LD24 August 24–27, 2012

Are we in?

Shocking to still not know if we are in or not – but a busy weekend at Troll household ahead, and really not sure if we’ll be able to carve out any time for Jamming :-(

Also to decide whether to run with Scratch again to allow MiniTroll to handle some of the coding, or whether I should handle the coding instead (in C++), and let the junior team member(s) focus on art and sound design…

Keen to take part, fingers crossed!

boolean Participating = true;

Hi there, folks!

My name is Dan and this will be my first time participating in the Dare. While LD23 was happening, I attended the Manchester Game Jam and participated in three shorter jams which resulted in three very different games:

  • Corgi Rider – A side-scrolling jumping game where you play as the Queen as she rides one of her Corgis through the palace (Developed in XNA)
  • Gnome Patrol – A Plants vs. Zombies-esque game where various bugs are trying to get to the flowers. You have to place Gnomes down to stop them (Developed in Game Maker)
  • Duck Nukem – A 3D shooter developed in Unity. You can throw bricks at ducks, or use your flamethrower to make them nice and crispy. (Developed in Unity)

I’ve also developed some other games in my time. This weekend I’ll be using Flash, which I’ve not used for a long time, so I’m currently on an Actionscript 3.0 crash-course to get prepared. There’s a chance I might also use Photoshop for graphics, and most likely I’ll be using a mix of Anvil Studio, FL Studio and Audacity for audio related purposes.

Comments

23. Aug 2012 · 16:45 UTC
Hey! Wasn’t expecting to see the Manchester jam on here. You guys are going to have to pull out all the stops to beat Duck Nukem!
frogmyster3
23. Aug 2012 · 20:34 UTC
Unfortunately I won’t be attending this weekend but I think the rest of the Salford Uni guys will be there. If I encounter any issues though I’ll be in touch. :)

Deciding to enter

So considering I’ve been following the past few Ludum Dares I’ve decided to try to get something made.

Code – Flash Develop, Actionscript 3, FlashPunk

Art – paint.net

Sound- SFXR

 

I’m in

Second try at LD. Last compo “Tiny World” project… well… still working on =D

Go with Unity3D, Blender, GIMP and ModPlug.

Good luck to us all

A Newbie Enters the Arena

Well I’ve done something rather stupid over the past two weeks.  I’ve, in order:  Decided to enter Ludum Dare (not the stupid part), decided to program in Java so most of the voting base can play my game (not the stupid part, but getting close), and proceeded to spend the last two weeks learning how to code Java at all (bingo!).

 

So am I in?  Yes, I’m totally in.

 

I’m not one to make anything even approximating a brag or boast, so I’ll briefly say that while am certainly nowhere near an expert in Java yet, over the last two weeks I’ve learned enough to maybe, just maybe, code a simple 2d game.  Not sure why I appended my modesty to that statement, it certainly isn’t a feat worth bragging about.  It took more than six hours yesterday just to figure out how to rotate a two dimension matrix filled with coordinates by ninety degrees in relative space.  This contest is timed.

 

I’m in trouble, aren’t I?

 

Well it’s not whether you win or lose its how you play the game.  Not sure how that applies when you’re making games, not playing them, but I’m optimistic.  Let’s see how it goes.

 

Language: Java

IDE: Eclipse.

Base Code: None, purely from scratch.

Graphics:  Either drawn using Java Graphics Objects (if simple shapes such as squares and circles) or GIMP (if full on sprites).

Sounds Effects: SFXR

Music: I don’t know yet.

 

Expect updates throughout the competition.

I’m in!

Tools:

code: java + eclipse + libgdx + gwt
graphics: aseprite
sfx: bfxr
music: renoise, audacity

code base

good luck everyone

Count me in :)

I am intending on taking part again as usual :) It’ll be my 7th Ludum Dare I’ve taken part in and I hope to do something different :) I was looking forward to developing something on Gameboy however I don’t believe my coding is up to scratch. I’ll have a play around with it tomorrow before LD starts and see what happens, but it’d be nice to get something displaying on the screen :)

Otherwise due to my lack of pure coding skills I shall be using the usual…

Scripting – Game Maker

Art – Photoshop

Sound – Audacity.

I look forward to making some soup over the weekend to keep me going while also being tempted to pop a lamb shank in the slow cooker and see what happens with that. Along with some rice pudding that will last throughout the compo. Plus it’s a bank holiday on Monday in the UK so I can have as little sleep as possible without worrying about being sleepy at work! YAY! :)

Tags: LD #24

Come at me!

I am in!

I have contemplated entering before but always found myself watching instead.

Over the next two days I will prepare my rig and stock up on munch.

Have fun everybody! 😀

Stuff I’ve done.

Comments

invaderJim
23. Aug 2012 · 16:05 UTC
You go, girl!

2nd LD

I’m in! LD 23 was my first try. It was really fun and it felt like I learned a lot! I managed to finish my project then and I got a lot of good feedback. However, I might just have overdone the shoehorning, and after having played a lot of really clever entries, I’ll try to focus more on making something more theme-related this time around.

I ranked fifth in the graphics category last time, and a lot lower in all the other categories. So now I know what I have to focus more on, let’s see if I can manage to do that. 😛
/end rambling

I’m planning on using these tools:
Unity 3d with c#, Visual Studio 2010, Photoshop/paint.net,
Blender, inudge, bfxr, Audacity, chronolapse

Joining in, but a bit nervous…

I’m gonna be participating! I’m gonna practice making content (mainly music) so everything goes fine when the compo starts

I’m going to be using Construct 2 Free Edition, as the 100 event limit will help me prevent making something too complicated.

FL Studio 11 and BFXR for music and sounds.

And Abode Flash CS5 for graphics. 😉

 

I hope everything goes well for the other contestants, and maybe this time I will remember to review others work XD

Absolutely In!

Hey, I’m absolutely in with:

  • favorite as3
  • flashdevelop
  • abeltone live
  • photoshop
  • and yes! VODKA!

Nothing else, pure happiness!

I’m in…..I think

I’ve done very little since the last Competition, however I am willing to give It a go.

Leading up to the competition, I’ll be looking into OpenGL, and Self-extraction. Other than that, time will tell If I actually enter

I’ll hopefully be using:

  • GIMP 2.8
  • GCC/G++
  • SDL
  • SFXR
  • Audacity

I’ll consider streaming to my twitch channel ( http://www.twitch.tv/dijumx )

–Edit–

Publicly available code:

Simplex / Perlin Noise : http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf – A slightly newer version of the algorithm Minecraft’s terrain generation is based on

 

References:

http://www.libsdl.org/docs/html/index.html

http://lazyfoo.net/SDL_tutorials/index.php

http://www.arcsynthesis.org/gltut/index.html

And a Copy of  “C: How to Program Fourth Edition” By Deitel and Deitel

Comments

Tom Leonardsson
23. Aug 2012 · 15:16 UTC
Oh another C++ and SDL, thought everyone used Unity3d

I’m taking the plunge

This is my first time entering LD. Not confident that I will finish my game but I think this will be a valuable experience regardless :)

Engine & Editor: Unity
Language: C#
Graphics: GIMP & Blender
Audio: Not sure, probably BFXR

Ready for round 2

Hiya! I’m back for another LD round! I participated for the first time in LD23 where I made The Tiny, Unknown and Unimportant World. It wasn’t a great game, but I sure learned a lot, and I surely will learn more this weekend.

I’ll be using the same tools as I did last time, simply because I’m most familiar with them.

Language :AS3, so I can upload it to Kongregate if it’s any good this time.
Library: Flixel, it makes AS3 look easier than it is.
IDE: Flashdevelop, since I’m too lazy to find another one.
Art: GraphicsGale for simple sprites, GIMP for additional editing.
Sounds: sfxr, sfxr and sfxr.
Music: Aviary, maybe Otomata if it suits the game

Also, kittens.

Shaders I’ll be using…

Okay, I’m going untextured for this game. In the interests of not messing about with shaders in Unity I hereby declare and share this shader for lit vertex colours…

 

Shader "Custom/VertexColourLit"
 {
 SubShader
 {
 BindChannels
 {
 Bind "vertex", vertex
 Bind "normal", normal
 Bind "color", color
 }
 
 Pass
 {
 ColorMaterial AmbientAndDiffuse
Lighting On
 }
 }
 }

And this one for lit verts with a specified colour, yay…

Shader "Custom/ColourLit"
 {
 Properties
 {
 _Color ("Main Color", Color) = (1,1,1,1)
 }
 
 SubShader
 {
 Pass
 {
 Material
 {
 Diffuse [_Color]
 Ambient [_Color]
 }
 
 Lighting On
 }
 }
 }

 

LD #24 reporting in !

I will take part to Ludum Dare for the second time, won’t have as much time than last compo, so making an RPG is out of the equation :)

I will reuse collision and utility code from my previous flash games available here : https://bitbucket.org/gantz

as for my game making stack it will be :

  • Language : AS3 with FlashDevelop as IDE
  • Libraries : Flixel with flixel power tools
  • Graphics : GraphicsGale and paint.net
  • Level design : Tile studio
  • Sounds / musics (maybe !) : sfxr and pxtone

Happy LD everyone !

Count me in!

Count me in!

I’ll be using Visual Studio 2010, Paint.net, SFXR and, if I can squeeze it in, LSDJ for some tunes.

Doing a team entry this time!

Welp, I’m doing a team entry this time :) Should be good fun! My last entry got pretty good ratings, so I’m hoping this one will go down just as well, especially with my awesome team of teamy people.
Go 1k kittens~

Ren’Py Engine

I am curious is the Ren’Py engine a viable engine to use in the jam?  Also, if you plan to use the engine please let me know.  I won’t be participating this time.. I just found out the date of it yesterday and didn’t have time to set up a team, but hope to in the future.

So I would love to hear your opinions on the matter.

Comments

23. Aug 2012 · 16:36 UTC
I would say so. I’ve seen a few people saying they’re using Ren’Py. Myself, though, I barely know what it is beyond some sort of visual novel engine, I believe?

Looks like im doing this

So first time doing LD48 which is going to be interesting, While my game will be most likely entirely in 3d i don’t think it is going to be that advanced, as in no animations (beyond anything i can code by hand into it that is), minimal physics and so on.
But i will make it gamepad compatible which is something i think pc games lack sometimes.

I have really no idea of what game type or art style I’m going to choose, but i guess i will do that in about 1 day and 7 hours.

Language: C++

Libraries:
– OpenGL
– FMOD ( for sound )

IDE:Visual C++ 2008 Express

Basecode: i have my own based on the old NeHe base code with the addition of my new toolkit which should be available on flashbang.se before this starts, essentially my starting point will be the toolkit + basecode download

Graphics: photoshop more or less, though i might be using one or two other random tools

Sound/Music: SFXR  i think, the audio part of this game is going to be crap.

I’m in!

Hopefully I’ll have enough time :)

Still not sure what to use, html5, Ren’py or Twee, I guess it will depend on what kind of game I set out to do.

Can’t wait to see what the other LD participants come up with!

Comments

kill0u
23. Aug 2012 · 18:29 UTC
Copain breton \o/

Bonne chance pour ce LD 😉

We are in and ready to go!

First time entering, and we’re all really excited and waiting for the theme to be announced.

MarsVille Warmup Update#3

Last update for today. Hard stuff is behind me. Tomorrow i hope to create nice shooting mechanics
and if time allows better AI then just moving along path and firing back.

Also.. images are to bright i think.

Comments

23. Aug 2012 · 16:32 UTC
Woah, pretty cool looking! I’ve been warming up, too, but you seem to have a much better focus on graphical awesomeness. Good luck this LD!
hilaia
23. Aug 2012 · 16:54 UTC
What are the tools you use?

I find the graphics are interesting, Blender Game Engine? UDK? I hope for me it isn’t pure OpenGL.
michax
23. Aug 2012 · 16:55 UTC
Thanks! Yeah I spend a little to much time on graphic part and now i’m left with minimal time on making game fun 😛 Anyway enjoing LD Warmup so far.
michax
23. Aug 2012 · 17:01 UTC
Hi hilaia!
23. Aug 2012 · 17:43 UTC
Beautiful. I love the warm bounce light from the planet surface

I am tempted

No guarantees, but I am tempted to join in the competition this weekend. I won’t be able to spend the full 48 hours on it, but I may have just enough time to make something really simple. The biggest challenge for me will be the art and music, as I am better versed with code. I’m sure I could cobble something together given enough time, but of course, I won’t have enough time. We’ll see.

I’ll probably be using Flixel and FlashDevelop, as those are the tools I am most familiar with. If possible, I may reuse code from The Love Letter – which is publicly available here, in case you want to use some of it too.

Good luck all. :)

I’m in

This is my second Ludum Dare. My first one didn’t go too well and I couldn’t finish the game. Hope to actually finish this time.

I might be out for about 6-7 hours on the first day, so may have to enter the jam instead of the compo. Also, I may have a friend help with art if I do the jam.

I will be coding in Visual C++, SDL and OpenGL (glew).

For graphics, I will be using GraphicsGale.

For sound, bfxr, and possibly mixcraft.

Looking forward to this :D.

i hope to be in..

ive not done much since the last one and i have a pre-planned all day party to go to on saturday (bah)

but i hope to get coding even if i am uber hungover

:)

how

I’m game, Are you ? Hello Ludum Dare World!

Hello Ludum Dare World!

Greetings, I’m IronLungs and this will be my first Ludum Dare.  I’ll be aiming for the Jam since its my first LD.

Language: Java

API: LWJGL[2.8.4] – Slick2D[2.7.4] – MarteEngine[0.0.3 dev]

http://goo.gl/re2Qp

Image Editors: Photoshop/Paint/GraphicsGale/Flash8

Music and Sound Effects: BenMclean

Idea Generators: Caffeine

Comments

23. Aug 2012 · 16:25 UTC
I’m sincerely hoping you’re kidding about the alcohol. :)

I’m in :D

This is my first LD48 but not the first time making games. Hoping for an exciting theme!

These are the programs I will be using for creating the game.

 

Engine/Editor: Construct Classic

Sound & Music:  SFXR & Renoise

Graphics:  Graphics Gale & Photoshop

Platform:  Windows / Executable

I’m in!

I’ll be participating in the Compo using:

html5 and JQuery for the game.

Photoshop/Illustrator for art.

Audacity/Garageband for any music/sound effects.

Guess what? I’m in!

Ahoy!

I’m glad to say I will enter Ludum Dare for the third time (I was in for LD21 & LD22). My tools haven’t changed much since last time :

  • HaXe (programming language)
  • Flash Develop (IDE)
  • Bacchus 0.3 (personal framework)
  • Adobe Photoshop CS3
  • Propellerhead’s Reason
  • Asana
  • Tiled (probably)
  • BMFont (probably)
  • BFXR (probably)

I still have some preparation to do (clean my desk, buy junk-food, reinstall audio software and keyboard, prepare boilerplate project etc.) but I’m already super excited about this LD. My personal challenge this time is to NOT make a sidescrolling platformer.

Stars Must Align

So the last game I did was a tic-tac-toe in Hypercard. Almost two decades ago. The stars appear to be aligning for me to put together another game but we’ll see tomorrow.

Using VS 2012 with C# .Net 3.5 no WPF.

Using a VBox VM so no SCC needed.

 

Edit:

I might use SFML and BFXR/SFXR.

LD24, I AM IN YOU!

So, yeah. I’m in! :)

I don’t have a clue what tools/devices/anything i will be using, I will figure that all out today. I will need to pick between Java, Lua, and a few others. I could even  use Stencyl! which may look like its for beginners, but it can produce good games!

So thats it, I’m out!

 

I’m in

Second LD for me, I’m in.

First LD for me

Ok so this is my first LD48. I have been making games for some years now. I’m using C# and XNA most the time. Now I’m really excited about this compo. The theme doesn’t matter. Just vote for a good one! 😉

I will be using:

Engine/Editor: Construct2 (yeah… I will try something different. I’m leaving XNA and C# for this compo….)

Sound & Music:  BFXR and Reason

Graphics:  Paint.NET

Platform:  Web

Raid Def Jam

Hi people,

Pretty excited about this jam thing. I’ll be using Photoshop and probably Camera4D to do some stuff with my good friends HK, Abe and Kuru.

I’m in…

Hey guys,

I’m in! This will be my first Ludum Dare ever, actually my first game design competition ever!

I’ll be creating my game using a Java applet so that it is playable on any system.

  • I’ll be using Eclipse with Java for the game
  • For sound I’ll be using BFXR
  • Graphics I’ll be trying with PhotoShop, I’ve never been good with them though so we will see how it goes

I’ve created a few games using Java before, Surcaft, which was a 2D top down minecraft “clone” was one of my first, and I even integrated Multiplayer with sockets. I took a long break from Java afterwords, and just recently (2 weeks ago) I picked up a Java book, read it from cover to cover, and instantly had a new ambition for game design. So I spent 3 or  4 days making a Trading Card Game called Deck ruins, which is kinda fun actually! and then as a warmup to LD24, I started on a Survival Island game where you are on an island and you can chop down trees, plant them, they will grow back, and you have to get apples from them to keep your hunger up. That’s as far as I have gotten with that one (Only spent maybe 6 hours on it), because the graphics are holding me back.

So today I decided to start on a Tower Defense style game, because math has always been my lacking suit with games, so I wanted to try to brush up on it for the compo.

And links to some of my games:

Thanks for reading! Good luck to everyone!

Um … yeah

Participation is a go.  Below are the tools I plan on using:

My framework is here.

I’m In

I’ve watched for a long time and now it’s time to join. I will be using Construct 2, Paint.NET, Inkscape, and Audacity.

Good luck to everyone!

 

Ryan Davis

I’m in!

I’m in for my first Ludum Dare.

Tools:

FlashBuilder and FlashPunk

Photoshop CS5

SFXR/BFXR

OGMO Editor

Go on then

One MORE try!

Back in action

Hi everyone.

I guess it’s time to try again. Let there be game!

I think i’ll be using Unity, Blender and Gimp, things i’m used to.

Ludum Dare GO!

So, despite being a bit busy over the weekend, I still hope to be able to put something together thats half decent!

  • Language : AS3 with FlashDevelop as IDE
  • Libraries : Slime (More info below) and TweenMax.
  • Graphics : Photoshop
  • Level Design : Ogmo Editor (maybe)
  • Audio : sfxr and maybe pxtone

As for Slime, it is a personal mini-framework I have put together a few weeks ago. It isnt quite as large or forceful such as Flixel or FlashPunk, which kind of “force” you to do things their way. Mine still requires pure AS3 development, however it contains a lot of different classes such as a Console where you can define commands for debugging during development, similar to the Source engine style. Also has a Save file system which is really easy to use. Also includes a Control class where key & mouse events are handled, similar to FlashPunks system. Some other stuff too, however its not really finished yet and ill probably just be adding stuff as I think of it.

It will be uploaded with the source at the end of the event if I submit something, that is.

Happy LD everyone!

dertom says:” I’m in! “

Actually it is like every time, a month before LD I think I won’t participate because I have another project running and the history shows that doing a LD inbetween is most likely the death for the current project….

Ach, to make a long story short:”I’m in using gamekit/runtime using lua for multiplatform-dev win/lin/osx/android. All done in blender…”

Go “Chain Reaction” Go!

Second Ludum Dare? Possibly.

So I’m not sure if I’m going to be able to dedicate the time I did to my last entry, but I think I’ll give it a shot anyway and see if I can at least crank out something simple.

I will be using Construct2 this time, so HTML5
I’ll also be using:
Pixel Art Editor for Android
sfxr
Autotracker-BU

I’ll update if I can think of anything else. Maybe I’ll try to use Inkscape.

So what does everyone think, what are you going to do with 1000 Kittens?

Tags: compo, declaration of intent, tools

We’re in

It’s been about a year since i’ve last entered. And all times previous i’ve been soloing. This time my Work collegue and i are going to enter the jam together and work on a game over 3 days instead.

Same old stuff:

Language: C#

Sound: sfxr

image editing: Paint.net (photoshop/illustrator from collegue)

booze: Corona/Bulmers

food: Pizzahut/Kebab

Nights: Long

I’ll be using my ever-evolving game engine, Supernova from my solo runs in this Jam go.

 

Look forward to seeing all the great entries.

Comments

Rob
23. Aug 2012 · 18:03 UTC
Big up kent dev 😀

Looks like I’m in!

After the fun I had creating “My Little Friends” in the last Ludum Dare, I’m back for more.

I will be using FlashDevelop and probably Flixel. Graphics will be photoshop and sound will be Bfxr and Audacity.

Hopefully I can come up with something fun!

 

Obligatory in post

I mean, come on. I still don’t believe these in posts are necessary at all. Neither do I think people read most of them anyways.

Yadah yadah yadah i’m in…. yadah yadah… for the 6th time now… yadah yadah flash game.

Gonna be awesome

Comments

23. Aug 2012 · 17:08 UTC
They are not necessary. They are optional unless you have some personal base code that you want to use during the compo. But it’s nice to see all the people getting ready to participate. :)
Guardian_Bob
23. Aug 2012 · 17:08 UTC
Actually, as this is would be my first LD, I’m reading these to better understand the tools out there.
NedortGames
23. Aug 2012 · 17:11 UTC
I`m reading them.
23. Aug 2012 · 17:46 UTC
You’re “in” when you submit a game. It’s just a tradition to make a blog post beforehand.

Howdy, Ludum Darers!

The name’s OniLink. I first heard about Ludum Dare a few years ago thanks to my friend Razz/MoltenMustafa/whatever he calls himself now. I’ve wanted to do Ludum Dares for a while now, but things have held me back. There is good news, though! If all goes according to plan, my first Ludum Dare will not be this one, but the next one, Ludum Dare #25! I’m working on a game engine in C++11 and Lua, and it should be ready by then. If not, I’m a slacker.

First LD, first game

So I’m in for my first LD, which will also be my first game ever.

I will mostly use Unity3D with a bunch of great plugins as GameDraw and iTween as well as Sublime Text 2. I may use Paint.net too, but you can expect graphics full of primitives forms and plain colors.

Good luck and have fun !

Florent

Tags: first game, sublimetext2, unity3d

Boom.

I appear to be down (as the proverbial clown) for these soon-to-ensue 48-hour game making shenanigans.

This being my first entry ever, I will consider it personal success if and when I submit pretty much anything. If people also enjoy it, I guess I can live with that.

As far as tools go, I will almost definitely be using:

  • C#
  • SFML 2.0 (.NET binaries)
  • Audacity
  • Paint.NET
  • Caffeine
  • Pizza
  • Kitten Debugging

I am also looking forward to playing the crap out of everyone else’s games.

Good luck, various other people!

Am I In?

errrm maybe.

Since I started a game for the first, second and third LD’s and still haven’t finished one yet I don’t exactly have high hopes for finishing this one.

Two kids (14 and 2) might get in the way (they did the last time I tried a couple of years back) as might real life but as I could do with a quick break from another project and a jam should freshen things up again.

Engine: Unity3D
Extensions: wut?
Content creation tools: sfxr and whatever bitmap editor I happen to have installed on whichever machine I’m on.

Now vote for something interesting guys not stuff that suggests a clone of something ‘cool’ in the current scene.

Yeah, go on then.  If we pick a good theme I’m in.

I guess I’m in

Hello!

This is my first actual compo, but I participated in the SOPA Jam way back when.

Tools:

  • Haxe, or Java if I can’t learn Haxe in an hour, for code
  • Paint.NET for graphics
  • BFXR/Audacity for audio

Don’t expect anything from me.

My parents just explained me that LD is nothing more than an useless event … now I am thinking so, too. Maybe I will do something for LD or maybe not. Don’t expect anything from me.

Comments

quill18
23. Aug 2012 · 17:25 UTC
Yeah, the last thing you want to have – for a successful programming career – is any kind of experience or a portfolio.
MinerCraftGuy
23. Aug 2012 · 17:25 UTC
Angel, to be honest: LD is just 3 weekends in a whole year. And it’s meant to be as a “development challenge”.
sorceress
23. Aug 2012 · 17:45 UTC
Do they also think that every event in the olympic games is nothing more than a useless event? The spirit of LD is the same: people from all over the world coming together, stretching their mind and body to the limit, and doing their absolute best.
23. Aug 2012 · 17:54 UTC
Nah. It’s good practice, not only in programming, but also in general discipline.
23. Aug 2012 · 18:00 UTC
Parenting FAIL :/
23. Aug 2012 · 18:04 UTC
This post broke my heart. I wish your parents understood what Ludum Dare is. This is a chance to meet with LOADS of people who are in your field. It’s a chance to test your metal and push your limits. It’s to learn with other and to get better. It’s to get that wonderful feeling of success when you finish the game just in time and submit it for everyone to see.

I’m Probably In

I’ve tried every Ludum Dare for the past two years, and I’ve never finished… but I’ll have to keep trying!

What I’m going to use:

  • Flixel
  • FlashDevelop
  • Paint.NET
  • Audacity

I’m In, Hosting, and Hoping…

I am in the Ludum Dare for my second time…  Kinda.  last time the directory holding all my code and assets was corrupted and now I can no longer have a folder of the name “LD23 project” in the same location.  I learned how to use git the next day.   I am hoping this doesn’t happen again.

I am coding everything in Java as purely as I can and designing my sprites to be extra pixelated.  If your wondering the inspiration did indeed come from Notch and Minecraft.  I have no idea what style I am choosing for audio stuff yet.

I am also hosting the event over at the Hacker Dojo in Mountain View, California, USA.  The event page is here: CLICK_ME.  My only hope is I don’t go over the max people I can have in the building for the event.  Which would be bad…

 

Programs I am using:

  • Sprites will be done in Paint.NET
  • Audio will be done through Audacity
  • My IDE of choice is Eclipse
  • The Language I am using is Java

Thats it for now, I hope to see alot of good game out of this compo!

I’m back for round two!

This will be my second LD and i can’t me more excited, i aim for the top 100 (I can dream right)! Even though there’s a lot going on in school and i am trying to get that damn driving license, you have to prioritize, and of course LD comes out first. I’ll see you on the battlefield folks! (A very friendly and awesome battlefield!)

 

I’m in~

This will be my first time making a game for ld48.

Here are the programs I’ll be using to create the game.

 

Construct Classic (editor and programing).
Renoise and sfxr for music and sound.
GraphicsGale and Photoshop for graphics.

 

Hoping for good theme and a good time! :)

 

I’m in

Well i guess im joining :)
First challenge ever.

Certainly used:

Code::Blocks
c++
Penjin Game Engine
MS Paint
Paint.net

Maybe used:

3dmax
Fruityloops
Audacity

Good luck to everyone! (including myself, i will need it 😉 )

Almost missed it, but I’m in!

These things always sneak up on me. Almost forgot about this one till I was reminded by RPS. In any case, pumped for this one, learned a lot last time doing my first compo and I’m hoping it carries over.

I’ll probably end up using the following:

Flash/Flixel

GIMP for spritework

Reaper as an audio DAW and various Native Instruments plugins + Plogue Chipsounds + a Fairlight CMI library I happened to have stumbled upon =)

Good luck to everyone, and have fun!

I shall enter the fray

Well, I’ll be entering again for the compo. My tools this time comprise of the following:

– ActionScript3 with FlashPunk.
– The GIMP for graphics
– LMMS  for music
– sfxr/bfxr for sound effects

Good luck to everybody…

Let’s Update the Ludum Dare World Map

Hey everyone, Porter here. I recently learned that Ludum Dare has a World Map that marks the physical location of all participants in the competition. I think this is pretty awesome, as it gives us some neat insight as to where our fellow developers reside in the real world. Such information could help spawn more real world meet ups, create new business opportunities, and even create some long lasting friendships with people who are currently strangers to us.

That being said, I’m requesting everyone who reads this to update the World Map with your physical location. If you’ve already done it before, update it again, as your location expires. Let’s see if we can break 1000 active people on the world map by the end of this jam!

Side note, I’m currently the only developer representing the state of Vermont in the US; the pressure is on~

ludum-dare-world-map

Comments

23. Aug 2012 · 17:53 UTC
“Yes, tell us your exact location, maybe your real name and SSN while you’re at it, there’s nothing to be afraid of.” -The Bilderberg Group

I’m [hoping to be] in!

This will be my first Ludum Dare, and I’m quite nervous, so I convinsed my friend to go Jam with me!  Hoping to make a playable game 😀

Language: Java
IDE: Eclipse
Graphics: Nothing better than paint…
Sound: sfxr
Libraries: what?

I hope the theme will be something like castles or survival… 😀

Comments

tigerj
23. Aug 2012 · 17:59 UTC
Me too. I really like Castles

Here we go!

Well, I had trouble in my first Lundum Dare, but I’m sure things will be better now that I have some experience!

    Language : Java with Eclipse IDE
    Libraries : libGDX
    Graphics : Gimp
    Platform: Desktop

Although I have become quite good at making games in XNA with C# lately, this time I want to try something new. I’m no stranger when it comes to Java, but this will be my first game using the language, so let’s see how it goes!

Good luck and have fun!

 

In

I’m in with either processing, unity or maybe, and that’s a big maybe haxe, based on the theme/ideas.

Back to one-man-army antics.

I don’t know what a framework is, but I wrote one, I think. I will be my secret weapon. No man’s land may be littered by corpses of my former self, but this time I might just run a little farther before being mercilessly gunned down by optimistic time estimations and delusional designs.

Arne’s Tiny BlitzMax Screen-GUI-Text thing – Rushed together in 2 days.

Hello, world! I’m in for the Jam!

So, uh, another newbie jumping into LD after watching and playing stuff from a few past ones. My skills mostly fall on the artistic side of things, but I’m going to give this a shot anyway!

Alligators!

Run for your life, 2,000 games are coming!

And a few more alligators!

 

A friend and I are doing the jam, this will be my fourth LD, and his third. We’ll be using:

Well, we don’t actually know, really. Maybe flash, maybe java, maybe python, etc.

Sfxr/SunVox for sounds

GraphicsGale/Photoshop Elements for art

 

Better watch out for those alligators…

Or crocodiles…

Or crocigatoraptors… those are pretty deadly…

First LD

Hey community,

this time I will try to join the compo for my first time. I hope I will be able to finish my project. I’m usually good at starting projects and never finishing them. So let’s see what i can make for Ludum Dare.
Language: Java
IDE: Eclipse
Gfx: Paint.NET
Sound: Audacity

Let’s do this!

I attempted to enter the last LD, but work commitments (as well as wife/baby commitments) kept me from completing. I’ve only got around 4-6 hours of work planned over the course of this LD, and my family will be out of the house, so this could be the perfect storm for my first LD success!

First LD. Let’s tackle this thing.

This is the first time I will participe, after wanting to do it for a long time.

 

Comments

Lucio NM
23. Aug 2012 · 18:31 UTC
Me too :)

I’m In

This is the second time that I’m entering. Last time I was too ambitious and got lost in all the small details. Having read some of the fine articles on the LD reddit, namely this one, I  think this time I might just be able to finish this thing!

My plan is to get the mechanics down in the first 6 hour stint with place holder graphics and then just go nuts making all the assets I need to make. Having never really added music to a game before I was wondering if anyone could recommend a good music creation tool that’s free, or at least free trial (lets keep it legal)?

Language: Java

Framework: Libgdx 0.9.6, get it here

Graphics: Paint.net, get it here

Sound Effects: BFXR, get it here

Music: Unsure (Hoping for some community advice on this)

I am very excited about this! (I just don’t want 1000 cats to win haha)

Liam

Comments

23. Aug 2012 · 19:00 UTC
Hey there! I spent so long trying to find something for music so I wanted to share it with you!
LiamJPeters
23. Aug 2012 · 19:12 UTC
Well that just solves all my problems :) Why thank you!

I’m in!

This is my first LD.  I’ll have only about 10 hours time this weekend, but I’m in!

Languages: Java, AS3

Frameworks: JGame, possibly JBox2D

Graphics: Gimp, Inkscape, evolvotron, structure synth

Sound: sfxr, audacity

No music.

My moto for this Ludum Dare

Good things come in small packages!

I’m going to invest all my time and energy in this Ludum Dare in making two minutes of enjoyable gameplay.

Invest a balanced amount of time in graphics, sound, music and gameplay, not neglecting anything in particular considering the time limit.

First time I participated, I managed to finish a playable enjoyable game. I called it Red.

After that I participated two times and in both I ended up with something that felt more like an engine.

I added nice graphics and neglected to finish tuning up the gameplay.

This time I want to get the gameplay done ASAP and invest a little time in sound, graphics and music.

Hoping to have the finished gamed ready four hours ahead of time.

Best of luck to all of you.

My toolset:

Some graphics and level editing tools I created for past dares.

AS3, using FlashDevelop as an IDE.

box2d – physics(if it adds to the gameplay)

sfxr

pxtone

gimp

Second Ludum Dare !

Hi there ! :)

This is my second participation in the contest.
I hope I’ve made progress since the last time.

Language : ActionScript3
IDE : FlashDevelop
Graphics : Photoshop CS5, Paint, (maybe Paint Tool SAI)
Sound : as3sfxr, LMMS or Soundation, Audacity

I’m in!

This is going to be my first LD, so I’m looking forward to some nice disasterous fun :)

I’ll probably be using:

  • Language: AS3
  • Library: FlashPunk
  • Graphics: Allegro Sprite Editor and Paint.net
  • Sounds: sfxr
  • Music (mmmaybe): pxtone

I’m in

In for the first time.

The tools i might be able to use are:

Eclipse, FlashDevelop, GIMP, Audacity, Anvil Studio, my brain, Coffee, Pizza and Bananas.

Good luck to all.

LINUX for the win

Hey there!

I’m William (aka wilbefast) and I make games for Linux 😀 … and sometimes Windows, Android and the Web. I look forward to making games with you!

I’ll be participating from France with a bunch of friends, each making their own game but doing so together to keep each-other motivated :) We’ll be live-streaming, etc, so please feel free to stalk us.

Depending on the theme I may use HTML5 (javascript) or LWJGL (Java), and I’ll probably borrow bits of code from various projects I’ve posted to github or my website. Maybe. In my experience one should never be too prepared for a jam.

Looking forward to playing your games, though bear in mind I’ll be playing those which run on Linux first for convenience sake… actually I’m hoping there’ll be enough that I never need to boot up Windows (sorry guys).

Not looking to win, just to have fun: looking forward!

 

Comments

rustybroomhandle
23. Aug 2012 · 18:36 UTC
I’ll keep an eye open for your entry. :)
hilaia
23. Aug 2012 · 18:40 UTC
Hey!

My first attempt

I wanted to participated ludum dare for a while now. So, I’ll join the adventure this week end…  So yeah… that’s it.

I’ll probably make a flash game so my tool will be As3, Flash builder and flixel, or Starling, still not sure. And I’m from France, so feel free to mail me or anything, it could be
a good oportunity to meet some game makers!

So have a nice ludum dare every body!

I’m in! …I think…

I’m still wavering a little, but for now, I think I’ll be participating. Plus I gotta use my new 27″ monitor! If I don’t participate, it’ll be wasted. And also, I’ve been really lazy lately (which is why I’m unsure about this), so if I do participate maybe it’ll get me past my laziness.

I dunno what I’ll use. Probably something with HTML5.

So hopefully see you all in ~24 hours!

I’m In!!

My name is Elvis Brevi, i from Chile and… I’M INN!!

 

tools….

Unity (RageTools, Smooth2D and 2D Jump Platform packages), FrutyLoops and Photoshop.

 

bye!

free napalm strikes again

Hello,

this will be my second Ludum Dare. Plan A is to improve on my first LD game, which was quite a surprise success for me in terms of result and reception. I am even remaking/improving it using LibGDX currently.

For this compo I will either work with that or with my original tool, Game Maker, as I’m much more used to GM, which is a big plus if you only have 48 hours.

Graphics will be done in Paint, Gimp and/or Inkscape. Sfxr seems to be a very nice tool I have yet to use. I hope I get lucky with some random music generator like I did last time. Edit: Just found Autotracker. What a magical tool. Going to use it.

Have fun everyone!

Edit: I might use scene2D in combination with libGDX.

I’m in!

Just making a quick post to say I’m in!

This is my first LD, so I’m not totally sure on the protocol for this, but I’m a sound dude making some sound effects and music for the jam!

Super excited!

I’m in

Fourth time for me. Hey, i like that fact alot.

I’ll be using melonjs and something I can write Javascript in. Gimp and Inkscape for graphics.

Maybe I’ll team up with someone, so jam for me this time.

New here

Hi!

I’m a frenh High scool student and it will be my first game jam.

 

Running, Windows/Linux – MonoGame

Hi there,

I’ll be participating first time in my life. I’m a german, 17 year old student. Writing since I can think about what I’m doing software.
First in QBasic, than VBasic 6. Got to C# over VB.NET. And yeah, now I’m here, because I got here from notch. It’s fantastic event I wanted to participate and now I’m writing this post.

Okay, what I’m using?
It’s really simple: .NET Framework 3 OR 3.5 don’t know yet.  As I’m using MonoGame you all, Windows/Linux(/Mac) User, can use/play my game.

All resources in the game will be handmade with Sfxr, Paint.NET and Paint. I want to believe that Photoshop is better but it’s too big for Ludum Dare so I’m using Paint.NET.

As basic engine for the game I will use something Iso-2D like. I’m not going to use third-party libraries or software. All will be made by me.

Eventually I’m going to record it but I’m unsure to do it or not.

I hope you understand what I wrote. Want more information? Ask 😀

I exist!

At least, I think I do.

This will be my second Ludum Dare, and the first time I’m entering the Competition. (Unless the theme ends up being Abandoned, in which case I’ll probably sit this one out. Too similar to Alone, which I already did.)

I’ll almost certainly be using Gimp and Lua / Love2d. If I have a stunningly amazing idea that can only be done in 3d, then I’ll be using Wings3d and C++ / Irrlicht instead, but that’s not likely.

Good luck everyone!

Will be my 1st LD

I plan to write it in C# with XNA using Paint.NET for graphics and record my own sfx :-] .

Comments

Gallefray
23. Aug 2012 · 19:02 UTC
good luck :)

I’m in?

This will be my third attempt at finishing the Ludum Dare. I’ve been cut down in the throes of war both previous times by nothing short of an act of God. Once by a tornado and once by an electric storm.

I have prior commitments of the “getting married” nature, but it never hurts to throw your hat in the ring one more time.

Language: Java or JavaScript

IDE: IntelliJ or Aptana/Construct 2

Art: Paint.NET and GraphicsGale

Audio: as3sfxr and GarageBand

 

If the tides turn and I have to bow out, I’ll still be lurking the livestreams.

Once more into the fray!

Righty, looks like I’m in!

Done all I can to keep the weekend free, and so far it’s looking good.

I’ll probably be using the following:

  • HTML/CSS/Javascript – most likely use canvas for rendering, but may go with standard DOM manipulation depending on the game design
  • The GIMP – the lovely new native Mac version
  • cfxr Audacity – sounds effects
  • Milky Tracker – if I have time to put together music
  • Tiled – if I need maps
  • Netbeans – IDE
  • Chrome – testing and dev tools for debugging and profiling
  • Mercurial – always worth having version control

I guess I’m in as well.

I’m a new Indie Game Developer, and I wish to have fun creating my game and playing the others as well. This will be my first Ludum Dare entry, so I’m pretty excited.

As for the tools I’m going to use:

  • Programming Language: AS3
  • IDE: Flash Builder CS5
  • Library: flixel
  • Map Editor: DAME
  • Graphics: Adobe Fireworks CS5
  • Sounds: SFXR
  • Music: Not sure on that yet..
As for that, I wish everyone good luck.

 

Aw yeah

It’s finally time for LD! This will be my third (I did the last 2), and hopefully the first one where I finish a game. Each one I’ve been through has gotten me a little closer to finishing.

My game will be built on HTML5, using the MelonJS engine, Tiled for map editing (if neccessary), and Photoshop for making graphics.  My IDE of choice is Sublime Text 2. Audio will be created with sfxr for sound effects and FL Studio for really basic music.

GL HF, I look forward to seeing your submissions!

I think I’m in….

I have an idea for a game I’d like to make for the /compo so hopefully I can find the time.

Code – Using Monkey Pro again http://www.monkeycoder.co.nz/ (HTML5/Flash/iOS/Android/etc)

Graphics – I’ll stick to Fireworks CS4

Sounds – sfxr of course

Music – Probably nothing.  but maybe I’ll record some guitar just for kicks.

Idea – Definitely something to do with aliens.

Basically, I published a game with zombies and one with monsters, I’m working on one with ninjas, so really I’m down to aliens, I have no choice in the matter.

I’m on Twitter @ https://twitter.com/benmc , and would love to follow other LD’ers

I’m In

This will be my first LD: hopefully it will turn out well!

      IDE: FlashDevelop

      Language: AS3

      Library: possibly Flixel

      Art: Flash/Paint.NET

      Music: Musagi/GarageBand

Generic participation post

This will be my first Ludum Dare, I hope it’ll be fun and I’ll get a fun game out of it 😀

I’ll join the Jam.

Coding will be done in C++, Allegro 5 and boost if needed.

Seconds

Yeah this is my second time attempting this thing. I really learnt a lot last time. Mostly about how little I knew my tools! This time I feel I know them a little better so I’m aiming for an improvement on my last attempt (which shouldn’t be too hard as it was rubbish).

Best wishes to all attempting this, I’ll be blogging my progress here if anyone’s interested.

My setup:

Engine: Unity3d

Editor: Sublime Text 2

2d Graphics: Photoshop, Pixen

3d Graphics: Modo 601

Sound: cfxr, Logic, Guitar, mic

 

 

Hmm

I’m considering joining this competition (my first) but, with an expecting wife and 4 1/2 year old son I don’t have much time.

I’ll plan on setting the bar very low with the hope of actually completing something.  I’ll see if I’m inspired by the theme choice.

I’m in.

Okay, so my second attempt at this whole ludum dare thing.

Programming Lang: Python

Game Engine: ThisHackishMess, an engine of my own creation, that can be grabbed from over at github: https://github.com/Spummy/ThisHackishMess. It uses Pygame and Pymunk, and is the product of about 6 months of work. It is currently available under the GPLv3.

Graphics: GIMP and imagemagick.

Sound effects: as3SFXR, Flash port of SFXR

And that’s about it. Good luck everyone.