LD24 August 24–27, 2012

Improvement

23 was my first.  I am proud of the game I made then, but I also know it was pretty ugly. Therefore, in preparation for 24 I have been practicing movement animation and my pixel art skills.  I redid my formerly boring business site (dullahansoft) accordingly–so now it is both boring AND unprofessional!

 

Anyways, I hope to get higher marks on both graphics and audio this time around.  I will be using:

  • Flashpunk
  • Ogmo
  • Pickle or maybe Pixen (since I just got a mac mini for iPhone crap).
  • Bfxr
  • A yet to be determined tracker for tunes.

 

First time, second try!

Hello! First time here for me (second try, my grandmother died when it was LD23). I have some professional experience in video games, but almost none in what I’ll use.

For LD24, I’ll use Unity (and my custom tools), C#, sfxr, Paint.Net, GraphicGale

For the music, I still don’t know.

I’m in! Who will join my Ludum Dare family?

Just a few days till Ludum Dare! Oh.. I’m so excited! Okay so let’s do the I’m in thingy.

Language: Still using Game Maker

Art: MS Paint, because I’m to lazy to learn any other art tool.

Music: Autotracker-bu and bfxr

 

That was easy. I just can’t wait to start jamming, and play all your awesome games! Good luck!

 

 

PS: Yes, every character you see in the pic is made for a (mini) Ludum Dare Compo.

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This entry was posted on Tuesday, August 21st, 2012 at 2:45 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in

Poland represent!!11. After work in friday i’m in :)

“Framework”: Unity or HTML5 (haxe?)
IDE: Unity or komodo-edit
Gfx: NintendoDS+Colors, GIMP, Inkscape, Blender
Msx: autotracker, sfxr, autotracker or I’ll ask friend :)

Tags: poland, renegades

first time

hey this is my first time and I’m most likely not going to win but I’m gonna do a small basic old school game.

I’m gonna stream it just because i want to have fun with it i will be streaming on http://www.twitch.tv/hoggydoggy

just want to enter for an experience and slightly out of boredom. just want to have fun doing it and you might want to kill some time on my stream.

Here are some productivity tools

I made some productivity tools in Autohotkey, and have been using them for quite a while now. They’re solid and wonderful, although only for Windows users I’m afraid. Some of you may find them handy.

  • Instant Text Automator lets you make mouse and keyboard macros by inputting them as text strings (I always found recording macros kind of fiddly).
  • Scratchpad is a notepad that displays and hides with a keyboard shortcut. I find it handy for making todo lists, storing text snippets, or logging changes to code as I make them for later addition to the commit.
  • TextWrapper adds prefix and suffix strings of your choosing to your currently highlighted text. This can be done through Instant Text Automator too, but this is a ready-to-go tool expressly for this purpose, because I find myself needing this so often.

Tags: tools

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This entry was posted on Tuesday, August 21st, 2012 at 4:12 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD#24 .. I’m in!

I’m in! And this time with some help 😀 yeah!

Programming: as3+flashpunk  and related sub-libraries, in particular MicroRPG  and Advanced Platformer Engine

For sound effects immortal as as3sfxr and of made graphics my trusted Gimp

 

It’s tiiiiime 😀

Comments

imake
21. Aug 2012 · 16:09 UTC
Hi,

by quick look your Advanced library sure look advanced, even too advanced. Rules state “All publicly available libraries and middleware are allowed.”, and you have published yours, however, it also states “All game code and content must be created within the 48 hours.” Your library is not generic graphics/audio/3D/mouse/keyboard library, but hundreds of lines of premade game code, and game mechanics. You are supposed to create all game mechanics in 48 hours, not take premade code and change levels and graphics to fit the theme.

Need an audio codec?

Here’s DFPWM, a 1-bit-per-sample compressed audio codec. Reference implementation is aucmp.py, C version is aucmp.c and audecmp.c, all public domain. Look at aucmp.py for a (totally not peer-reviewed) mathematical definition of the base encoder, as well as some suggestions to get rid of the whining and make it not look so high-pass filtered.

https://github.com/asiekierka/pixmess/tree/master/scraps

Is this the right codec for me?

Well, let’s look at what it’s not for:

  • If you can’t stream your own audio to the sound card, this is not for you.
  • If you’re an audiophile, run away now. It’s a fairly comprehensible codec, but it definitely sounds compressed (it tends to add noise).
  • There are definitely better-quality codecs. This is supposed to be simple to implement.

Now, some stuff itcould be good for:

  • Low-power CPUs. Note, a hardware multiply would help.
  • Low-latency encoding. This encodes sample-per-sample.
  • Really, really small audio data. Encoding at 16kHz gives you 2KB/s.
  • Avoiding having dependencies for libogg/libvorbis – though these DO have better audio quality than this codec.

…Well, I’m not all too sure what the hell this’d be useful for, considering that most people in Ludum Dare can’t code at any level other than “as far away from the hardware as possible”, but it’s a suprisingly decent codec.

So, if you’re implementing voice chat for whatever reason, or you are limited by memory (storage and/or RAM), this might be the codec for you.

I’m In

My name is C.D Buckmaster and although I’ve attempted Ludum Dare before, this will (hopefully) be my first time completing it.  This time I will be focussing on trying to reduce the game design and assets to their core, while still creating an experience that will be rewarding to the player.  Keeping this in mind, I also want to use this as a chance to create something experimental and see what kind of story I can create within such constrained time and mechanics.

Programming language of choice: AS3

Framework: FlashPunk

Art tool: GraphicsGale/Illustrator (maybe)

Music: SFXR

I can’t wait to see what the theme will be and what results it produces!

Tags: 24, buckmaster, Ludum Dare

I’m in!

Hi all!

This will be my first attempt in Ludum dare, documented on twitch: http://www.twitch.tv/anidev
I don’t have vast experience in game dev but i want to gain some.

Tools:

  • Engine: LUA/Cpp +  Shiva3D or AS3 + Away3d, anyway high level, nothing fancy
  • 3d assets: Blender + Vray
  • 2d assets: Photoshop
  • animation: After Effects, Flash CS5, Blender
  • sound: not sure

I’m mainly graphic designer so I will focus more on visuals and interesting gameplay then code itself.
I also love playing games so will try to create something that i would enjoy.

That’s it. Good luck to everyone!

I’m in

Hi all!

First time for me, can’t wait to do this. Best wishes too all of you.

Language: ActionScript 3

IDE: Gedit

Graphics: Generated

Good luck

I’m in!

My second attempt!

Tools:

  • Language: Java
  • Ide: Eclipse
  • Engine: LibGdx (I will target Android, Desktop and try to experiment with the HTML5 backend).
  • Music: Errr, don’t know yet.
  • Graphics: Pixelmator, Inkscape

I’ll have less time (family matters), but I’ll try to finish something.

Have a good time and good luck!

YES! I’m in!

I have finally decided to join in for my second attempt!
Last time was not all failure but I can do better!

But I’m still unsure what tools I will use..

Either:
C++, OpenGL, GLFW
or
Java, LibGDX/Slick/lwjgl

I got this week to figure it all out and see which will work best ;D

 

Good luck to all of you and happy jamming!

I’m out… Nahh, J/K I’m in

After the first great fun journey that was LD#23 ,made an actual game, soo happy!

It’s still got a bunch of stuff I want to do with it but just been busy with other stuffs, you can play it on yer putoid / android below:

Gravity Force 3 on Google Play, Web – Kongregate
I really can’t refuse to enter LD#24 after last time soo…

I’ll be using the tools I know best for this again so that’ll be:

Unity with javascript
Photoshop
SFXR and Audacity and Zerius Vocoder, that was fun to play with last time.

Some sort of server interaction too, through PHP an MySQL would be nice, even if it’s just high scores, that would be cool to do.

Midway through Sunday I’ll be taking part in a 10k run also which will either save or destroy me.

Good luck to everyone out there, can’t wait to play your games!

My Personal Lib : lfspm.lua

I made this because there is some bits of code in my warm-up that could be reused for others projects .

Yes, it’s called lfspm . It stand for LevelFontSoundParticlesMusic . this lib for the love framework permit you to :

  • Load a tile based level with a collision system .
  • Load a bitmap font and print it.
  • Play sounds.
  • Have a particle system.
  • Play a music.

I basically copy-pasted code from my Warm-up in a single file.

Download : Here

Note that :

  • The level format is a bit complex . You have a img/tileset.png, a img/tilesetdata.png who is the size of img/tileset.png divided by tilesize, and define properties for the tiles, and some lvl/number.png which use r and g for x and y of the tileset…
  • You need SECS to use this lib.
  • You must have defined scale and tilesize .
  • You are totally allowed (and encouraged) to modify, improve, and distribute this code .

 

 

Tags: font, lfspm, library, love2d, music, sounds

Another one joining…

I’m in! \o/

This is my first try at Ludum Dare. Really thrilled and can’t wait for the weekend.

I’ll be using:

* Unity 3d / C#
* 3DS Max
* Photoshop
* Musagi

I`m in!

Hi all! I’m in!

Hope I wont fail this time)

  • Language: Python or Java
  • IDE: Eclipse (Pydev for Python)
  • Libraries: Pygame (for Python) or LWJGL/Slick2D (for Java)
  • Music: Not sure… (maybe generative)
  • Graphics: Paint.NET (also maybe generative too…)

GL HF!

First Ludum Dare!

I am in for the first time. I will try to join the Compo, but if the time is too short i will join the jam.

Text Editor: Terminal Emacs
Language: Javascript
Library: SLiB (personal library)
Sound: sfxr
Music: I hate music in games.

If you want too look at the library it is hosted at http://majsokrafo.net/slib/. When i am done the game will be hosted at http://majsokrafo.net/browserbased/. I have made a fun game called Spacewar!

Comments

21. Aug 2012 · 13:00 UTC
welcome and good luck. This will be my second ludumdare. Just a tip, always plan out the basis of your game before you start programming it. Otherwise you could run into a lot of problems.

[Imagine generic “We are in” post title here]

Hi!

We are in for Jam. This will be our second game jam, but first big LD48 (previos was MiniLD35 where we built Mazes in the Sky game).

We will be building browser HTML5 game again. Set of the tools we will be using are pretty much the same as for previous game:

Editor/IDE:

Libraries:

I’ve put some basic code for integrating this two libraries on my github, you may use it if you want to go with the same libraries as I.

Graphics:

Sound:

Level Editor:

Btw, can anybody suggest some good timelapse recording app for Mac? Thanks in advance.

I’m In Part 2

Here’s the missing part of my ” I’m In ” post :

“Engine” up now ( I name it engine , but it is kinda an game-base , literately ” codebase ” for LD , that can be modified to represent a real game , currently just represents a small room ) . Removed every sounds excepting one jump and one BGM file . Tilesets are for the testing level , tilesets , sprite sheets and testing map get replaced while LD : https://dl.dropbox.com/u/74836805/IGM2E.zip

Added libraries :

– Merged JPlayground , also removed unneeded classes . Isn’t the best merge , but needed to do it .

– Added ” kryonet ” .

NO.

HOW COULD YOU?

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This entry was posted on Tuesday, August 21st, 2012 at 11:28 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

In for Second Time

I’m in for the second time,

Engine: Unity 3D with Futile http://struct.ca/futile/ it’s a code focused approach/ or Rage Pixel

Sound: BFXR (http://www.bfxr.net/)

Music: Generated: http://www.ludumdare.com/compo/2010/12/14/for-those-of-you-who-cant-make-music/

Art: Unsure http://www.midnightfragfest.com/sprite-editor/

http://www.ludumdare.com/compo/tools/

Comments

21. Aug 2012 · 18:10 UTC
I’ve not had a chance to check myself, but how is Futile working out for you?

so lonely

so, Cipher  just posted a link to the world Ludum Dare map. I added myself and now I feel so lonely:

Really? No one out here in AZ?

Comments

21. Aug 2012 · 13:09 UTC
If it’s any consolation, I have some great friends over in Phoenix.
21. Aug 2012 · 15:43 UTC
I’m in AZ! (Mesa area) I’m just too paranoid to put my full address onto a public map.
21. Aug 2012 · 15:53 UTC
I used to live in St. David (an hour south of Tucson)… So I *was* there! Let the ghost of previous coding endeavors comfort you…
21. Aug 2012 · 17:19 UTC
im in az too. deffo the coolest in here tho B)

Nobody cares

I’m sure nobody cares it, but i’m in in this competition. For the first time.

Using pure Flash AS3. For the second time.

 

Comments

21. Aug 2012 · 13:20 UTC
We do care, for every single one of you new people! You are the new ones we can help and explain things to, and that is a lot of fun! :)
21. Aug 2012 · 16:37 UTC
Heh, I can somehow relate to that. :)

I’ve been here a bit longer, though (LD #18) 😉
Magnega
21. Aug 2012 · 15:33 UTC
You can not stop us from caring!
Henry McLaughlin
21. Aug 2012 · 16:27 UTC
I will care whether you want me to or not! 😀
21. Aug 2012 · 21:36 UTC
It occurs to me that infernet could have told us no one would care to, in a reverse psychological fashion, make us all comment on his post and remember him.

Let’s do this.

It seems that I’m the 38th to chose this title. Must be a good one.

So. First LD, I’ll see what I can do.

The Tools :

  • Framework : LÖVE. because of the pink.
  • Language : Lua. because of the LÖVE.
  • Editor : Emacs.
  • Graphics : GIMP probably
  • Sound : Some piano soundfont, maybe I’ll borrow my roomate’s guitar for fun. Editing with Audacity or Ardour.
  • Cake : chocolate, flour, butter (alot), sugar

Well, I can’t wait now. Have fun everyone!

 

I’m in!

You may remember me from MiniLD 35 when I attempted to make a game with my limited knowledge of java at the time. But now, after another book and much more experience, I finally think i’m ready to participate. I’ve been practicing my weakness lately, which is timing and synchronization, and I think that I’ve finally worked out all of the kinks in my timing script. Whatever the theme may be, I’ll try my best to deliver a good game. See you all on the 24th!

Tools:

Language: Java

Code: Eclipse

Art: Paint.NET/PyxelExit

Sound: SFXR/FamiTracker/MixCraft

A new Challenger Approaches!

I’ve kept putting it off because of real life things getting in the way but I’m finally going to buckle down and do it this weekend.

Prepare for Unforeseen Consequences

“Prepare for unforeseen consequences”

 

Yes Yes Yes!!! However I don’t know if this would be good. My only inspiration for this would either involve using copyrighted characters or cheap parodies of copyrighted characters. I could probably come up with something creative and cool for the theme, both in story and gameplay, and just include a little easter egg there. But I feel like a TON of people would be doing Half-Life related things if this was the theme.

Comments

21. Aug 2012 · 14:53 UTC
wow! still using Fx? So few space…

Can’t wait!

Hey everybody,

I’ve heard about this for a while but I’ve never had a chance to participate up until now, I’m super pumped and ready to rumble! :) Wish me luck on my first time entering!

  • Language: Python
  • Editor: Sublime Text
  • Libraries: Pygame or Pyglet
  • Music: Stuff like as3sfxr
  • Graphics: Paint.NET

P.S. Am I the only one who’s sad that Kittens lost hardcore in the theme voting? :(

Comments

21. Aug 2012 · 14:47 UTC
Kittens always lose, but don’t let that stop you from putting kittens in your game.
pythong
21. Aug 2012 · 16:26 UTC
it’s a running gag :D. if you look closer, people either vote +1 or -1, hardly 0. actually, I was surprised, that kittens didn’t made it dead last ^^
zookatron
21. Aug 2012 · 23:41 UTC
Haha, thanks for letting me know! xD I’ll still vote for Kittens every time though! 😛

Ah, what the heck… I’m in

I’ve been following LD for quite some time, but it was always timed perfectly bad (can’t you take a look at my schedule before planning an event? 😉 ).

This time I’ll do my best to shove free enough time for some killer game industry revolution… or something like that.

I’m going to use
Dev platform: MacOS, Arch Linux (though the product should run on Windows and Android, too)
Language: Java
Libraries: Slick2D/LWJGL
Engine: My own jump & run engine if it’s finished before compo start, my own component framework if I find webspace to up it 😀
Sound: some sfxr flavour
Music: What the hell? Do I need music? Damnit… possibly my guitar or your imagination
Graphics: the GIMP, MangaStudio, AnimeStudio
Goal: Finishing something actually playable

I’ll also be glad to give advice on Mac/Java/Slick/LWJGL related issues as I did on previous contests (though I’ll lie if your game is much better than mine… *lol* only kidding)

Comments

imake
21. Aug 2012 · 15:51 UTC
“My own jump & run engine”.

Feeling the Urge to Make Stuff

Well, after having spent the majority of my summer doing math and making pretty picture (with math, of course), I’m ready to finish off summer with a good ol’ fashioned Ludum Dare. This will be my 5th Ludum Dare and I’ve always made something I’m happy with in the past dares (and I’m pretty proud of what I made in LD 23). I’m excited to see what I’ll make this time.

Nervous about my first participation

Ludum Dare 48 will be my first time participating in this event, or rather in any game jam event. I’m still not sure what I have to expect and if i can handle it.

For programing I’ll probably be using the C# with the XNA framework since I already got some experience with it and learning something new like unity in such a short timespan wouldn’t be possible. Maybe I’ll prepare a little bit better next time :)

I’m nervous because I have no idea if I’m even able to manage to create something that’s not completely worthless. But we’ll see!

Greetings from Austria and have fun to all the participants!

Comments

wurstknifte
21. Aug 2012 · 16:08 UTC
Don’t be nervous. I’m participating the second time, and I think I had the same problems in my first competition as you right now.

I started programming and as I advanced in developement I changed my whole concept every 20 minutes as I discovered more “innovative” ways to do something.

At the end of the competition I just got a bunch of user friendly APIs glued together and a game that lastet 13 seconds. Just focus on creating the game you thought of at the beginning(you really should do so), and don’t make the same mistake like me.

Viel Glück!

Kongregate Contest — Cash Prizes

Hey everyone!

Kongregate loves the all the amazing games we’ve created for Ludum Dare so much that they’ve decided to give back to the community and host a Ludum Dare contest with cash prizes!

Check out the details here

The prizes will be determined by the game’s Kongregate rating, and prizes will be awarded as follows:

1st: $1250
2nd: $750
3rd: $400

Make sure you use this page to submit your games to be eligible for the contest. Good luck!

Official Contest Rules

I am in

This is my third LD. The first one I didn’t finish. The second one I decided I didn’t have time to do because of schoolwork. Third time’s the charm. Will be using Pygame most likely, Clojure with LWJGL if I can get it to work in a warmup game. Also going to use GIMP, sfxr, Audiotool, and my guitar. That’s all!

Comments

21. Aug 2012 · 22:57 UTC
I tried using Clojure with LWJGL earlier. I also tried Slick. Slick is *really* nice and you can mostly follow along the tutorials translating Java to Clojure. The only problems I had with it was it’s not REPL-friendly. So I wasn’t able to start the game loop, then re-evaluate functions in emacs and have the game change live. That’s a disappointment if you’re used to Clojure programming having such a fast feedback loop.

LWJGL was similar except there’s less game abstractions available so you end up doing more work.

With both (well they both involve LWGJL) you need to native libraries for things to work and that can be annoying with Clojure (but not that difficult to sort out).

I’m In!

This will be my first Ludum Dare entry and I’m very excited :D.  I hope I am able to make something that I’d want to play, and maybe be able to continue it after the contest is over.

  • Language: Java
  • IDE: Eclipse
  • Graphics: Photoshop for detailed art, Paint.NET for basic art
  • Sound: SFXR
  • Music: FL Studio if I have the time (I hope so), or maybe Musagi

I’m in

My first LD. Hope I’ll make something descent. I will use LimeJS (because javascript is something that I knew very well).

Good luck for everyone.

Comments

21. Aug 2012 · 19:14 UTC
Welcome aboard! :)

Ludum Dare #24, I’M EXCITED!! Erm… Yeah.

Finally it’s time for Ludum Dare again! In my opinion, one of the best game development contests started up so far.

These are some “Specs” etc:
– Location: (“Earth, Europe”), Sweden, Jönköping

– Operating System: Linux (Ubuntu), Windows 7
– Language: Java
– IDE: Eclipse
– Sounds: SFXR

Now, if you’d like to watch my warm up of Ludum Dare, you can go over to my livestream. I’ll be livestreaming most but not all days from 4PM to 8 PM (GMT +1) at Livestream/Ulixava! 😉

Thanks,
Alexander Hållenius, > 12 && < 28

Montana Is In

Hey guys! Glad to be participating. This is my first game jam and I’m hoping to create something fun.

I just setup my 2.5d art pipeline so I’m hoping to use it in the contest.

  • Language: AS3
  • IDE: FlashDevelop
  • Engine and Libs: Flashpunk and a small personal code Library
  • Graphics: GraphicsGale, Blender + Automation Scripts, and TexturePacker
  • Sound/Music: sfxr and FL Studio (time permitting)
  • Sleep Deterrent: Excedrine (better than coffee 😉 )

Probably taking part

*copy/pastes from last time*

I’ll be using Python/Pygame, Pymunk if I do physics, probably Bfxr and Autotracker-Bu to generate audio, GIMP for images, Kate/Vim for the coding, my Python modules, and my game template.

I’m in!

I’m so excited to participate in my first Ludum Dare! =D

Language: HTML 5

Tools / Libraries: Construct 2

Applications: Paint.NET, sfxr, musagi

Been looking forward

Really excited to participate! I’m not a coder but I totally wanted to give this a shot, so here I am! Even did a little warm up project to see what I can get done in that little time. This is what I ended up with: Entroper on YouTube

Took me quite a bit longer of course, more like double the time :) And it’s not even a complete game. Nevertheless, thrilled to see if I can compress my efforts to the given time.

I’ll probably be relying on Game Maker or Quest3D, Gimp and Blender.

Heck, while I’m at it I’ll also publish the code for that test project as that is made up of most of my libraries anyway. Get it at myDrive.ch, name:Walt, pw: ludumdare.

No Stranger to Ludum Danger

Not going to do it. Nope. Not going to enter. Not going to use the following tools:

  • AS3/Flex+FlashPunk+FlashDevelop
  • Photoshop
  • SFXR
  • WolframTones
  • Audacity
  • pencil, paper, eraser, ruler.
  • Scanner
  • mIRC

I therefore also won’t be trying to follow these guidelines:

  • KISS – Keep It Simple, Stupid!  Making something too complex is just a recipe for a headache at 1pm on Sunday afternoon.
  • Finish most of the work by Saturday night so I can spend Sunday polishing.
  • Don’t run into dumb problems that eat up eight hours.
  • Doodle/Pixel art style. I usually sketch something and then do some post-scanning modifications. I’m not a great artist, so sometimes I’ll just draw half of the object and mirror it to keep it symmetric.

No sir, not gonna do it.

Comments

GreaseMonkey
21. Aug 2012 · 19:10 UTC
“Finish most of the work by Saturday night so I can spend Sunday polishing.”

AHAHAHAHAHAHAHA no that’s not going to happen. (Well, unless you did something like “A Crap Game”, where… well, let’s say I did absolutely nothing on the second day because the base gameplay was in place.)

I, too, shall join in on the fun

First time. Hope I don’t break or something. :p

Anyways, i shall be employing the following:

  • IDE: FlashDevelop
  • Libraries: Flashpunk
  • Graphics: Paint.net
  • Music: Undecided, probably FL, although i’ve never actually tried it
  • Sound Effects: SFXR or equivalent

So, uh, wish me luck :)

I was out of LD23, but now I’m back and I’m IN!

…FOR SCIENCE!

So, quick story:  I’m now a high school teacher! Today was my first class ever!  Hooray!  What am I teaching, you may ask? Why Game Design, of course!  Now, my class will only have met two times come this weekend, so I doubt any of my students will be able to participate, but I wanted to use LD24 as an opportunity to show that how much you can do even with only the TINIEST amount of programming know-how and time.  That being said; here’s the tools I’ll be using this weekend:

Python 2.7

NOTHING ELSE WHATSOEVER!

That’s right!  No external libraries, not even PyGame.  No Sound.  No graphics.  I’ll also ONLY use the most basic techniques in programming; those I expect to cover in the first two weeks of class.  This means the only programming constructs I’ll use are:

Basic text/number I/O, basic math and conditional structures, basic if/else, simple variables types (INT/STRING/maybe FLOAT), basic looping structures (For… maybe WHILE).  I may through in an “import random”… and then two 2nd-week concepts I may use for sanity’s sake; simple function declarations and lists.
My goal is to create a fun, text-based game in 48 that can show my students what sorts of power is at your fingertips even with only a few hours of programming experience if you are creative about it.  Once they’ve covered all the topics I mentioned above, I’ll give them 2 weeks to create a game of their own, and we’ll see what they can come up with :)

 

Tags: awesome, ld24, python, school, teacher, text-based

I’m in!

I’m in for my second Ludum Dare this weekend. Not sure I can reach either top 100 overall or top 50 innovation again, but I’ll try!

Code: JavaScript/HTML5 in Notepad++
Libraries: CreateJS
Audio: sfxr, Audacity
Graphics: Paint.net

I have some base code as well. It’s a primitive platform game engine. Not sure I’ll use it though, but check it out here if you want.

Good luck to everyone!

I’m in

This time around all of the themes so far sound incredible for ideas, so i might have a chance at this. Once again, im using flixel with flash develop,

I’m Out

:(

0

This entry was posted on Tuesday, August 21st, 2012 at 6:20 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

A Wild Ludum Dare Challenger Appears

This will be my first time on Ludum Dare, and I am very excited.
Having voted on the themes, I am very excited about whichever theme will be chosen. All of them are great.

So, my setup:

Platform: Dell Inspiron N4050, Running Ubuntu 12.04 LTS, With Unity Window Manager

Framework:  Undum.

Language: Javascript + HTML

Editor: Vim.

Graphics: Mostly background textures, generated off of Photoshop CS5

Sound: Won’t need it. :)

VCS: Git.

Offsite Source Code Repository: Bitbucket until I am ready to release a Beta. After that, github.

Hosting the finished Game: games.banseljaj.com/LD24

Intended Platform For Finished Product:  Cross Platform, including Android/iOS, Win/Mac/*nix. (Google Chrome recommended)

Brain: The stock brain I came fitted with.

 

Mission Statement:
As might be apparent from the tools I have chosen, I intend to create a convincing Interactive Fiction adventure using Undum, which can be played in a browser.

 

What I hope to Achieve:

  • A better grasp of HTML, CSS and their interaction than I currently have.
  • A grounding in JS , doing something that I both value highly, and have fun doing.
  • Stretch the creative horizons of my mind, and make myself write more stories and creative narratives at will.

 

 

It’s nearly time.

I’m in for Ludum Dare 24. Since I didn’t make it into college this semester, I owe it to myself to get at least something productive done.

Tools of the trade:

  • FlashDevelop – For all my programming needs.
  • Flixel – It’s the best! Beats the rest!
  • Graphics Gale – Pixel art program, using the free version.
  • Adobe Fireworks CS4 – In case I need to use some filters, or more advanced editing.
  • DAME – For the map editing.
  • Open ModPlug Tracker – For whatever musics end up being made.
  • AS3SFXR – for some sweet sound effects.
  • Chronolapse – For taking snapshots and making the timelapse.
  • X-Split – Free version for use in streaming whenever I’m working.
  • And most importantly… Google – for the everything else.

This Ludum Dare is shaping up to be a pretty good one guys. Just remember to eat, drink, and sleep.

I’m in!

Just realised I’d forgotten to do this!

I’m totally in for LD 24. Jammin on a ferry and then on an island with the OrcaJam peeps on Vancouver Island.

Framework: Unity
Language: C#
Everything else: Mercurial for VCS, Audacity for sounds,  Milkshape3D for modelling, Paint.NET for textures.
Go team!

LD24: setup

For this Ludum Dare, I’m going to try using my newly repaired laptop. I installed the release preview of Windows 8 on it (it’s free and runs Unity, so good enough for me). I’m in the process of setting it up with tools that I may use over the weekend.

Definitely (90-100% of using):

-Unity3D – looking around at 2D frameworks to use if i decide to go that direction. otherwise I’ll just default to full 3D using either Blender or 3DS Max
-Gimp
-Audacity
-sfxr
-Sublime Text 2 with Unity3D plugins
-famitracker

Maybe:
-Blender for 3D stuff (will revert to 3DS Max on my main machine if this becomes too much hassle) – haven’t used this before, so I’ll be reserving a bit of time between now and Friday to find my way around
-Bamboo tablet – new gadget arriving in the mail soon. will also have to figure out how to use it. hopefully will not be too difficult.
-Inkscape – vector graphics tool – i less than three me some vector graphics. spent a good semester in college learning all about how to draw curves and write code to draw them, so i’m guessing this should just be a matter of taking a couple of hours to learn the UI. would be awesome if this works with the bamboo tablet.

I’m in, hopefully.

This Ludum Dare is going to be my first one and seen as I’m not very good at programming quickly and my art usually sucks I’m going to enter the Jam just so I can use old snipits of code to speed it all up and hopefully I’ll come out with a decent game I can enter. I’ll be using :

  1. FlashDevelop
  2. FlashPunk
  3. Paint.net or Pickle
  4. Ogmo Editor
  5. Sfxr
  6. My guitar
  7. A lot of Red Bull and Strawberry Bootlaces
  8. And probably Chronolapse

I’m in… LD24 style!

For this Ludum Dare, I’m planning on doing something with processing.js. So I’ll be sticking with HTML5. I’m looking forward to trying out processing.js in order to try something new… yes, every Ludum Dare is an opportunity to learn something new!

Note: LD 23 I used Three.js, which was great; and LD 22 I just did a text-based web game.

Got to do something to stop going crazy

As I anxiously await the start of Ludum Dare #24, I find my brain firing off in all directions with game ideas, art styles, programming techniques, and mechanics etc. So thought I would give my brain something to do, and jot down some game ideas based some of the interesting themes from each voting round.

Check out my post here: http://blog.adamharte.com/ld-24-theme-voting-game-ideas/

I’m IN

Hello everyjammer! This is Foxtacy (or FoxT) on my Seccond ludum dare here, I hope things go better than the last time (i faced too many issues had to make lots of cuts on the scope of my project, anywais…). And i do belive i will be using the same stuff i used before: Flixel, Flixel Power Tools. Sfxr, Fl Studio, Coffe, More Coffe, Laptop, Coffe, Graphics Gale, Coffe Chronolapse and… did i mention coffe? XD. And i won’t be using my megaman themed mug, because it broke D:

 

Anywais, I hope everything goes right for everybody and most of all! Have fun! 😀

I’m in…

I’m all set up and ready to go. My entry will be made using html5, css3 and javascript. I am not planning on using any libraries (unless I get stuck, and then I may use jQuery).

I’ve set up a boilerplate page, which has a blank canvas ready to go. I will update my entry over the weekend, which will be online here: littleball.co.uk/ludumdare/ld48

I can’t wait to get started and see what everyone else produces.

I’m in! For the first, and not last, time. Probly.

So yeah, my first Ludum Dare, and first game jam. I hope to make something playable. No streaming, maybe next time. I’m aiming for the compo, but I think I’ll switch to the jam because I’m not planning to rush.

My weapon of choice for this one:

Language: C#

IDE:  VS2010

– Libs: XNA

– GFX  : Photoshop

 Sound : sfxr

 

 

I’m in…

So, it’s Ludum Dare time again already…

I’m in.

I have yet to finish a game for Ludum Dare, but I’m going to take the plunge once again and devote some serious time of my life to this. I think I’m a bit late for the intro video, but this is the perfect time to write my post :)

Language: AS3

Tools / Libraries: Flixel / Box2D

Applications: FlashDevelop, Paint.NET, +others as I find them

First dare!

Hi folks. This will be my first time participating.

I’ve decided to forego any use of Unity and give HaXe a whirl instead! I plan on using NME and HaxePunk.

I’ve started some app/game scaffolding:
HPScaffold

Tags: haXe, haxenme

MrPhil Tries for Twelfth Ludum Dare!

Som you're telling me...
Here’s my C# and SFML code base: LD24. It’s a work in progress.

Tags: codebase, motivation

Comments

TehWut
21. Aug 2012 · 22:26 UTC
brilliant
22. Aug 2012 · 01:40 UTC
C# eh? Interesting, but I think you’ll find it will be me who makes the superior game, unlike last time. Even though I haven’t had time make games at all in the interim.

Intent to make an awesome game

Tools:

Most likely Unity3d, as I will be working with a crowd of Unity programmers.

If not, I’ve been recently messing about with roguelikes, which if I do that, it would be using C and ncurses.

If not that, it’ll probably be some iphone game.

Graphics will likely be done in Gimp.  I have cfxr still working on my computer, so probably that.  Also, I want to play with this

http://www.reddit.com/r/gamedev/comments/ya1zm/asciito3d_building_generator_i_detail_a_code/

We are IN! Officially as PixelOaks this time.

Last time we participated was at Ludum Dare #22 We made Pat’s Adventure

This time we will be participating as an Official Dev group.

For this competitions we have:

Hector Robles – Art, Game Design

Curtis Williams – Code, Art

Good Luck and have fun!

Edit:

We will be broadcasting at our Google Plus Page.

Tools:

Game Engine – Unity3D

Graphics – Mypaint, Gimp, Blender, Inkscape

Sound & Music – Undecided

 

My base code

Here is my base code for Ludum Dare #24: https://github.com/wjlroe/base-code/tree/01-basic-cljs-setup

It’s just a basic scaffold for bootstrapping coding with ClojureScript (and the Google Closure Library). The main thing is the Foreman config that allows you to run “foreman start” and serve up the Javascript (which will be recompiled when you save ClojureScript files) with a simple web server.

I will be adding more code as time goes on, suggestions welcome.

So excited for everything to kick off now!

Tags: clojure, clojurescript

Comments

sfernald
22. Aug 2012 · 02:58 UTC
Will that setup with clojurescript and foreman, give you this capability essentially?

Looks like I’m in

I might not be as ready as I was last time (which was my first time), but I think I’m going to give this a shot once more. I was pretty happy with my LD23 entry, but there was a lot of room for improvement.

Code: Lua/Love2D ( with my custom library I used last time )

Graphics: Grafx2, Inkscape (with my new tablet)

Sound: Sfxr, Audacity, and not sure for music yet

Well, time to study my code and library from last LD and figure out how my library works again, and hopefully rework the collision detection so it is nicer, and rework the keyboard handler so it supports key combos (in case I want to do a fighting game).

Good luck everyone, and rock on!

So, Puzz, Where’s that Warmup?

Don’t worry, it’s coming.

You see, early during the warming up, I realized that I didn’t know a lot about the collision library I had adopted. So, I decided to take extra time learning the ins and outs. Now, you might call this cheating, but heck, it’s a warmup. And besides, I wouldn’t want to be learning it in the middle of the compo, now would I? It’s better this way.

Now, you may be wondering why I’m using a new collision library, bump.lua, in the first place. Well, a few reasons. For one thing, I’ve had big problems with my own platformer code in the past. I normally use the method of checking collision like this, dividing to allow checking against single points. But, when applying this method, I sometimes get glitches like floating a pixel above the ground or not fully moving to reach the wall next to you. Now, I know exactly why these glitches occur, and I even have a slim idea on how to fix it. But bump.lua promised perfect displacement so you will reach the floor and wall every time. And it doesn’t have to be used for just tiles, the same lib can also work for entity collision. Of course, it checks against rectangular bounding boxes instead of my previously known method, but that never worked out so well, anyway. So, I’m using it, while being wary of COMMANDMENT 6, of course. 😉

Comments

mohammad
22. Aug 2012 · 02:20 UTC
so your using lua eh?

mmm…those were the days…

but lua is better off for 3d games like gmod and roblox…

still not saying its bad, because its HELL to do it with gamemaker!
mohammad
22. Aug 2012 · 03:07 UTC
well im surly wating on that warmup, cuz you only have 1 day left!

I’m IN

I always wanted to learn more about HTML5 and JavaScript, but could never seem to find the time.  So, that’s what I’ll be using.

In for the twenty four

I am in! Pretty sure I’ll get an uninterrupted 48 hours this time so I’m really excited about this. I figured it was time to update my montage of past entries.

Yeah, so I’ve been doing these for a while. I’m pretty sure I’ll stick to good old C++/OpenGL/SDL but there’s a chance I’ll use cocos-2d or cocos-2d-x if I come up with a 2D game. I’ve started on a real for-serious game engine but it’s not quite ready even for ludumdare usage yet, hopefully it will be ready for the next one. So I’ll probably once again use bits and pieces from my old entries for a basecode. I’ve got some new musical toys so hopefully I’ll find time to add some music for this one.  For graphics I use photoshop and blender.

Good luck everyone! This is going to be awesome!

 

 

Tags: montage

I’m in

Have a few things happening but I’m planning to put some time into finishing a prototype for this competition.

This will be my first LD where I’ll be participating, though I’ve been following it for some time. Looking forward to the theme.

Plans:
– C++, VS2010 (Windows, won’t have time to port)
– Have basic framework with input, event management, process manager built on top of SDL
– 2D sprite graphics most likely

First Time

My first time in Ludum Dare.

I’ll be using:

-Construct 2 – Awesome tool for HTLM5 gaming
-Photoshop
-SFXr
-Audacity
-cgMusic – Random Music Generator

First Time!

I’ve been considering doing a Ludum Dare for some time now, but this is the first one I have free. I’ll be participating in the Ludum Dare Jam with bowlercaptain, and we’ll be using Game Maker 8.0 Pro to code our game, as well as probably a bajillion content generators and/or MSPaint + Gimp.

Can’t wait!

Comments

alekhine
22. Aug 2012 · 03:07 UTC
oh nvm, thought you were joining the compo version of the ludum dare. The jam version allows for collaborations, goodluck :)

First time

This will be my first Ludum Dare entry. I’ll be using Java, Eclipse, and Paint.NET.

Comments

22. Aug 2012 · 15:27 UTC
Welcome to the competition!

anyone need a hosting site?

anybody ever getting tired because of all the times you had to host your source?

WELL NOT ANYMOAR MOTHA F***

err…sorry about that, anyway you can now download/upload your file EASY!

no need for a file manager, 100% safe, tested and approved, now try h, because you’ll never have trouble trying to find a way to post your games AGAIN! have fun! :)

*ps, sorry if i sounded like an narrator for a condom commersial or somthing like that…*

Comments

mohammad
22. Aug 2012 · 03:02 UTC
yea i dont know i just thought this would help you guys because of how hard it is to make a hosting site…
Osgeld
22. Aug 2012 · 03:08 UTC
not really
22. Aug 2012 · 15:27 UTC
(more blatant self-advertising ahead)

anyone need a hosting site that isnt a megafile clone?

Check out

http://www.free-webhosts.com/

for limited free hosting sites, I have had good luck in the past with random hosts listed there

OR

if you want, just shoot me a email at osgeld(at)cheesefactory.us with a login name and (exclusive) PW and I will set you up a little FTP space on my personal site (not that anyone ever does)

Avoid the megafile host link buy premium space now or wait 25 min for download to 100k of zip file bull-crap, and make voters happy as they plow though 1xxx entries

+ html5+flash+java+zip … its a ftp account, knock yourself out

Tags: Host

Comments

johnfn
22. Aug 2012 · 07:15 UTC
Dropbox. It’s the best and it’s totally free!
22. Aug 2012 · 15:26 UTC
(blatant self-advertising ahead)

I’m in

Despite the collision with the guild wars launch, I will start in LD 24 using löve.

My codebase is on github and I describe it in detail on my blog.

I will use FLStudio/Supercollider for music and sound, Pixen for pixelin and VIM/Textmate for coding.

Disregard the kongregate drama and have a great time!

6

This entry was posted on Wednesday, August 22nd, 2012 at 3:29 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Hi there. I’m streaming :D

I’m streaming again. Going to practice for the compo, taking notes studying and preparing for Ludum dare 24.

The language I will be using is Java. I will only be using Java for everything… Which means no external resources.

No promising the stream will be of good quality but if it starts putting stress on my computer I will turn the bit rate and resolution down a bit.  I might have a friend to talk to if not there will be music. I hope it goes well :). http://www.twitch.tv/skyllartor

 

 

 

 

2

This entry was posted on Wednesday, August 22nd, 2012 at 3:36 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

5 on a Dime

That’s how it goes right? Anyways. This’ll be the 5th ludum dare I’m trying to enter. I hope to make a game in time this time. I’ll be using:

Flixel

Graphics Gale

Dame (if aplicable)

A few tools from my my personal library. (a couple extra fixel objects and some tricks)

GIMP for transparency.

Flash Develop

(at least i’m pretty sure it’s my 5th)

2nd Ludum Dare

Hello, I’m in!

Tools used:

  • Game Maker
  • Photoshop
  • Pen’n’paper
  • (Something for sound, possibly just a mic)

Good luck to all.

Tags: gamemaker

Mini-Jam

So, I think this is a bit of a tradition for me. But I’ll be having a mini-jam leading up to Friday to warm up.

Rules:

Does not have to be from scratch.

Can’t use the code for #ld48.

Can’t use the graphics for #ld48.

Can’t use the genre for #ld48.

Does not have to wrap around a theme.

So, I’ll be attempting to make a city sim. I’m calling it a success when the player can:

Place buildings on a map.

Click on those buildings to earn cash.

Bonus: Have the player summon a worm to destroy said city for extra points.

Any one else in? And we can post our results on Friday. :)

Comments

My Milked Eek
22. Aug 2012 · 07:02 UTC
Awesome. If I can find some spare time this week :)

I’m unpacking but I’m in

I’ve just moved and I haven’t quite unpacked but I’m in. This is my second attempt, I didn’t complete a game last time due to an over complicated level design and underestimating how long the artwork would take. This time I’m going to go waaaaay simpler!

I’ll be using:

  • Web technologies: HTML, Javascript, CSS
  • Sublime Text 2 for code
  • Mulab for music
  • Photoshop for graphics
  • Sound effects, no idea

I’ll most likely blog about it on Tumblr. Good luck everyone!

Workspace Wednesday!

Comments

bitlit
22. Aug 2012 · 06:29 UTC
Tidy
GreaseMonkey
22. Aug 2012 · 06:47 UTC
* These screens have been censored for Your protection. *

I’m in with a 2D pixel art game!

Last time I tried a self-made 2D engine with Java, but this turned out to be a lot of “engine” programming and I did not have enough time for content. Pixeling art and sprites actually was a lot of fun, so I decided to use a more professional pipeline this time to have more time for art and content.

My tools:

If there is anyone planning to go with a similar setup or with pixel art in general, I can recommend some tutorials which helped me a lot:

Good luck everyone! May your art be beautiful and your code be straight :)

I’m in.

I’m in for this one, it’s my first, but ya gotta start somewhere, right? Hopefully I actually finish my game. If not, I’ll still aim to submit for the jam.

I’ve decided I’m gonna use Lua/LÖVE for this, mostly for cross-platform since I’m developing on Linux. Plus I just love Lua.

Tools:

  • Vim
  • Lua/LÖVE
  • Gimp mtPaint (much better for pixel art)
  • most likely bfxr
  • not sure about music, probably a tracker of some sort

I’m in

Keeping it short:

1) Joining LudumDare #24 (compo)
2) Using libGDX (Java), Ableton Live, Paint.Net/MyPaint, Milkshape 3d, Pixexix, Wavosaur
3) ???
4) Profit

Cya at the compo.

Will be hosting the Dropout-Party on irc if anyone wants to attend 😀 (#lddropouts)

Comments

AngelDE98
22. Aug 2012 · 07:47 UTC
LibGDX ? Isn’t that an Android library ?

1st Time! Hopefully…

Thought I’d post my tools in case I do enter:

Language/Libraries: Java (Possibly using some LWJGL features, unlikely)

IDE: Eclipse

Pre-existing Code: My core code for loading, storing and double buffering images in Java (EDIT: Scrap this, I shall rewrite a new more efficient piece of  code during the compo!)

Graphics: Paint.NET/GIMP

Sound Effects/Music:  Audacity

 

Comments

22. Aug 2012 · 07:34 UTC
I think that if you’re going to make pre-existing code(like building upon your own code), you need to make it available, up for download or something. I think it works like that. Good luck if you do enter, though! This will be my first time, too!
22. Aug 2012 · 15:25 UTC
(blatant self-advertising ahead)

I’m in

I’m in for this one. This is my first LD too..

I’m using HTML5/jQuery for the engine, Paint.NET for the graphics and Audacity for the sounds !

I’m in

First time ludum dare-er(?) here. First time making a game too.

I will be using:

C# + XNA

Paint.Net or Gimp

Audacity

 

I’m so excited!!! :)

Comments

22. Aug 2012 · 08:04 UTC
Yay! I’ve barely made a game before, too! Glad to see other people on the same boat as me ;D

Good luck!

I’m in.

Yeah, I’ll be joining ludum dare for the second time now.

Tools used:

Gamemaker 8

Cool Edit pro + Microphone

Fruityloops

SFXR (probably)

Looking forward to it!

Evolution FTW!!!

Please, can we get it over with, and let evolution *finally* win this thing? I have so many ideas, all trapped…

 

I’m In

Definitely going to do this one, been waiting a long time for this. Probably won’t get my game finished, but really I just want to do it for the fun!

Going to put a video on YouTube as well, and a time-lapse.

http://www.youtube.com/user/0iCode0

Tools

Java

NetBeans IDE

Paint.NET

No idea what sound thingy.

 

Comments

22. Aug 2012 · 15:24 UTC
Awesome, doing it for the fun is the way to go.

I’m in. For the first time. Let’s rock!

Hi!

This is my first Ludum Dare and i’ll use the following tools:

  • Code: My own base code (available here). It based on Flixel and Box2d. (Language is AS3)
  • Art: Paint.NET, Photoshop
  • Music: sfxr or something else.
  • IDE: FlashDevelop

Let’s have fun!

 

Someone get me some coffee — I’m in!!

I’ll be using C# and XNA to make my game. You can see some of the code I’ll be using from a previous game jam on GitHub. I will start a new project for Ludum Dare 24 for any interested in following along or sharing.

Looking forward to seeing what everyone produces!

PyxelEdit Rocks

I’ve been practising for the competition, as my art skills are well…non-existent.
I’m at my best when working in geometric shapes of a singe colour.

Thought i’d try copying some photo’s into pixels, see if I could level up to an acceptable standard, I’m surprised its not more atrocious.

Of course most of it is due to PyxelEdit being great.

Steampunk mask:

Here’s the original

And a tiny pixely version

Ps. Is it just me or it it easier to pixely things with a mouse rather than a tablet?

Comments

22. Aug 2012 · 11:52 UTC
I actually prefer doing it with a tablet rather than with a mouse for some reason.
22. Aug 2012 · 12:05 UTC
Nice idea! I may just have to do that now… I’ve been meaning to do an art warmup.

I’m in

This will be my first Ludum Dare.  I’m aiming to finish something, but am also keen to see how my existing code works on a new project.

Language: C++/Python using SDL or Ogre

Art: Gimp, Blender Tile Studio maybe

Sound: sfxr

IDE: VS/Eclipse

 

Particle Engineer – A random GM particle system generator

Just a little program I made that could be useful, http://sandbox.yoyogames.com/games/203391-particle-engineer

It’ll probably run under Wine, but just let me know if you need a Mac port made and I’ll make some sort of wrapper.

Features:

– Generates random particle systems

– Allows tweaking of particle systems, sfxr-style

– Quick and easy particle system creation

– Export to .txt or .gml

– Preview particle systems quickly without having to run, edit, run, edit…

Hope you find it useful ^^

Comments

22. Aug 2012 · 10:52 UTC
Hey this is a nice little tool. Would be cool if changes would be immediatelly applied without having to press Restart. This would allow a more direct feedback of changes.

My thoughts on why the Kongregate move is a good one

Read it here for nice formatting and style.

 

Let me say this at the outset: I am in favor of the Kongregate move. Now let me clarify some points:

  1. Kongregate is not offering monies based on how well you do in the Ludum Dare ratings. Instead, they use the popularity rating system of their own site. This means that those who do not choose to submit to Kongregate are not in any way forced to participate. If you are for whatever reason steadily opposed to the idea of being involved with Kongregate, go nuts. Block all the entries hosted there. Really show ‘em who’s boss.
  2. Kongregate is not paying the hosts of the competition for the opportunity to conduct this separate competition. They are choosing to spend their money in a way they feel will be beneficial, to who or for what reason is outside my knowledge and the scope of this writing. They are not “paying off” McFunkypants or Kasperzak to take the jewels of our fine competition. They are simply offering another opportunity.
  3. Kongregate is well within their rights to do what they are doing. They have in no way broken any law, written, assumed, or otherwise. What they do with their money and site is their business. If they want to have an incentive for great coders to host their game on Kongregate, good for them.
  4. This does not go against the spirit of the competition. The idea of this competition is to make games, and have fun while doing so. It is beyond me how someone could feel that money somehow removes the fun-factor. Money is used to motivate fun in *every* competitive sport! If you ask an average athlete why they play their game, they’ll tell you it’s because they love what they do. Same goes for us game developers.
  5. A chance to win a prize will indeed increase the popularity of the competition, but not necessarily the quality or focus of the games. Fun games get played. Crappy games get tossed. If your game is a fantastic one (and web-based), it will probably win both competitions. If it sucks, you’re not going to do well in either.
  6. This is great for publicity of the competition. Duh.
  7. This provides another way for coders to gauge the quality of their game. More feedback in the form of their rating and comments system is just another way to improve our processes.
  8. Making money for an indie dev is a good thingSome people take issue with involving money in the competition. WHY?! If a person who is new to the competition x-posts to Kong, and realizes they can make money off of their talents, the industry and their lives are bettered. Of course, this creates more competition, so there will obviously be resistance to this idea.

So why are we fighting this? Why not embrace the next stage of this wonderful competition? Lets all accept that this is happening, and figure out how to best utilize it for our industry, and the fun it involves.

tl,dr: Make games. Have fun. Good luck this weekend!

Tags: dolphins, good, Kongregate, money, screaming monkeys

I’m in.

Hi everyone

This will be my first Ludum Dare

Unity 3d / c# /    -Maybe Uni2d-

Art: Photoshop

Sound: sfxr or something

 

Streaming issues :(

I was just streaming for 5 ish hours but had to stop because of terrible lag. I restarted the stream every now and then but eventually that didnt work. I have a decent machine but it still isnt enought to stream to twitch. Does anyone have any suggestions for Less cpu/ memory nabbing streaming solutions?

thank you, Skylar

I’m In && First time

… so I’m frightened and excited at the same time.

The tools:

  • Code: AS3
  • IDE: FlashDevelop
  • Libraries:Real men don’t use libraries… Maybe Flixel
  • Graphics: Photoshop, Pyxel Edit
  • Music: Not sure, if time
  • Sound Effects: SFXR, Audacity

I will host all the code on my GitHub repo.

Comments

22. Aug 2012 · 12:02 UTC
I love that sentence… Frightened and excited at the same time. That should be LD’s motto.
raohmaru
22. Aug 2012 · 14:44 UTC
I was joking about the library. Making a 48h game without a library is like an act of suicide 😛