something. This will also be first time writing a game in HTML5, though I do have a lot of JavaScript experience so I don’t think it will be to difficult. I’m interested in seeing just how far I can push Canvas and HTML5
Code: HTML5, JavaScript, and my own simple game engine.
IDE: Aptana Studio
Visuals: Paint.NET, Photoshop, Illustrator, AI->Canvas
Audio: Bfxr, MilkyTracker, Audacity, and maybe some home recordings using my piano or guitar
I’ll be developing against the current Chrome release and probably won’t have time to test against other browsers. Depending on performance I may package my game as a Chrome extension.
Good luck and have fun.
I have prepared for everything… red-blue glasses, Sennheiser headset, EyeToy webcam, Canyon game pad, Casio calculator, Trust tablet, Me-ki Tiki. Come at me theme! 😀
Here is my desk setup for the LD.
Can you spot the 2 twitter machines? XD
Tags: deskphoto
My name is Nate Wiesel and I’ve participated in multiple Ludum Dares at this point including #17 where I made Island Escape, #21 where I made CAPTIVE, and the previous LD where I made My Little Planet! I’m very excited to do it again! I’ll be Live Streaming this event and also hanging out in the IRC chat. Hope to see you there!!