My game engine
Here is my game engine every one!!
I know its simple but it is a Pygame extension that makes game-state handling easy. (ie. menus and transitions and such)
URL: https://sourceforge.net/projects/j-engine/
Open Source and free! 😀
Here is my game engine every one!!
I know its simple but it is a Pygame extension that makes game-state handling easy. (ie. menus and transitions and such)
URL: https://sourceforge.net/projects/j-engine/
Open Source and free! 😀
Really excited to participate. For me it’s going to be Löve, Paint.NET and BFXR.
Good luck!
Well change of plans – will be competing in Java with LWJGL and Slick-Util. I have no idea how it’ll turn out.
Hi Ludum Daritarinian and Ludum Daritariniane,
I will be using for the first time Java instead of C++.
Code: Java, Slick2d and personal librairy.
Sound: Bfxr and FreeSound
Mapping: Perlin Noise (Random is the BEST mapper 😉
Art: Gimp
Norgas
Edit: I update my reference code so it’s contain only base code and no actual specific game element.
Thx imake for make me realize my error.
Wont be able to make this upcoming comp, but certainly will in the future! My brother suggested I join up and start practicing for future competitions, (moving into my college dorm during this upcoming one XD ) See you all next time!
As usual i’ll be enter the Jam with a friend, we will only use 48 hours though. planning to use Game-Maker again. i wanted to use flash punk, or unity but don’t feel comfortable with it either yet. I plan for the next ludum dare to be Flash Punk and just me.
…but it looks like my participation is a bit up in the air. I’ve got a friend staying the week and I’ll be compelled to be hospitable. In any case I won’t be able to have any development time on Sunday due to previous commitments.
But!
I’m really hoping to be able to join in, since I had a blast the last time (which was also my first time). If I end up finding the time, I’ll be using:
Best of luck to everyone else who’s joining in!
I’ll be in for the Jam again this year. I’m not entirely sure who my team will entirely compose of.
Framework: Java, Slick2D
Graphics: Photoshop
Audio: Audacity + ?
Misc Tools: Tiled, Pedigree
Well, this will be my first real go at the Ludum Dare. Here goes nothing.
As much as I’d *love* to target android, I think this year I’ll be doing a casual multiplayer game. No promises yet, we’ll have to wait and see what the theme is.
So why is one theme ‘AfterLife’ and another ‘Life After Death’?
Kittens FTW!
I’m in!
This time around I’ll be switching from using Flixel to using Axel, so we’ll see how that goes. Unlike last time I’m not going to bother pushing myself to keep it simple; I’m going to figure out what I want to do and just dive in and see what I can get done in 48 hours, even if it means only a partially finished product.
In terms of tools, here’s what I’m planning:
Language: AS3 using Axel (with FlashBuilder as my IDE)
Graphics: Photoshop
Sounds: As3sfxr
Music: Either random music generation tool from googling or Fruity Loops
And if anyone is still unsure of what to use, you still have a week where you could go and learn how to use Axel!
Here are logos of some of my past LD projects (I don’t have a dh1 logo on hand so I put my dh2 one don’t kill me):

It’s the time of the first Ludum Dare Jam for the Subvert Games team! We got 100 bottle of rum to easily reach the Ballmer peak and we’re ready to rock! ![]()
Gameplay
- Unity
- Monodevelop
Graphics
– Blender/Modo
– Gimp/Photoshop
Sounds
– BFXR
– Freesound
– Audacity and Hydrogen drum machine
Let’s do it!
- Alex & Marco
As with many others, this is my first time in the Ludum Dare competition. My hope is to actually complete a game project as I have started many but finished few (read: almost none). I really hopeful, as already this competition has me pumped up with excitement.
Programming: Visual Studio, C# using XNA 4.0
Graphics: NES style (likely) using Paint.NET
Sound: SFXR, FamiTracker, Audacity
Misc: Tiled, Chronolapse
Base Code: Get it Here. The code is mostly cobbled together from a few past incomplete projects; it contains code for loading Tiled XML files and a custom spritesheet data. A basic sound manager, sprite and tile map rendering, getting controller state. Also included is a very quick and dirty tool (with source) for building sprite sheets with animations and collision bounds the custom spritesheet data format.
Font: For any text display, I will likely be using a free font from http://www.proggyfonts.com/, specifically Proggy Square. I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8). The original font and converted formats can be downloaded Here. I believe the rules let you use free fonts, but I’m not sure if they can converted to the format of choice prior to the competition. If possible let me know in comments. If not I can recreate it during the competition.

I was aiming for something rythmic
This will be my first ludum dare, and first game compo in quite a while. I intend to use this as an excercise to stop obsessing over minute technical details and actually GSD.
Programming: flashdevelop, with flashpunk.
Art: gimp.
Sounds: some flavor of sfxr, sunvox.
Misc: sublime text as data editor and scratch pad.
Let’s do it. Let’s make it happen.
This is my fifth time, and as usual, I’ll be using FlashPunk. With a good portion of both hard work and luck, I should be able to do better than last time; we’ll see.
Good luck everyone!
After my first LD(23) i was gladly awaiting the next ludum dare in the vacation.
And there it was! YEAH!!! Finally i would have all the time 😀 But wait! there is more :/ This ludum dare is in the last weekend of my vacation D: So again i will be faceing my old enemy… Sunday evening. Though school starts at 3pm the next day, i will still (try) to sleep early sunday eve.
I already know what i will use (The only stuff i am good at)
Programming: Java usuing LWJGL(OpenGL) and Slick-util
Graphics: Paint.net (Maybe something new)
Sound: SFXR, and audiacity(if i manage to make a track)
And not only will i struggle with Sunday evening, I will also be meeting my graphic skills again. wich have grown better though 😀
I can’t wait for LD24 to start! Yay!
Awesome is one of those words that’s lost its meaning, especially when typed in caps with a bunch of superfluous exclamation marks after it.
Me: I’ll send you the docs by COB
Colleague: AWESOME!!!!
…no, it’s not. You are just easily impressed.
HOWEVER, in the British, reserved and understated use of the world, I would like to declare the upcoming compo as “Awesome”. In capital letters and with extra exclamation marks. AWESOME!!!!!
Voting has started, need to find a way to sleep as much as possible this week in preparation for a mammoth weekender jammin’ with my buddies. Second time out in a proper compo, and just as excited as this time 4 months ago! We have so many ideas, but only 72 hours! So short!
Now I just need to sort out my excuses for conflicting social engagements. How do i tell people that I have better things to be doing, like sitting in front of my laptop all weekend eating junk food? Ok, is junk food might be too much to hope for?
Tags: LD 24 Jam
IT’S THAT TIME AGAIN! YES YOU HEARD IT RIGHT! LUDUM DARE <3
I’ll be using either Game Maker or Unity 3D (or even I’m feeling really generous, FlashPunk). For 3D modelling I’ll probably use SketchUp with the PlayUp plugin. For everything graphic I’ll use Paint.NET and GIMP. For my music I will be using my new semi-acoustic ukulele and probably Ableton Live, Audacity and an audio interface to record the ukulele.
I hope that yet again many awesome games will be created in the 48 hours of intense game development 😀
Me! Hi, my online friends know me as decamonos, my real name is Cody, and I’m going to be doing my first ludum dare with lumdum dare 48! I don’t have a lot of practical experience with game development, so I thought this would be an excellent chance to get something done. I will be doing the Jam though, because my friend wants to help as well. So please welcom John here too! We both love video games, programming, and technology, and our dream is to work together as game devs.
Hello folks,
This years I have time to participate for the first time.
I will probably use :
I cross my finger for a theme that will inspire me something not to complicated that I can finish.
This will be fun anyway :p, can’t wait.
It’s a fairly slow function, but it’s better than the one built into Processing.org. The functions which I don’t define are mostly in the Math library (they’re redefined like that by Processing). ‘dist’ is Euclidean distance.
int seed; //Seed for the noise. It seems that very similar seeds have very similar results.
float rr(int x,int y,int b) {
Random k = new Random(x + y*13337 + seed);
int a = 0;
while (a < b+2){
k.nextFloat(); a++;
}
return k.nextFloat();
}
int noiq = 4;//Quality of noise. Higher is slower and shouldn't have rips.
float noi(float a,float b) { //x,y positions of noise. Returns a number between 0 and 1,symmetric about 0.5.
int u = (int)floor(a-noiq);
int ut = u + noiq*2;
float s = 0;
float w = 0;
while (u < ut) {
int v = (int)floor(b-noiq);
int vt = v + noiq*2;
while (v < vt) {
float m = dist(a,b,(float)u + rr(u,v,1),(float)v + rr(u,v,2));
float j = pow(0.2,m*2);
w = w + j;
s = s + j * rr(u,v,0);
v++;
}
u++;
}
return s/w;
}
It”s much better then the perlin noise function (noise) built into Processing. Good job!Here i am again 
After my first Ludum Dare, that i came up with a pretty thing called Tiny Worlds (Which you can try here)
I decide to partecipate this time as well!!
i’ll be on the IRC chat as long as the compo run and i hope to see you guy there, to talk about games, receive critiques, ideas, and meet cool people! Bye
Alessio
Sup!
I’m in for my first Ludum Dare competition and I’m going for the solo 48 hr. compo. 😀
For a simple game, I will probably go with Just Basic. For a more complex one, C++ or C#.
Libraries I might use: G3D, Irrlicht, IrrlichtLime, Irrklang, Tokamak.
Hey everyone, I’m LogGiant (known offline as Logan), and I’ve been learning the Lightweight Java Game Library (with the slick util for handy texture loading ;)) since I got out of school near the end of May to keep myself busy, so I thought I would give LD a try! I’m pretty excited, I think I am going to spend this week making sure I’m ready. It’s nice to meet you all. 😀
Once again I will be using Ren’py to do strange things.
Depending on the theme, I might use my Hidden Object code or my Renpystein code.
Susan
Onward to the compo!
Ok, so this is not an accurate depiction of the team, except for the ears. But who wants a cartoon without a daring darling leading the way??!?
Last time around at LD23 we deliberately tried old-school, with 2D graphics (http://williame.github.com/ludum_dare_23_tiny_world_post_compo/background1_cheat.jpg). This time I expect we’ll go back to 3D graphics so I won’t be getting my bamboo pad out next weekend.
I plan to use Blender for 3D graphics, Paint and Gimp for 2-graphics like skins, intros etc.
Tags: cartoon
I have school coming up next week so I might be busy over the weekend (plus my roommate is turning 21). Nevertheless I’m going to attempt to enter the compo (would be my first time!), most likely using HTML5/JavaScript but maybe Java/libGDX. I’m hoping I can do some pixel art, for which I will be using Photoshop, or The GIMP in the spirit of Open Source. Sound? I don’t know yet… I keep hearing about sfxr.
Second time, I hope to finish again 😀
I’ll be using Unity, Blender, Inkscape, Visual Studio, Audacity and lot’s of other software. More details in the post mortem I guess.
Hailing from Portland, Maine…. our real-world gathering of folks is in for Ludum Dare #24!
A few of us have done LD before, and a few are n00bs. We’re going to work as a team in the jam, but due to work on Monday, we’ll stick to the 48 hours compo time frame.
To simplify co-building, we’ll be using Stencyl (allowing use of behaviors, but restricting ourselves to creating all media ourselves).
Go Team Pizzachucks!
Just finished the FGL 2-day competition, making a game featuring a new girl trying to become an official member of the Grammar Police by searching for grammar and spelling errors on a faux-Facebook… Now i’m ready to tackle this one too!
Postmortem(ish) Blog Post: http://cataclysmicgames.blogspot.com/2012/08/well-hello-there-again.html
Play the game here:
http://www.thecritterverse.com/secret/fgl/Found%20Ghastly%20Language.html
So my last LD didn’t work out so well. My game was terrible. I spent nearly all of my time making levels (37, in fact) but forgot to make the game fun. This time, however, I think I’m a little more prepared. My coding has improved a lot in the past four months, as well as my time management skills (which I learned the hard way last LD).
I will be using Flash with AS2, Paint.net for graphics, but I still have no idea what I will use for sound effects and and music. Right now, I am working on a physics engine for my game which, if I finish it in time, I will post about. Anyway, have fun everybody, I can’t wait to see your games 😀
I’m about to get started on a warmup game that I’ll make between tonight and tomorrow. I’ve come up with two possible ideas that I think will both work. I’d like you to look at the pitch for both games and tell me which one you think is a better idea.
Game 1: Elevators
This is based on an earlier LD theme called “Indirect Interaction.” You are controlling an elevator (possibly more than one) with the space bar. When you hold it down, it will move up. Release the space bar and the elevator descends. To keep things interesting, there might be an elevator that moves down when you hold the space bar and a wall that grows when you hold space. In the background, there are two or more floors and different things walking. There are green walkers than will keep walking and fall down the shaft if you don’t get to them in time. Then there are red types that will jump the chasm in floors and you want to crush them with the elevator. If I have time, I could come up with more than two types of walkers. Maybe I could have a fat guy that waits for the elevator and blocks everybody, or a gremlin that breaks the elevator if you don’t squish it.
Game 2: Killer Walls
The theme I’m using is another previous year’s entry which you can probably guess by the title. You are trapped in a prison cell. Suddenly the walls start to move. Thankfully, your guardian angel gave you bombs. Parts of the wall are either strong, weak, or have holes you can walk through. Bomb the weak parts, walk through the holes, and stay alive! Eventually, the wall will run out and you will have escaped.
Well that sums up both ideas pretty well. It’s up to you now: decide!


It will be my third ludum dare, I was really happy with the game I did for my first one(theme: Alone), but I miserably failed last time (Tiny world)
This time i hope to finish my game again, my main error was that I spent way too much time doodling concept art (because that where I come from :p), but I think i’ll make a planning or someting beforehand ^^
We’re in! Again!
Last time we took part – back in LD22 – things didn’t go too well. We didn’t have any experience working to such a short deadline so we spent loads of time trying to nail the design, the art and the music, and almost none of the time actually making the game!
We’re a little bit more prepared this time – or at least, we’d like to think we are – so we’re aiming to finish something this time. We’re planning to use either Flash (to target the largest audience), C# with XNA (we already know how to use this) or C++ with OpenGL (we know this too and can make it cross-platform).
I’m going to attempt to do this Ludum Dare thing. I will likely do it in Processing, with perhaps some Javascript accompaniment if I don’t require any p55 libraries (which I really hope I won’t). So um yeah.
So last time was such a failure, that I am counting this time as my first LD48. This time I have a week to prepare, and know my tools a little better, so hopefully I will get a finished game by the end.
Language: Haxe/NME
IDE: FlashDevelop
Graphics: Photoshop, Illustrator, and Flash Pro
Audio: Haha, you’ll be lucky!
Caffeine source: YES, all of them!
Distractions: Sleep, new puppy, family, and of course the new TF2 MvM update.
I am also hosting my source on GitHub, and recording my train wreck with Chronolapse.
At least it is not my birthday this time 😉
This will be my LD. I’ve only built a handful of games (iOS, flash, etc), but I have about a decade of Actionscript experience, and a love of old arcade games.* I’m super excited!
Language: As3
IDE: FlashDevelop
Graphics: Photoshop, Illustrator, Pixen
Audio: sfxr
Extra Libraries: Likely Flashpunk and Green Sock’s TweenMax
I’m going to try to set up a time lapsed screen recording to show my progress. But unless I can figure out how to get it working right on a mac, I may not want to use up any extra system resources.
Hey all, first Ludum Dare! Don’t expect much from me, but I’ll do my best!
Language: Processing (Extended Java)
Graphics: Paintbrush, Pixen
Audio: Garageband + MIDI input w/ a piano
Extra Libraries: All Processing built-in libraries may be used, along with Player.pde from http://www.openprocessing.org/sketch/17115
Hi, everyone. This is my first competition in Ludum Dare. Anyway, I’ll be using Ruby and Gosu. Um, I think that’s all. Unless I need to say MS Paint, PNG filetype, and Notepad++. Yeah, I’m very new.
I’ve participated in the previous two LDs and I’ve been waiting for this one ever since I finished the last one! I’m going to do a few things differently this time:
1. I’ll be using HTML5/Javascript for practice, even though I’m much more comfortable with AS3. I’m going to start with some base code I put together myself (it’s mainly to deal with animated sprites) which you can get here.
2. This time I’m determined to finish in 48 hours! My past two attempts dragged on into the Jam time even though I’m working alone. This time I’m going to make sure to finish the basic game and then have time to improve.
Good luck everyone!
Hi guys!
Gonna enter my first LD alone. Not sure if that was a good choice, but don’t really have a team-mate handy. Im going to use game maker for the programming, sfxr for some sounds and some royalty-free music.
Cant wait to start 😀
Hey everyone!
I’ve done a Global Game Jam before, but this is my first Ludum Dare. I’m admittedly quite nervous, so I think I’m going to cut myself a bit of slack and just go for the Jam this time ’round. I’m going to be using Construct 2 to give myself a bit more time to focus on the art, which is my primary skillset. I’ll work in Photoshop and Graphics Gale for that. For music, I have no idea what I’m doing; I’m not a sound person. I’ll probably use CGMusic or some music generator like that.
For my first time, I kind of just want to test the waters and have some fun. Nice meeting you all!
I’ve been following Ludum dare for a year now. I found out about Ludum dare by watching Notch’s live stream of him making prelude of the chambered. I watched it from beginning to end and was so intrigued with it that I decided to start learning Java. I learnt in small doses over a period of 9 months until june when I really picked it up. 2 or 3 weeks ago I started programming a game : ).
I talked to a guy last night who said it takes years of experience to make a game and doing it alone is worse. Thinking that was true I went to lay down. Laying there I questioned If I am ready to make a game… and I came to the conclusion…
Hell Yes!!! I have a year of on and off Experience. I have been making so much progress in the last two months and my game is doing fine. If I get stuck I work my ass off to find the problem, and when I find it I learn how to fix it and make it better. I’m not saying that I don’t have SO MUCH MUCH MORE to learn. What I am saying is that YOU DO NOT need a lot of experience to make a game.
To those participating in the compo and the jam, do your best and give it your all, I cant wait to play your games. Have a Good day and will see you all At the compo.
I am making a small game in 12 – 18 hours to practice for the Compo at 1 AM PST which is in less than 50 minutes. I’ll see you there! 😀 http://www.twitch.tv/skyllartor (viewers decide the theme)
In LD22 I used a decent framework (melonjs), but had never used it before and suffered a significant time penalty learning what I could and couldn’t do with it. I spent way to much time tinkering and learning.
In LD23 I built everything from scratch (for a text based game). I knew the tools well, and didn’t need a bunch of art, but I spent most of my time on framework. The story and game-play suffered significantly.
This time around, I’m opting to use tools that I’m familiar with, and that provide a significant amount of framework to build atop — I’ll be using LÖVE, and probably the Hump, anim8, and, possibly, advanced tiled loader libraries.
The downside is that they won’t be immediately playable in the browser, but the upside is that linux, osx, and windows are all supported, and there’s not much to install.
First time go at this, so I think I’ll be rocking Unity.
Not much to say really. Should be fun, gonna give it my best, see what happens.
Ooh-rah
Woot!
As usual, I will be using :
My first Ludum Dare that I’m committing myself to. I’ve only really made a small handful of terrible games, but I’m sure I can crank out something special for this occasion.
Nothing much else to say really, good luck to the rest of the participants!
I’ve decided to greenlight the elevator game and the documentary today. Maybe if I have time this week, I’ll make a rough cut of the more entertaining stuff I shot today (and will tomorrow). I’ve made plenty of silly errors in my coding due to my slightly haphazard and off track mind. It should make for something funny even if the game turns out shitty.
Plus, Perlenspiel is working out to be a good engine for quick games. I started coding it 2 hours ago and I have a working prototype already done.
I’m back ! And I’ll write JS DOM one more time !
Why would you ask ? ’cause canvas is for hipster! And I’m not an hipster, I’m a lazy code writer. So hopefully, you’ll get some more polished JS fun than my previous, unfinished, minecraftesque rogue-like.
Hey ho all, first time I’ll be doing the Ludum Dare Jam rather than the Compo, but this should be a good one. Going back to Sydney to meet up with my GGJ 2012 team, Team Ourbros, who made Expendable (http://globalgamejam.org/2012/expendable-0) We’re going to crank out a game in 72-hours over a fun packed long weekend! As usual, we will be using my engine “Psybrus” (https://github.com/neilogd/Psybrus).

Ed, Ben, NeiloGD & Dezzles!
Hey guys, just wanted to say I’m in, I will be participating in the 48h compo, with the following tools :
My trusty Asus eeePC with Arch Linux, an old Dell Inspiron laptop with WinXP and my “gaming” machine with Windows7 (“gaming” is between quotes, because the machine has some severe problems and is about 6 years old now)
Software:
I can’t wait to get this event on the road, and I wish the best of luck to all of you out there!
Hopefully my first Ludum Dare will also be my first complete game. I’m all hyped up!
I plan to use HTML5, with Paint.NET for art and bfxr for the sound.
Good luck to everyone! Let’s do this!
Good day! I’ll be using Stencyl for my game, which allows people to use others’ creations. So yeah, I’m doing Jam. Sfxr’ll be used for sound effects (if needed), and Newgrounds Audio is used for music.
I’m wondering if my real life/ time zone difference will wreak havoc. Hopefully not.
Tags: audio, in, newgrounds, sfxr, stencyl
Heya, just wanted to create one of these here I’m in post thingies. I’ll be using either Unity/C# or HTML5/Javascript depending on the game I go for. CUE 48h POWAH!
Good luck. And don’t play Sosowski’s potato game.
I’ve wanted to take part in previous Ludum Dare, but I couldn’t do so because of lack of time. However, we’ve got holidays now, so I’ll sure find time for this one. I hope theme will be good(as probably all of us
).
This is my equipment:
Language: Java
IDE: Eclipse
Engine: Slick2D(http://slick.cokeandcode.com/) or my personal SGE(https://github.com/tomsik68/Simple-Game-Engine) written in pure java. Depends on game I’ll want to make.
Graphics: Paint.NET, GIMP, Inkscape
Sound(if there’ll be any): sfxr
Well, it’ my first Ludum Dare.
I hope I will make a quality game.
Language : HTML5/JS + PHP
IDE : Notepad ++
Graphics : Paint
Hi developers,
it’s LD time again. I am preparing to participate.
Language: C++
IDE: Code::Blocks
Graphics: Gimp, Inkscape
Audio: FL Studio
Extra Libraries: SP Game Framework
Can’t wait to see the theme. I want to write a small techdemo-like-game as a proof of concept.
I will build the theme into this in some way 
Weee ! Even if i failed(again) the last ludum dare, it was really fun so…let’s do this again.
For this one i will code in as3 using flixel(and the powertools because holy shit this is awesome) and dame as map editor, paint.net for the graphics, bfxr for the sound and maybe autotracker-bu if i ever want to add some musics.
Language: C++
Engine/API: Aether Engine (My personal developed API/Engine http://www.midnightfragfest.com/aether/)
IDE: Code::Blocks
Graphics: Sprite Editor (My own personal tool http://www.midnightfragfest.com/sprite-editor/ )
Audio: SFXR, Autotracker, LMMS, and Schismtracker
Livestream: Simple bash script for livestreaming to twitch.tv
#!/bin/bash
SIZE=”1600×1200″
BITRATE=”128k”
FRAMERATE=”2″
KEY=”put_your_key_here”ffmpeg -f x11grab -s $SIZE -r $FRAMERATE -i :0.0 -f alsa -ac 2 -i pulse -vb $BITRATE -vcodec libx264 -threads 0 -acodec libmp3lame -ab 128k -ar 22050 -f flv “rtmp://live.justin.tv/app/$KEY”
Timelapse: Simple timelapse script and timelapse processing script
#!/bin/bash
sleep 30
x=$1while [ 1 ]
dovalf=$(printf “%.8d” “$x”)
scrot ./`echo $valf`.jpg
sleep 30
x=$(( $x + 1 ))
done
#!/bin/sh
OutputVideo=timelapse-yt.flv
Quality=5
FPS=2
FPSI=2
AudioBitrate=44100ffmpeg -r $FPSI -i %08d.jpg -s vga -r $FPS -f flv -qscale $Quality -ar $AudioBitrate $OutputVideo
Hello! I love coffee and games, so this is just made for me.
I have no idea what I’ll do this in, but I’m looking forward to seeing the final theme!
Like almost all people posting these times, I’m in for this ludum.
I will use Unity3D to create a 2D game, because I want to watch the world burn. Code will be C#, I will use RagePixel, and, as a true programmer, Paint.net for graphics (I would have loved to use MS Paint, which highlights my marvelous 3-years old skills at drawing, but the lack of transparency support is really too annoying).
It will be the first time I do sounds for a game, and I will use a midi synthetizer (http://csharpsynthproject.codeplex.com/) for this, and, if it’s not enough, I will sublimate it with awesome recording of myself doing various noises on a webcam microphone.
Hope it will be fun, good luck everybody, oh, and here is a bunny doing a backflip.

Hi all!
Ill be joining this LD for the second time. Learned a lot of the critics of my last game, so bring it on 
Stuff i’ll be using:
Language: AS3
IDE: FlashBuilder
Graphics: Photoshop, Gimp
Audio: uhhh…..
Framework: Maybe Axel or maybe Flixel, not decided yet
Extra libraries: In case of Flixel, ill be using the Flixel Power Tools
I’ll be posting my progress to github: https://github.com/jvanbaarsen/LD24
This will be the first time i am participating in the Ludum Dare.
But i have got a question, wich competition is best for a the first time.
For now I think it is the Jam but i am not sure.
Jam or Compo?
Hi developers,
The 90s Movie Lovers team is in for this LD 24 Jam.
We’re a 4 members team:
David: Lead Developer
Damien: Game Developer, Game designer
Jeremy: Level Designer, Community Manager
Romain: Graphic Designer
We’ll use:
Graphic Design: Gimp
Language: Python
Framework: Bloodyhell (Homemade Open Source Framework: https://github.com/dawicorti/bloodyhell)
Audio: Jackd, Qsynth, Rosegarden, Ardour
IDE : Ninja IDE, Sublime Text 2
Community Management: Livestream, Twitter (@90sml)
Good Luck & Have Fun.
Turns out I am going to Stockholm for work and won’t get home until the evening of saturday.
I hope I am able to get my laptop out and start hacking on the train.
Probably going to have to go for the Jam thing even if I’m going at it alone.
Probably going to be something small in flashdevelop, flixel, photoshop.
/Hannes
Unfortunately, we had to miss LD #23 due to unexpected circumstances. Therefore, we can not wait to take part in LD #24!
That’s what we will use to create a game:
Graphics: Inkscape
Sounds & Music: Guitar Pro, sfxr, Garage Band, Audacity
Language: Monkey (http://www.monkeycoder.co.nz/)
Framework: Flixel for Monkey (http://devolonter.github.com/flixel-monkey/)

Just can’t wait!
See you at LD #24!
Tags: deskphoto
I’m not going out.
I am, however, going to downsize my plans and expectations.
As it looks now, I’m not going to have all weekend. I’m probably gonna be happy if I can get 8 hours in total into it.
I’m still going to try and deliver something, but it will be crappy. Hah.
See you in a week.

Hi all!
Last 2 LD’s I joined were really great and I learned a lot. I don’t want to miss this experience of course, so I’m in again! Let’s make awesome games once again!
I’ll be using XNA and C#, and probably Photoshop and some sound thing I’ll come across. Good luck to everyone!
PS: anyone wanna meet in the Netherlands for a small gathering? Please contact me!
I guess I’m in! My first time, I’m new to game dev aswell, so this will be fun.
Not sure whether to do the Jam or regular competition, though.
I’ll be using Java with the Slick2D library.
For graphics, I’ll use Photoshop CS6 and ASEPRITE.
BFXR and Musagi for sounds and music, I may not make music, though, but if I do I’ll be using Musagi.
Ooh, and I’m also hopefully going to be using Chronolapse to timelapse my first LD 😀
I’ll also try to get applets working, but I can’t promise I will.
My new monitor will hopefully be coming on Wednesday, so I’ll be extra-pro for the competition 😉
I think that’s it!
So yeah, recommend either the Jam or regular Compo for a complete newbie.
Thanks!
First time participating, will most definitely develop in Java, using LWJGL, some GIMP and Paint.Net for graphics, and sfxr for sounds, if I ever learn how to properly use it.
Got inspired by ghRibacki into entering the compo, and I hope we can all have a lot of fun together!
This will be my third LD, looking forward to seeing what people come up with
Tools:
Either unity/xna/flixel
Photoshop + paint.net +aseprite
Bfxr +Audacity +Fruityloops
23 was my first LD and it was extremely rewarding so I’m back!
Ready for second game ever!
I’ll be using html5, css3 and javascript as my language. Using Vim, and Fireworks to create my files.
See you on the other side…
Hi, I’m a programmer based out of Montreal, Canada. I’m planning on participating in LD #24. This will be my first game jam so I’m pretty stoked!
I will be using a template Flash project I’ve written previously as a starting off point. The source code can be found here:
http://www.redroomgames.com/misc/src.zip
It includes modules for building a simple 2D flash game (sound, graphics, a level manager, a tilemap class, a state machine) but no game logic. The “MyLevel” class is where the magic happens; right now it’s just a skeleton.
Cheers!
This will be my third Ludum Dare! Although, the last one didn’t go to plan, and I ended up not submitting. 
In the previous competitions, I only went for the Jam, as I wanted to do it with friends. However this time, I will be entering the competition. I’ll be programming in AS3!
Tools:
Good luck to everyone!
Hi folks!
At the last hour I changed my mind about my tools. Now I will use HTML5+html5.js.
For anyone interested, html5.js can be found here. I’m working on a little physics library for it.
Had a blast with 23, really excited for this one. I’m not gonna mess it up by getting drunk within the first 6 hours, either!
Toolchain:
Gonna make a complete game this time. Will be spending my weekend in flashdevelop with flashpunk and my old beat up copy of photoshop. If time permits, maybe a bit of music with sunvox.
This will be my fifth Ludum Dare event and the third game Jam for my local game dev group. I’ll be using a lightweight HTML5 framework that I’ve been using for game dev for a while now. I keep meaning to write some docs on it and share it on Github. Not sure I’ll be able to get that done this week though. Good luck everyone, there are a couple mind blowingly amazing themes this time!
IDE : Webstorm / Notepad++
Sound: SFXR and Caustic 2.0
Graphics: Paint.Net, maybe Spriter or PyxelEdit
Also: Chronolapse, Freemind / XMind, Dropbox for hosting
Will be meeting up with the Cambridge folk again for this one, will try and focus more on graphics and sound this time than I have previously.
I’ll be working in Haxe/NME/FlashDevelop/Possibly hopscotch.
Hello fellow Ludum Dare-ers! Warning: blatant self-advertising ahead!
As some of you may know, I run a website devoted to indie game programming in Java and Processing at StaticVoidGames.com. I’ve designed the site with programming contests like Ludum Dare in mind. You no longer have to worry about time-consuming deployment or web development, so you can spend more time focusing on the fun part- actually making your game!

Just follow the step-by-step uploader, and you have a decent-looking website showcasing your game as an applet, a webstart, and a downloadable jar. At the very least, it’s better than putting your game on dropbox or mediafire. Not only is it free, but developers can actually specify their own ad codes to make money off their games!
I’m working on adding new features (I just added a notification system) and tutorials all the time. I’m very open to suggestions and I love hearing your feedback! But even as-is, the site is useful to both pros who don’t feel like dealing with deployment and web development (especially during the crunch time of Ludum Dare) and complete novices who want to take a look at the tutorials and source of real games for help.
So, check it out! StaticVoidGames.com
Good luck during Ludum Dare!
This will be my second Ludum Dare. I actually achieved some degree of success with LD #23, so I might be able to do it again. The goal was to spend the last month practicing for this (and improving my abysmal art skills), but I’ve been suffering from a huge lack of motivation for most of the month. But still, I’m in it.
I’m going to neglect social obligations so hard this weekend!

First LD here!
Totally pumped. Been looking forward to a good challenge for along time! 
Code: AS3/Flashpunk/FlashDevelop
Music: not sure yet!
SFX: sfxr
Graphics: Gimp
Any suggestions for a music composing program? That area is totally new to me! 😀
After an okay finish in the previous LD (Theme was Tiny World), I’m really looking forward to this! Hopefully I can use my time better now with the practice garnered from the previous event.
I expect to use the same toolkit as last time:
And whatever else I need at the time.
Good luck to all participants, and lets keep the overdosing on caffeine to a minimum!
Tags: unity3d
So yeah, that whole “I’m going to make some libraries and learn my tools”. Never happened. Oh well.
Here’s what I’ll be using:
First all those posts about Game Jams, then his book I read. I just had to get first hand experience. Too bad I will have very limited time Saturday because of a birthday. Still having fun while doing this seems key!
IDE: FDT 5
Graphics: pen and paper, GIMP
Level editor: TILED
Texture Atlas: Texture Atlas Generator
Sounds: Cfxr
Language: Action Script 3
Framework: Home made framework
Timelapse: Automator with a bash script
About the framework. I started on it this month. The purpose of this framework is to make prototypes fast. Most people I know can run a flash application. So it made sense to make this framework in Action Script 3. The framework is far from finished.
I am using an altered version of the animation class which is described here. So all credits for this class goes to Pixelpracht.
As an example I add some frames taken from http://2dgameartforprogrammers.blogspot.nl/2011/12/game-assets.html It is a free Block Buddies Dummy.
I am definitely in now, unless my cold disrupts all thinking D:
Most of the stuff I will be using:
IDE: Processing IDE
Graphics: pen and paper, Graphics tablet, GIMP, mypaint, paint.NET.
Level editor: coded by hand
Music:(as music is my hobby:) banjo, violin, keyboard, mandolin, flute, ardour, audacity(and the program ;D ) a good mic and some other instruments (I’ll specify on my first release).
Language: Processing
Librarys: don’t know yet, they have to be built into processing, though, so I will say on my first release
Timelapse: Chronolapse on both machines, and I can hopefully get a webcam hooked up to chronolapse too. 😉
and a fujifilm finepix 21500 to do some of the photos(food and such).
I’ve probably forgotten a few things, so I’ll let you know in my first release!
good luck to everyone else!
[=+gallefray+=]

So. I uh, may have failed last time. I wrote an entire ASCII game engine in C#/.NET but then lost all creativity. Heh. Back then I was still very much a noob at programming and game development in general. But I spent the entire Summer programming and doing almost nothing else.
BUT I WILL NOT FAIL THIS TIME!!!….I hope
I’m starting my junior year of high school(11th grade) on the 27th, the day after the competition ends. SoooOoOoOo I will be doing LD24 as my last adventure of Summer! I’ll be locking myself in my room with whatever $30 can buy me from pizzahut and a few 2 liters bottles of Soda.
Language: Python
Library(s): Pygame! And pyOpenGL! And probably some other libraries but mainly Pygame & pyOpenGL!
Art: Gimp
Sound/music: Not sure yet, might grab some public domain sound effects or something like that.
EDIT: Sorry, I didn’t know that ^^^ was against the rules. I will use a sfx generator instead ![]()
Good luck to all other Ludum Dare participants!! <3333
Love,
The newest addition to the Ludum Dare community, Mattykins.
This will be the first time I am joining in on this competition! Knowing me as I well as I do I may never actually finish. The reason I am posting this is because I figued I should say what tools I am using even if no-one cares. Here they are:
Netbeans
paint.net
anvil studio
GX SCC
my brain
There it is! Good luck to my fellow competitors!
So here I am with a framework I know little of, but enough to probably make a decent game in: Love2D. I had a gripe with pygame, as it really was to basic, and did not do things that well for me for some reason. It just kind of sucked for some reason, and it is really, really, slow. However, I have found a (small) appreciation for lua. It has a lot of quirks, like no continue statement, globals by default, etc. but I can manage.
So that’s not very important. But what is important is that I’ll be doing a warmup game until Thursday (which is the day I start my sophmore year in high school, what fun.) Problem is is that I still have a summer AP assignment to finish. Bummer.
Anyway, I did a random dice roll (not really) and the theme from the list I got was Journey. This will be fun.
And if you’re wondering, yes I upvoted both Kittens and Evolution.
Tags: warmup
This will be my first time entering, probably won’t finish but let’s give it a shot. I’ll be using blender game engine and the gimp.
(V) (;,;) (V)
Wow, I almost forgot that LD was going to be this week! But no harm done 
Anyway, need to stack up on loads of coffee this time around (it didn’t even last 5 hours last time), I will probably be using the same firepower i used for the previous LD:
I will also try to stream my pathetic coding: http://www.twitch.tv/sauronzdev
Good luck too all other game devs out there! But most importantly HAVE FUN 😀
I’m in for my second time, with Flash/AS3/Photoshop/Ableton…
December of 2011, I found Ludum Dare shortly before it began and prior to some important business. As such, I spectated.
April of 2012, I decided to try my hand at it but quickly realized that, again, other things were more important that needed my attention. So I ducked out rather quietly.
Now, I believe it may be time. I may still have work, but I want to do it this time! LET’S GO!
So then, so far the plan is:
Language: Python 3.x
Libraries: Pygame
Graphics: GIMP and/or MSPaint
Sound: Not sure yet… sfxr perhaps?
Music: Anvil Studio (yay MIDI)
Also, I have a bit of a to-do list before Friday…
1. Start a dropbox account or the like. After all, without a way to get the game on the web…
2. Actually get an executable going for one of my old games. Yeah, I have yet to move beyond hard code when it comes to my games as of yet, and that might need to change. Need to figure out py2exe or something.
3. Once those two are done, maybe I will post the executable to the dropbox to see if all went well. I have a game I made for a mini LD some time back that never made it to the net that I may try number 2 with and then post.
This will be my first LD going completely solo since the Islands themed jam back in 2010.
I’ll most likely be using LOVE2d, but may decide to try Unity or Flashpunk, depending on the theme.
Hi, I’m Richard and this will be my first Ludum Dare.
I’ll be using Javascript (2D <canvas> context, no WebGL), Firefox/Iceweasel (I’m on a Debian machine), Chromium, and the one true editor™ (vi).
No libraries or engines, no hand-painted graphics, no audio (probably – not sure about that one, yet).
The competition starts at 3am local time, so I’ll likely miss the first few hours. I plan to use that fact as an excuse in the case of me failing to submit a game… 😉
It’s gonna be fun!
I shall be making an attempt to build a game, for the first time.
Tools!
I’m gonna have fun but since I’m breaking rule 1 – know the tools (I don’t know any possible tools) this is going to be intense.
Have fun everyone!

IN 68000 ASSEMBLER FOR THE SUCCESSOR TO THE SEGA MASTER SYSTEM
WHY YES I THINK YOU ARE

I’ll be using this lovely base code hacked together from a not-quite-a-game-yet.
To build, use: asmx -e -w -C68000 -b0 -o gm-baseld24.bin main.asm
I think I’ll have a build script at least by the end of this. Quite possibly a Makefile, too.
So anyhow, the usual crap:
Considering that 100% of all Sega Master System games from LD22 ran on raptor85’s computer (read: there was exactly one), I think we’re onto a compatibility winner here.
P.S. By the way, here’s a working link for Autotracker-BU.
P.P.S. I am, of course, talking about the Sega Mega Drive. Just in case you didn’t notice.
