frist!1
This is my first LD so I’m pretty nervous!
I’m doing an HTML5 game and probably using:
Engine: Cocos2D Javascript
(Programmer) Art: Pixelmator + Paper (iPad) + Tiled (maybe)
Audio: GarageBand + cfxr
This is my first LD so I’m pretty nervous!
I’m doing an HTML5 game and probably using:
Engine: Cocos2D Javascript
(Programmer) Art: Pixelmator + Paper (iPad) + Tiled (maybe)
Audio: GarageBand + cfxr
Similar to the last Ludum Dare, I will be using:
Not much else to say really, but I’m ready! Not really sure if I will have time for sound like my previous entries.
ok, so now i confirmed it, unless you know how to fluently use 3-d with gamemaker, i wont do it, im not gonna make my game in 3-d
3 reasons why:
1.modeling would take FOREVER
2.lag
3.even if i did know how to make 3-d,it would be a PAIN to program with it, thats why im not even gonna bother.
besides, the last guy who won last year dident even BOTHER with 3-d, he just made an illusion.
sorry, but its too hard,
mabye if i find a good engine…then ill try harder…
otherwise ill have to “barrow” scripts
Going to code from scratch.
Tools:
Monkey
Photoshop
Jungle IDE
WavePad
Not going to do a timelaps or take things too seriously this time. Just going to make something small and cool, I hope!
I mean, I’m in! Didn’t make it to the last one, so this is my first time. Planning on using:
Language: Lua
Framework: Moai SDK and maybe RapaNui
Graphics: Gimp, Pixen
Audio: SunVox, GarageBand, CFXR
Text Editor: vim, TextWrangler
Map Editor: Tiled
Timelapse: we’ll see
Well i have signed up and workspace seems ready, just waiting for the compo to start.
Tools to be used:
Workspace:
Ready and waiting.
So this will be my second Ludum dare competition.
Ive also made one commercial game before called SWAP so i have some experience in making games anyways.
I will be using Blender Game Engine, Photoshop, Audacity
I cant wait for theme annouchment im very excited to get start, as im sure everyone else is aswell.
So good luck everyone.
OK maybe I lied a little bit in the title, this is my first LD and I’m not a programmer, but I want to be. That’s why I’m entering, I have been learning the bare basics recently and I’m hoping LD will give me a reason to create SOMETHING, whether it be text based or a simple 2D game. I’m mainly going to be learning over the weekend and putting what I learn into a “game” around the theme, hopefully it’ll be a little better than the Hello World program I’ve been making… I hope anyway!
So yeah I plan on doing it in Python (pretty easy compared to all the other languages I’ve looked at, I have a few books around me and the internet. So… yeah if you have any advice please post it in the comments below and good luck everyone ![]()
This entry was posted on Friday, August 24th, 2012 at 2:05 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Over the past week I’ve seen the flurry of both “I’m in!” posts, and those making light of them while also serving to state the exact same thing.
Up until five minutes ago I wasn’t going to participate. I’ve got other things to do, such as earning money, and my girlfriend (a-wink wink). But as I was clearing yet another couple of hundred LD posts from my Google Reader, a thought struck me across my delicate face. Why AREN’T I participating?
I couldn’t come up with a good reason. So, here I am. I’m probably going to fail. But hey, it’s going to be fun.
I decided to take part of it!! Alright!!
I will use this tools:
Good luck to everyone! And have fun xD
Boy, is the anticipation building!!
This will be my second LD… yeah, I’m one of “those”! I’m still dealing with the aftermath of LD23, so my therapist thinks trying my hand again at this is a good idea . As she’d say: “start anew”, “face your fears”, “stop calling me at home every damn night”. Etcetera.
I’ll probably be making some kind of 2D extravaganza, mainly because I can’t model in 3D for the life of me 😛 Well, I guess I could actually model, like pose for some pictures, and do so in 3D, ’cause that’s just the way I’m built, but I suspect that would be useless. And awkward. And creepy.
So, I’ll stick to what I know. And what I know is:
– Game Maker
– Flash / The GIMP / GraphicsGale
– sfxr / bfxr
– PXTone
Good luck, everyone! And, above all else, have fun!! 😀
I am going to participate in the Jam.
My plan is to just play with photon (networking middleware) this weekend and hopefully manage to create a little multiplayer game
Never created a networked game so this will hopefully be a lot of fun, I am kinda setting myself up for failure here but this LD is just for fun for me.
The tools I am using:
Engine: unity3d
Code: C# + Visual Studio
Art: protopack from frogames
Middleware: Photon (networking), NGUI (UI)
I wish all participants good luck and lots of fun.
1This entry was posted on Friday, August 24th, 2012 at 2:32 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
This should be some average _i’m in_ post, except I’m not yet sure whether:
Well, at least I know, that in case of 3d it will be Unity.
Wish me luck as I wish you =)
Third time entering. Hoping to do better than last time. When I got completely distracted by bad timing due to a friend coming to town.
I’ll be using
construct 2
Pickle or graphics gale
and Bfxr and audacity for sound.
I have a bunch of personal libraries that I have been developing in my free time, are not to be consumed by the general public:
I have a bunch of love libs and games on my github. My build scripts and dev environment are also available in the git repo for this LD:
Hello!
I’m from Germany (near Karlsruhe), I study computer science and this is my 3rd Ludum Dare. The game I made during the last competition:
What I’m going to use:
Language: C#
Framework: own written (and very basic…) framework GB2D on top of XNA. It includes a “sample project” where I am starting from with basic code and making references to the GB2D-framework. It is a bit difficult to draw a line between “game code which should be made in the 48 hours” and “preparing and developing an own framework”… but I have absolutely no idea which game I will develop, if that counts ^^
IDE: Visual Studio 2010 Express
Graphics: Gimp, Inkscape
Audio: Sfxr, iNudge
Nom Noms: Coke, hot dogs (omg!), fruit gums, bananas, peaches, chocolate and even more…
Other tools: CamStudio for recording a gameplay video, SpriteFont to setup font maps for XNA, DPSF (a particle system for XNA)
If you are using XNA and looking for an email-buddy to hang out together during the Ludum Dare, just drop me a line ([email protected] /* */).
48 hours, here we go!
Hello, this is my first time entering LD. I’ve only participated in one game jam before, and I thought to myself that I’d never to that again, but welp, here I am once more.
I’ll be using:
Engine: Construct 2
Sfx: SFXR
Music: I have absolutely no idea
Graphics: the free version of GraphicsGale
One does not simply ignore a really fun event like the Ludum Dare.
What am I going to use you ask?
Code :Visual c++ 2008
Libraries: ClanLib (It’s great, you certainly should check it out.)
GFX: Gimp 2.8 (just love the new one-window mode.), ExplosionGenerator v1.1
Sounds: FL studio 10, sfxr
Since I am participating for the first time, I decided to warm up before the actual event fires off. The theme that i’ve randomly selected was “tunnels”. Might upload the result later on, if I manage to finish it ;).
Good luck and have fun!
This will be my first Ludum Dare, can’t wait! I’ll be using:
A few months ago, I started a wiki to try to organize my notes and thoughts about audio and music in the context of game design/development.
What I have up is currently quite limited, but I hope to add and develop it in time. And since it’s a wiki, it’s easy to help contribute.
Second time. Gonna spend less time than my previous one because there’s a lot of things I need to do this weekend. Anyway…
Tools:
Unity (C#)
Photoshop
BFXR
Audacity
LMMS? Not sure.
Chronolapse
Good luck to everyone!
Quit my job, moved into my parrents basement (till I find a new suitable apartment), looking forward to go indie, full time. This being said, I have no excuse to not be in this round. Missed LD23 due to the crunch time brought by the need to release NOVA3, and I felt bad! With any bit of luck I can use the LD24 game as my first, crappy-ish :D, debut game. Good luck everyone, and may thy pixels and voxels, vertexes and computer specs turn out to be just as awesome as you want them to be!
Going to use the following tools:
P.s. had no idea how to name the post, so I went with “that”!
Edit: Forgot to mention: Not sure about livestreaming, but drop me a line @zapakitul on Twitter or G+ , if you are up for a Hangout!
I am doing this Ludum Dare simply to compare to the first LD I did in 2010, to get a feeling of how well I’ve progressed over the years. Due to this fact, I will be using LOVE2D, the same engine I started with 2 years ago. I’ve spent the last day or so putting together an engine using some third party libraries and a basic gamestate. I’ve attached it below.
I’ve added quite a bit, including parts of the hump library, Love Frames, TLfres, and of course, the AnAl library.
The one thing I would like to do tomorrow before the jam starts is create some basic assets for the game. Art is usually the element that slows me down the most, so if I can get some basic particle emitters, sprite sheets and other elements out of the way now, it would really help me put on the polish during the 48. Since this is my first solo adventure since 2010, I also plan on doing a stream of my work, most likely using Ustream or another like-product.
Engine- http://dl.dropbox.com/u/16544039/BaseEngine.zip
Oh, and the themes I want the most?
Tunnels or Colony.
With under 20 hours until the competition begins (I started writing this when it ticked over), I finally remembered I needed to make one of these posts. I have been planning ot do this competition since the last LD, where I made my first ‘game’ even though there where many glitches and bugs and it was unplayable on Macs due to me being silly when programming. But I did finish it, so this time I aim to do the same! Since the last LD I have started to learn Flashpunk with AS3. I do have some *limited* previous experience with flixel but thought that it was too platformer oriented, so I started to learn Flashpunk and have to say, I am loving it. So here is my post:
So I think that’s about all I need to say. I will be streaming over at http://twitch.tv/atomicmonkeypro so come by and watch me code and stuffs 😛 Hopefully I don’t get too distracted by talking to people on Skype or Youtube.
And after the compo I will be planning on releasing the timelapse on my YouTube Channel http://youtube.com/AtomicMonkeyPro along with an idea that another LD’er suggested to me. A documentary on the creation of it. I do not plan on doing it immediately after or during the competition, but I thought it could be a fun way to make a *different* Post-Mortem, even though I will still make the normal text entry on here.
Have fun and congratulations if you are still reading this! 😛 All of your have fun in your game making weekends!
Oh yeah, and there is no way I’m ever gonna make a 3D game for this comp 😛 2D awesomeness all the way!
EDIT: Oh, I was going to write something, then just forgot it… a friend distracted me. WAIT, that’s what it was.
I did a warmup game last weekend to help me learn Flashpunk. It was very simple and easy but have a look: http://tinyurl.com/JaydenB
Still haven’t decided if I’m in or not, real life has a tendency to get in the way. But if I’m in I’ll be using:
Hope to do some 3D with physics but let’s see where inspiration takes the theme 
… create a game in 48 hours!
I recently reduced my fulltime position to a part-time job, to start my try as a somewhat more serious game dev. This is 4 months ago. Now, after releasing my first game for android and several prototypes (I whish I was able to finish more of them to a game!) I feel like I have enough routine to take part in ludum dare for the first time.
I will be using the great Entity-System-Framework Artemis (if you haven’t thought about Entity-System-Frameworks for game development check out their references) and libgdx. This means I will work on a PC and an Android version. I might port everything to html5 next week. I haven’t used libgdxs HTML5 target yet, so I don’t know how much work it will be – but it would surely be a nice thing to have. Other tools I use will be Gimp2.8 (Much better since they have the one-window-mode) and inkscape and of course good old eclipse.
I am currently trying to figure out if I should manage my sleep (which is somewhat difficult given the starting time of 3AM here in Germany) or if I should just keep working until my sugar-free energy drinks run out.
However, I wish us all much fun and great games!

This will be my first LD, I’ll try to stream all of it here:
http://twitch.tv/dredlockz
I’m in for my second Ludum Dare. I have more time this weekend so hopefully can get my game finished this time! I’m hoping to do something with some simple 3D.
Tools:
C++
opengl
Blender
Photoshop/GIMP
Reason
I’m beginning to fear I am the only developer in Alaska. Are there any others?
Im gonna enter!
might stream it on twitch.tv/bob_fish
Hi all!
I will be using Xna, Sfrx, Paint and Photoshop.
Good luck to everyone.
Language Java
IDE Netbeans
Libraries LWJGL & Slick2D
Audio Audacity + Random stuff around the house
Music Caustic for Android
Art Paint.Net + GIMP
Please, don’t vote for Abandoned…
After watch the keynote video I finally decided to enter the Ludum Dare Compo.
I will be using XNA, Sfxr, IconXP and Gimp.
Okay, phew. This is a little bit late to be making an “I’m in” post, but here I go.
I’m not as prepared for LD48 as I would like to be, but I think I’ll do well and have a finished game to show off at the end. I’m really excited to see what the theme is!
I’ll be using:
If everything goes well, I’ll be releasing my game as a universal jar that should work regardless of what you’re running. If everything goes horribly wrong, I may go back to using Python + Pygame; I doubt that’ll happen, but I have it set up just in case. Good luck, everyone!
Meant to post earlier this week but okay! One way or another, I am doing Ludum Dare this weekend! I’ve done this three times before, producing a game called You Don’t Fit for LD21, one called My Own Footsteps for LD22, and one called Breathe for LD23. My biggest threat to completion is an LD warmup project I started last weekend (link goes to unfinished prototype), which got way out of hand and threatened to eclipse LD itself. I’m somewhat considering spending the weekend finishing that and then submitting it to the jam, if the theme fits and that’s allowed. I’ll see
Most likely I’ll dash something off based on a brief whim shortly after the theme is announced, which is what I’ve done the last two times and found surprisingly enjoyable. I may wind up having only a part of the weekend to work on the project– I will be spending Saturday vending a booth at the Petaluma Reptile Expo?!
I will be basing on these open-source game tools based on Ivan Safrin’s Polycode. I reserve the right to adopt library code from any of my previously posted BitBucket projects.
Hey, caught this wonderful documentary film last month. It’s a very inspiring story about successful indie gamer developers. If you haven’t seen it, I highly recommend it. Now is the perfect time to catch it to inspire you to greatness.
Check out the preview:
I was wondering if any of you know if any of the guys in the movie have ever done a Ludum Dare before? They definitely seem like the type!
They are:
Edmund McMillen (Super Meat Boy)
Jonathan Blow (Braid)
Tommy Refenes (Super Meat Boy)
And of course the unforgettable Phil Fish (Fez)
My engine is in shambles right now, so I threw together a bunch of junk from my old entries into something resembling a basecode. It’s not much more than just a mainloop and loaders for textures and shaders, and some font code, but that’s more than I usually start with so maybe I won’t spend the first few hours trying to draw a cube (ahh, c++, how I love/hate it).
I was hoping to get mesh loading in there too, but I ran out of time so I guess I’ll either do that during the contest or just do everything procedurally or use cubes for everything (I did that for one of my favorite entries once). If you’re curious, the code is in my ld48jovoc code dump, under the “minibasecode” and “ld_template” directories. Feel free to scavenge, but it’s kind of a mess, especially if you’re not used to using cmake and xcode together. Hopefully this should enable me to build windows and linux versions very quickly after the contest, it’s worked out pretty well in the past.
I also added a little template script that sets up a new project that links in the basecode and has a mostly empty game class (that’s the screenshot you see above). So that should save me some setup, too.
Can’t wait for the theme and can’t wait to get started.
My C++ library is in four parts: system, maths, 3d and image. It uses Qt 4.
https://www.dropbox.com/sh/ar2e4awwfevdk1k/XHP8SpRM7G
Hi everyone! I’m back for my second time in Ludum Dare. The first time was a lot of fun, so why not?
Ultimately I’ll be looking to improve on my previous ranking (#68), as well as focusing on a few areas I didn’t do so well at last time.
Here’s my setup:
Language: Java
Framework: LibGDX + Base Code
Sounds: We’ll see how we go with this one, no idea at the moment.
Graphics: Paint.NET (Possibly photoshop?)
Timelapse: Chronolapse
I know this isn’t a ‘I’m in’ post – but I wanted to say that I’m going to take this compo as a practice for developing ideas in a short amount of time. Then in the December compo I should have the right equipment to take part! I’ve always wanted to develop a game and thought it is too complex – so I’m thinking of buying GameMaker8.1 is this a good choice? What do you find best to make games (note I am a newbie at game developing but learn easily!)
-TorrillianGames
I don’t know what tools I’ll be using yet as it depends on the theme. I will likely either be using GameMaker:Studio, or if I decide to make a text adventure, likely Quest or possibly Inform 7. Any art will be done by me using Photoshop and SpriteSomething, and sound effects will probably be made with tools like AutoTracker-BU and bfxr.
Tags: Autotracker-BU, bfxr, gamemaker, Inform, LD #24, quest
I shall be taking part again, crafting a game with good ol’ opengl for graphics and fmod for audio. No engines. No frameworks. Just some tedious fmod initialization code that I declared for LD22.
I am also better prepared for LD this time as I have made myself a bucket-load of utilities to help with content creation: A colour palette generator; Texture creator; Texture post-processor; Tileset editor; HUD creator; Button creator; Static 3D modeler; Dynamic 3D modeler; Terrain mesh modeler; Experimental tracker music creator.
I’ll consider this LD a live test of these utilities, so if they prove themselves useful then I’ll consider sharing them with you all after the contest. ![]()
Since I always have hot dinners, this evening I shall be preparing enough food to last me through the weekend. I have a hearty crop of beets growing in my garden, so it will likely be some variety of borscht.
Tonight I intend to wake up in time for the theme announcement (2am, but an un-missable experience imho) and then fall back asleep, before beginning work on my game at about 8-9am Saturday morning.
I hope to post progress reports and screenshots about three times each day, so if you’re interested be sure to follow my updates.
Good luck to all!
This is my first time participating in ludum dare. I have some experience making games in Game Maker, Construct classic, and Java. Looking forward to it!
Engine: Construct Classic
Graphics: Paint
Sounds: sfxr and maybe some others
Music: no idea at the moment
I can’t wait for this Ludum Dare to start. I’m in !
Just wanted to make a post before the competition. I’ll be using the following tools and software:
Unity 3d , visual studios, simpleSprite unity add on , Photoshop, and Maya
Good luck to everyone in the compo can’t wait to jam out this weekend!
I’ll use some base code for this LD.
Language: C
Libraries: SDL, SDL_image, SDL_ttf, SDL_mixer.
I’m not sure if I’ll use some sound or font…
Made the drive to Sydney to meet up with Dezzles to do a jam for this LD, workstation all setup, and ready to go! Sadly I left my monitor stand at home, so a bit of a bodge job to get it setup. Thanks for suggesting using it’s packaging to prop it up Dezzles 😀
Tags: Workstation Photo
So this will be my setup for the LD, pretty pumped with less than 17 hours to go before kickoff!
I have NeiloGD sitting not too far from me, and why yes that is a bottle of my homebrew on the desk. NeiloGD says that it’s good…
Hi there !
I’m in for my first time. I will be working in Javascript with HTML5’s Canvas. Not sure which JS library i’ll be using as I don’t know what I will do.
I’m in the games industry, working as Javascript developer for facebook apps, but I’ve never made an entire game myself, so I just hope I’ll be able to finish something in time.
There will not be any sound effect or music, nor good graphisms as it is not really my domain. Might just use gimp to do basic stuffs.
Language: JavaScipt/HTML5
Graphics: GIMP
Audio: none
Text Editor: gEdit
Version control: SVN
Cat: Echo >^.^<
Others: Lots of coffee
Good luck everyone 
Yay! Ludum Dare! I just returned from my vacation and am super motivated to do some programming. As always, I will do a Javascript/HTML5 game. My goal: Be better than previously and aim higher than last time 
Since we didn’t finish our game last time, we are gonna try it again this time
This time are three Developers and a 3D Artist participating. Our Jam Room in Siegen, Germany is already set up. Lets Jam!
Language: C#
Libs: MonoGame, our own GUI Libs etc.
Sound: Fruity Loops / I think our guitar man is going to jam a bit 
Graphics: Tablet Work with Mudbox/zBrush, Photoshop
Timelapse: Chronolapse
Watch our GitHub Game Repository: https://github.com/DynaStudios/LD24Jam
Looks like Jimun and I are in this year! Not entirely sure what to expect just yet, but we will be doing the Jam of course.
In all likelihood we will be employing the LOVE2D Graphics-and-Sound engine which is based in LUA.
I’ll be picking up junk foo– er, groceries tonight after work. Looking forward to the announcement!
Just a status update:
I have talked with my parents about LD. I have showed them what I am currently work on. They understand NOTHING of the code I write. So they told me that if it’s good for my future, I will do it.
LD is like computing and game creating school for me because my current school has too less teachers for teaching at PCs because sometimes they don’t even know how to use the DVD-TV …
Thanks, Community! I’ll do it!
I’ve sworn to myself that I will finish this time…
I’ll probably be using haxe/NME, although C/Allegro is also an option.
Good luck to all.
Hi!
This is the first time I participate, but surely not the last!
I really want to participate despite I’ll be working all the weekend, but I think sis fun to work under even more stress! I’ve been already in four Music Hack Days (Barcelona 2009, 2010, 2011 and 2012), a Global Game Jam (Madrid 2012), so now it is time to get into Ludum Dare!
Language C++, OpenGL, OSC and Pure Data
IDE Code::Blocks and Pure Data editor
Libraries/Framework openFrameworks and Pure Data extended
Audio/Music real-time generated/modulated sound with PD patch (hope so at least hehe)
Art Paint
Go go go! 😀
Second LD for me. I missed LD23 because I was busy this weekend but now I’m full on!
Unfortunately my last LD entry was also the last game I made, so I doubt that there will be much improvement. I also use a bunch of tools I don’t have much experience with yet, so this will be a great learning experience.
So here are my tools:
So long! Can’t wait for the theme announcement and all the fun we all will have. I’m not screencasting or timelapsing but might think out loud on Twitter @cappelnord.
GoGoGo!
Yesterday I setup a small empty libGDX project for LD24. It contains two packages:
You can find the sources here.
Transferring in from Lurker College to Participant University! It’s all very exciting. I’ll see you on IRC.
I’ll be using the following tools:
And depending on the time I might be using:
But I am in.
I’ve had a plan to write a gui system for flashpunk, since I know that I can waste few days working on it no matter of what I’m supposed to be working on. (Un)fortunatelly I’ve got new job this week and had no time for it, so I’ll be using no custom libraries, FP only.

Folis here, writing from Italy 
I just wanted to wish all the people who compete this time: Good Luck!
I’m enjoying my holidays in the meantime! We have 35C air temperature and the water also has very enjoyable 30C! (American people: Go to Google and convert that. I’m on a phone :P)
At this time I know that I might even be able to submit something small for the compo! Time to get Game Maker and use it for what it’s meant: Fast and easy game creation. Definitely count me as ‘I am in’!
That’s about it!
Greetings from
Malibu Beach, Jesolo, Italia.
– Folis
If you’ve ever wanted to find or watch a stream, you may have noticed that the list made by comments in WP isn’t very conducive to that. So I made a list that is much easier to browse, and figured I’d share it here. I also wanted to be able to search by language, so I found who was using what language where I could. Enjoy this little list, and have fun with the competition!
If I missed anything, let me know. (read it here for nice formatting and styling)
Bloodyaugust – http://www.twitch.tv/bloodyaugust93 – HTML
bigbass1997 – http://twitch.tv/bigbass1997 – Java
thatshelby – http://www.twitch.tv/thatshelby – AS3
quill18 – http://www.twitch.tv/quill18 – C#
Nick Cash - http://www.twitch.tv/syncarn – Python
Raptor85 – http://www.twitch.tv/raptor851 – C++
Folis – http://www.twitch.tv/BlechiRC – HTML
Anon – http://www.youtube.com/user/CreamerLad
Fififox – http://www.twitch.tv/fififox
cniangel – http://twitch.tv/cniangel – Java
andrew845 – http://www.livestream.com/ld24andrew845 – Processing
TehSkull – http://www.twitch.tv/tehskull – Corona
JaydenB – http://www.twitch.tv/atomicmonkeypro – AS3
Jeremy Stark – http://www.twitch.tv/thejeremystark – AS3
galman – http://www.twitch.tv/galman33 – AS3
danlthemanl – http://twitch.tv/danlthemanl- HTML
nidjo123 – http://www.twitch.tv/nidjo123
Lucariatias – http://www.youtube.com/user/Lucariatias
hoggydoggy – http://www.justin.tv/hoggydoggy
BenW – http://www.twitch.tv/garagecoder – AS3
TestSubject06 – http://www.twitch.tv/TestSubject06 – AS3
chrizc – http://www.livestream.com/chrizc
vircung – http://twitch.tv/vircung – Unity
fritzendugan – http://www.twitch.tv/fritzendugan
grimpunch – http://www.justin.tv/grimpunch
michax – http://www.twitch.tv/anidev/
90sml – http://www.livestream.com/90sml – Python
sgehlich – http://de.twitch.tv/lesoosh
dhasenan – http://twitch.tv/dhasenan
NedortGames – http://www.livestream.com/NedortGaming
kiwi – http://www.livestream.com/random_and_shit
pragmascript – http://de.twitch.tv/pragmascript
zeh -http://www.twitch.tv/zehfernando – AS3
mappum – http://twitch.tv/mappum
Milligan – http://twitch.tv/Milligan_
skyllartor – http://www.twitch.tv/skyllartor – Java
jayitinc – http://twitch.tv/jayitinc
NateAGeek – http://www.twitch.tv/nateageek
JaydenB – http://twitch.tv/atomicmonkey
Windryu121 – http://www.twitch.tv/windryu121
MattySVN – http://www.twitch.tv/SirMattyHD
laubori – http://twitch.tv/lauboman
cafaxo – http://www.twitch.tv/cafaxo
myachin – http://ru.twitch.tv/myachinsa
bablo – http://www.twitch.tv/baburo
KEFIR – http://twitch.tv/kefir_msk
panuo – http://twitch.tv/oks4
ScreamRawr – http://www.livestream.com/screamrawr – Art
Demurgos, MrHalfman, Scipion – http://fr.twitch.tv/demurgos
MrHalfman – http://fr.twitch.tv/halfmans – HTML/JS
Here I go,
Last time I was quite quiet, leaving to my friend _Hk_ the reporting stuff. This time I’ll try to write a bit more about what I’ll do.
About the tools:
This time I hope to use the whole time for developing the game and a great theme!
I’ll join the Compo and here’s what I’ll use:
Language: ActionScript 3.0
Libs: TweenMax, Box2D?, starling? (still have to learn how to work with this one, not sure if I’ll use it)
Sound: Don’t know yet, still have to find a simple music creator app
Graphics: Paint.NET, Flash CS6 (for the vector graphics)
Timelapse: Maybe Fraps?
Anyway, good luck for everyone and may a great theme win the final round of the voting process 😉
Okay I am in. I will use unity. Now for the art, I think I will pick up some assets from the asset store. Really will depend on theme.
Are we allowed to use assets from the asset store?
Okay here is my baseCode:
iannegames.ca/baseCode/baseCode.zip
Hello. I’m in. For real this time. And this time I’m going to make a game whether I like the theme or not. And it’s going to be fun.
My setup is going to consist of FlashDevelop for code, Paint.NET for graphics, something for sound (I’ll figure that out on the way), oh, and a two-and-a-half year old version of FlashPunk. I think it’s 0.73. The exact same one I made my last (and first) LD48 game with. Should be interesting.
See you on IRC!
Guess i’m in too 
Love2d, nano, FL Studio and MtPaint.
Hey, I’m going to be participating in LD the 24th, and I will likely use some of these things:
* Haxe programming language
* Neko Media Engine aka NME
* The GIMP
* Bfxr.net
* MilkyTracker
I will also be hanging out on IRC, and at the CB2 cafe in Cambridge, UK.
I’m in this weekend. Due to the fact, that my wife and my children are swirling around, I’ll do it differently than planned. I’m going to enter the jam with my older daughter, who will become 3 next week, as my teammate. She would like to do some painted arts for the game and probably will also give me some game design advice (like “pa, this game needs more pirates”). Here is a reference how the art style could look like:

That game will probably become quite unique. At least visually.
My tools:
I don’t know how it is but I will strive. Or not. Now I must tune all soft and etc.
And I’m russian.
6This entry was posted on Friday, August 24th, 2012 at 8:12 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Hi everybody!
The ld24 will be my first ludum dare.
I hope to find enough time to finish my game, and to have fun making it. I’m very excited about it (and impatient) !
I have a small experience in making games, but this time I think I’m ready.
For programming, I will probably use C++, with Allegro 5, Chipmunk and LuaPlus.
The tools will be The Gimp and lmms on Linux Mint 13.
See you in three days !
I haven’t coded for several years. I’m deciding to make a comeback. I have no idea what language I will use, though I will probably use aseprite for graphics and a tracker for the music. 48 hours isn’t long to install, learn and develop in a language, but to finish a game as well will be quite a challenge. I can’t wait.
This is my first Ludum Dare and hopefully not my last.
I will be making a 2d game in C++ using the graphics library SFML.
Other tools I will use:
If I don’t finish in time for the normal comp I will enter in Jam instead.
GLHF to all of you who are taking part.
Hello Everyone, this is Atridas and I’m in for the Fight.
Now I am downloading Unity, so I’ll be able to to try it in a preassure situation 😀
Later I’ll be toying with it and with Blender, so I’ll be warmed up tomorrow when I wake up and 6-7 hours will have passed since the theme announcement (Maybe the time to announce LD’s theme is not balanced for Europe, maybe it really doesn’t mather in my 1-time experience, we will see this time).
O course I’m not english, I do a lot of mistakes writing, etc, etc… Doesn’t matter, fun is a universal language and I hope to speak it this weekend as proficiently as I can.
GL HF

We’re in, too. We, that is Jana, Björn and me.
Jana and Björn will do the graphics and probably use 3dsmax and Photoshop. I’ll do the programming, within Unity.
This is the first time we participate as a team at Ludum Dare, and after my four times in the compo (LD20/21/22/23, with 20 being not a real compo entry) this might make it more interesting.
Obligatory I’m in post I suppose.
I might be tempted to say I’ve been coding for nearly 12 years, was it not for the 6 year gap in the middle. Going for a HTML5 game, probably 3D this time round with three.js to bring myself up to speed.. Mainly using LD as a learning platform so expect as many different technologies and techniques thrown in just for the sake, probably with devastating impact on the gameplay..
Did a warm-up jam a few weeks ago, entry here: http://kaidoe.com/bgj/
Enjoy! Good Luck! Taraa!
Well I’m a first time LD48 nub, but I’m still looking forward to the compo and I know I’m gonna have great fun!
Good luck to everyone – esp. to my other fellow Construct 2 users!
Long live the indie gaming community – the true cradle of modern gaming creativity 
I completely forgot this was coming up and I’m taking the incredibly stupid decision to enter my first LD48 ever. No idea what I’m doing so this will be a complete disaster I’d wager – I’ve never made a game outside of messing around with GameMaker & RPG Maker some 12-13 years ago. That said, I’m an OK Java coder and composer (my art sucks) so we’ll see what we can do.
Engine: Slick Java2D library
Music: FruityLoops Studio trial version
Art: Probably Paint
Chances of success: Minimal to none
As ever I’ll be using c++ and SDL. Base code’s here.
And since it’s been a while since I did one of these, here’s a montage of my previous games:
First LD, but I wanna make it count.
Love2D, gimp, sunvox. It’s all good 8)
My second participation but the first “fulltime”. (My first one was only about 15 hours, because of the wedding of one of my cousin) did this
Language: Java
IDE: Eclipse
Other Tools: Gimp, Audacitiy, CamStudio (for Timelapse), (LMMS – for music; if enough time)
I think will do it without any external Librarys (just pure Java-AWT :D) like last time. I also plan to do an applet version to play it directly in your Browser, as well as a own Java-Programm.
Now I just hope for a good theme (1000 kittens and I will consider the participation again 😉 )
So lets have fun
; Greetings from Germany
I have some free time this weekend, so I’m in again. I’ll probably be using:
Code: Good ol’ Coolbasic
Graphics: Graphicsgale
Sound: The glorious Bfxr
Music: FL Studio 10?
I’m armed and prepared! Release the themes!
For the second time! Last time I did this and I was pretty happy with it. I participated in MiniLD#34 and MiniLD#35 too. I have more experience now and I’m ready to do something awesome, have fun and meet new people.
My tools:
Good luck everybody and one last thing:
Hey there folks, tis me again!
I’ll be in again for this round of Ludum Dare, having just returned from my year in Japan. I’ll be using all my usual tools, FL Studios for Music, Game Maker Studio for the actual engine, and some Audacity alongside Art-Rage.
I’m really excited to see what will come of this Ludum Dare, every time it seems to get more and more dynamic, and more entries come out from all across the internet. I wish everyone the best of luck! Lets make this one great!
Tools roundup.
Development: Löve + ZeroBraneStudio
Sound & Music: cfxr, audiotracker-bu, Schism Tracker Maybe also Renoise
Map/level editor: Tiled
Some more tools I can’t live without.
Note taking & project management: DEVONthink
Source control: git + SourceTree
Assets management: Dropbox
Hello! This will be my first LD48 experience, I’m excited about this!
My game will probably about some musical nonsense, if the theme is not “no music” or something.
Code: FlashDevelop with Flixel
Graphics: Pixel-art with Paint.net
Sound and music: Nuendo and Audacity
Hope I’ll be able to finish something that pleases me. If I do, then I’ll play all the LD games from the other developers and have much much much jolly fun! If I don’t, I’ll cry in the corner for a while and curse Ludum Dare forever.
I’m going to try Ludum Dare for the first time, I’m currently standing exactly between excited and terrified. I’ve got a fair bit of experience with SQL and VBA code, but never tried XNA/Flash etc before. With that in mind I’m not going to try to learn everything and I’ll be using MMF2 (48hrs is not long people!), I’ll try to offset the whole “hey that’s not real game making” accusations by writing all my own custom movements, and limiting the use of the built-in stuff to as little as possible.
Be using good old Paint for graphics (I can’t do graphics), with bfxr for sound effects, and if I get time I’ll do music on GarageBand.
Good luck everyone
Hello!
So, just a message to tell you that we are about 7 (or maybe more!!) crazy froggies from Paris who gonna try to make, for the first time, a video game for the Ludum Dare! Staying 72h in a cave and eating pizzas, the experience must be only great 
For the moment, I’m preparing my house and my courage to wait for the theme until 1 A.M., because, as you know, there is a big time difference between France and USA…
Enough talk! Good luck, jamers!
Yakka
So I’m entering LD24.
This will be my second LD, looking forward to it. Got a few ideas already, hopefully the theme turns out to support one of them, otherwise I’ll have to think up something new when I wake up.
As per LD23, I’ll be using Java, LWJGL, Photoshop, and whatever else I feel I need. Probably something for sounds, not sure what yet.
Good luck all!
Why yes, it is!
I’ve been falling back in love with C# and SFML.Net. So there.
New tool roster:
The best of luck to all of you!
– Henry
Hi there!
I don’t understand one point in contest rules. In the rules is written:
> Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry.
What is mean “your entry”? Is that start of contest or something else?
I just don’t want litter there by my own code before than theme will be known. Because I’ll not compete here if I’ll not like chosen theme.
Can I share my base code after than theme will be known? Or I must share it before that if I don’t want be disqualified?
Sorry my English.
This will be my first LD and I’m eager to start.
My tools:
* Tech: Javascript, WebGL
* Graphics: Gimp, Blender, Sketchbook
* Framework: CrimildJS or Unity 3D depending on the complexity
GLHF!
Next week will be traveling,
Staying up entire weekend would be pretty taxing for it… And as GW2 Headstart is also on the same weekend….
Next Time I will definetly to try to come back. Everyone else have fun.
So I’m not entirely sure whether I’m have to announce the fact that I’m participating or if I can just stay on the down-low. I figured I’d play it safe and write a post anyway.
This will be my first Ludum Dare (and, in fact, my first game jam ever.) I’ve got a couple of ideas and I’m really hoping the theme will allow me to utilize them.
I will be using:
-C++
-OpenGL
-SDL
-Maybe MS Paint or something if I’m gonna use sprites (which I doubt)
This will be my first time. I will use Unity3D with Futile engine, maybe Box2Dx or Farseer for physics, C#, Zwoptex for texture atlases, maybe Photoshop for graphics and Logic for music and sound. I will definitely try to create something totally new, which may very likely end up being non playable 😉
Finally I’m In ! I follow the LD since 2 years and this time I decided to join the contest. This time this will be the Jam with friends, Scipion and Halfman.
We’ll develop an HTML5 game (JS + canvas).
😉