LD26 April 26–29, 2013

Nearing the end

At this point, I’ve finished everything except for music

map

I thought I was doing pretty good, but man looking at some other games that have been popping up, they just look downright fun. I’m starting to wish I didn’t panic upon seeing the theme and resort to making a *fairly* standard platformer (there are a few quirks in there). But, on the other hand, I’m glad I have taken an idea from concept to full creation – even if it could be a bit more original. I suppose that is for next LD!

A bit behind schedule…

For the first time since I started this compo, I’m behind my schedule! Gasp!

Anyway, not very serious, since I did a lot of code for other tasks further ahead, specially in the polishing department…

Anyway, finished the scoring, high-score, end game conditions (including space for the bonus level!) and flow between all of these…

Next step is doing some more levels… Still thinking if I should put a time-limit of sorts in the game, but I don’t really think it will improve the game that much… At least, not for the type of levels I’m thinking…

screen12

Current schedule:

Schedule12

100% Finished, Now to add extra content!

My game has been completed! Woohoo, now maybe some extras, like meteorites?

screenshot124 screenshot123

Lava and tutorial signs ^

 

Comments

NiftyLlama
28. Apr 2013 · 12:53 UTC
Is that supposed to be Jerry?
pirate-rob
28. Apr 2013 · 13:07 UTC
Who? and, uh, no…

What I learned

I finished my game yesterday before noon.

http://goo.gl/ZFoLU

Is way too simple but it served my purposes. One of the things I wanted to learn in this ludum dare (because the ludum dare is a mean for learning) was if I was capable of really make a game in a very very short amount if time.

Since the topic is minimalism I tried my best effort to do something with the basis of a game in like 2 or 3 hours that was the time I get to finish the game and upload it . Oh and I wanted to do it in javascript since I have time not working with it and I wanted to remember it.

What I learned? Focus. You see, I wanted to add new “things” to the game, but I refused to that idea and kept with the whole image I had at the start. And well the game get finished. I just tweak a pair of things but nothing more.

But I think this is NOT a good thing with games. Well is bad for the time vs money vs your project manager, But is good for our creativity to let ourselves loose in a ocean of ideas.

Besides all it was fun and strange at the same time. The theme was kind of different, because minimalism is an idea so broad and so open.

But well, luck to everyone. see you.

 

Perfectionism

Ludum Dare is a great exercise for a perfectionist like me.  I have to resist every urge to refactor my ugly code, even though it will be on display.

Things I will work on today:

  1. Score counter
  2. Startup screen / menu
  3. Lose condition
  4. Sound
  5. High score saving
  6. Music
  7. A special feature that I’m not going to announce yet in case I don’t have time for it.

I’m almost done O.O

Here he is!!! After a lot of painstaking pixel work I have created the main boss of the game: THE ICE DRAGON! He is fully working [and REALLY powerful!] I really hope that when ive added in some more enemys to train on and some items for flare to use he will be beatable!

The ice dragon in his pixelated glory:

ICEDRAGON

Let The Sun Shine

 

 

 

Because the sun is sooooo important (and I luck some sun light…).
game 2013-04-28 21-50-05-14

Here’s the Deal

Menu screen

I’m not going to be able to finish my game for the compo or the jam. That’s me being realistic. I have twelve hours left and I haven’t even added gameplay yet; I’m stuck fiddling with menus to get them to work right. Not to mention that I need to make sounds and music. It’s just not going to happen unless I cut back on a lot of things.

Here’s the thing though. I actually do want to make this thing. And I want to make it really good. I don’t want to cut back on things. I feel like rushing to get the game done for the compo/jam would be sacrificing too much quality. The more I work on this the more I want to work on this and the better I want to make it. In this situation the time pressure isn’t helping.

Gameplay

The game is going to get made. I want to see it done. I want to play it. However, compo isn’t the best way to get it done this time around.

The experience has been great. I’m coming out with more than I came in with, which is always a good thing. I’ve learnt some new things and reaffirmed the things I learnt last time.

I’ll continue coding for the weekend, but without the same push and adrenaline that I’ve been operating off of for the past thirty-six hours. I wish everyone else best of luck with their entries.

I’ll get you next time, Ludum Dare. Just you wait.

MiniJump 11 hours to go! – Completed? Maybe…

MiniJump is coming along smoothly, Im trying to buff out the rough edges but its Definitely playable. Im going to take a nap real quick to Rejuve and add more levels. as Always a Video!

http://www.youtube.com/watch?v=_hMY-6s-0S0&feature=youtu.be

amd the download for the Almost Final Version for LD:

https://www.dropbox.com/s/wtvk99ddfptx5do/MiniJump_0.0.6.rar

Extract to a location and run that Jar! Windows currently.

and Title

And now it’s done!

Ludum Dare 26 is not over but my game is finished.

icon

Line is a game about avoiding things while running, yeah something classic but i’ve tried to have a whole coherence in the game between graphics, sounds and gameplay. Everything is made to remember youth and happiness, pastel colors, cartoon sounds, simple retro-graphics. My main inspiration was La Linea , an old TV show i used to look when I was young.

This week end of LD was pretty cool, I spent my whole saturday creating the game and mechanics and visuals were all finished for the evening and the sunday has been take to polish everything. I had a lot of fun and , lucky I am, I was not alone as the last LD i’ve done, my GF was there to support me and critic my work, so thanks to her :)

Take a look at my game and enjoy! 

Good luck everyone to finish your games!

San

We have music!

And a bunch of other changes.

3

Things left to do:

  • Sound effects
  • Stop the viruses getting stuck on each other
  • Introduce purple viruses to slow you down
  • Title screen
  • (Scoring)

Ping – Game Complete!

Ping

PlaySourceAtariAge – Game Page
Note: Requires an emulator like Stella to play on computers.

About

For a small bat like Ping, the world is a big, dangerous place. Will little Ping make it in her new home?

Instructions

Move using joystick (arrow keys or mouse with Stella), ping using echolocation with joystick fire (spacebar or left mouse click in Stella).

Pinging costs 25 points. You gain points by making progress to the right and by eating bugs. Try to ping as few times as possible to maximize your score.

Avoid owls and walls, eat bugs, and get as far as you can!

Special

Supports AtariVox high score saving. Requires an AtariVox/SaveKey module to be plugged in to controller port 2 (or emulated in Stella).

Clear your AtariVox high score for Ping with select + joystick fire while in game.

Mute the pinging sound by setting Color/BW to BW (F4 in Stella).

Have fun!

Tags: 2600, adventure, atari, bat, batari basic, bats, minimalist, ping

HELP!

how do i edit the URL to mygame?

Not much to report

screen263

That is to say, I’ve definitely been productive but I’ve lost track of what’s been done.  I’ve definitely added some more enemies, the ship is nicer to control now too.  Oh yeah, and you can die now too!

tridude

New Bad guy

More timelapse.

Finished. Mostly.

Well, I finished the code, the audio, and five levels. I wanted to make more levels, but I’m beyond tired and I shouldn’t lose any more sleep than I already have. This has been a fun experience. And it was good to participate in a game compo again after 3 years. (This is my first LD though. Hopefully not the last.)

 

I learned a lot doing this LD. I taught myself SDL ( at least enough to make the game) I came up with interesting algorithms for getting my screen data into the game. I developed several tools for the project, and learned some nifty things about Code::Blocks and the settings.

Overall this has been a great time. I hope that you enjoy playing the game. I know it’s nothing “grand” but hopefully someone out there has at least a minimal 😉 amount of fun with it.

Finished!!

After a lot of work and a lot of energy drinks here it is…The game i made in 48 hours for the 26 Ludm Dare…

Stress TestYes, here it is! Stress Test! So this was a pretty fun make and play so go and check out my entry form for it!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=13844

Hope you guys enjoy playing it!

-MattySVN 😀

This is a bit insane

I don’t really have time to work on a game this weekend. So, of course, while doing other things, I’m also making a game this weekend.

The nice thing about minimalism is that every time I have an idea that would increase the scope of the game, I can say “Nope. Minimalism,” and forget about it.

nothing_left

Traffic

Hi

4 hours of sleep felt like 100 hours.

Mandala is a work of interactive fiction that destroys itself as people play it. I’ve just started wondering: how much traffic should I expect during the 3 weeks of judging? Let’s say I end up being one of the games that doesn’t get played a lot: how many times is that?

It is pretty important that I have a good idea of how many visits the world will get, since I need to set its hitpoints based on that. Can anyone give me some clues?

Also: mandala demo is still up, in case you want a peek.

z.

Minimalist TD is done!

My game, Minimalist TD is done! :) Play it here.

This was my second LD (First one being LD24). All in all, it went a lot better than the first one. I’m kind of happy with my result and I think it’s kinda playable, even though it’s probably not terribly innovative (a generic TD game really). I have never done a TD game before, so I thought that’d be fun as well as a nice learning experience.

Still not quite sure about the difficulty curve. It probably ramps up a bit quickly, but then again, there’s only one level and a bit of trial-and-error can be fun. Lemme know what you think! :)

Here are the tools I used:

Coding:

FlashDevelop + Haxe + NME + HaxeFlixel

Graphics:

GIMP (although I didn’t need it very often, as you can tell by looking at the screenshot).

Sounds:

Bfxr and WAV to MP3 for soundeffects

Step Seq. for music and Audacity to record it (Inspired by Arkeus. First time I’ve ever created music, not sure if I’m happy with it. It’s kinda short and doesn’t loop very well… but better than nothing, right?)

Other:

DAME for tilemaps

Tags: Flixel, haXe, HaXeFlixel, minimalism, minimalist, TD, tower defense

In a hurry…

I most likely won’t be able to finish it the way I wanted.

Here are some shots:

 

ld26_16-frame01305ld26_16-frame01299

Meanwhile in Łódź, part 5

Here you go: cover for my entry which is remake of great space game from Hetari1300 game system, based on famous science-fiction action comedy adventure political thiller : Rex Galaxy and the SpaceSkull.

It’s taking shape

 

Hey it’s my first ludum dare, first post, but not first game.

Anyways, here’s what my prototype looks like at the moment :

dropitandrun_screen

 

The background represents the player’s bag that you have to shake to go faster and not die because of too much weight.

Finished my first Ludum Dare game :)

This is my first time making games on Ludum Dare,  and I want to say that this is really great competition. Love the community here, great people making great games 😀

So this is my finished game:

Enneadeca

Enneadeca

Light up the world by passing all its points without hitting death ( red circles ). Death is moving by random, as in real life.
By passing already lit point, you put it out.
Movement is 6-way directions:
Q W E
\ | /
/ | \
A S D
Power is SPACE, in which that point can not be put out.

Score is determined on number of light points, remaining powers and time spent.
Formula is:
(LIGNT_POINTS – 1) * 100
IF( LIGNT_POINTS > 3) ADD (REMAINING_POWERS * 250)
IF( VICTORY AND TIME_SPENT < 60s ) ADD ( (60s – TIME_SPENT) * 30 )

I used HTML5 canvas as game environment, and since wanted to keep it minimalistic,
wrote simple engine for game (no sprites, particles, and stuff).
jQuery – http://jquery.com/
tween.js – https://github.com/sole/tween.js/
Music loop is downloaded from http://www.looperman.com/loops?gid=21
No graphics :)

Enjoy it here :)

Comments

agmcleod
28. Apr 2013 · 13:39 UTC
Nice, really liked it :). When you submit I’ll do my best to find and vote!

Line Game finished!

screenshot124

I just finished Line Game! You can see its page HERE, or just download it HERE. It’s a more difficult than I wanted it to be, but it turned out better than I expected.

CIRCLE SQUARE TRIANGLE

5 hour 52 min …

DONE!

● ■ ▴

Slaped some Garageband-Loops together to finish the Music, definitely some work to be done here … but anyways, i’m finished! It was super fun in the end even with my starting problems i managed to make a pretty decent Game!

I’m looking forward to play your Games!

Good Luck everyone and don’t forget to Vote!

-> http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18608 <-

 

alt

alt

The apprentice journalist who plays the apprentice designer…

minimalismEditor of the amateur and independent Game Side Story website, I devote 80% of my time at the Indies, those that never speaks, the events that stand out and are incredibly catchy (like this Ludum Dare). And last year I participated. Just for fun.

This year I really wanted to be serious. With a true idea, not only to experience this event from the inside. And believe it or not, I’m really attached to my creation. And I crowd with a curious foot a world of which I speak often… but i don’t know how is to be the creator.

My little “Minimalism” is my baby. I love it. I hope you will like it too. And believe me: the Ludum Dare is this beautiful experience that makes my volunteer work on Game Side Story more interesting and challenging than ever. With this website, my other & more important baby, I lost time, a little money, but I gain so much interesting discussions with developers and pride to highlight people you never see on the big websites. It’s a joy every day.

Thank you for all. This event is not over, my game will be ready very soon. I hope you enjoy it & please… Enjoy this event, keep the good work, continue to making games ! All this is beautiful.

Spacus ready!

Phew, it’s done!

ld26_08

Give it a try HERE and let me know if you like it. :)

 

Tags: done, ready, spacus

Comments

Toadpud
28. Apr 2013 · 13:33 UTC
Your link goes to the submission page. :)

Home Stretch Inspiration

While I was out collecting reference material yesterday, I ran across this little nugget. Street signs influenced my aesthetic and this morning this sign inspired me on how to add some more game into my game. Working on doing that now.

ElectrocuteWarningSignSmall

Combat system

Babel combat

Babel combat

After a few hours of sleep, with about 10 hours to go, I get back to work. It might not look like it, but the screenshot shows an enemy and the battle commands 😛

Tags: progress, screenshot

Final + mini postmortem

I’ve submitted my entry. Here’s a screenshot, because screenshots are nice:

jolle-minisim-07e

Postmortem, sorta

I’m still bummed because I didn’t get cars driving around, especially since every single inhabitant have spent precious CPU cycles to find a route to a job, so adding cars would mostly be a visual thing (although they would need to check vs each other to look good). Not that it was a waste of time, traffic was important for the simulation anyway.

Another thing related to this that didn’t get done was removing building/changing desirability based on job access. So now, if you have some houses on a road that goes nowhere, they don’t have a job, but they stay around, and mostly stops the demand from rising. The player can easily fix this by connecting the road or removing it, but it looks a bit stupid.

In hindsight, zoning would probably have been a good idea, apart from it not being minimal. This would have given the player more control as well as simplifying the simulation. At least it fits the theme well now.

I never got building upgrades to work well. Most of the times when it appears like a building was replaced by another, it’s because the previous one was removed for other reasons, such as too low desirability. This thankfully happens pretty often with small building that get tired of traffic, and actually makes things work sorta ok (larger densities have a greater allowance for traffic).

It’s been pretty fun to make, except got stuck trying to balance things for hours.

I personally feel it’s pretty fun to play with, but it’s borderline not a game. The simulation still feels slightly off, which is a bit sad.

It’s written in D and uses OpenGL.

A new hero rises

This little star guy is the hero.  I’d love to be able to animate him.  (assuming it goes better than my other most recent animation experiments!)

Still to do:

UFO Lasers

Player missiles

UFO tractor beams

Intro screens

Sound FX

HUD/scoring

wip5

Gravitas update

5

 

Gravitas is really coming along now! I added health for the player and enemies, a wave system and two enemy types, so the game is somewhat fun. I greatly exceeded my expectations for this compo, so I’m quite pleased. What’s left now is some extra polish, maybe a few extra enemy types, and most importantly, a potato easter egg.

Milestone 7

http://ludum.tarshish.us/ld26/

I’ve now added enemies.  Everyone gets a new enemy for each turn right now. So that means, next up is combat.

  1. Get a repo, dev site and fission_engine setup
  2. Brainstorm
  3. Mock up on paper and excel
  4. Draw main interface view
  5. Start the game data interface
  6. Show the game data on the interface
  7. Get a publishable version up
  8. Hookup input
  9. Add weapons and armor
  10. Make weapon and armor selectable
  11. Add actions
  12. Add turns
  13. Add enemies
  14. Add combat
  15. Add XP gain
  16. Add multiple dungeon levels
  17. Make winable
  18. Polish

Effectively Done, MySQL Host?

There’s just one more feature I’d like to add, which is internet scoring.

Anyone know of a good MySQL host where I can push/query my data?

It feels complete now: http://www.kins-home.net/ludum/timelaspe/26/Release.zip

Feel free to play test it. Feedback is welcome!

Splash

As for the theme, I went the minimal amount to tell the story.

Comments

Nsmurf
28. Apr 2013 · 13:48 UTC
Look into X10hosting.

Good luck!
Guardian_Bob
28. Apr 2013 · 14:37 UTC
Yeah, they don’t allow remote access to their database.

My game is done.

I want to keep making new stages, but I really have no idea…

So that’s all, maybe I will make more polish tomorrow.

It’s about 12PM here.

G’night. :)

 

My Game is here.

 

Fun

Tags: done

Yeeah!

Things finally become true!
We are nearing the end..

But soon..

LOGO

Comments

Guardian_Bob
28. Apr 2013 · 13:42 UTC
Multi-vac? I heard it sucks. 😛 I can’t wait to see it.

Wish me luck!

1o hours left and I am scrapping my game. I am starting all over. wish me luck, I’ll need it!

Its going great!

My new very minimal game is coming along nicely, I have spent around 4 hours on it so far, and most of it is done, I still need to add sound and a lot of tweaking/balancing to make it more fun, but i am pretty sure i will make the deadline.

 

screenshot100

 

Here is an image, it is very minimal, and the aim of the game is to not let all 3 lights turn on. I have added a hard mode, however i am considering removing it as it doesn’t really fit with the game, but i don’t know :/

Good luck to everyone.

 

I’m in! (a bit belated)

I wanted to participate in this LD really much, but I knew beforehand that I would lose one day of the weekend and it would get hard to finish a game then. But I promised myself  that if the theme would be “Minimalism” then I would create at least a small game.  So I checked the theme yesterday evening and got totally excited. It took me a while to come up with a good and manageable idea though, what I finally decided to do is a side-scrolling platformer with minimal graphics.I’m using LÖVE for everything, because I haven’t got time to create graphics and sound by hand. I also think this fits the theme better.To get started I first created some minimal menu screen:menuWish me luck!

Comments

Nsmurf
28. Apr 2013 · 13:57 UTC
I love löve.

I use flash for this entry though because more people play web games.

Good luck!

Minimalism go home!

Screen Shot 2013-04-28 at 16.42.02

Apparently I don’t know what minimalism is!  (Not really! I’ll tone it down later, probably…)

Progress is slow but steady. The big difference between this screen and the last screen is that this one has actual code, as opposed to being a speculative mockup and test of tech.

You say: 10 hours, I say: a couple.

Indeed, it’s 2 hours to midnight! I don’t have enough time!

Finished the main character. Now I think I’ll make music, then do other enemies, then do SFXs.

Screenshot 9

Demo

My stream

Ugh Sick :S

I didn’t want to do this but I’m really behind so I think I’m throwing in the towel and going back to bed T.T

I’m excited to finish my game though and will probably do that later this week.

Good luck to the rest of you and I look forward to playing your games.

DONE :)

First Ludum Dare entry, the goal was to submit a game, even if the game is super simplistic.

Lucky for me the theme was Minimalism

Black_on_black

 

blackOnBlack

Updates

Ok moving on to more regular updates, added almost all the functionality now! [Finaly made a HP potion that heals you instead of hurting you XD] The slime enemy drops the potions, all seems to be working fine 😀 There are only a few items in the game keeping with the theme, A weapon for the main character, a hp and mp potion and one special item! Currently the only enemys are the ice dragon itself and a big horde of slimes XD Probably will add one to two more enemys in the final few updates!

Day 2 of LD : The end !

After sleeping much more than expected ( up at 11 am … ) I’ve started what i’m worst at : Graphics.

I’m not a designer , not a good drawer but at least i’m trying .

Here a screenshot of the main menu :

BackGroundMain2

And here is a ingame screenshot :

CaptureFinal2

I’ve made all graphics by myself ( and i’m very happy with it since i’ve learn a lot and  usually I use something from the web )

And my game is UP. I’ve worked between 15 / 20 hour . My goal that weekend was to finish a game (even if it was a very basic one ) and I feel good about it.

If you want to try it, i’ll be very happy with any commentary :)  Survival Shape

I’m not here to make a good score, but to prove myself I have this passion inside me.

This LD was very exciting for me, reading all those posts about awesome games idea . It was very motivating and i’ll definitely participate in the next one !

 

Uhh, 10 more hours…

Updated map, added sfx and shooting. Feel free to test it.

new map and shooting

 

TODO:

  • Cutscenes
  • Menu
  • Fading
  • Monster’s AI

Download it here – Jar

Controls are the same, except 1 new button.

A – left, D – right, S – shoot, Space – jump.

New version of text adventure

I released a new version

You can type “help” to have the command list.

Still compatible only with google chrome, sorry.

 

Game of Tao

Just submitted. Very excited to do my first Ludum Dare!

ld1

 

Play it here

You don’t like ” Minimalism ” ?

You don’t like Minimalism ? You think it’s impossible to make a good game with this theme ? Minimalism is a style, not a theme ? You like potatoes ? You don’t like potatoes ?

Check my entry,  Theme Satisfactor to see how it’s hard to satisfy everybody. It also include a Realistic version !

1theme

You just have to click on the link showing the word link !

Castle Defense Simulator Deluxe – E2 :

Second render of our game in this LD26 jam. I think we could match the deadline. The code works and firsts events are present: build towers, walls, and of course farms.

mapTest2

Our villagers are grown along this week-end and make a great wealth city with a lot of potatoes and rubies. But when the night comes, the danger is… near.

 

Moondar Title Screen

I’ve come up with a name for my game, it’s called Moondar. Here’s the title screen I laboriously painted before going to bed last night. Now I just need to try to finish the game.

 

Click to zoom in.

 

Tags: love2d, moonscript

Our heroes take shape

Male and female game heroes

Our heroes take shape

Really enjoying using the in-game editor for Voxatron to build most of the assets for my game.

Unfortunately, I have to pull them into Blender first to get the normals sorted out before importing them into PlayCanvas. But still I’m being much more productive with assets, as I have little artistic talent.

Here are our heroes, you can play as either.

Dave

Completed! – Terrible Magical Artist

Just finished up with my entry!

Great to have completed something after a long while, I learned a lot from working on such a different kind of game. In hindsight I could probably have changed the general design of it for the better, but in general I’m happy with it. I hope players enjoy it and get something out of there time with it.

 

screenshot 1

screeny

 

Whoa, I might even finish this time! Just got to fit a few more levels in and I’m done!

Play it here!
http://tomkail.com/xyz/

Comments

WhatTheTeam
28. Apr 2013 · 14:56 UTC
Great game! Congrats! Really smooth 😉

Run or Splash.

Hello everyone,

Second entry as a team (Silii & Yacodo), but for some reason we have to stop today. It still a great pleasure for us : game finished in time.

Silii come up with our base idea for the LD (game design) and created the levels (He used his sister for some of them).

I had to take care of the game engine development and the “let your rage explode” for the team.

But that wasn’t the easier development in our point of views :

  • So many bugs, the foolish kind of bugs.
  • Our IPS wanted to allow us to remember that specific LD as : “The worst week-end of Internet connection of my entire life”
  • Skype drop call every time he can.
  • And that theme… God… that theme of the “What can we do with this ?”

So, we are still forced to take simple idea since we did not have so much experience in game development, but we still manage to create and provide something complete : huge different with our first entry.

Finally, here come our second game : Run or Splash.

We hope you will enjoy it, let us know what you think of it : good or bad.

screen2

The long march towards victory

Just got up.

Still got a lot of work to do.

Course this is nothing new. In fact pretty much every LD has gone this way…

I did write a song for the game though! http://www.newgrounds.com/audio/listen/533161 I think it’s pretty groovy 😀

 

Comments

sparksgently
28. Apr 2013 · 14:34 UTC
Rockin’ song. I especially like the chiptune breakdown section. Is the title of this song “Fight,” or “The long march towards victory”? (the chiptune section could even potentially BE a march, music theory-wise…)

Keep up the good work. I’m looking forward to playing your game!

I’m a little late to this party

I spent most of this weekend doing my tax return :(

Still, I thought I’d see what I could throw together in the few minutes I have spare. This game was made in about an hour in Scratch. Scratch doesn’t have any built in physics, so I had to come up with a hack for that.

My high score so far is 25 :)

Is there a way to embed an applet in one of these blog posts?

(Untitled)

Just feel the title-screen :Dscreen04

PIVOT

Pivoting my game for the 3rd time :)

‘White Circle’

So I managed to finish a game this time! It’s available at http://goo.gl/4qI3O  it’s HTML5 and requires a keyboard. Works completely in Chrome, in other browsers some or all of the sounds fail to play. If it had a tablet or other device to test with I probably could add touch controls (I think it might work quite well with the game actually), but I don’t fancy trying to do it blind. So no touch controls, sorry!

On seeing the topic my first thought was, “oh what the f***”. My second thought was “Oh well this is a good excuse not use any art or music”. My third thought was “Actually might be a fun design challenge”, minimalism suggests to me, no UI, evident gameplay, no scores, no complex abilities.

I’m reasonably happy with it and I enjoyed working in JavaScript again (although any attempt proper OO broke down after a few hours), I think the most important change from last time I attempted it was the media blackout, mostly because other people are more skilled at this that me… especially in the art and music departments, best to ignore that whilst you’re working.

I think next time I try to make a HTML5 game I’m going to use WebGL even if it’s 2D because I would have liked to do some post-processing effects to pretty it up. Also when playing with higher top speeds for the circles it turns out even a reasonably low speed has a lot juddering.

This time I used howler.js for sound because it provides fall back for non-web audio api browsers… but given that the sounds only kind of work on those browers, I think I’ll just use the web audio API myself in future.

My final thought is, I had to make myself do a steering behaviours project a couple of months ago and I kind of thought to myself at the time, “this is a waste of time”… however this game’s AI is pretty much exclusively steering behaviours. So that’s good encouragement to continue to do ‘learning’ projects as well as actual game projects.

So, yay finished a Ludum Dare, it was fun. If you try my game I hope you enjoy it.

How to: Murica!

murica!

I just wanted to make a food post.

I also have Pizza!

Comments

28. Apr 2013 · 14:30 UTC
‘Murica
bms
28. Apr 2013 · 14:37 UTC
THEY TOOK OUR JOOOBBBSS
28. Apr 2013 · 14:47 UTC
Is that McDonald’s brand Ketchup?!

Music!

Well ok its 4 notes worth of basicly nothing but hey its dark and creepy… suits the theme and dungeon, im gonna put tons more effort into the battle theme and boss theme 😀

I’m done :D

I’m excited to deliver my first LD game before the countdown has even reached 1h left 😀 (although that would be 3am for me :p). I did scratch some content as I didn’t expect it to be finished in time, but overall I think I had a good first LD with a lot of fun coding 😀 My submission: MiniHarvest

Euler, Inc.: I made it!

Ooooh yeah, it’s the first time I complete a 48h compo and honestly I’m pretty satisfied!

I like my game, it’s funny and it’s difficult. I like it.

Schermata 04-2456411 alle 23.05.31

Quoting the same description I wrote in the entry page, “Euler, Inc.” is a building/arcade game about polygons and an ambiguous chemical company hired by Government!

There’s not much to say about gameplay: you have to move around polygons and making them match a specific “keyhole”.

Schermata 04-2456411 alle 23.06.34

I’m so proud of myself. I mean, even if my game should suck, I’m however proud of having finished a competition. It was a challenge and I finished a game. I’m proud of myself :)

Take a look at Euler, Inc. and let me know if you like it or not or how could I improve it.

Well, I’m sure you guys made some great games (way better than mine btw) as I saw during the compo here on LudumDare… I can wait to play your games!

 

Good night!

 

After the finish shower…

Yes, after some coding and some small girlfriend fights, I have finished. Yes, I’m happy with my entry, although it came out a bit shorter and a bit soundless.

Still, my first text-only game and my first turn-based RPG game and I’ve been wanting to do an RPG for a while, so maybe this will make me more comfortable getting it off the ground, since the overall code architecture is not that bad, although at a certain point I did stop using setters and getters for things… Oh well.

Now I’m just hungry and cooking up some pasta… Tomorrow work continues on my projects, haha.

Meat Space

Toom06
Mmm… Meat Space… Space Meat. Mmm… back in action w/ @laufman.

I’ll be around to help people with submission issues in a few hours. I’m trying to make this game above do more cool stuff. Tweet me with your Ludum Dare username if you’re having troubles logging in.

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This entry was posted on Sunday, April 28th, 2013 at 2:34 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Compo – Rad vs Blae

Hi, my game is near to be completed.

This year I have developed a multiplayer game in DART. It has all rules of a normal Capture the flag. nothing special. This was my first attempt in creating a multiplayer game and… wow, it was a lot of fun!

 

But I need you, can you help me please? I have to test something and I need some players in the server. Please give this link
http://ld26.getfun.it/

to a friend and lets’ play.

radvsbloe

WARNING: unfortunately the game works only with CHROME.

 

Commands:
WASD move or arrows
Space Bar shoot.

 

If we can get in and be more then 10 people without the server crash… wow… it will be a success.
The game is not completed, I know there are some bugs and will fix it in 5-6 hours =)

 

Thank you guys, I will wait you in game!

Comments

JohnnySix
28. Apr 2013 · 14:45 UTC
I played the game – might want to try capture space / arrow keys so they don’t scroll the page on smaller screens – I found myself scrolling the page back up to see what was going on.
28. Apr 2013 · 15:00 UTC
Thank you JohnnySix, I’m going to fix it

Radius Minigolf – A minimalistic take on minigolf!

Why minigolf?

We love alliteration (you know, “the occurrence of the same letter or sound at the beginning of adjacent or closely connected words”)… so why not to try to take a minimalistic shot at minigolf?

Minigolf and minimalism
So, we think about minigolf and minimalism. A ball, a hole, some obstacles and a swing. And how to perform a minimalistic swing?

Minimalistic swing
We thought about the radius of a circle and we make it rotate anticlockwise in order to hit the ball. The more it rotates, the harder the hit! So, draw a radius and hit the ball!

Game mode
We also thought about a really simple game mode to start with this radius/swing control mechanics. You will have some time to get the golf ball in the hole. If you get it there, you will play the next hole (depending on your performance, you will get some time bonus or not). The more holes you play, the better your score. (Note: we plan other game modes for future releases!)

Screenshot
So, here you have a screenshot of us trying to make a hole in one… SPOILER ALERT: We made it!

radius minigolf

 

Facebook Page:
We have a Facebook Page. Come and check it out! We will be posting some news about the game there. We will have a playable browser version soon enough and we will tweak it in order to publish it in other platforms! So… Prepare to draw a radius and hit the ball!

Tags: minigolf, minimalistic, radius minigolf, unity

Well there’s a dealbreaking game mechanic fail if ever there was one..

Hmm, anyone got a Mac to test this ?

Game runs, but the distance/opacity fails to calculate correctly on macintosh.

What happens :

http://screencast.com/t/be0br3Op

You can try the demo here : http://www.johnnysix.net/games/osx.zip

 

Or I could leave it, it’s about as minimalist as you can get in LD if you can’t see anything at all. 😀

 

Enough of this Minimalism !

So I leave my game like it is, unperfect and all, looking forward to seeing/playing/rating all the other games tomorrow !!!

screen01_big

BB and good night !

MS

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This entry was posted on Sunday, April 28th, 2013 at 2:40 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Yawn

Slept ’till noon, feel great.  Working on the title screen, then music.  Probably some sort of instructions thing too.  Displayed in game or something.

Minimal Jump – Completed!

“Minimal Jump” is finally done. I hope you have as much fun playing it as I had doing it.

Entry is here.

screen_07 title

Starting to take shape

I’m glad I scrapped what I had done yesterday, because I’m progressing better with my “Plan B” game, and back to having fun developing (and testing).

Added an updated version to my dropbox public folder, which you can play online now.

Only 2 levels so far and it’s still quite easy.  Think I might just make 3 or 4 levels, then back to start with slightly increased difficulty.

Bounce me is done

Hi all!

teaster

 

 

 

 

 

 

Now my game is done. It has been so much fun. :) Here is a video of the game play: LINK

 

Zombie Blocks Attack

Hello Guys this is my game 😀 i hope you like it! http://webdev.joyalstudios.com/ld26/

 

28-04-2013 6-42-43 PM

Some real gameplay! IIII

LOOK AT THAT!

 


 

 

Some real gameplay footage is coming to life! =D
We made that in the beginning of the afternoon, so, now we got LOTS of new awesome features! =D

 

 

 

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This entry was posted on Sunday, April 28th, 2013 at 2:44 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Download link

Where should my download link be? I’m done with the game but I don’t  know where to put it.

Comments

Guardian_Bob
28. Apr 2013 · 14:47 UTC
Google drive would work nicely.
Super Hamster
28. Apr 2013 · 14:49 UTC
Ok thanks, I will try it out.

Second Breakfast!

My supportive and awesome wife just brought me second breakfast.
second breakfast

X10 hosting doesn’t allow remote mysql, which sucks. I may just rewrite things and use standard post to send the high scores.

Any other suggested hosts for MySQL? I’d love to have remote access.

Tags: foodphoto

Finally… It’s Complete

7 levels… not a lot, but I’m a bad level designer.

A old picture but it’s ok:

 

Here the download source and jar executable (require Java 7):

Game: https://dl.dropboxusercontent.com/u/1186255/Minicrawler/MiniCrawler.jar

Code: https://github.com/abraracurcix/MiniCrawler

 

And… finally… the chronolapse:

Good luck for everyone and i want play all!

 

Blobs, feature fall, and general progress!

Progress2

I think I made this toooo simple.

So simple that when I try to add things on, then it becomes a gigantic blob of Objects, methods, and variables.

Moral of the vague story: Make things extendable ALWAYS.

All this extra time to calm the beast that is my GameState class does still allow me to make more stuff, but if I ever make something bigger than a 48 hour spiel, then it would be too ravenous to handle.

Good luck to all out there with their own blobs!

frog.recurse(shuffle);

Minimalism? Really?

Isn’t it already sufficiently minimalist to participate in a 2 or 3 day jam? I have to say, I didn’t think there would be a theme that would make me wish for Potato to have won, but this surely was it.

So, what did I do? I made a card game. That’s minimal, right? The rules took only a few hours to come up with.

cards-1

And just as a bonus

I even decided to make a playable video game version. There’s no AI, though. It’s purely multiplayer/single client.

Working in the browser

nothing_left_javascript
Processing JS is a bit behind the latest beta version of processing, so some of the nice vector math tools are missing and it doesn’t give you a clear error message. But I found the functions that were causing problems (setMag and rotate) and replaced them.

Getting closer to the finish line

So, we are getting closer to the finish line, 48 hours of programming. It was mostly fun and i will take the rest of the time to improve, polish and enlarge the game.

Hopefully people will enjoy it, thou it will be lacking in content. It was a great opportunity for me to get experience and i now have a nice little game i can further expand on, which will maybe someday be a great plattformer (when i figure out proper collision detection).

 

So, i will get back to work now, and leave just this one screenshot here, i just finished a menu!

SixthScreen

(Pre)-Postmortem Masters of Conquest

postmortem

 

Why a premortem? Well, its at this stage in the competition that I can acknowledge that I am waaay too far behind to catch-up. Considering that finals week is coming up, its a this point I decide to throw in the hat and focus on that.

 

I attempted to make a minimalist strategy game. Using node based movement, and rock, paper, scissors style combat mechanics. And for the most part it worked. The game logic works, and I get the feedback that I wanted out my console. So what’s wrong? Well, I’m a derp and I can’t use Flixel and AS3. I have difficulty rendering things when I need them too, and passing around the right data types in AS3. Also, BACK UP YOUR DATA.

 

So what went right?

– Solid Concept. Okay, so while I don’t want to toot my own horn here, I think the idea was great. I created a small board game version of the game (Via Vassal), and had a couple of my SCII playing friends try it and they LOVED it. As far as strategy games go, it was simple to implement; no overblown and useless mechanics and fairly simplistic data-structures made it for the most part easy to code.

– Flexible language  In my CS class we program in C++ and Java, so we get very little flexibility. Since AS3 likes to do most of its checks in compile time, I got away with some pretty neat programming tricks that I would not have been able to do otherwise. I absolutely loved the fact that I could create an array that would contain more than one type of item.

-Familiar Graphics Tools. I love Photoshop, you love Photoshop, and Photoshop loves us. Years of experience with the program, has made it a super easy job to whip up quick stylized graphics for the game.

-Relaxation. On Friday, when the theme was announced instead of sitting around thinking about it. I went off got drunk, and played Cards Against Humanity with some friends. By the time I came back, I had a pretty decent idea of where I wanted to start, and then it was simply a matter of following my train of thought. This is a good contrast against my previous LD, where I would spend the first 12 hours coming up with and scrapping designs.

– I learned a lot. From organizational skills, to workflow, to programming tricks. In the past 48 hours I have picked up a lot of new skills that I’m very happy with. More so, this is the closest I have been to completing an LD game and I’m very excited for the next LD.

 

So what went wrong?

– I didn’t back up my data, and it happened. Not to all my data, but to %90 of my art assets. I was instantly cautious when I opened the folder, and about half of them weren’t displaying their preview in windows explorer.  Its a shame, because I pushed my self for about 5 hours to get them finished last night only to wake up in the morning to find them gone. Oh well, at least it happened during LD and not a commissioned project. Now I know better.

– Rusty language + unfamiliar framework = Spaghetti code. I used to be pretty proficient with AS3, like like 3+ years ago. After not touching it for forever, I have seem to have lost my edge. Combined with the fact that this was my first time really using Flixel rather than just pocking around with it, led to very messy code. I’m currently at about 600 lines of code, and I can think of way to cut that down to about 400. But due to time constraints I decided to push on (polish later), and in the end caused me more harm then good since attempting to fix errors with an unfamiliar framework and horribly messy code led to a lot of wasted time.

– This is mostly a derivation of the previous issue. But, I’m not the best AI programmer. What I underestimated was the fact that in order to make this game any decent, I would have to pretty at least a passable AI. However, combined with spaghetti code, I realized that my programming was nowhere near modular enough to accommodate that. Maybe next time, I will write the AI (Or at least the pseudo code) first, and then build the rest of mechanics in a way that they’re already plugged into the AI.

Best of luck guys,

I’ll see you next LD.

Got some levels done

The remainder of the Ludum time will be spent just cranking out levels. We’ve already finished the beginning and end, so if we run out of time making levels it’ll still be a complete game.

Game is about 90% ASCII characters!

Stony level:

sonerwefstone