LD24 August 24–27, 2012

Second Ludumdare

Hi, everyone! This is my second ludumdare. My last LDD, 23, was fun though many things went wrong (run out of time, create sth that takes lots of time, no sound… ).

This time I’m gonna try to improve what I’ve done wrong, hopefully, have some nice results. Still It’s not going to be smooth for me, because I’ll have class on Saturday for 8 hours. It’s kinda an obstacle.

Can’t wait for the theme. Wish everyone have a fun time with LDD24.

In

So, tools:
FlashPunk, FlashDevelop, Graphics Gale, LMMS, Bfxr, Wavosaur, mp3loop, Gimp(?), DAME or Ogmo 2.
And maybe some code pieces from these libs\files:
Advanced Platform Engine for FlashPunk, FlashPunk skeleton, as3corelib, cjke-punk.transition, nl.stroep.chain. Oh, and my previous LD entry, I guess.

Gonna join, 2nd Ludum Dare!

Gonna try to join the LD48 again! I however have much less time than LD 23 but I hope I can still put something together.

My tools are pretty much the same as last time:

  • I will program in Monkey, using Jungle IDE. Everything else is up in the air, I’ll be trying
  • PyxelEdit / Paint.Net / MSPaint for graphics *EDIT* Might use this too: http://www.midnightfragfest.com/sprite-editor/
  • And of course Bfxr, Audacityand that one python script for music possibly.

I am starting with this Monkey template: http://dl.dropbox.com/u/120376/Template_Conquest.monkey

 

Wish me luck! And I wish everyone else good luck!

You can find my last game here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4223
AND On Google Play: https://play.google.com/store/apps/details?id=com.galaxy613.tinyconquest

Streaming

Got streaming set up! So if you would like to see me fail try my best, feel free to watch 😀

http://twitch.tv/faijdherbe

Im in

My first ludum dare! Not my first game though X]

I’ll be participating in the jam 😀 Cant wait! Even though I’m developing a project already I’d really like to see what I could come up in such a time frame!

Graphics: Code Generated, Photoshop

Language: AS3

IDE: FlashDevelop

Trying again, working at crashspace this time.

In again, to win it this time, with a Unity/ORK project, here’s hoping the theme isn’t 1000 kittens, I have no idea how to make an RPG out of that.

For those of you in the LA area, I’ll be spending the weekend at crashspace, your friendly neighborhood hackerspace, and will be open to visitors and passerby.

no ludum dare this time….

Well, this weekend I’m actually in a bit of a crunch period for my current game, Anodyne . I do love Ludum Dare though so if you’re thinking about doing it, so do it!

 

Join the community! Make friends! Make games!

Rybar enters again, will finish game this time!

I’m in for the jam (not compo) , no jam site in Omaha unfortunately :( but I will be participating from home. I’m psyched!

Tools:

Unity 3.5 + 2d Toolkit (unless someone out there has a suggestion for something free/open source that works well enough)

Photoshop

BFXR for bleeps and asplodes

SunVox for music -if I get there

Another goal I’ve set for this jam is to record my progress better/post here at least twice during the jam.  Good luck everyone, happy game making!

I’m in

This will be my third LD, again I’ll probably use actionscipt, though I’m not ruling out XNA at this juncture.

Can’t wait to get cracking.

 

Greetings…

Hey guys,

Second LD for me. Didn’t survive the last one. Probably not going to survive this one, but it’s all part of a learning experience. Will probably be using C++, but aside from that I have no idea where to start. Enough with the rambling. May the Game Gods favor you all!

Seeking help

Is there a specific place here where we can ask the community for help on issues? It just seems that, especially during high traffic times like these, that posts fall off the main page pretty quickly, and I do not see any other prevalent way with which to get another programmer’s attention.

Comments

24. Aug 2012 · 14:56 UTC
There will be a number of pretty high traffic place those conversations will be taking place. The major livestreams are full of side talk, and the IRC rooms will have people answering questions too.

I’m in. Let’s do this thing!

I’m in.

I’m going to be using Unity 3D or possibly GameMaker depending on the theme.  For graphics I will be using Photoshop/Maya and my Wacom tablet.  If time permits I’ll use sfxr/Audacity/Garage Band ’11 for audio.

Good luck to everyone participating!

Second Try

This is my second try, being LD18 the first (yes, a long time). I saw that HTML5 and Javascript evolved a lot since the last time I used it, so it is a good opportuniy to get familiarized. The tools I’ll be using are:

Language: JS/HTML5
Engine: Crafty
Editor: Gedit
Graphics: Gimp + Inkscape
Sound: Bfxr + Wolfram Tones + Audacity
Maps: Tiled

Tags: LD24 HTML5 Javascript Crafty

first one

First LD ever. Im so excited. 😀

I’ll be using Blender, Gimp, Blender and maybe some hand drawn pictures or textures.

I hope it will be finished in time. And I hope that I will be able to expand my skills.

I’m in +1

This will be my first Ludum Dare, so I’m pretty excited to participate.

My toolset will include:
Unity
Blender
GIMP
FL Studio

In for 3

This is my third ludum dare.  I’ll be sick this weekend, so that’ll be kind of hard, yeah?

Weapon of choice: AS3, Flixel, Flashdevelop, etc etc.

Time to kick butt.

 

registering..

Lets give it a shot. Will be using HTML5 + javascript. Maybe use jQuery, other graphic js plugins

Well done

To whomever did this, well done, had me giggling for a few minutes.

Another first timer joins

A week after A Game By Its Cover concludes, I’m in another game jam.

And remember, everyone: don’t vote for Abandoned!  Let’s push ourselves.

I’m in

This will be my second LD.  I am planning on doing it in HTML5/Javascript and probably will use the  CAAT engine.

Fun Fact: Based on permalink, it looks like 929 people before me have made a post with the subject ‘I’m in’.

First Time D:

NOM NOM NOM NOM

Language: AS3 (Flash)

IDE: FlashDevelop

Art: Photoshop (Pixel art)

Sound: sfxr

And I have sooo bad english D:

Workstation… Powering Up!!

CPUs set to HYPE… VDUs set to VAMflax…

 

 

Beer is in refrigerator…!!  😀

Comments

Chinchilla
24. Aug 2012 · 14:59 UTC
VAMFLAX!!!
24. Aug 2012 · 15:05 UTC
That name again… 😉

Ludum Dare 24

Hey guys, just wanted to express how excited I am to participate in my second Ludum Dare compo! Best of luck to all!

Ludum first timer!

So I decided to try my luck in this jam. Participated once in a Mini LD, and feel prepared for “the real deal”!

I”ll be using FlashDevelop for the project. Since I’m no graphical genius, I suppose simple paint.net or maybe even MSpaint will serve as my tools for the graphics. Audio? Have no idea, but I’ll cross that bridge when I get to it. I’ll probably end up using one of the tools I see others here are using.

Oh, and if anyone else is doing this thing in Copenhagen, let me know. Getting together with other jammers would be fun :-)

And with that, I bid you all the best of luck!

Let’s Give This a Shot

Okay, so this is my first Ludum Dare. I’ve wanted to participate for a while now, but circumstance kept getting in the way. I’m still new to all of this, but let’s see how this turns out. Feeling jittery right now, can’t wait to start!

C++ and SFML, Paint.NET, sfxr and something for music if I have time.

No clue how this will turn out, or if I’ll even finish what I want done. But I’ll give it my best shot. Hopefully I’ll have something enjoyable and worth (re)playing.

Music to Code By – Community Playlist

I’m starting an experimental playlist on Spotify called Ludum Dare – Music to Code By. It’s an open community playlist where anyone can add music. The idea is to see what other people listen to, and perhaps discover something new for yourself. I’ve added a few albums of things I like to listen to while coding. Go ahead and add tracks!

Ludum Dare – Music to Code By

If you don’t have Spotify, it’s free, and you can download it at www.spotify.com.

Tags: music, playlist

Comments

hilaia
24. Aug 2012 · 15:12 UTC
Isn’t spotify limited to 10hours listening ? My sister told me so(maybe not in other countries than Belgium)

Sad for a 48h compo xD . Anyone to make some port or to propose other ones ?

we pwn 2

Our second LD Jam, fun times ahead

Ludum dare virign

Tentatively in. Will be using kawa and libgdx, but focussing on a desktop release (although android would be possible).

And we’re in! Both of us!

Teaming up with ButtercupSaiyan (BCS) this time, I am in for the jam!

BCS will take care most of the art part and I will be in charge of the programming/level design/sound part and perhaps do some graphics work as well in case of an emergency.

I am going with GameMaker Studio this time and planning ahead so the game will export to Windows AND HTML5 with no issues.
As such I will be possibly using WAV sounds and not use an extension for OGG, since the audio update for GameMaker is not here yet, and I wish to save time working on the gameplay instead of sinking time in implementing workarounds for both platforms.

Our goal this weekend is to have as much fun & excitement as possible together, and create a great game in 3 days that you will play and enjoy! :)

Good luck to everyone!

Tags: gamemaker, html5, i am in, jam

3

This entry was posted on Friday, August 24th, 2012 at 3:09 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Just hangin’

There’s still a few hours left ’till LD starts, so I thought I’d a little pixel art warm up :)

 

Best of luck to everyone entering!

 

-Johnny B.

I’m in

I’m in for my first Ludum Dare. I’m planning on doing compo, but I might switch to jam, depending on what idea I get for the theme.

I’ll be using:

-Lua/LÖVE, maybe with hump
-TextWrangler
-GIMP or Inkscape for graphics
-Cfxr and Audacity for sounds, maybe something else for music if I have time (if I do jam I might get music from musopen)

I’m in! Plus a little success story..

Hello! I’m thrilled to participate this weekend, and cant wait for the theme to be announced!

Tools to be used:

Construct 2

Bfxr

Photoshop

 

Also..

Some good news! The last LD, i submitted the game Lost Oxide, which i polished a bit further. Now, a few months later, it has been nominated for Game of the Year, Best Technical Achievement and Best Visual Art in Norwegian Game Awards 2012! I’m heading over to the award event next week with the hopes of some nifty prices (up to $7000 USD!!).

I will post some progress here, but if you’d like, check out my website as well!

Its that time of the year again

Its that day again isn’t it the day I spend 48 hour with no sleep desperate to create a game in an incredibly tight timeline. Maybe this year will be easier, This Time I admit I won’t create a custom game engine, I’ll be using Slick 2D it may help probably won’t but lets see what happens.

I’m in!

This will be my second Ludum Dare 48, so here’s hoping the theme is a good one.

I’ll be using Java with a few libraries if applicable, namely LibGDX, lwjgl or Slick. Content creation will be done using Paint.NET or various online tools. Since my previous LD48 entry didn’t have any sound I have no idea what I’ll do in that regard…I’ll think of something!

 

I’m in.

I’ll use:

Coding: C++, MSVS 2008 Express Edition, FLTK 1.3, DirectX9c

Graphic: Paint

Sound: PXTone, bfxr + some tools for converting from .wav into .mp3.

My base code here. It works only for Windows. I’ll use librares that placed in /core folder.

It also contains simple sample game. I created it in 3 hours (1 hour for music, I’m so slow musician =_=). So, it was some warmup for me. You can build the game from sources in /sample folder. You can just play it from /bin folder.

Now I’m going to sleep. Good luck for me tomorrow.

Libraries

Just to abide to the rules I declare I will use my library on top of jMonkeyEngine 3.0. It is based a bit on my framework, which I used in previous LDs. The library features map loading, animated model loading, Groovy script loading, app state management, auto support mechanism and some other stuff. The code is on Sourceforge: http://sourceforge.net/projects/paj-framework/

Darkcade wants cult Games

Hey Ludums…

The 1st ever Darkcade (held in conjunction with Toronto’s amazing cult film festival AfterDark) is looking for horror/cult/scifi/action games.  The organizers know what they’re doing (one of them helped organize TOJam 7 this year), and they’re passionate about games and the growing the gaming community.  I’m expecting to see lots of crazy at the Darkcade – which is where you come in.

If your Ludum game turns out well, and meets the grindhouse aesthetic, consider submitting it.
Submission Deadline: Sept. 7 (2 weeks)   10 bucks
http://torontoafterdark.com/2012/submit-your-game
http://www.facebook.com/events/476404899054911 

 

Tags: Darkcade

AutoHotkey + Ludum Dare

This is our first Ludum Dare, so we’re going to start off easy with the Jam event.

Look! Tools!

Programming Language: AutoHotkey (not everyone’s first choice of game programming language, but it works and I like it)

Physics Engine: Parasol2D (mass aggregate physics engine with currently broken rigid bodies)

Graphics: Canvas-AHK (high level graphics library), GIMP

Sound: pdsounds.org (public domain!)

I’ll probably clean up Parasol2D and Canvas-AHK sometime and release them. Oh well, no time to do that now.

You can find the code and any updates at the GitHub repository.

Comments

24. Aug 2012 · 15:54 UTC
I would never have considered using something like AutoHotkey. Looking forward to seeing the result!

My game is to big

My warmupgame got so good that I decided to make a boss and movieclips and BOOM it was past the 2 MB-mark, I would really like for people to play it anyways so i post a link so you can download it.

http://sandbox.yoyogames.com/games/203519-sheep

Comments

mohammad
24. Aug 2012 · 15:34 UTC
OMG! MADE W/GAMEMAKER!?!?!??!?!

check page two for my gamemaker game
MasterBaldwin
24. Aug 2012 · 15:44 UTC
Woooooh!!! Waaay past the 2mb mark. lol. 37.1 mb mark to be exact. :)

I’m in

Hey everybody,

this is my first ludum dare entry, and these are the tools I’m going to use:

  • Language: Java
  • IDE: NetBeans
  • Libraries: Slick2D
  • Graphics: GIMP and/or Paint.net
  • Sound: cfxr
  • Pen & Paper
  • Lots of coke and junk food^^

Mandatory ” I’m in ” Post

This is my first time participating in a Ludum Dare event. I’m hoping to have fun and do well, but it’s not starting well, as life seems to hate me. I slept in by an hour today, all my new professors are either idiots or assholes and I almost had car crash during drivers school today ( even though it wasn’t my fault)

I might have to go for the jam, as unfortunately, I am away all sunday morning/noon, which is ,I believe, right when time runs out.

Anyways, I will be using

Python withPygamefor the programming

Pain.net for the graphics

and sfxr or maybe self recorded stuff for noises.

No idea what to do about the music, I started a little synthesiser program a while ago, but I didn’t finish it. If I’ll finish it in the time remaining, I will post it here so you can use it as well

Good , but not too good 😉  ,  luck to everybody

 

NGUI

since there is a free version of the NGUI framework for unity3d would it be okay to use that even though what I have is the pay version? the main difference if I remember correctly is water marks and getting updates sooner but if that’s not I guess I could re-download the free version.

Comments

24. Aug 2012 · 16:04 UTC
5. All content creation, and development tools are allowed. (3dsmax, Photoshop, Flash, etc)

Hip Hop Bass…

Can’t get past the hip hop bass in Garageband… It’s gonna feature HEAVILY   😀

I’m In!

This will be my 4th Ludum Dare that I’ve participated in (not including some mini-LDs!).

I’m not sure if I’ll be doing the Jam or Solo this time around. I’ve never done the Jam before, but I’ll be heading to a friend’s house with a few other devs, so I might end up doing the Jam which would be a nice change.

I’ll most likely be using Multimedia Fusion 2 for the main part of my development as it’s the tool I’m most familiar with. It’s great for fast development.

For sound I’ll be using LabChirp and Audacity for editing.

For music (if I do solo) I’ll probably use FL Studio.

Art will be probably be pixels for their speed!

Chronolapse for forming a timelapse later.

Recently I’ve been making a lot of good progress on my main project, Dungeon Dashers, so I hope I don’t break the flow on that by taking a couple of days off for LD.

Also, don’t forget that all the cool kids do the Kitten Challenge.

I’m in, again

Hi, this is my third Ludum Dare. First time I didn’t manage to make anything. And last time I didn’t finish my game, there were no sound and animations.

This time I hope to create something better.

My tools are:

Language: Java

IDE: Eclipse

graphics: InkScape or Paint .Net or Photoshop

sounds: sfxr and maybe musagi

 

Good Luck to you all!

Moderately Prepared for Battle

Haven’t done too much game coding since my last Ludum Dare, but I am ready to jump back in the thick of it! Now who’s with me!?

Oh, wow, lots of people apparently! Best of luck to you all!

Planned Tools:

  • Java via Eclipse (Programming/IDE)
  • Slick2D Game Library
  • Reaper, Audacity, BFXR, SFXR (Music/Sound)
  • Pickle, Gimp, and Ogmo Editor (Graphics)
  • Chronolapse (Timelapse)

I’m in :D

It’s been a while since I’ve done a LD48 but I’m psyched to be back in the scene!  I’ve been putting it off for too long, so I decided this is the ideal time to explore the constraints of Unity’s Flash platform target.    Unfortunately, I won’t be live streaming this time because I’ll be working across a few locations. Here is my game plan:

Genre: Roguelike, Adventure
Engine:  Unity3d (C#)
Platform: Flash
Art: Blender, Photoshop, Seashore
Audio: Psycle, Sfxr
Kongregate Contest: Maybe!
Influences: I’ve been playing a lot of Spelunky lately so this is inevitably going to be a love letter to Derek Yu <3

So, I haven’t told my girlfriend yet…

…but I think I’m going to try to participate in LD #24!

I participated last time, my first LD, and probably got way too stressed about it. I got way too wrapped up in creating unique game mechanics and I ended up with something that was barely a game, and barely fun. But it was still a great experience!

My second mistake was attempting to use flixel for the first time to make something with such extreme time constraints. Unfortunately, I haven’t had the time to get comfortable with anything else since then… I’ve been checking out FlashPunk and Haxe (and HaxePunk) but I haven’t really made anything yet. I’m hoping that I can at least get some experience with Haxe this time, even if I don’t end up with anything particularly playable. After all, LD is really just an excuse to push normal life aside and just MAKE STUFF, and that just so happens to be the best way to learn. Haxe looks really promising as a cross-platform development tool for small games, so this seems like a perfect fit. However, I absolutely will NOT get tripped up on attempting to get cross-platform compiling working. I’ll probably stick with the Flash target.

Fingers crossed for “Curiosity”. I think memorializing the Mars landing would be appropriate. We should all be more aware of the frontiers of science!

Also, here’s a link to a video by John Cleese on Creativity (under time constraints) which I posted about after the last LD.

Tags: girlfriend, haXe

Comments

Pyro
24. Aug 2012 · 16:35 UTC
Thanks for the link to that video about creativity. It was very inspiring. I was recently trying to figure out some things that he says for some time.

My deskphoto post.

Doing my bit for LD tradition here and adding my deskphoto. Everyone calls this the Gundam room.

I’m not going to go into spec porn about my rig. It does the job just fine and dandy for me, and that’s all we really need to know.

Posted a few more shots here at my blog:

Tags: deskphoto, LD #24

game

I’m going to make a gam maybe

equipment: computer

Another “I’m In!” post

Just to say that I’ll participate in the Ludum Dare for the first time. Wish me luck.

My tools:

  • Language: C++
  • Libraries: OpenGL
  • IDE: Visual Studio 2010
  • Graphics: Paint .Net
  • Sound: Bfxr. Maybe PXTone.

I don’t have any working base code and I’m not so familiar with any high level library so I will use plain OpenGL. We will see what I can make with that.

Going for it.

Will be my first gam here at Ludum dare. I am thinking that I will use ImpactJS but I’m not sure yet.

First Ludum Dare Compo

Hey everyone,

My name is JF and this will be my first Ludum Dare competition. I actually have very little time to work on this this weekend, so I doubt I’ll be releasing anything, but it’ll make me familiar with the process.

I’ll be using HTML5 and JavaScript for the game.

Obligatory first blog post

First time LDing, made a single 2day game in the past, a few weeks ago. It was also my first actual game.

 

Might just drop out if the theme ends up as “Abandoned”
Wouldn’t mind a rule about themes only being gameplay ones.

Current plan is C/++ and SDL1.2, maybe switch to Allegro5 if I find a large need for rotatable sprites.

In case I make an ascii game, this is my basic console framework

https://docs.google.com/open?id=0B0h-O1JeFtAhRlJEN1p1U2ZSX3M

Only a fool would try to use it.

Comments

Guardian_Bob
24. Aug 2012 · 16:05 UTC
Someone forgot the spacing and punctuation.

A band, one d.
24. Aug 2012 · 16:33 UTC
Actually, hasn’t there already been a rule that the themes can be anything BUT gameplay ones?

It’s LD again already?

It snuck up on me, and i feel a bit unprepared. But i don’t want to miss this.

Goals:

  • Make game
  • Don’t make too ambitious game
  • Don’t get sick
  • Don’t get distracted by GW2

Original title

I’m in, fellow Ludum Darers!

This will be my third time. I’ll try to actually finish the game this time. :D

 

Language: C++

IDE: Visual Studio 2010

Libraries: SDL/SDL_image/SLD_mixer/SDL_ttf with freetype, OpenGL.

Graphics: PhotoShop CS5

Music: That python script which was posted on here last time.

Sound effects: Bfxr

Timelapse recorder: Chronolapse

I’m out – but here in spirit

I just started a new game project and I don’t want to lose momentum on it. I’ll be spending the 48 hours trying to finally get something up on screen other than solid green! Darn work’s been keeping me from getting more than an hour here and there on it. At this point, I’ll settle for just getting the GUI in! =p

Aparently I need to post

So I post to say: I’m in on this one.

And to those of you who are about to code, I salute you!

PS. I should be using Impactjs.

Comments

24. Aug 2012 · 16:24 UTC
Salute returned, sir!

Cast spell – Create game!

Hi All!

Time to get ready for another long weekend.  Using Unity3D (w/ SpriteManager 2 possibly & iTween), Cheetah, Reaper, Audacity, Photoshop, Illustrator, Might dabble on my tablet, Use video?, Maybe an iPhone app this time… Control, keep it under control!

What I’ve been up to since then (link)

Good luck everyone!

LD#23

Mandatory “I’m in” post.

Hi,

It’s all in the title.

Considering the theme ( please, no kittens !!! ) I’ll be using either Unity or Inform 7.

Go luck to everybody. I’m looking forward playing your games !

– happy jujule

So, we meet again…

Way more failures that successes – I would say that I’ve learned from my mistakes… but that’s BS. Good luck to you all.

AS3/Starling/FlashDevelop.

I’m in.

Tags: renegades

Warmup Complete! A New Game!

Well, let’s admit it, this has been way longer than 48 hours. But who cares? This game rocks! Now I am I lot more confident for this compo!

Also, if anyone could test the Mac build, I would greatly appreciate it. I’m not sure if I edited the info.plist correctly. Oh, and I could use some help making a Linux build, if we have any Love devs on here. Thanks in advance, and even if you don’t help, thanks for playing!

play [placeholder]

 

All right, now to rest a bit until the compo.

First LD

This is my first LD, going for the jam side of things so I have the extra time when I need it.  Only became introduced to the whole LD scene not too long ago, and I didn’t have a chance to enter into anything before this.  Should be a ton of fun and I can’t wait to see what everyone else comes up with!

I have a degree in CS, had a job programming professionally for a while.  I’ve always wanted to make games and was unhappy there, so I left in pursuit of the industry.  Aiming to hit grad school for some much needed experience.

Still working on my website, but I’ll post LD updates on my twitter.

I’m in!

It’s my first Ludum Dare. I can code, but can’t draw to save my life.

 

This will be fun.

Preparations…

Okay, going for beer, food and wine, then maybe a beer, to ready my systems…

Can’t wait…!!

See you on the other side…!!! 😀  😀  😀

Comments

24. Aug 2012 · 16:35 UTC
They normally say that alcohol is a bad idea, you know. But, you’re probably kidding. 😀

Juh Juh Juh Jam

Heya, Ryan of Stone Monkey Studios here.
My fellow Stone Monkey, Jon, won’t be participating this time, but I will.
Since I’ll be going solo, I’ve been debating whether to do the competition or the Jam. I think I’ve settled on the Jam, simply because we have a few utility classes written that I’d like to use , but am not yet prepared to release to the public.

Tools: Unity3d pro, Audacity, Blender, Photoshop, SpriteSomething, Audacity, Wolfram Alpha Tones, Bfxr.
Libraries: A few utility classes we’ve written

I’m planning on recording as well, so I can make a nice timelapse. Hopefully that’s not much trouble!

*Fingers crossed for a fun theme*

 

My First LD!

This is my first time entering in a Ludum Dare contest. Sadly I have a few of those annoying ‘real life’ things to do during the contest so I won’t be able to spend as much time as I’d like on it. I’ll still get a completed game though! Wish me luck.

I plan on using:
Language: Java

Tools/API: Slick2D, Tiled, Gimp, Paint, OrgMaker

 

I Need Help With The Kongregate API!

So, I’m right now trying to get the Kongregate API to work with Love2DWebPlayer. I have the base code down. Kongregate provides a Javascript API. If you want a warm up coding and have worked with the Kongregate Javascript API, add me on Skype NateAGeek. I don’t want people using love2D not to be unable to enter the Kongregate Compo!

 

Please help! Leave a comment of your Skype username so I know you came from here.

 

Nate

Comments

24. Aug 2012 · 16:29 UTC
Woah, bold move there, never would have thought of that. But will Kong will let you enter it? Doesn’t it have to be either Flash, Unity, or HTML5? Dunno, could be wrong.
24. Aug 2012 · 16:44 UTC
What exactly do you need help with?
24. Aug 2012 · 17:29 UTC
Does the game need to be in an IFrame even if it’s html5 base?
24. Aug 2012 · 20:09 UTC
Update.
24. Aug 2012 · 20:51 UTC
Great!

I’m in to Jam!!!

Greetings and Salutations all.

 

This is gonna be my first event, so I’m gonna take it steady with a buddy and Jam.

Our tools are old-school as are we:

> Either DarkBasic Pro or Play Basic for code

> Grahpics: GIMP/Inkscape

>Sound & music: What ever free license stuff we can download XD

 

Good luck to everyone taking part.  I’d also like to propose a toast; to having no idea of what we’ve gotten ourselves into. FTW!!!

We’re in for the Jam

Here in San Francisco, teaming up for the Jam Donald (http://gridwalklabs.com) and Sebastian (of http://dungeoncolony.com)

First time, so this is super exciting.

We’ll start in the Mission at a cafe and probably head over to Noisebridge later.

I wish everyone to have a ton of fun!

-Florian

 

Update

Though I’ve already said I’ll be using Unity, I should mention that if I completely crash and burn on Unity, I’ll be using Java with some base code that I wrote: https://github.com/jdufres1/GameFramework

So many Kittens

I know people are concerned about 1000 Kittens being this Ludum Dare’s theme. To me 1000 kittens is not the worst theme on the list, and to prove it here is a list of game ideas involving 1000 kittens I think could be completed in a ludum dare:

Kitten Swarm: Control up to 1000 kittens as they run through the African savanna, use them to overwhelm larger creatures like gazelles, giraffes, rhinos, and hippos so that they can eat and breed more kittens.
Kitten Invasion: Defend you deep space mouse colony from an invasion of alien kittens.
Kitten Rescue: Explore ancient ruins trying to find lost kittens.
Kitten Herder: Be a cowboy on a free range kitten ranch, herd the kittens to areas rich in mice and gofers. Defend the kittens from predators.

The theme I am most afraid of is Curiosity since I can’t think of any game concept I would like to do for that one.

Comments

mohammad
24. Aug 2012 · 16:52 UTC
screw light and dark, evolution,curiosity,castles,and chain reaction
nek
24. Aug 2012 · 17:32 UTC
Actually I would like to destroy 1000 kittens with a chain reaction.

I *may* be in…

I haven’t really gotten into the mental space for a Ludum Dare, so I might not be able to make it this time around. I had wanted to do something in CoffeeScript, but due to my internship this summer, I never got around to really playing with CoffeeScript/HTML5 Canvas. If I do, however, I’ll likely use:

GIMP
LOVE (www.love2d.org)
hump (https://github.com/vrld/hump)
HardonCollider (https://github.com/vrld/HardonCollider)
bfxr/sxfr

Life likely will get in the way; I have a fantasy football draft, plus…you know…college starts back up on Monday for me.

We’re In

2nd Dare for me, looking forward to having some more fun with it this time around. My partner and I will be using Construct 2 for the engine and Paint.net for art. SFXR for sound effects and FamiTracker for music.

Let’s do this.

As if Ludum Dare wasn’t ambitious enough, when I finally decide to participate, I have work Saturday/Sunday (and probably Monday). Well, the constraints of the compo will make sure I can’t bury my work under promises of revisiting it “later” and then question the value of whole piece.

It’ll almost certainly be HTML5/JavaScript. If I use tools other than a text editor and a browser it’ll be Inkscape; maybe Melody Assistant if I’ve got time, but music would be a last consideration.

Let’s do this.

First Crack at Ludum Dare

Hey! Just a quick introduction. This is my first Ludum Dare (although I have contemplated joining previous ones) and am looking forward to the experience. I’ve found it a bit difficult to plan things out, not knowing the theme, of course – so have been warming up using a couple of different frameworks and reading up on various techniques and workflows people have used in the past.

Here are some general thoughts on how I’d be tackling this before we begin:

  • I’ll be using Flash Player for my game – both because of reach and familiarity with the ActionScript language.
  • I’m unsure whether I’ll be going the Flixel route or doing something with Starling or some other framework. This will depend upon the theme.
  • Graphical assets – I have no idea what I’ll be doing… pulling this out of thin air.
  • I’m very interested in story elements and sound… though I realize the need to get the core gameplay down first.

I’m not worried about the competition or having enough time to complete everything. In fact, I have a bunch of other stuff going on this weekend – but don’t want to wait until LD #25 to get my hands dirty :)  Looking forward to a learning experience.

My best to you all!

I’m in

Construct 2
FL
Photoshop

It’s that time again!

And mercifully my entry will contain neither pixel art, nor puns!

This time I’m determined to use Unity and do something 3D – notepad++ and possibly blender and/or sculptris if I absolutely cannot make all my 3D assets procedurally :)

 

Let the games begin!

Edit: Oh, I meant to say paint.net, not notepad++ perhaps I would be better off doing my graphics in a text editor …

A shoehorn and lots of coffee

Hey all, this’ll be my 2ND LD – the first one was a “Flippfly” effort between myself and my brother Forest, which came at a perfect time after I quit my comfy game industry day job to go indie. We had a blast and made a game (Ant Command.)

This time I’ll be doing the 48 hour compo, using Unity3D, Blender, probably a bit of Gimp, and bfxr.net for sounds.

I’m pretty determined to make some kind of game involving a Hexagon grid, simply because they’re fascinating to me, because I haven’t tried working with them yet, and because I tend to find more inspiration with some artificial constraints. We’ll see how that works out!

I may toss my game in the Kongregate contest afterwards too. Actually, I wonder if they’re accepting Unity entries? Hmm…
Best of luck to everyone!

Comments

24. Aug 2012 · 16:47 UTC
Yep, they are! Good luck with both!

Hello again! Here is some PRO TIPS for new people

 Well maybe not pro tips because this is just my second LD. Last time was such a great learning experience so I decided to participate again. I’ll be happy if I get better rankings this time (last time overall was 2.88).  – Stuff to remember (what I learned from LD23)
  • Color palettes
  • Don’t forget music
  • Minimalistic graphics save you time
  • Clever use of the theme gives you points
  • Don’t make the game too hard. It’s much harder for other people than it’s for you.
  • Learn to program better AI. Use steering behaviours and raycasts.
  • Shaders look cool
  • Testing is important. Make your friends test the game while you program.
  • Make a walkthrough for players if the game is hard
 Setup
  • Engine: Unity (C#)
  • Graphics: Wings 3D, Paint.NET and GIMP
  • Sound effects: http://www.bfxr.net/
  • Music: Musagi or with a python script

My previous LD game “Blob Blob TROUBLE!” playable here

Insert Generic “I’m in!” Post Here:

Hey guys, this will be my first Ludum Dare that I even have a chance of completing! However I will be away on holiday for the duration of the Compo so the only thing I have to code with is my old crappy laptop (or “craptop” for short). I’m still going to try my hardest even if my game isn’t the greatest ever. I just want to be able t0 complete it! 😀

Anyway, rant over:

I will be using:

  • Java with Libgdx framework.
  • Eclipse as my IDE of choice.
  • LMMS for music.
  • sfxr / bfxr for sound effects.
  • A weird combination of GIMP and Paint.NET for art.
  • Basshunter to get me through the 48 hours.

See you guys on the other side and good luck to every one of you! May the best man/woman/machine win! 😀

First time

This will be my first time entering. Due to life I probably will actually have only about 10 hours to work on the game, so I’m going to make something a bit simpler.

Platform: NES
Language: 6502
IDE: visual studio
Map editor: Tile Studio
Image editor: Paint Shop Pro X
Engine: none

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This entry was posted on Friday, August 24th, 2012 at 4:48 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Comms Station

For this Ludum Dare I’m going to do all my work off a single laptop, but here’s my new battle station… which I’ll use as a comms station for this event to keep an eye on the Compo.

 Good luck everyone!

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This entry was posted on Friday, August 24th, 2012 at 4:49 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Ready for ludum dare 24! :D

well its my third time here so i’m just welcoming myself back! 😀

Well its going to be my

Comments

24. Aug 2012 · 18:20 UTC
Haha, not 1 monster, but 2. 😀
colinallen13
24. Aug 2012 · 18:28 UTC
Yeah because there are two days 😀

Prepared

I am all ready and set! I have been working on a lil’ engine for the past days, an engine I am going to use for this event. And as a demand á Ludum Dare’s side, I have to share it with everyone. So, here it is: Download.
That’s it for me now. See you all at the start line in a few hours!

Edit: Forgot to mention. The engine is for Java and does not require any extra libraries. It is written in Java using Eclipse and nothing else.

Gbell Games is in.

We’ve said before, we’re going to participate in the Jam.

But maybe we have to tell what tools we’ll be using ?

GameMaker 8.1
Gimp
Asepriter
GraphicsGale
BFXR
Audacity
Schism Tracker
EJAY

Though we’re in the Jam, we will work only for 48 hours, as we can’t do anything on Monday.

 

Let’s do this.

No plans, no preparation, 48 hours.

See you when I wake up.

Im in!

After a few days of deciphering of whether or not to participate, I finally decided to go for it. I really don’t know yet will it be the jam or the compo I’m going for, but it mostly depends on the time i’ll have available in my hands.

I feel quite excited since this is my first time, but I hope I’ll be able to make at least something. 😀

My tools for the job will be:

Lanquage: Java(Eclipse IDE)

Graphics: Paint.NET

 

Good luck to everyone!

Engine (Codebase/Basecode) update

Just a small status update for https://dl.dropbox.com/u/74836805/IGM2E.zip :

– Bunched up some code here and there

– Changed the way tiles (or entities on tile layers with the type argument set to entity) get loaded – Objects on object groups behave same .

– Added an enemy base , the “Mob.java” , which is a modified entity which can walk, jump over obstacles or turn around if needed.

– Added a tech-demo “Blob.java” as base NPC (currently does nothing). Also added two of them into the test level.

This post was just to declare changes in the codebase / engine .

Tags: basecode, codebase, engine, IGM2E

Engine declaration

Hi! Second LD for me (LD23 was my first), and like the last time, I’ll use my small home-made engine.

Language: c++

Libraries: opengl, bullet, devil, glew, sfml, boost

Engine: TAK (https://github.com/voidah/tak)

Platform: Development is done on linux, but it is also compiled on windows

 

Not sure I’ll have a playable game this time, I can’t work on it saturday, and on sunday I’ll be with family almost all day. Good luck everybody!

I’m in!

So I’m in for the second time. My first entry was with my partner Xelu where we created Tiny Timmy and Big Bill, which won first place in Innovation in the jam!

This time I’m going to try entering solo. I’ve never produced art for a finished game before…so my goal is to actually finish a game.

I’ll be using:

-Flash CS5/CS6 + Flash Develop
-Audacity for sound mixing

That’s..about it. No tablet, and creating art for the first time! Here goes nothing!

And I leave you with Tiny Timmy’s timelapse:

Comments

24. Aug 2012 · 16:57 UTC
Good luck, man! You’ll do fine!

Yet another I’m In Post. Using HTML5 / native OpenGL in JavaScript

I’m in this time as well, coming together with the guys at Spielmeister in Darmstadt, Germany.

This time I’m using the same game engine stack as the last time, but it’s grown and is now stable :)

The JavaScript based game engine stack:
http://github.com/martensms/lycheeJS

The ADK for creating native builds using my JIT runtime with OpenGL bindings:
http://github.com/martensms/lycheeJS-adk

Tools I’ll use:
- Chromium for rapid prototyping the games in the Browser
- The lycheeJS-adk for creating the native builds later
- Google Music for keepin’ up the coding flow while listening to Glitch Mob!
- Milkytracker for tracking sounds and music
- VIM as my preferred IDE (nothing faster than that)
- GIMP for creating images

That’s it. Let the games begin!

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This entry was posted on Friday, August 24th, 2012 at 4:55 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.