LD26 April 26–29, 2013

My first jam/competition

 

 

Well, this has been an interesting experience. This was my first jam/competition and I have to say it was really fun, and actually quite a relaxing way to get away from the “serious” game development for my current project.

Hope everyone else is having a good time, and good luck!

Screenshot

Bonsai Bash Sumbitted!

I finished nice and early. My project was never too ambitious and as a result I never had to compromise. It is basically exactly as I imagined which is nice. Anyways I submitted to the Jam because I bent the rules a bit. Its ok I won’t win anyways, I’m just happy I finished it up and it is decently polished.Screenshot

Tags: Bash, Bonsai, minimalist, Sasoridama, submitted

Finished!

OK, I finished my game.

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11166

screenshot104

And I uploaded the complete timelapse from it’s development:

Now I want to rest for a while; feeling burnt out.

Monoboy

 

 

titlescreenie

This is Monoboy. It’s a colour-based HTML5 platformer that has you obtain and blend subtractive primaries (blue, yellow, red) to progress through levels.

screenie

We had a lot of fun making it, and we’d love to hear your feedback!

———

Jack, Gavin & Sam

 

Bee Trip (minimalistic code)

beetripHOME

My game’s main script is minimalistic too

 

var path : Transform[];
var value : float;
var travelSpeedDivider:float;
public var isPlaying:boolean;
var Alive:boolean;
var explosion:GameObject;
var explosion2:GameObject;
var Bee:Transform;
var GuiRef:GameObject;

function Start(){
Alive=false;
}

function Update(){

if(Alive){
if(Input.GetKey(“space”) || Input.touchCount == 1){

}else{
!!
value+=Time.deltaTime/travelSpeedDivider;
if(value>=1){
travelSpeedDivider-=2;
if(travelSpeedDivider<6){
travelSpeedDivider=6;
}
value=0;
}
iTween.PutOnPath(gameObject,path,value);
transform.LookAt(iTween.PointOnPath(path,value+.05));
}
}
}

function OnTriggerEnter(collision : Collider) {

if(Alive){
Instantiate(explosion,transform.position,Quaternion.identity);
Instantiate(explosion2,transform.position,Quaternion.identity);
delayedRestart();
}
Alive=false;
Bee.active=false;
}

function delayedStart(){
yield WaitForSeconds(3);
Alive=true;
}

function delayedRestart(){
yield WaitForSeconds(5);
Application.LoadLevel (0);
}

Tricky.

Almost dead. The Void level will soon eat my plants. Level 5. I can do better!
game 2013-04-28 20-42-17-27

Playable version!

And when I say “Playable” what I really mean is “You can walk around and stuff, but there’s no real point to any of it.”

ld2604

Get the game here (windows 7, 32 bit). Instructions are included. Please let me know if you run into any bugs or performance issues.

To do:

  • Put a limit on how much of the level you can destroy (probably gonna be random ammo drops)
  • Some improvements on the maze generation algorithm
  • Make the player die
  • [Your suggestion here, provided it’s not stupid]

Comments

guestcheap
28. Apr 2013 · 16:52 UTC
Doesn’t respond on startup for me. :(

Of course, I’m using Windows 7 64 bit, so that might be the problem.

PhilZ Blog post #003 – What is a man?

Hello everyone, and I am back with a new image of the first screen of the game. I might post more picture on the other screenshots, or save that until the game is done. Either way, it doesn’t matter.

 

Screen One:

screen001

This is the polished version of that earlier version of this level.

 

Quick reminder:

background

Anyways, I will updating and streaming till this game get done.

As always, my twitch name is OcorTheWizard in case you care to see the progress :).

Oh, look at the time, better get back to work. Stay tuned for more…

-PhilZ

Amish Brothers Complete

Who are more minimalist than the Amish?  Welcome to Amish Brothers where you play as Brother Jebidiah, who must return all of the farmyard animals to the barn.  Ten levels of sheep catching action!

amishbrothers03

This is my first game created in Unity.  The development environment has a little bit of a learning curve, but once I got the hang of it most of it made sense.  I really like Unity’s ability to import Blender (.blend) models directly into the project.  This is something that I have been fighting with in XNA for over six months.  The biggest trick was figuring out that I had to select the “Legacy” option under the model’s “Rig” settings.  Getting the models to rotate the correct way was also a bit of a challenge, since rotating at the incorrect place will cause the movement vector to change as well.

It was a really enjoyable experience creating all of the assets for the game.  All of the models were created in Blender.  The music was me playing the guitar with touch-up done in Audacity.  The sheep sound was also me, with some pitch and speed distortion in Audacity.

I’m really anxious to hear what people think of the game.  I’ll admit that it isn’t the most complex game, but I think it appropriately fits the “minimalism” theme of this Ludum Dare competition.

amishbrothers01

Play the game here: Amish Brothers

Contact me @GaTechGrad on Twitter

0

This entry was posted on Sunday, April 28th, 2013 at 4:47 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD newbie blues – 38 hours in

Oh crap… I need to actually have a conclusion to the game’s story.

Let's stop putting dumb stuff in and finish the story already.

Let’s stop putting dumb stuff in and finish the story already.

Comments

TheColorMan
28. Apr 2013 · 17:02 UTC
Scratch that, I thought it was 10 hours left but it’s 7 hours.

Done

Third LD completed! This game took me a surprisingly short time to make. It took me a few hours to come up with the idea after the theme announcement. I’m quite proud of the result because I kept thinking about ways to present the game in a minimalistic way but could not conceive a minimalist mechanic, and the result is minimal everywhere!

You can find my entry here, for windows and android (yes!). It was fun :)

Waaaaah!

After getting a good start with GameMaker Studio, I’, stuck trying to implement features I didn’t previously understand, assuming they worked one way and finding out they work another. At least now I know, but I’m particularly having problems with my GUI, which should be the easiest thing of all.  I doubt I’ll have anything playable today, so I’ll either have to switch to the jam or just chalk it up to an educational experience.

Music update 2

I created a pretty decent battle theme with PXTONE! I cant submitt a sample of it but I hope you enjoy it when you play the game! 😀

Boom!

game 2013-04-28 20-41-47-28

And done!

What would you do

And I’ve finished! I have to say, this is probably my best one yet, which is pretty ironic since I didn’t really get as much into this Ludum Dare as I have the others, due to a late start and various distractions. However, this is also my only game that isn’t a crappy game maker game, and I didn’t have to try to focus on music and stuff. The story is very interesting, and somewhat based on a game I played a few weeks ago, but can’t remember the name of! >:/ If someone knows the game, the alternate timeline one with The Tempest, tell mea and I’ll fix it.

Anyway, to the point, try downloading the game here! There are 9 endings, and to understand the game you need to play them all or well most of them. Thank you!

i

I just submitted my entry: i.
It’s a minimal shooter game where you have to survive 60 seconds to win.

Click the image to play it.

Tags: submit, submitted, unity, unity3d

Why did i vote for this theme ; ;

Hello everyone,

first post about my progress because i had quite a hard time yesterday to find anything to match the theme. it’s the first time i found myself so helpless for a theme, they all have the difficulty but this one is tough.

I iterate twice yesterday without any motivation for theme, so this morning, i made something way more simple, to match the theme, it’s not the most inovative idea but i didn’t want to quit the ludum dare with no game to show.

if you are curious here is my first prototype :

unity Webplayer : http://dl.dropboxusercontent.com/u/6912146/LD26/v0_1/WebPlayer/WebPlayer.html

flash : http://dl.dropboxusercontent.com/u/6912146/LD26/v0_1/Flash/ld26_2.html

arrow to move

and here my second attempt for the same idea :

http://dl.dropboxusercontent.com/u/6912146/LD26/v0_2/WebPlayer/WebPlayer.html

 

my new idea, is a simple plateformer in the dark. actually i have 5 levels. not really show well in screenshot but i’ll do some of them later!

 

Cat down and some progress

LD has claimed its first victim

LD has claimed its first victim

He’s been keeping me company for many hours already, but he finally fell asleep 😛

Combat system is ready, random encounters too, little things here and there to get a gameplay-complete build. Next up, make some graphics and music!

Tags: cat, progress

Ludum Dare 26 Submition Demo

Will Upload my demo to the link below. Also made a youtube video of me testing my game out. Cheers!

Follow me on twitter, @tiditto !

https://www.dropbox.com/sh/fcgv1vsrfrzskho/7-fpuqa6C5

edit: wait for me to find out how to upload stuff, for now, .gmk

The Last Night – My First Entry

Okay guys,

so I finally made my FPS for Ludum Dare 😀

It took me 15-20 hours to do so I am really proud of it.

Here is the entry if you want to try it. Enjoy!

The Last Night - Icon

No compo

So, we have now understood that the compo is only for one-man teams and thus our team of two will have to aim for the jam instead. 24 more hours! Well, needed. I just managed to pull of somewhat convincing-looking physics for a second level in our game, and we would never have been able to actually build the level and move on in just two hours. Woohoo! Look at that ball fall and roll!

7 8 9 10

I did it!

Love connection is finished!

Pretty pleased with this one, quite enjoyed the process of making something super quick, and just to stick to one core idea. I’ve seen some amazing games being made over the weekend so good luck to everyone!

Screen Shot 2013-04-28 at 19.51.30

I’m throwing confetti over myself as I’m writing this.

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11356

Progress… Getting pressed by time

Making progress. Got to do only 2-3 more sprites, then got to code waves (game will be infinitely long) and the main menu.

progress

Comments

28. Apr 2013 · 17:21 UTC
Glad to see other Romanians participating! Game looks suitably minimalistic and interesting. Good luck!

Almost there…

The game is playable and kinda fun. All I need now is a lose condition and a proper win screen. Then I may add some more polished movement (light hoping) and maybe some particles. Then Menu and music and still thinking about whether I should add sound effects.

Colour Wars: Finished

CWscreen3

 

 

Done! I used SFXR for the sounds in the end – what a great little program!

It’s a twin stick shooter where the colour you are standing on gives you a bonus. You can get multiple bonuses by standing on a mix of R,G,B.

1-2 players: Mouse/KB vs Game Controller, or either control system versus (bad) AI.

Download it here:

https://dl.dropboxusercontent.com/u/24981189/CW.jar (I couldn’t get the Web Start working unfortunately – wasted hours trying)

 

Tools:

Language / Framework: Java / Slick2D
IDE: Eclipse
Sound: SFXR

Instructions:

To run: Run CW.jar. It should work as a standalone file.

To begin, just press TAB to toggle 1 or 2 players. 1 player is versus a (bad) AI opponent. 2 players the recommended choice, but it is only suitable
when one is on the Mouse/KB and the other is on a game controller. Press SPACE to play with Mouse/KB or START to play with a controller.

Shoot the enemy! Get their health down to 0. A novel concept, I’m sure you’ll agree. The game is minimalistic since everything is made from code-
generated circles, with the exception of the in-game text.

WASD on the KB to move, or Left Stick on the controller. Shoot by clicking in the direction you want to shoot. You can hold the Left Mouse Button down
if you wish. The controller uses the Right Stick to shoot. You can ‘pick’ a colour from directly under you – just right click or press Button 1 (‘A’ on
the 360 controller). Each colour gives you a bonus, proportional to its brightness:

Red: Speed
Blue: Shot power
Green: Health regeneration

You can mix and match colours by moving over circles that overlap. For example, Purple will make you both fast AND powerful!

I hope you enjoy playing it.

Done!

Our hero is overwhelmed - much like I felt all weekend ;)

Our hero is overwhelmed – much like I felt all weekend ;)

My first Ludum Dare Competition is now complete, and I enjoyed the heck out of it. There were definitely a few moments where I didn’t think I’d pull it off, but it all worked out in the end :)

You can try it here – Arena

Good luck to everyone – looking forward to playing some games once I get some sleep ;)

I’m Done.

“The Quest for Minimalism” is complete (well, as complete as I’m going to make it since the call of the wine is getting ever stronger).

Little puzzle platformer consisting of 20 levels and a sack of potatoes that does nothing for the gameplay except make the character into a nice square box shape!

ld26_pic3

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=6492

Almost Done

Ran into some bugs, but the foundation is complete. I just need to make a couple more stages and it should be finished.

13042805

 

I’m all finished!

“At Least I’m Alive”  is DOOOOOOOOOONNNNNNNNNNEEEEEEEEEE!!!!!

Amazingly, I finished this thing. I had to cut quite a bit out, but I made the deadline, and kept BOTH endings!

 

It’s an exploration and discovery game. The gameplay is a tad short due to time, also I had to remove climbing, but its still fun!

At Least I'm Alive

 

(Click the picture to go to my LD entry page!)

 

Or click below to go to where it’s hosted!

http://www.nickmakesgames.com/games/At%20Least%20Im%20Alive/index.html

 

 

now to slumber….

Tags: #nickmakesgames, #teampotato, LD#26

‘m’ is Done

m

‘m’ is a maze game.

You have to navigate the maze blindly using only the arrow keys.

I’ll write more about this later.

Play m

Writing the final questions

I’m adding the last content to the game. Anybody willing to play it and tell me what questions they would like to see would be doing me a service.

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22819

High Scores Saved – On To Loading

So I can save my high scores, via MySQL, using HelioHost.org. Remote MySQL access so even though the website hasn’t been created, I still can hit the database from my game.

Now all that’s left is the loading of high scores.

Shouldn’t be too tough. Onward!

Swapping to Jam, I hope it’s allowed

Unfortunately I had to be away from development for the last 26 hours. My game is not nearly done, but I don’t want to give up. So I am swapping to the Jam.

I hope it’s “legal” within the LD rules to swap now.

If it’s not … I am still gonna do this game :).

Minimal Blocks

Since I can’t do art and my programming is computer 101, in my first LD I went for a simple but very addictive and fun game. Discover the rules by trial and error and master the challenges. Soundtrack is sort of hypnotic also :). Written in XNA, hope this don’t turn out people from the game.

 

).LD26

I finished my first Ludum Dare. 😀 I may have taken minimalism too seriously as I have been seeing very impressive games done by others but oh well, here is mine:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22460

And I guess I’ll show a screenshot:

Screenshot2

Basically you do not want to make a certain number in a row, other wise you lose. It’s pretty much the opposite of tic-tac-toe.

Playable, but there’s trouble…Slick2D anyone?

It’s playable now. You can shoot stuff, you can die, the game can end. There’s still no music but more sound effects. I’m happy with the current state but I see trouble coming. Tried to package a demo and it didn’t work at all. Instead of using my last 3h (have to work tomorrow) with coding/music, seems I have to sort out THAT first. Sucks. Anyone else using Slick2D and knows how to export his game? The wiki way doesn’t work (for me).

WORDHUNT - in-game - 3h left

WORDHUNTER – in-game – 3h left

I changed the enemies again because naked characters didn’t look that good. I also added exploding animations (which I’d like to redo again if there’s some time left). Oh, I forgot: There’s a pause button now :)

It’s done!

minimario3

 

…Aand it’s pretty much done. Not completely, but I uploaded the first version. There’s a lot of time still, so I’ll maybe upload another later but this does well, too.

The game is called MiniMario, and it’s a Mario-like platformer with very simplistic gfx and gameplay. You can only change the speed or jump. There are 10 levels with pretty much variety and several kind of enemies, special blocks and items. Also, there’s a soundtrack by acoustic guitar.

Gotta say, this time I’m really satisfied, with the game and pretty much everything else. :) I have tomorrow free so that’s reserved for playing compo games. 😛

Might even upload the timelapse today.

Try it here!

I did it!

I didn’t write on the blog during the making of the game and I feel a bit guilty about it.

So now that I’m near to the end I’ll try to write down something.

I wanted to do something cooperative, so I decided to make a game where two people have to stick side by side to reach the end of the game.

I mean side by side, literally… When you see the controls you will understand.

On the second day I wanted to make it single player too, it works well, but in my opinion 2 player is way more fun!

gameplay single player

Cya later!

of optimizing and men

law suit: the grokening

Why do you taunt me so??

Turns out it isn’t a smart idea to have +5k objects doing calculations every step in a single room. If nothing else, this jam has been very illuminating. Yet the name still eludes me.  I have attached the latest test build here in hope of getting some feedback and insight from fresher brains. There’s currently no readme included so here’s a short introduction:

Noises disturb you from deep slumber. You have slept for… years? Centuries? Ever since you devoured the last warm blood in your kingdom you have slept, and no living thing has stirred you. Not until today.

Old hunger awakens. It is time to feed.

Left mouse button is the only key you need to play.

Tags: ginnungagap

Not so well progress. However, I’am learning a lot!

Screenshot from 2013-04-28 15:21:42

This is my first time making a game and so far I understand the basics. I was able to make the sprite move, make a map using a text file, and collision detection. All is left is for me to make some game play going. My first Ludum Dare was not a waste of time. My goal in Ludum Dare is to learn on how to make a game, or at least get the basics going. I have no regrets :)

Comments

XtremePrime
28. Apr 2013 · 17:46 UTC
Good luck and keep going c: Great goal!

My game is finished!! :D

Its my 5th entry on the Ludum Dare competition…. This time i guess i did a good job but i wanted to fix some stuff like the AI and balance the guns, health, objects on the map, etc. But I did not have much time.
This time I focused more on the game design and use a base code that would help me avoid typing things I always write. Also I did a map editor, which generalizes my method for making maps in my games. Also i made something called “AAS Game Script” is a script that controls events on the game. But the problem this time was drawing because i’m not so good at it… and also my base code was not enough … i mean i need to implement more stuff to generalize my games… so its not going to be a base code anymore is now going to be a GAME ENGINE! so i can generalize my games…. sounds interesting.

Here is a link to my entry: Link

And here is the timelapse:

And finally i’m going to play a lot of games! i cant wait to rate fantastic games made by talented people!!

I don’t wanna be an @ – Done

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21623

 

 

 

 

 

 

 

 

 

 

 

 

 

 

So here ends an awesome first LD, and I’m both satisfied and unsatisfied with the results. I’ll just share some thoughts I had during the competition in no significant order:

  • It appears that I saw the process as a technological challenge rather than a game development challenge. In that aspect I might have succeeded, but I really think the game should have been more fun.
  • I felt the theme really hindered me. Saying “It’s ASCII and Batch, isn’t that enough minimalism already” seemed to me like “the easy approach”. It got to the point that several times I was answering “Should I add this and that?” With “No, they’re really cool and won’t look minimalistic at all”. In retrospect that might have been a big mistake.
  • The walls closing in on you was a game mechanic from a very (very) early version, and it was really creepy at the time. I couldn’t let go of it, and it probably hindered me even more than the theme.
  • I think the ASCII animations were kinda cute, especially the punching and kicking ones. :)
  • Making them was also one of the highlights.
  • Coding this was a wonderful adventure. It was a process of rewriting every piece of code a few times so performance is reasonable. FYI if you try to implement an efficient algorithm in Batch you’re doing it wrong. If you’re trying to implement ANY algorithm in batch, you’re doing it wrong. The code just looks horrible.
  • I’m really satisfied with my take on sound :)
  • Time management wasn’t a big issue, Even though I haven’t slept too much, my parents came for a visit, I went out for a few hours and still wasn’t stressed.
  • Batch was fun, but if I do this again some time, I should definitely pick something else.

That’s it, I hope everybody learned as much as I did and had double the fun :)

See you in the next competition!

Tags: batch

Guys guys guys guys !

Guys guys guys guys !

Hey guys !

I have a secret !

Do you understand ?

I HAVE A SECRET !

Want to know the secret ?

Come near me.

Closer.

Closer.

Closer.

CLOSER !

Here. Perfect.

This is the secret :

I

AM

A

GAMEBOY COLOR !

No. You don’t waste any time. You just play, with my post.
Yes, it’s possible to play with text. Not convinced ? Check my entry. 😉

I’m finished!

Wow, I’m actually finished after 42 hours of coding… I didn’t think I’d get done in time!

Anyway, here it is! (Click the image to play)

SH1

I gave up. (self-reflection)

Sad to say, I tried but I realized that things aren’t looking so great now. With so little time left and so much stuffs left to do, plus the fact that its 330am here makes me think that I should just let it go.

I am not really giving it up. I will probably work on it tomorrow and on Tuesday (hopefully). I learn a few important lesson in this LD more than the previous one, even though I didn’t really make it in time.

First let me showcase what I have at the moment. The source code is found at https://github.com/ZwodahS/LD26

So what is my idea ?

Well the idea revolve around Minimialism as a philosophy of life, which teaches us to just have what we need and not try to own everything.

In the game, you control a robot that got enlightened by this philosophy of life. Instead of being like his peer, who is given a lot of equipments and augmentation, he decided that being minimalist is good. However, he was not liked by his peer and they want to hunt him down and reboot him. You must led him out of the facility alive , with as LITTLE items as possible.

The gameplay is a turn based rogue-like game. However, instead of finding items in each level, at the end of every level, you will be asked to discard items.You start with a lot of equipments and at the end of each level, you can discard up to a certain amount of items based on a point systems. This means that you cannot discard everything just before you exit. You must start discarding at the start of the game. However, if you discard too much of your augmentation/equipments, you may not have enough ability to escape.

So where am I now ?

Well, I have finished the basic world display(tile based), basic character movement and point system. I also finish the AI for the enemy, although they are pretty basic. I have some inventory code that draw what is in your inventory.

What am I missing ? Interaction with tiles, especially the computer that unlock the exit. I also have not done the interaction with color-ed doors which are unlocked by special keys in the inventory(which must be discarded too.). Transition between floor is not done as well. The UI for discarding items(MAJOR) is also not done. Items , weapons and combat are not implemented.

Well there is too much left as you can see. Sadly, I can’t really finish it this time =(

Lesson Learnt

  1. Don’t blow up the scope of the project. I kind of made the MVP too big. Instead, I should have made something real small and add things onto it later. Like if I had made the discard screen first along with some smaller set of items, perhaps I would have a simpler game by now.
  2. Don’t work with buggy personal codebase. Well, having to debug my own code(that I changed at the last minute) cause me some time.
  3. Don’t refactor codes unnecessarily. Well, I can’t stand hackish code, which is also why I am decided to stop. My code is getting very hackish and I don’t really like how they look now. I rather work on them tomorrow when I wake up and have something nicer to look that in the future. I don’t think I can change this habit of mine =/. Solution would be to have a bigger codebase by next LD.

 

I really like my interpretation of the theme and how my game will look like. Since I probably wouldn’t be able to get a “score” for my product, I really hope I can get some feedback on this idea.

Good luck to all that are still working :)

Finished!

And that with almost 7 hours left 😀

gimme a hug

Gimme a hug!

My entry is a first person horror explorer where you have to escape from another dimension. Featuring spooky atmosphere, top quality voice acting and an amazing boss battle, this game will rock your world! Yes! Really!

Anyway, I’m very happy with the result, and I hope that those that can play it (being made in XNA and all) enjoy it! There are two secrets hidden in the game. Can you find them?

You can find it here. Timelapse and maybe a linux port will follow later.

 

Progress!

screen1 screen2

 

 

Just need to implement the sound and music, they are made.

Gibs everywhere

shot
Almost playable! The only crucial thing left is the player character death, and then I can start working on polish and such irrelevant things as start screen and such…

Smaller badge!

This is totally wrong focus, but It’s what I like to do 😀

I made a smaller version of my badge which is 64×64 so you can give it as a Trophy to someone else!
potatoApprovalSmall

 

 

Oh, and if needed again or you haven’t seen it. Here is the big version!

Seal of approval!

Seal of approval!

It’s not done but I’m done

Well to no one’s surprise I haven’t finish my game but I’ve submitted it anyway. Go and try http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11733

“As usual” it lacks actual game play but is kinda playable. Will write postmortem full of excuses later 😉 Overall I’m happy with result and once again LD was a great experience. I forgot how much fun comes with rapid prototyping.

Finished

Marblelistic
screenshot1

screenshot0.

 

Play
Source
I feel there is a potato easter egg somewhere in the game.

 

And an extra game: http://pcnogueira.com.br/jogos/bolagude/katato/ (very unfinished)

And … it’s done !

This time, i have submit something !

Started in later, I had to do something fast enough. Fortunately, the theme was in my favor !

 

imgSpeedJumper1

 

A minimalist timing platformer with some features like blur and color boost based on player speed.

Perhaps not the best game, but for one time, i have finish in the delay, with a simple gameplay

You can find my game here

 

 

Finish line is near!

Concentration is fading, I’m having a hard time writing this post. My game does not seem to have bugs, all that’s missing otherwise is music, sounds, and one sprite

Unbenannt2Such a big black screen….

Also, I can’t get off my chair now…not because I don’t want to, but because I can hardly stand anymore :D. Noticed that yesterday as well after a whole day programming.

Introducing: The Potato Seal of Aprooval

Soo, I read around Twitter someone suggested we should have this, and here it is, The Potato Seal of Aprooval!

 

Medium size seal


Link:
https://dl.dropboxusercontent.com/u/64862817/ld26/potato%20seal%20med.png

 

There is also a 512×512 png seal for all of you hi-res lovers:
https://dl.dropboxusercontent.com/u/64862817/ld26/potato%20seal%20big.png

Feel free to use wherever you want and do whatever you like with it, spread the (potato) love!

Cheers!

I am experiencing some odd kind of lag with 3,000+ physics bodies

I am experiencing some odd kind of lag with 3,000+ physics bodies

So I’m trying to make something more interesting in terms of bullet patterns. This one is 18 spiral arms, 9 in each direction, firing basically every frame.

There’s not enough room to dodge anything, though, since I still haven’t shrank the player’s hitbox.

A New Challenger Approaches: Battle Box

Well, I wasn’t originally planning on doing something for this Ludum Dare.  And I thought the minimalist theme seemed familiar… (I had done an entry for LD#11 before.)

In either case, I had a brainstorm in the morning yesterday, and I put together this game: Battle Box.

It’s a simple two-player HTML5 strategy game.

I’m actually hoping to spend the afternoon adding some cloud support in, but we’ll see if I make that goal in or not.  For now, you can play with two players locally at the link above.

Enjoy!

The blind MazzzZZZZzze of Colors – done!

Capture d'écran - 28042013 - 15:17:17

Actually, this was submitted some hours ago, but I was too lazy to post an article.

A game where the only thing you can see is one color.
You are in a maze, but you can’t see anything. You have to get to the potato at the other end of the maze.
Be warned, walls are deadly.
Note: If you don’t understand something, use the konami code on the main menu.
Then play.

 

Chameleon – For you to download

Hi, it’s me Helco and I finished my game “Chameleon”
A little chameleon wakes up in a swamp, without memory about how he’s got there.
Help him to his lovely lawn, kill monsters and eat flies.
LD26_release_02

A linux will come as soon as possible, but it’s night in germany and unfortunately I don’t have time to do this before the deadline.

I hope you like it :)
Helco

Tomato Soup

Ok, my game is already created! It looks pretty cool and I hope you’ll enjoy it :)  Name: Tomato Soup

screen_ld_2

I give up ):

I give up (sadly)and go to sleep now but I’m still happy becuse I had relly fun and gained a better understanding of java.I could maybe finnish the game but I just can’t lose that mutch sleep,it’s school tomorow and rigth now it’s 22:50 where I live. and my idea wasn’t good to begin whit, I culdn’t come up whit something to minimalism so I started making a game and found something to represent the theme. making it all in gray, white and black.

but the thing is I lerned and had fun and what more could I ask for, and i could finnish next time. more pepole should join  ludum dare next time becuse I would like more pepole to experiance the joy of ludum dare(sorry for spelling and grammar, english isn’t my first langue);

 

 

 

 

 

Comments

28. Apr 2013 · 17:58 UTC
noooooooo!!!!!
minibutmany
28. Apr 2013 · 18:03 UTC
Wait, don’t give up, try and submit it into the Jam! There is still time!
mihnescu
28. Apr 2013 · 18:49 UTC
@minibutmany well, he did say he has school tomorrow.

Help text

Here’s what’s up.

This is an abstract multiplayer art piece. Things you can do:

  1. Move with the arrow keys or WASD.
  2. Harvest color with space.
  3. Dig out new rooms by bumping into walls. You need color to do this. The new room will be the color of your dot, which is affected by the color in your bucket.
  4. Leave notes on rooms (if you are level 2).
  5. Put down big block letters (if you are level 3).

Watch the sidebar for how to level up.

Enjoy yourself…and be at peace.

Title Screen Wahoo

Yay we have a title screen. And I’m awake. And time is almost up! There’s still quite a few things I want to do. Here’s hoping I get to them!

Stream: http://www.twitch.tv/iarkeus

Progress report

Wow, this is going really well. It’s my first time doing this, and I botched my first attempt 10 hours in. So I had to start with a completely new game, and I was afraid I wouldn’t make it on time. But it’s looking really promising. It’s a minimalistic village builder inspired by Actraiser, an old game for the SNES. The game mechanics are almost completely done and finishing the map won’t take too long. I’m even kinda happy with the graphics, considering that I can’t even draw a straight line. I estimate 2 hours max to complete the game, and the rest of the time will be left for balancing, releasing and thinking of a name.

map

silly squares – ld #26 48h compo entry

Going down fighting(so to speak)

Look’s like im not gonna finish, but im going to go down fighting. Ive gone MAD from all this and kinda enjoyed it, and ive learned you need to plan and clear your schedule, oh well. As this was technically my first game and it starting to actully go alright(a bit late) im going to carry on finishing it(even though i have no idea what ‘it’ is), part of me is telling me to try and make something quickly from what i got and summit that, but the other saying it to late i guess we will see.

Capture

 

Menu screen mostly complete. Almost there!

Debugging and Optimizing

Sunday, 9 p.m. (42 hours in):

The day has mostly been spent with debugging and optimizing code. Especially the optimizing was a lot of fun, trying to think of ways to only compute what’s needed – and being able to see each change reflected in performance right away was a huge motivation boost. I’m happy to announce that compared to the optimizations made yesterday, the code is 3-4 times faster now (and also has less bugs). It’s not perfect, and far from what grand visions I had for it, but it’s at a stage where I can offer a copy to anybody interested without having to run and hide. You can get the game here : https://github.com/Pab0/LudumDare26/blob/master/SpacePrototype0.2.jar

You control the golden planet and try grow bigger. Controls: WASD

No start or ending screen has been coded yet, I hope I’ll have time to add that later on. It’s still more prototype-y than gamey, but you can give it a shot, it’s 1-2 minutes long. Here’s a screenshot to show you how it looks like:Game version 0.2

Timeplan: It’s 9 p.m. and I’m going to cook lunch now, so…yeah.

Tune Locks Done!

2

And its done!

Tune Locks is a game where to get to the next level, you must find the corresponding Tune the door has (brown) with the exact same Tune tile (purple), you must touch the correct Tune Tile and make it back to the door without touching another Tune Tile!

 

 

Miasma – READY!

Misma1

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12944

The game is available for PC/Mac/Linux/Web

 

I am really happy with the result. It is a very atmospheric game and I really nailed the visuals.

The gameplay and balance are ok too, but I doubt no-one will finish the game, but it is a survival horror game with roguelike elements so the journey is more important than the destination.

Even if the theme wasn’t too good, I am eagerly waiting for voting and seeing what other people have created!

 

Time to sleep now. u.u

 

Comments

leonoel
28. Apr 2013 · 18:36 UTC
Realy nice job !

Starting now

I spent most of the weekend playing in an orchestra, now I finally have time to start working on a game!

IMG_0299

I like the theme, I’ll probably try to make a minimalist style platform game, though my plan B is to take my idea from LD 11 (minimalist) and do a better implementation.

Almost there!

A lot of polishing still left.28_afternoon

Comments

28. Apr 2013 · 18:18 UTC
This looks amazing. Can’t wait to play it.
28. Apr 2013 · 18:46 UTC
Thanks Stoney

Raining Shards – Progress – Near the end of day 2

Progress has been pretty good today!

We’re nearing the end of day 2 of the jam, and the game is basically playable. The potato Easter-egg isn’t completed yet, but other than that (and bugs) the game is finished!

Game will definitely be finished in time!

Test build:

32-bit: http://www.mediafire.com/?p494j7w5a84505d
64-bit: http://www.mediafire.com/?cavvl5go9vu4jg7

(if the 64-bit version doesn’t work, try the 32-bit version.)

Feel free to post your high scores in the comments! 😀

-TheMaster99

Tags: 2D, 2d game, game, java, LD#26, minimalism, raining, raining shards, shards, slick2d

Entry Submitted!

After scrapping my previous idea I worked another 8 hours and came up with my LD entry.

It’s admittedly pretty simple but I’m happy because not only is it my first LD game, but it’s also my first completed game ever. All from scratch (and with a lot of help from Construct 2).

Screenshot 1Screenshot 2Screenshot 3

 

Basically, when the room’s red is the only time you can move. When it’s white, the player is frozen.  The red blocks will kill you and they move around every time the color of the room changes. You need to reach the exit at the upper right corner of the level while carrying the blue block.

I think I owe my inspiration for that from the Atari 2600 game Adventure. The color scheme of the game is a tribute to Piet Mondrian.

The game (“Untitled”) is playable in any modern browser (arrow keys for movement so you’ll need a keyboard to play). I’m hosting it at the moment in my public DropBox: http://db.tt/ttfqul0C

Now, I think it’s time for a nap.

I’m Done! Finished! Kaput!

MY ludum dare game, Space prisoners in space, is done! Go here to download it!:
http://www.mediafire.com/?ad69y9jbi28je8c

Submitted!

I just submitted my game if anyone want to try it 😀

Click on the image to play!

(I suggest the two player version, it’s way more fun!)

Starting screen

 

PEW PEW PEW PEW PEW PEW PEW

Dehoarder Retrospective

LD26 / Minimalism / Dehoarder Retrospective

It was very exciting participating in my first ever Ludum Dare. I had written a couple of games in the past using very few hours, but never had I tried to do it in 48 consecutive hours. I wasn’t sure if I was going to be successful or not. It turns out, as I write this, there are still 4 more hours in the compo, and my submission is already entered. Honestly, I thought I would be scrambling madly to get things done right now, not working on my retrospective.

What went well?

Pretty much the whole thing. But here are some specific highlights.

At first, I was concerned about the theme. I didn’t want to just make a game with minimalist artwork and gameplay. I wanted to actually use the theme within my game. I looked up minimalism through Google, and from there, came up with the meta-concepts “Elmininate all X” and “Do X using as few Y as possible”. I stared at the Google results some more, and was noticing that more were about minimalist lifestyles, i.e. living without junk, than about minimalist art. Bingo. My “Eliminate all X” meta-concept quickly became “Eliminate as much junk from your hoard as possible”. Theme ideation success.

By 4 hours into the compo, I had a working prototype where you could walk about a room, and zap newspapers with your mouse. Having an early working prototype was a huge win, as always. I could turn in for the night satisfied that I was well underway.

I was very glad that I had recently done some work in blender 3D. I always have so much trouble with that program, as I find it very not-user-friendly. Fortunately, I remembered how to do most of what I needed to do. At first I wished I could pull in models from prior projects, but then later in the weekend I realized that I had actually created several general-purpose models that I can use in all of my future projects (except future Ludum Dares). Another win.

Keeping scope limited is key to something like a Ludum Dare, and I managed to limit scope very well. I did not feel a need for any kind of supplemental game engine with this project. I didn’t even have to pull in my code generator, though it was all warmed up and ready to go. There was even one point where Unity forced me to reign in my scope – originally, I had planned to model a 2-bedroom house, have specific types of junk for specific rooms, etc. It was immediately apparent upon a proof-of-concept test on my prototype, though, that Unity would not support the number of physics rigidbodies necessary to populate an entire house with junk. There would be no time to write any sort of complex custom engine to augment Unity physics to make it possible. So I had to scale back to a single-room design.

Since the project continued to go well all weekend, I was able to ensure myself adequate rest, and even spend some time with my wife, which contributed to my productivity at the keyboard. At no time this weekend did I feel harried or stressed about getting the game done. I was able to work at a comfortable pace and explore some tangents that bore results, such as the generated background music. This is how knowledge work should be done.

Speaking of the generated background music: the music was at the very bottom of my priority list. I think music is very important to a video game experience. It is a very effective tool for setting a mood. However, with no access to my Creative Commons resources, I had doubts that I would be able to put together something listenable for the music. I did some research before the compo, but did not find a tool that worked for me, until near the end of my work when I found cgMusic. I was able to quickly put together a soothing, generated piano piece that to me, was somewhat reminiscent of some of the Minecraft background music.

Keeping a constant, prioritized list of what needed to be done next helped to keep focus on important tasks and prevent scope creep. Constant integration and testing made sure that the project never strayed too far off track.

Unity3D continues to be a solid game development engine. Without it, such rapid development of a 3D game would not be possible. Everything just worked, as it usually does.

What Could Have Went Better?

It’s hard to come up with much for this category. There were no epic fails, no cases where hours of work had to be thrown away, no stubborn bugs to chase deep into the night.

I struggled for quite some time with how to balance/utilize the money mechanic. In my testing, I had quickly concluded that the dominant strategy in early prototype builds was to completely ignore the selling and money mechanic and focus solely on trashing. I was worried that I was going to have to remove these interesting details in the name of minimalism when I figured out to use some of the special events (one of the last features implemented) to give the player some motivation to keep some money on hand.

In conclusion

Ludum Dare was a lot of fun, and I’m glad I did it. I now have another game under my belt, another portfolio piece to showcase, some art assets I can re-use elsewhere, and the confidence of knowing I can deliver a game based on a given theme inside of 48 hours. I would recommend this experience to any journeyman game developer.

If you haven’t already, check out (and vote when the time comes) on Dehoarder in the compo entries! Thanks!

Screenshot1

Tags: LD#26, postmortem, SuccessStory, unity, unity3d

The end

This is the end for me.

I have upload the final version of my game, I hope you good voting.

What good ?

  1. The sounds (and music) is okay.
  2. I made in 22 Hours!

What wrong ?

  1. Not a lot of ideas
  2. Bad time managment
  3. Too short
  4. No collisions
  5. Easy to win

We’re out

we actually aren’t competing any more, so that’s it.

good luck to anyone else.

who needs friends…

what I need are some enemies! that’s all that’s left. I need to add proper enemy patterns. Also sleep, It’s 10pm here and still 6h to go.

nice weather

nice weather

 

Menu!

I got the main menu thing up and running! The Phantom is going to work on some more maps and stuff. Anyways, things are going well right now.

(background scrolls)

How do you vote?

How do you vote? I want to vote for other games but I don’t see anything relating to voting besides comments.

And if you could check out my game that would be nice because I love feedback as it helps me improve.

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22460

Comments

28. Apr 2013 · 18:28 UTC
FYI, voting doesn’t open until the Compo is over. (I’m making a note on my todo list to come back and play your game, once I’ve finished last minute bugtesting of my own! :D)

Whoo! I dun gone dun it :P

With 5 hours to spare.  Sadly only 4 levels… Does that still count?

Unity for the game, C# for the code, Photoshop for the art and Logic Pro for the sounds – that was incredibly fun.

A few firsts.

First Solo game ever.

First time using Unity for more than just concept stuffs.

First time I’ve woken up on a Saturday morning, glanced at the LD site and immediately got an idea in my head and that idea managed to squeeze it’s way out of my nostrils and onto the hard drive.

Anyhoot, here it is:

Submission

MeenoMinal Drop Box Unity Web Player

littlemee

The world is in your hand (Done!)

The World is in your hand

The World is in your hand

Ok, I’m officially done. I’ll be out for a while, so I probably won’t have time to work on it anymore. Good luck to you all!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20841