LD24 August 24–27, 2012

I’m in?

I’m actually only posting so I can see myself on the world map!  I think I’m in for this LD, but I have SERIOUS deadline issues with the game I really need to be making, so I don’t know.  It’s LD24, on the 24th, how can I miss that?  Plus I hear that LD sold out and now they’re giving out money to people, and possibly strangling endangered animals too.  That’s just the word on the street.

See you there!  Or not!  I want to!

 

The theme better not be Abandoned, that’s just stupid.

Comments

23. Aug 2012 · 19:54 UTC
Yay! I love your games! 😀
Generalgore
24. Aug 2012 · 00:23 UTC
I hope it’s not Abandoned…

I’m in

Hi people!

This is my second LD, I’ve participated in LD #23 with Housefly

Same tools here:

Let’s create something crazy!

Bug found in base code D:

Some bugs which basically ensure that you’ll never be able to read joypad input:

  1. I was using the wrong register for reading the data. Instead of $A10003 (Data-A), I was using $A10001 (Version). BUT DON’T JUST DO A FULL SUBSTITUTE as $A10001 is also used early on for the TMSS crap. But yeah, other than that one opcode, every instance of $A10001 should be replaced with $A10003.
  2. I wasn’t setting the TH bit to be an output in $A10009 (Ctrl-A). The line should be: move.b #$40,$A10009
  3. I *may* have interpreted the TH bit backwards. If you find that bits 2 and 3 are always 0, find the move.b #$40,$A10003 and move.b #$00,$A10003 writes and swap them.

So yeah, for the masses (ha ha) who are using my base code, please apply these fixes. Thanks.

Count me in.

Main tools will be Java, Eclipse, Paint.NET and Bfxr.
Have fun everybody.

Comments

23. Aug 2012 · 19:46 UTC
Glad to see someone list Bfxr instead of Sfxr. I’m always trying to spread the word on Bfxr over Sfxr, few listen. Good luck in the jam!

I’m in for the first time

Hi everyone,

I am a LD newbie and I am looking forward to this weekend.

I’ll be using Unity with C# scripting.

GL&HF

I’m in

This will be my first Ludum Dare

Tools

GameMaker Studio
Pixelmator
GarageBand
Bfxr

I think I’m in

This will be my fist LD entry. Not going to have too much time, but I’m here for the fun.

 

Programming Language: Ruby 1.9

Library: StarRuby

IDE: Aptana Studio 3

Graphics: Paint.NET/ GIMP

Sound: SFXR

Level Editor (if needed): Ogmo Editor

 

And that’s pretty much it. Good luck to everyone!

 

 

 

 

 

I’m in!

First timer joining, will be trying to complete a game in /compo in 48 hours!

I have a tiny bit of experience in game development, but I’m currently working in a non-gaming related environment. This will be a great way too see if I remember all of the important bits and pieces!

 

I will be using the following:

  • Language: C++
  • IDE:  Visual Studio 2010 (Express)
  • Art: Paint.NET
  • Sound: Audacity
  • Framework/Base Code: Half-Finished-Framework
  • Platform: Windows

So yeah I guess this is it? I still need to add more functionality to the framework, will do this tomorrow and update the content at the end of the link!

Tags: C++, swedish, totallyawesomeness

LD as a Great Dogfooding Opportunity

Hi!

In the past few weeks I’ve been working on a simple, lightweight game development framework that I would like to use in my future projects, codenamed “Slygap”. I am using C# and the XNA Framework because that is the environment I am most comfortable with. I haven’t tried to make a complete game with it yet, as I wanted to add features and generally improve the code quality first.

Anyways, I figured this LD competition would be a great way to take it to a test drive, so I can see whether its features can really make development easier and faster.

Stuff that already works:

  • A pure component based entity system as described by the great T=Machine articles
  • Data-driven design, entity templates and concrete entities can be loaded from XML files
  • Game state handing (intro, menu, game, credits, etc.)
  • Out-of-the-box support for saving/loading
  • Support for recording replays
  • A basic graph library with A* path finding and topological sorting
  • Small extensions for the base XNA framework, like a bit more convenient input handling

I hope everything will work as they should, so I can focus on the actual game instead of fixing the framework.

Here is the download that includes the full source code, as well as compiled binaries: Slygap.zip

This will be my 2nd LD. Other than Slygap, I plan to use Paint.NET or Inkscape for graphics and Bfxr for sound effects. I’m not sure about the music yet, I may skip it altogether (again…).

So, long story short, I’m in! :)

In!

Hey gang,

Count me in for my second Ludum Dare.  I’m going to be using some pretty different technology this time – intentionally, to broaden my horizons (: – and it may not be considered the best choice by everyone, but I’m sure I’ll enjoy it and will hopefully find it worthwhile.

  • Programming: JavaScript & WebGL (a bit different from Python last time!)
  • Environment: KDE 12.04; Kate for editing, and Firefox (with Firebug) and Chrome for testing (I’ll test on Windows too, and hopefully it won’t be too much hassle… <crosses fingers>)
  • [Programmer] Art: Gimp again
  • Sound: Bfxr
  • Music: Probably Autotracker again (thanks, Greasemonkey! I’m probably too perfectionist to write my own music in any reasonably short time anyway)

I’ve not done much with WebGL and JavaScript other than a few tutorials, but am reasonably convinced I can get something together – even if it’s just a bit of space shooting or something like last time (:

Best of luck to everyone!

Entry (first time!)

I’m going to give this a try.  Solo.  We’ll see what happens.

 

PyGame, , python 2.7, maybe PyMunk.  Probably will be switching between Ubuntu (Spyder IDE), Windows 7 (Notepad++), and maybe a dash of OSX if I get bored.

Gimp/Inkscape for graphics.

 

No clue for sound or other tools.  N00b

 

Will be blogging, possibly streaming or something.  Check http://www.matthewdpace.com

So, there’s a new one…

And I think I’m in this time again.

Thing is, for the past few days, I highly doubt I would participate to this one since I’m not that motivated, for many reasons. Though, the past one (LD23) was my first time doing something like this and believe it or not, I had a GREAT time. So, why skip this one if I can be in really ?

This time, I’ll be using pretty much the same tools than last time, although it will not be Multimedia Fusion 2 but Construct 2 for the development part (still not a programer and proud of it). I’m a bit nervous now cause I haven’t used Construct 2 that much, in fact I only know some basics and I guess I will have to discover it during the Ludum Dare.

How exciting !

Anyway, see you around, I’ll be posting during the week end and certainly be live on twitch.

Voilà !

I’m ready!!

Hello! This is my second ludum dare!
This time I hope to create a good game.

My Tools:

– Engine: Flashpunk or Unity.
– Graphics: Photoshop Elements 10, Blender, Sketchup, GIMP,  GraphicsGale, Pickle.
– Audio: Finale Notepad 2008, Synthfont, BFXR. eSpeak, Audacity.

I’ll be using a base code for a 2D platformer.

Hello fellow programmers!

This is my first Ludium Dare.

I will be using:

Sunvox, for SFX and music.

Flashdevelop, for HaXe coding.

Paint.NET for my ugly programmer art.

Windows OS.

My game will be compiled in C++, Java, JS and Flash.

First LD

I’m in as well, going for the compo…

I’ll be using:

  • Java with Slick2D
  • possibly TilED
  • Cubase with some sample libraries
  • GraphicsGale and/or Photoshop
  • Coffee

I’m quite familiar with my tools and overall I feel slightly optimistic, even though I’m still a novice game developer.

 

Have fun everybody!

LET’S DO THIS

FlashDevelop, Photoshop, AS3, Flixel, probably bfxr.

READY TO DIE FOR THE LD NATION

First LD

Well, I have seen the last few competitions pass. This time I think I will give it a go

Tags: first, Give it a go, ld, start

Another lamb to the slaughter

Well I’ve got absolutely no valid reason why I can’t enter so I guess I’m declaring myself in. I’ve been playing with some pure javascript lately and managed to rather quickly cobble together a Tilemap with collision, some Entity inheritance, a Sprite class and a crude Particle system. That’ll form the technical foundations of my entry but it’s really not much. Jump a green square around with arrows keys and click for explosions like no other right here.

The Facts:

  • Code: Javascript (in Notepad++)
  • Art: Photoshop
  • Audio: SFXR probably
  • Seating Style: Slouched
  • Attire: Pants, and nothing else, to compliment the slouch.

This may come to nothing very quickly as I’ve not made a full game in Javascript before and I’ve not even tested my current code on other machines but let’s fly by the seat of our pants shall we. Especially if it’s all we’re wearing.

Good luck all.

My first ludum dare

Hi,
I’ve been watching you great people silently, now it feels like the time has come to shout sparkles and unicorns and deadly monsters.
i.e: I’ll be joining #24

I’ll be using:
-flash develop for coding
-flash professional for assets
can you guess which language?

let’s have some fun ^^

Might be in

Hello, I am Billy D. Spelchan and I run a game site called BlazingGames.com. Right now it is more of a hobby than a business, though that may change one day. I don’t know yet if my weekend is going to be free or not. If it is, I’ll give this a go. I have never entered a Ludum Dare challenge before though did participate in the 7DFPS  challenge a while ago.  Depending on the subject, I will either do the game in Flash or HTML5. As the rules say that I have to disclose any personal libraries or base-code that I will be using before the challenge begins, I will state right now that if I decide to go with HTML5, I may use my existing Coffee Quest FPS raycasting code. This is available on my BlazingGames.com website.

The Adobe Creative Suite 6 (DreamWeaver for HTML5, Flash if I go with a flash game and for image strip graphics if I go with HTML5, photoshop for touching up any photos I take to use in the game) probably covers most of the tools I will use for creating my game. I may also use a map editor called Tiled and may play around with the sfxr tool to cover my rather large weakness when it comes to sound in my games. Just discovering the existence of that tool may make Ludum Dare worthwhile.

Good luck everyone, and I hope I will be able to enter this challenge.

Live blogging for Ludum #24

If anyone is interested I will be live blogging my first Ludum Dare experience here:

http://sayersj.com/

I already have a post up about what I’m doing to prepare for it and I think it’s a pretty good read!

My body is ready.

Signing up for another ‘Dare, though it’ll be a bit more relaxed than usual. I’ve got a lot of different projects pulling my attention right now so I won’t be able to devote a ton of time to Ludum Dare, but can hopefully set aside 8-12 programming hours to make something half decent.

I’ll be using Flash CS5.5 for programming and likely art, might also use Photoshop or good old MS PAINt. Sony ACID Music Studio 8 for music, and Audacity/SFXR for sfx. If I use any other tools or frameworks or anything I’ll post at the time of the use of said tools.

Now, I leave you with a wish of good luck, and also this.

 

Comments

23. Aug 2012 · 20:41 UTC
Now I’m excited! 😉

I Am Never Transferring Files Again

So I decided that updating my site for hosting the game I will make after the compo  was a good idea.  Then I had to transfer well over 9,000 large files…  Literally.  Then I made a mistake and had to transfer them again.  Then I had to do it again after putting in the correct SQL tables.

I never thought updating a site to a new plan would be so hard boring and time consuming.

The site is here:  Shamelessly Advertising

If it works though I can develop the game after Ludum Dare fairly easily.

I’m In Again

Alright, let’s do this. This time around I”m going to try using Unity and doing 3D stuff. Who knows how it’ll work out. I have an idea that anything I will do will tend towards the adventure game genre, because of how limited my knowledge of Unity is. Even so, here we go.

Tools:

Unity

Sculptris

SketchUp

Photoshop

modo

MeshLab

FL Studio

Soundbooth, maybe. I’m not sure.

 

May even try to stream it, who knows?

Wchodzę w to!

I can’t belive that i’ve never heard of Ludum Dare! It’s my first time so I will try my best! That’s what i use:

  • Middleware Game Maker 8.1
  • PhotoFiltre
  • Camtasia Studio 5 for making timelapse

And yes! My goal is to work whole 48 hours without sleep. Let’s hope for great theme!

Comments

michax
24. Aug 2012 · 01:03 UTC
Powodzenia, Good luck ! 48 h without sleep… good dare itself.

My First Ludum Jam

Hello everybody,  this is our first Ludum Jam and hope that me, Fernando Lacerda and my partner Philippe Alves create a nice and cool game!

we are going to create a game using Game Maker Studio.

Good Luck for everyone !!!

:-(

Tags: pulpcore

And yet another I’m in post

I will be using:

  • Language: Java using Eclipse as IDE.
  • Libraries: libgdx and my personal code base.
  • Graphics: Inkscape, Photoshop and Spriter (maybe).
  • Audio: sfxr and Audacity.

Good luck everyone, see you on the other side!

First ludum jam!

Hi all!

This will be my first ludum dare! I’ll be using XNA, not sure what to do with the graphics and sounds! Good luck to you all!

I’m in! But i could really use some help

I’m going to be writing in HTML5, anyone know where i could host?

Comments

onehappygiant
23. Aug 2012 · 21:06 UTC
Dropbox?

First LD!

Hey all! The only other game jam I’ve done was the #0hgamejam back in November. Really excited to be taking part in this one!

Comments

23. Aug 2012 · 21:09 UTC
You are certainly one happy giant 😀

Greetings, Ludumdarians!

IT’S DARE!!!!!!!!

Hey there guys, this is @vruz from Montevideo, Uruguay.

This my second LD, my previous one was back in 2010.

This time I’m back to the trenches to try again in a team of two, with my friend Luis Miguel working remotely from Spain.

We’ll be using the very cool LÖVE framework, and probaby some add-on Lua libraries to simplify the management of sprites and camera.

Both LM and I can code, and game design will be shared 50/50, but I’m probably more artistically inclined so we’re going to try to find a good balance, maybe I’ll do a little coding, but most of the art will provided by me.

GIMP and/or Photoshop for graphics, SFXR for sound effects, and for music possibly some tracker like SunVox, Renoise or Milky Tracker.

If we don’t get enough time for an original score, I may request a little helping hand from some friends who hang out on SoundCloud.

ENJOY!

<3

My Second Ludum Dare

I entered the Ludum Dare 23 compo and enjoyed it greatly (at least until practically nobody voted on my game), so I’m entering again this year. I haven’t decided whether to enter the Compo or the Jam this time. Probably Compo.

My computer broke and I got a new one since LD23, but my new computer uses a Realtek r8168 network card, which has horrific Linux support, so I’m stuck on Windows this time around. It won’t be too bad, though, I’m sure.

I’ve been learning some Flash, but I only know the bare basics of animation and no ActionScript, so I’ll be making a Java applet because that’s what I’m best at.

As you may recall, the previous LD’s theme was “Tiny World”. I did not like that theme. I was really hoping for “Legacy” this time, but alas, ”tis not to be. I had a sort of vague concept of what my concept for what my idea for my game would be like if it was “Legacy”, but I guess that I won’t have the luxury of cutting the time to come up with an idea in half.

The purpose of this message had been to inform you that one day I will rule the world.

Comments

23. Aug 2012 · 21:18 UTC
Great introduction. Love the last sentence.
Pitzik4
23. Aug 2012 · 22:01 UTC
No, I don’t even know how Flash’s libraries work yet. That’s why I’m sticking with Java this time around. I like Java, though, so that’s fine by me.

I’m In!

This time for my third Ludum Dare I will be just be working alone as I did for my fist time. As for my tools of the trade:

 

  • Language: Actionscript 3.0 with FlashDevelop as my IDE
  • Libraries: Flixel
  • Graphics: Paint.Net and Photoshop
  • Audio: sfxr and Pxtone

I now leave you with this,

 

Comments

23. Aug 2012 · 21:20 UTC
Now this image is burned into my memory from the #1 enemy of mine in the competition. Thanks! This will motivate me like crazy!

In for Ludum Dare Twenty Foooooouuuuuurrrrrrr

Not long now until the next Ludum Dare! I’m nearly ready! I bought a whole bunch of terrible junk food with which to keep myself fed and caffeinated, I have a framework prepared, and I am making my framework/tools declaration post!

Framework: Depending on what kind of game idea I get, I will go with either my as3 framework Stego, which has served me well in quite a few LDs now, or I will use Unity. There’s a slight chance I will get brave and try to do some kind of online multiplayer in which case I may use some other free library too.

Language/IDE: Either AS3+FlashDevelop or C#+Unity+Monodevelop

Graphics: I’ve gotten away with using the Gimp a bit lately but I will likely go back to my Photoshop comfort zone for Ludum Dare.

Music: I think I might do something similar to last Ludum Dare where I make some boring music in Wario Ware DIY, record that, stretch it out like crazy with PaulStretch to make it more of a creepy ambient soundscape, and then try to have music-y sound effects, possibly borrowing samples from here. If that doesn’t seem like the right way to go, I will probably use GreaseMonkey’s music generator again, even though that feels like a cop-out.

Sound Effects: I like the idea of using actual instrument samples for sound effects. I will probably steal some from here and modify them a bit with GoldWave.

Timelapse: Keeyai’s Chronolapse.

Sauce Control: Mercurial, pushed to Bit Bucket.

Twitter: @ExciteMike

Interweb pagesite: http://excitemike.com/

This is a boring post: Look, somebody made a gif of Kahn finding Waldo:

“From hell’s heart I stab at thee; for hate’s sake I spit my last breath at th- THERE! THERE HE IS!”

 

Löve

I’ve chosen my weapon it’s Löve! There is also another secret ingredient which I plan to show you as soon as that vimeo video is ready.

Hey there

So this will be my 1st time and depending on how it goes, I will be using a combination of

  • LibGDX
  • Blender, Inkscape
  • Ogre
  • SFXR

Good luck to everyone and happy game making :)

if(Clock.time == 0) { Clock.time = timeToCode; }

/*

Well as time winds down and nervous wind up,

We along with the thousands of other competitors are preparing for war in not only a strategic battle field but also a creative one filled with the great minds that create new games every day.

*/

language = C# || Java;

designer.Graphics = Paint.NET && MSPaint && GIMP;

designer.Sounds = FlStudio && Audacity && SonyAcidMusicStudio8;

SourceControl = new Subversion();

/*This will be our first Ludum Dare competition.  Our development team has never created games as a group before so this will be a very fun experience for all of us.  So with that we wish you all good luck and happy ticking.*/

//May the source be with you.

Comments

GreaseMonkey
23. Aug 2012 · 21:38 UTC
suggest(“language”, Java);

suggest(“SourceControl”, Git);

System.out.printf(query(“libraries”));

forbid(“libraries”, XNA);

I’m in!

This will be my second Ludum Dare.

Tools / Libraries I will (probably) use:

  • ActionScript 3 / Flixel
  • GIMP
  • sfxr
  • Sublime Text 2
  • mxmlc

This will be my first full game with Flixel, started experimenting around with it last week… How could this possibly go wrong 😛

Good luck and a lot of fun everyone 😀

I’m in… I think

First time poster, and all being well, first time LD-er.

 

After some encouraging words from various members of the LD community, I’ve decided that this time around I will, at least, attempt to enter. It’ll more than likely be the jam, as the thought of creating something from scratch in 48 hours is a tad daunting!

 

I will be using Multimedia Fusion 2, with Paint.net for (terrible!) graphics. And then maybe some sound. Perhaps. That’s another daunting task for me to dwell on!

 

Good luck to everyone entering and have fun! 😀

 

Comments

23. Aug 2012 · 21:37 UTC
Don’t stress it too much! Relax! You are about to make a game… you know it’s fun and entertaining. :)
hannardynamite
23. Aug 2012 · 21:41 UTC
I know that once I get started I’ll relax, I hope.. Either that or I’ll all-out panic and end up creating something slightly more bizarre than usual!
kibertoad
23. Aug 2012 · 21:44 UTC
Good luck!

I’m In

Yes, this time I’m definitely in. I’m going to be at the UK, Manchester – Madlab Hackerspace

Tools:

IDE: FlashDevelop
GFX: Paint Shop Pro
SFX: Milky Tracker

Good luck every one! :)
http://www.plugin.io

Rocket Kittens(Or Hello, We’re In)

We (a team of two), are very excited to be a part of our second Ludum Game Jam.


Our Tools:

Programming: C# with XNA 4.0

Art: Paint.NET

Sound: Audacity


Best of luck to all our fellow developers.

Comments

GreaseMonkey
23. Aug 2012 · 23:14 UTC
XNA ALSO DOWNVOTE

Am I in?

I sure hope so.

Using XNA for this. Good luck to everyone else.

Iterate!

After two Ludum Dares my opinion about proper approach to game development changed a lot. The only thing I value now is the ability to change the game and get feedback as fast as possible. The best thing are the engines with live coding ability when you can change game logic on the fly. I had plans to use Frogatto engine which is the most advanced thing in this area. Check the video to get your mind blown:

Amazing features of Frogatto game engine

Looking forward to this

I’m definitely in! Will be working on my Ludum Dare entry from OrcaJam, Victoria, alongside a bunch of developers there. This is going to be a lot of fun.

I am using:
Flash Develop
FlashPunk + AS3
GraphicsGale
Photoshop
SFXR

I have no idea what I’ll do for music yet, but I’m sure I can sort something out during the 48 hours! 😀

Iterate! #2

Ok. No Frogatto engine this time ’cause it has issues. It’s nearly impossible to package a game without relying on the main game which adds >150Mb of dependencies.

My solution? You’ll like it:

Löve + ZeroBraneStudio == awesome live coding!!!

Another one?! Sure!

This will be my third try to finish game in 48 hours. I’m still uisng Microsoft XNA for games so there shouldn’t be any surprises.

Tools are almost the same:

That’s it. Good luck and lets make something fun!

Comments

GreaseMonkey
23. Aug 2012 · 23:14 UTC
XNA, DOWNVOTE

LD Weekend is almost here!

I am very excited to participate in this weekend’s compo! I even made a warm up game!

 

This time around I want to focus on pulling together something that is fun and interesting to play, and also has a semi-respectable art style. We’ll see how long into the weekend those goals last though…heh. I plan to use:

  • Game Maker
  • The usual mish-mash of SFXR/BFXR/Audacity
  • Paint.NET
  • My PlayBook for sound recording
  • Perhaps some base code a snippets (e.g. xbox controller base code for GM) from http://whilefun.com/games.php (please use them too, if they seem useful)

And of course the internet for inspiration, research, etc.

 

I think I’ll be on IRC and twitter (@whilefun) as well for some fun. See you this weekend!

 

Richard

 

Edit: Just wanted to declare possible use of base code (for things like xbox controller), and organize my resources into bullets

I am back~~

So, 24 hours and 28 minutes left until next Ludum Dare event. (is excited x3)
Hopefully everything will go just as smooth as last time.
Just as during the event three months ago, I’ll be using Game Maker for drawing and Java/Eclipse for coding. Still unsure how I will do the sounds. Maybe MIDI like last time?

Anywho! See you all tomorrow. I’ll try to get as much sleep as possible before it all starts ^^”

WHERE IS NOTCH!?!?!??!

where are you man!

recent sitings of notch include, donating $5000! being awarded trophies,parts of his blog my hint of arrival,and many more factors that have been seen, but do not confirm his arrival…:( seriously though, ludum dare is coming in 1 day! and he has made no news!

have we all lost hope here?

is notch skipping out?

it would be a sham, because he would be a really good and influential challenge…

;_;

Comments

Malfunction
23. Aug 2012 · 23:02 UTC
calm down mang, he’s doing it :/
23. Aug 2012 · 23:17 UTC
Really, we shouldn’t be focusing on a singe person in this competition, it’s not in the spirit of Ludum Dare. It’s also why I hated it when the MC forum featured his and only his entry in LD, for the same reason. LD is for everyone coming together in a friendly competition and having a hell of a time doing it. Not really for fame and fortune. (That’s the what the October Challenge is for!)
23. Aug 2012 · 23:49 UTC
he said he’s in

Dodger

I just submitted my warmup game, Dodger.  I’ll likely use most of the code for that game for the main competition, and I’m no filthy rulebreaker.  Thus, the submission of the game and its code.  I am ready for LD24!

 

Tags: ld24, warmup

Im in !

My brother and I, we will participate for the first time.
I hope we can finish the game on time.

I’ll use the Construct 2

Good luck to all.  😀

Comments

Generalgore
24. Aug 2012 · 00:11 UTC
I’m doing the Compo by myself, but If he was available I was going to do the Jam with my brother. Best of luck to you, this is my first time too.

Entering

This should be interesting.

I haven’t done LD before. I was in a disastrous pyweek once though.

I intend to use Python and Pygame/Pyglet, Gimp for graphics. Possibly sfxr and sunvox for audio, provided I actually make some audio.

Comments

Digitalis.Digitoxin
26. Aug 2012 · 19:23 UTC
Sounds awesome! I didn’t bother packaging it though, just released it as it is. Maybe next LD!

My first coding/developing contest

This will be my first entrie in this kind of contest, actually I’ve only developed like 2 complete games so, I hope I could end with something kinda good/fun.

I’ll be using for this contest the processing libraries and also i’ll use some base code to animate gif sprites or something like that if I feel that my game should use some of them. Otherwise i’ll just stick with the base processing library.

I’d like to use my gameboy camera for creating the music (if I can do that in the specified time, of course).

Have a nice day! :)

Let’s do this.

Action plan: MUD. Or maybe 2d tile RPG. Or maybe danmaku.

Tools:

  • IDE: MonoDevelop
  • Language: C#
  • Base library: MonoGame (maybe)
  • Graphics: Inkscape / GIMP
  • Mapping: Tiled, maybe
  • Sound effects: sfxr
  • Music: atrk-bu.py

If I’m doing a MUD, I will have it hosted, hopefully in a way that allows live updates, and I’ll post the address so you can all join during development. Otherwise, I’ll be streaming. Somewhere.

Why not?

I’m gonna throw my hat into this competition too, I’ll be using Flash and Starling or Flashpunk. And probably sfxr for sound.

1st LD!!

Actually this is the first time I will try to create a game… I hope I can finish it!

I will use IDE eclipse + Slick2D and Paint, don’t what to use for sound yet.

I’m very excited!!

First time

Hello there!

I’m Gil, and I am a beginner programmer. But not like “I’m a beginner, I have been playing around with flash a bit”. No, I’m REALLY in the beginning.

I am on the first year of college, and I have never touched programming before. The first language they taught me was C. Not C++, not C#. Just C. Like, one of the first programming languages from the 70’s… The one that inspired the majority of modern languages (like Java, C++ and C#).

Because of the limitations of C and of my knowledge, I can only make a Text Game. If you like retro, mine can’t go much back! This will be also a great test for myself with deadlines, rating, and all things involved in for real life programming. As this is all a test and a challenge for me, I’m going to join the Jam.

I hope I can at least make it playable and enjoyable! Have fun!

Update #1: Yeah, crossed the no return point with this post… Mood: Nervous

Comments

NateAGeek
23. Aug 2012 · 23:52 UTC
Maybe, if you have been programming for a bit… And has basic knowledge of statements and how to use functions… Go look at Lua and Love2D. It is a framework to help make 2D games. Handles mostly graphical side stuff. Should not be too hard to pick up. The Love2D Wiki is full of examples!

I think I’m in

Wassup LD24? This’ll be by second (3rd with the intention of attending) LudumDare. Best of luck to all the people attending and no pressure haha.

Gonna most likely be using GM: Studio, which is much less buggier the GM: HTML5. That being the reason I didn’t attend last time. For the rest of the stuff here’s a list:

Sfx
BFXR, some other synth gen’s I have lying around
Music
Either none, a quick tune using my piano, or something in NI Massive
Gfx
Gonna try and use shapes as my main design else I’m probably gonna use paint.net
Other
OS: Windows 7 x64
Web Browser: Chrome v22?
Motivation / Chat: Skype + LD IRC

My base code will be posted as soon as I’m back on my laptop (currently on an iPod As I’m about to get some well needed rest and would rather not turn my comp back on even though it’ll only take 30 seconds cause Hybrid drives are amazing) which’ll probably be an hour or two before the theme is announced.

Hoping that the theme’ll be something that I can make a more freeform game that’s more abstract such as Deep Space, Chain Reaction and Evolution. As to the 1000 kittens theme that’s actually not a bad idea. I’d just need to enter the Jam in order to reuse some popular cat sprites. Hehe.

Anyways again good luck to you all and…

– Xyen Out

I’m In!

Figured I’d drop in and do an “I’m In” post before bed…

This’ll be my second Ludum Dare, the last one was incredible!
I’m hoping this one will be even better!

I’m entering the 48 hour compo, here’s what I’ll be using:
Engine:
Game Maker
Graphics:
MS Paint or Inkscape, depending on the style
Audio:
sfxr for simple sound effects
LSDJ, Korg DS-10, an Etherwave Theremin and a guitar pedal are some of the possibilities for music tools…

If you’re another developer in the CT area and you’ve found me through the LD World Map, get in touch with me through Twitter!  I’m @PacifistGames.  I’m always looking for local game developer friends!  Anyone else, please leave a comment and I’ll be sure to check out your game!

Haxe!

This is my second try, I hope to at least have something to show unlike the first try.

I will be using Haxe with FlashDevelop or Sublime Text. I will try to use NME and export the game to Flash/JS/Windows/Android.

I AM IN ME

I’m in! This is my fourth or fifth time. Uh….. Fifth.

I’m probably going to use flashpunk and flashdevelop for code.
Gimp/paint.net for graphics.
Audacity + Me for sound.

I hate typing on an iPad.

Sure, I’m in, why not.

I did one of these before, it was a blast, even if I entered ~40 hours late.

 

I’ll be using Game Maker 8, with sound effects from bfxr. I might make some music, I might not. For graphics, I’ll just be using the sprite editor built into Game Maker.

I’m in

I’m in! I’ll (probably) be using

  • Javascript
  • HTML5 Drag and Drop
  • SVG for graphics
  • JSONT or in-browser XSLT for turning objects into HTML/SVG

I’m guessing I wont have time for audio this time around.

I’ll be hosting the thing through Github pages, which means it gets deployed every time I check in (pretty neat hey?). You can watch the progress on the project page (obviously I haven’t started yet, so there’s nothing much there at the moment).

Tags: drag and drop, html5, javascript, JSONT, SVG, xslt

LD24 base code.

In the spirit of following the rules here is a link to some base code I’ll be using. It’s just a few classes that use flixel that set up a preloader, playtomic and mochi integration, and a few classes for things like jrpg style typed out text and rolling numbers.

downloads.garagecoder.com.s3.amazonaws.com/LD24base.zip

I’m in…

This will be my first Ludum Dare… Tools that I may use:

  • Unity
  • Gimp
  • sfxr (maybe)
  • Blender (maybe)

Good luck to everyone…

First LD

I’ve been learning to use Unity, and this seemed like a good motivation to try my hand at really using what I’ve learned!

Other tools I might use:

– Graphics: GIMP / Inkscape / Paintbrush, depending on my mood

– Audio: sfxr / Audacity, and possibly GarageBand if I’m feeling ambitious.

I’ll be using GitHub to deploy it, which means I should probably go put together a webpage before the competition starts…

 

 

I guess not…

It turns out that I’m not going to have time to do anything for LD this weekend, so count me out… :(

I’m Going To Do That Code Thing

Hi,

I have done two other Ludum Dare. However, I never finished them (stupid collision detection) or, yeah never finished them. So, I will again try to do a Ludum Dare! I may use C++, OpenGL, and SDL; for my project. Or I may use Lua with Love2D… Also, I may stream when I have something to show(http://www.twitch.tv/nateageek). Will update my twitter @NateAGeek as well. Wish everyone luck!

Happy Programming!

NateAGeek

Comments

Malfunction
24. Aug 2012 · 00:25 UTC
Collision detection seems to kill everybody :(

Good luck!
spirulence
24. Aug 2012 · 01:07 UTC
Love2D comes with a pretty badass physics engine, if you’re super worried about collision detection. 😀 Good luck!

I just found a program called PXTone that I will make music with, instead of fruityloops, heck yeeah! 😀

We are in…

Our team of 3.2 (0.2 is sick) programmer and a lead artistic designer are IN for the Ludum Dare 24 Jam.

We are going to try out the XNA environnment for this LD.

Technobable : C#, xna, photoshop,sfxr, audacity, computer

I’m in!

I ‘m looking to improve on my first Ludum Dare. Mostly the same tools, but a couple of new things thrown in.

Engine: Unity
3D: Blender
2D: GIMP, NeoTextureEdit
Sound: BFXR, NodeBeat, Caustic

Larger post before the start of the competition with my personal goals is coming (hopefully!)

My first LD

I will be participating in my first LD this weekend,  I plan on utilizing the FlashPunk Libraries in FlashDevelop, Paint.NET, and BFXR.

I have already committed my project template (including a new class for MainMenu) to my github.

My goal for this LD is to complete my game, something I haven’t been able to do in the ~8 months I’ve been learning how to code.

Welp

Been planning to do this for a while. Only other one I tried was the Mini-LD #36, but my animator disappeared on the last two days :C

This time I’m working alone using Flash. Hopefully I don’t get stuck on the collision detection again.

Also it’s my birthday on the 26th so finishing my first game will be a present to myself! 😀

Programs:

  • Adobe Flash CS3
  • MilkyTracker (for music)
  • Chronolapse for the timelapse
  • I’ll be probably writing my own collision/physics engine :O

By the way, for anybody looking for useful game creation tools like sprite and music editors, go to this link!

http://www.ludumdare.com/compo/tools/

I’m in (terested)

I’ll try doing something, but I’m not sure I’ll have time. Also, I don’t think I’ll do well under this sort of pressure. It could easily take me 48 hours just to think of a good game idea based on the theme.

Anyway, as for tools:
Probably Unity, maybe Moai
paint.net, gimp
sfxr (if any sounds are even present)
renoise (in a highly improbably universe where I get that far)

Tags: trepidation sketchy games mea culpa shining platypus word clouds and russian language is what sexy vampires speak in hushed tones amongst themselves

Comments

spirulence
24. Aug 2012 · 01:04 UTC
Hey, a Renoise user! Wow!

Ready as ever.

Hey, I’m Connor!

This is my first game competition, and I’m really excited. I can’t for my eyes to be burning, and my mind turning.

I’ll probably end up making an HTML5 game, to make it easier to play. I’m super confident it will be awesome.

Code: HTML5, Javascript, CSS3

Art: PyxelEdit or Pixen

Sound: sfxr or bfxr

I’m really excited to see what everyone comes up with!

I’m in!

So I think I’m actually going to have time for LD this weekend.

Depending on the theme and the type of game I want to make, I’m going to choose different tech.

If I want to make a touch/iOS targeted game, I’m gonna use Futile, my own 2D framework for Unity – http://struct.ca/futile

If I want to make an artsy/pixelly game with tons of bitmap effects, I’ll use standard Flash.

If I do any stuff in 3D (unlikely) it’ll be Blender. Otherwise I’ll be creating everything else in Flash.

I’ll use TexturePacker to pack textures, and Glyph Designer to generate my bitmap fonts.

 

Uploading library so I don’t break the rules

I want to use a java library I’ve been working on to draw graphics, but I have to post it here first. It does graphics, but it’s terrible, it does a 320 by 240 display, and that’s hardcoded, I like that resolution. It has rudimentary drawing functions, pixels, lines, rectangles, and circles. It can handle transparency. It can draw fonts, but it uses my own font file format. You can make them from .ppm files, but it’s complicated, I try to explain it in my code. It also requires JLWGL, which if you’re technical enough to take part in ludum dare, you’re technical enough to install on your own, so I won’t provide the jars you need. The library has three classes, DorraxDisplay, which handles the screen drawing, DorraxWriter, which handles drawing text to the screen and font file generation, and GameObject, which is just an abstract class with an update() method. You can use my code if you’re insane, it truly is terrible. Just be sure to credit me. If you make significant improvements, let me know, I might use them, and credit you for them of course.

Link to my library: http://dl.dropbox.com/u/21932383/DorraxLibrary.zip

And a font file I made to get you started, requires modification: http://dl.dropbox.com/u/21932383/StandardFont.ppm

 

Comments

dorrax
24. Aug 2012 · 02:13 UTC
Thanks for the suggestion, I will make sure to package everything up for the final product.

First Time – I’m In

This will be my first LD entry.  I have never really completed a game so hopefully this will help with that.  Going to have to keep it extra simple because I have obligations on Saturday.

Tools:

  • C#/XNA Framework/Visual Studio 2010
  • BFXR for sound
  • Paint.net for graphics
  • Base engine code that I have previously written
  • Possibly using Tiled for tiling engine

Tags: LD #24

Ludum Dare First Timer

This will be my first time doing Ludum Dare.  I am still not 100% guaranteed on doing this as I have to make sure that my wife is okay taking care of our son for two days! O_o

I am relatively new to programming.  I haven’t done any college course work but I have done Udacity and Coursera classes as well as purchased some Python books.  I am surely capable of making a game but the time constraint will be the most difficult part.

I will be using Python, Pygame, probably Pyxel Edit, and maybe Tiled.

The most difficult thing for me to do is harness my ideas on a small scale.  I think BIG and then I don’t end up accomplishing much.  For LD, I want to think small and refine to something cool.

Here goes!

Comments

Kurremkarmerruk
24. Aug 2012 · 01:29 UTC
I will definitely read over the documentation. I’ve never packaged anything before, so hopefully I can figure this out. It doesn’t look like it would be too hard for a small game.
RyanArcher
24. Aug 2012 · 06:00 UTC
I’m in the same boat mate, totally new to programming and using Python, I literally know the bare basics! Mainly using it as an excuse to learn 😉 Good luck!

First Ludum Dare!

I am very excited to be a part of my first Ludum Dare like many of you are. This is exactly what I need. I am fairly new to programming and I will be using Java and Slick2d to make the very best game I can!

I’m in!

I’m so excited! This will be my first LD (apart from the SOPA jam). I’m going to enter the jam for a little extra time because life will get in way over the weekend. Here are the tools that I will use:

 

Blender: 3D modelling, game engine, physics simulation

GIMP: textures, images

Audacity: sound recording

I might use Mixcraft or consider using some tools from the Tools page for music/SFX.

Burster plugin: web player

 

I will release a web player to play the game in your browser but also create binaries for Windows and Linux. I might do a Mac release, but if I don’t then the .blend file will be available.

Getting ready for Ludum Dare

Everyone is grabbing industrial quantities of food and drinks.

Caffeine will flow through our veins for the 72 hours to come for the most motivated ones.

Free tools and libraries are operational, computing knowledge is sharp and creativity is reaching unprecedented levels.

We are an Indie army, we are legion and our great victory shall shine through hundreds of  new games created over the coming week end.

Can someone please help me? :( Exporting pictures to Jar file…

I have been doing my best to figure out and learn and memorize the stuff I will need to make a game in Java. While doing that I’ve neglected learning how to export… I know how to Export … its just I don’t know how to export WITH pictures. I’ve looked high and low for A tutorial that makes sense to me, but I’ve had no luck . Can someone please help me?..

Oh boy. Could you imagine if I didn’t try and learn this until the END of the compo?

Comments

spirulence
24. Aug 2012 · 01:12 UTC
***Warning: un-answer ahead***

First time !

I’ve got some free time this weekend so I think I just might try and make an entry.

I’ll probably use Unity for anything in 3D. Otherwise Flash.

For tools I’ll probably be using

  • Pixelmator/GIMP
  • Inkscape
  • FlashDevelop
  • Ableton
  • Animoog
  • Sfxr
  • Unity

 

Ready, I think

First Ludum Dare, I’ll have to only sort of participate due to packing/traveling.

Not sure what I’ll use, maybe Game Maker?

Fingers crossed

I’m hoping to be in for this LD but it seems that I’m under a heavy(er) time constraint as the 48 hours doesn’t start till 1pm saturday local (nz) time, and I have work on monday. So it’ll probably end up making a extremely simple and hopefully still fun game.

Tools used:
Flex, Flash as3, flashpunk, sfxr, and photoshop

Good luck to all!!

I’m in!

Since I probably not gonna have time for LD Compo, I’m gonna go for Jam instead.

Not sure what I’m gonna use. It’ll be something I’ve been wated to try. Either haXe + NME or LOVE2D.

I need an excuse to make a game with these new things I haven’t learnt, and that’s what LD is for, right? 😀

Depending on the time, I might stick to HTML5 + enchantJS, considering there isn’t that many HTML5 game in the contest, or at least as far as I know.

This is my first LD, so I’m excited!

Alright I’m in for my first time.

Hopefully I’ll complete it in time.

Engine:  Ren’Py

Image Software: Paint.net, GIMP, Photoshop

Sound:  Totally unsure at the moment.

If you have any advice besides the survival guide please feel free to let me have it.

First time

Another new entrant (assuming I get something worth submitting within the 48 hours), I’ve not been under a clock this short before.

It will be a good test of my new laptop and make sure I’ve got Linux configured (and everything installed) to the point where I can bash out some C code productively.  After a long time in modern OO languages, I need to refamiliarize myself with C for some future work and this seems a great stress test.

Update!

I’ll also be using Ogmo Editor.

I’m in two jams!

I’ll be participating in two game jams at the same time. The other one is the Orcajam located in Victoria British Columbia, Canada.  I’ll probably team up with people at the event so I’ll participate in the jam instead of the compo this time. As for tools I’ll probably go with Unity but I might give the LOVE 2D engine a try instead.

  • Engine: Unity 3D (C#)
  • Unity Plugins: RagePixel, iTween and NGUI (Maybe Futile instead of RagePixel)
  • Audio: bfxr, audacity
  • Art: iPad (procreate, paper by 53), Blender, Photoshop

Comments

HBurd
24. Aug 2012 · 01:52 UTC
Victoria BC? I live in Victoria BC! Maybe I’ll participate!

Music!

I have never made music for a game before, and in 15 minutes, I was up and running with my first “song” in my game. I used PXTone, which is dead simple and produced some passable results on the first attempt. Check it out! As a result, my warm up game now has a simple song in it, to add some mystery and wonder to the Purple Coin Castle. *makes wavy ghost hands*

Binary data management in JavaScript!

As I promised in a previous post, I made a library that facilitates the use of typed arrays in JavaScript. The library is here. This is great for tile based games in JavaScript because it permits to make easy to use grids that use less memory. You can have Grids of 8bit, 16bit, or 32bit signed or unsigned integers. It also has a compatibility mode that makes my library work on browsers that don’t yet support typed arrays by using a image data pixel array instead( but it only works on 8bit unsigned grids). I was going to post  a demo but my free provider is down for some reason so..You can use it like this:

var map = binaryData.Grid(100,15,8,false) ;//make a 100×15 8bit unsigned grid initialised to 0.

map.set(2,2, 25); // set the (2,2) to 25

alert(map.get(2,2)); //should get the (2,2) and alert 25

map.paste(3,3,

[[0,5,5,0,0,5,5,0],

[5,5,5,5,5,5,5,5],

[5,5,5,5,5,5,5,5],

[0,5,5,5,5,5,5,5],

[0,0,5,5,5,5,5,0],

[0,0,0,5,5,5,0,0],

[0,0,0,0,5,0,0,0],

[0,0,0,0,0,0,0,0]]);  // not really obvious here, but pastes a heart mde out of 5s on the grid at position (3,3).

map.forEach( function(value,x,y) {/*put your drawing routines here*/}); // forEach can also be executed only on a defined area of cells like this:

map.forEach(function(value,x,y) {/*blabla*/},2,2,10,10)// executes the function on the 10×10 cells that start at (2,2)

//by drawing only the cells on the screen, you can greatly optimise side-scrollers.

this is enough. Once atspace.com will be back up, I will post a small demo, and maybe a documentation. And maybe move my thing to bitbucket or github or something.. herpderp.. but that will be tomorow. night everyone..fgHRWf3x zzzzz

I’m in!

My basecode is on DropBox, and my fridge is filled with goodies. Bring on the theme!

Tools:

Language: Lua
Framework: LÖVE
Graphics: Allegro Sprite Editor, ArtRage, Paint.NET, Pixen
Audio: FruityLoops, GarageBand, SFXR
Text Editor: PSPad, TextMate
Map Editor: Tiled
Timelapse: Chronolapse

My First Attempt At LD

Im trying my hand at Ludum Dare, as Im a 15 year old aspiring indie dev! Bring it on! Im ecstatic for the contest!

 

Language: Java
Graphics: GIMP 2.0
Audio: FruityLoops
Text Editor: Notepad++
Map Editor: Tiled

My First Attempt At LD

Im trying my hand at Ludum Dare, as Im a 15 year old aspiring indie dev! Bring it on! Im ecstatic for the contest!

Language: Java
Graphics: GIMP 2.0
Audio: FruityLoops
Text Editor: Notepad++
Map Editor: Tiled