LD26 April 26–29, 2013

I have created gravity!

Good start on our game called Pongless! (TBD)

Essentially created an “Angry Birds Space” multiple planet gravity script controller thingy.

Nothing much to show. The game is mostly complete, I just need to finish the scoring mechanism and spend tomorrow polishing & tidying. Time for some sleep!

Just another workspace post

 

IMG_0305

Another Update

Well I have a game. It plays.

The minimilism is two fold.

1. The play style is only on the x axis (you can jump)

2. The story of the game is based on the oxford dictionary definition. “b one which reduces the government functions and intervention to a minimum” Your character is on his way to shut down a government who has locked down the world completely. Hopefully I’ll actually be able to put the story into the game.

Moar progress

Untitled5

 

I’ve got a HUD, and a spraypaint weapon (with powerup pickup!).  Great progress…still much more to be done.

Tags: LD#26, progress

More residential buildings

I’ve been working on improving decision making for building new buildings and have added more residential buildings:

jolle-minisim-06

It’s really tricky to get a good balance for when buildings should upgrade. In fact, it’s pretty tricky to get all balancing right. At least it’s sorta pretty.

why do i do this from scratch?

export

 

Got a simple scene exporter from Blender! woo. Ok, so maybe I’m a little bit behind schedule, but it’s my own fault for doing this more or less from scratch. There’s still hope of finishing, since my game idea pretty much just involves walking around with a bunch of blocks, so I’m actually not too far from the capabilities I need. I just hope I have time to do some non-crappy lighting.

You’re getting veeeeery sleeeeeeepy

 

 

wrist is giving out. also wicked tired. id really like to finish this though.

prolly goan sleep tho

SCEEN SHAT: spaceman and floatybot checkin out a hella large cyberCPUmegAterminal

ss4

 

 

 

We added a third member to our team!

Chanel here will be helping with PR and managing the team!IMG_0288

Post code fuel

Post code fuel, much needed!

Foodpic

 

Foodpic

Comments

XtremePrime
28. Apr 2013 · 04:51 UTC
Not really my code fuel, but since it’s morning, I always find it nice to eat corn flakes or cereals in general c: Gives me nostalgic moments.

Day #1 Roundup

I’ve come into the competition a day late after wasting the first on a bad idea. For my second attempt, i decided to take it upon myself to create a randomly generated action roguelike based off of Contra and Megaman (why oh why did I do this…). Luckily, progress is being made! Here’s a brief look of the still heavily in development randomization:

Tomorrow is going to suck XD

Mechanics done!

Now I can take a rest from coding and make the game already. I finished everything I needed (excepting cutscenes and the boss).

Screenshot 6

Now you are the one being shot! Luckily, you have a shield that makes you invincible at the price of your movement!

My stream

esfiera [a work in progress]

– about 5 minutes of gameplay

– 2 endings

– minimalistic animations

– no sound :(

esfiera2

 

still a work in progress

Playtesting Reactions

ineedtoliedown

I’ve gotten a lot of different opinions about what my game is supposed to be about, and it’s very cool to see how my game can be interpreted lots of different ways.

I still have my own meaning for what the game is about, but I really like that people can apply their own meaning and reflect their own experiences onto the context.

If you’d like to try it out you can play the current build here:

https://dl.dropboxusercontent.com/u/131810/i%20need%20to%20lie%20down.zip

(Needs sound and has flashing lights, Windows only.)

I’ll keep polishing some stuff. I need to fix some of the sounds I think. Then I’ll work on the title screen and I might buy a domain for the game as well.

Getting there…

Just a couple of progress screenshots:

Screen Shot 2013-04-28 at 9.25.40 PM

Screen Shot 2013-04-28 at 9.28.32 PM

Screen Shot 2013-04-28 at 9.27.41 PM

Slowly but surely :)

Getting there…

I knew going in to this that the hardest part of my game to code would probably be the phasing collision.  Getting the character to not get stuck in a wall when phasing back to existence isn’t the easiest thing to do.  At least I thought it wouldn’t be.  I ended up wasting many hours on a messy, stupid, convoluted way of doing it.  When I was minutes away from finishing coding it I suddenly thought of a better way.  I turned my 175 lines of shit code into 30 lines of amazingness.  And those 30 lines work perfectly.  I love programming lol.  Here is a high res shot of the main character.  About to start working on the low res version for the game.  I also need to change his feet/legs.  I’m not really happy with them.dog

First playable version!

I finally have a semi-stable playable version.

You can download it: https://www.dropbox.com/s/g6f0smybzo9s0vq/JEB_001.zip

Wanna see the source? https://github.com/Bevilacqua/LD26

The collision detection is horrendous and i’m not sure how i am going to fix it but besides that all i have left is:

  • More SoundFX
  • Music
  • More Levels
  • JEB_001’s diary entries that will appear in between levels
  • EndGame
  • A few bugs

Tags: java, LD#26, playable, progress, slick2d, update

Excellent Progress – Also Bugs

I’m very pleased with where I’m at. I just need to add sound effects and see what I can do in the way of a title screen (if I can’t do much there, I’m not too worried). The game works and has enough randomization to keep it interesting for a little while.

In the video, you can see the bug. Specifically, it’s a bug bug. The insects (which are power-ups that give you a life, some points, and a free echolocation pulse) seem to screw up the playfield when they’re around, though I have no clue why. I’ve had the same issue earlier, but with the owls (enemies). Somehow, it went away for the owls and was doing fine, but now it popped up again. There must be some bug in the standard kernel. I’ll be leaving a tech support call on the AtariAge.com forums and hopefully someone can tell me what the issue is before the game is due.

If not, I suppose I can live with it.

Well, that’s a wrap for tonight!

Comments

Osgeld
28. Apr 2013 · 05:12 UTC
dont stress it, it will be fixed before deadline

A little progress goes a long way

For my second ludum dare, I feel this one is going a lot better. I never had time to finish hardly any of the mechanics, levels or content for my last one. This time around I’ve actually made some progress.

I’ve got basically a sokoban clone for gameplay, with a weird one page per level “storyline” thingy, sorta…

screen1 screen2 screen3

On top of that, I’ve already got a potato.

Best of luck to you all.

-FelixNemis

Progress

Screen Shot 2013-04-28 at 1.47.09 AM

minimalism is a good theme for me because all i can draw is rectangles

 

First time ever!

I am absolutely new to programing! Like I started about a month ago and I am getting far for my first program, which is a game for ludum dare! I can’t believe my own progress! Oh and I think I’m gonna go for Ludum Jam. This is gonna be awesome! See you guys tomorrow! Screen shots coming soon!

And finished, with plenty of time to spare…!

I’ll write a few notes and design decisions here, in case anyone is interested…

  • My original idea was to have a single button on the screen, that when clicked would tell the player if they won or lost. I wanted to expand this a little, and was considering basing the outcome on where you clicked the button, and having the button appear in different places. This is how the current game design evolved.
  • I began coding this game 6 hours after the timer started counting.
  • My first coding session lasted 11 hours, and I ended up with an almost finished game. Today I fixed a couple of bugs, and added a music track.
  • I was considering a C++ game, using something like SDL, but figured that having the exe file, and any reliant DLL files, and other necessary redistributable files when I could have just a single SWF file would not be minimal.
  • Making the Title screen with all the check boxes took longer than writing the game aspect.
  • I considered adding other options, such as square size, to the 9 that are already there. I decided not to add anything else at the time because of the potential for an online leaderboard, and more options means more ways of sorting, and that gets complex and less minimal.
  • I was considering a particle effect for clicks, but thought it went against the theme. I then considered just having the effects when you successfully click on a square, and the effect could be as simple as an expanding circle that fades out quickly, but again I thought that having anything would just not be minimal enough.
  • I originally planned for 3 different music pieces, but ended up having one loop the whole time instead to keep file size to a minimum.

My submission is here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=19338

This was my second attempt at a Ludum Dare challenge, and as last time, I enjoyed the experience.

 

 

progress

 

The game’s name is “█”. You play as a text cursor attempting to escape your dull existence. To keep with the minimalism theme, you control the cursor with just one jump button. The plan to is to have 5 levels with some kind of boss battle at the end.

Will have a jar file uploaded of the prototype as soon as I figure out how to do it.

Update: You can find the game here…  (just launch the jar file)caprockgames.com/ld26/ld26.jar

-rich

GAH I NEED HELP unity 3d

I have looked everywhere and have not gotten the responce i needed, but im growing desprite. The object of the game is to get the entire ground your color before the other player(or bot) does first.

 

heres what happens, i shoot my color and it works but when i shoot the red color it still shows blue help!

Comments

s0ulcrusher
28. Apr 2013 · 05:46 UTC
Are you messing around with us or do you really need help? Post some specifics about your implementation or relevant source code first, then you’ll get more helpful feedback. Right now your question is “It’s blue when I want red!! Why??” so it’s hard to help you out. Good luck with the bug!

All the cool kids are doing it

Apparently.  My game “Home” involves flying around our solar system.  When a ship makes contact with a planet it starts to fall down into it–but I had this weird bug where instead the ship would fly off into deep-space.  Fixed it, and now our dear explorer can be sucked to his doom on the surface of Jupiter.

 

Dooooom!

Dooooom!

Tap to Run so far

My game so far. It has most of the game mechanics. It just needs some polish. And maybe multi-player. My personal best score is 624. Try to beat it. download

Title Pagescreenshot2

 

Minigamz

Wowowo, done with the core of the game !
It consists in a lil’ bunch of stupid mini games. I must say, I’m rather happy with it !
moar

I still have some work to do between the menu/introduction, a (very basic) scoring system, some sounds, and polishing because I’m worth it.

And yeah, that’s a potato on the guy’s shirt.

My First Ludum Dare and First Submission

Never thought this would be so exhausting and so amazing at the same time! :) This is my first ludum dare entry. Please bear with me. I posted my first submission. Please check it out and leave a feedback.

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20678

 

ScreenShot-2

 

ScreenShot-1

 

Download link for exe (Windows), apk (Android), and jar (Mac and others). For desktop, use left mouse click on left and right sides of the screen to control the players’ colors.

This took roughly 21 hours. Hope you like it. Thank you.

 

 

 

 

Game Complete!

Ok, so it’s not complete. But YOU can complete the game now, if you’re good enough. So at the very least there are rules within the game that permit this game complete screen to show, how feasible it is I really don’t know, I’m hopeless at this game. The irony. I also added some progressive difficulty, so that as you climb higher the amount of blocks falling increases. Reach a certain height, and send 25 beams of light at the Gods (Too many? I don’t know) and tada, game complete.

So the game is very nearly complete. Some parts still need to be tweaked, that’s inevitable. I could do with putting a potato related easter egg in. Maybe some new features will sneak in in the next few hours, maybe not. Who knows!screen4

Very Late, But Oh Well!

Hello! Never got around to saying I will be doing the Ludum Dare this time around and hopefully finish. If not, the Jam will always be a back up as I only have just under a day. Good thing the theme is minimalism!

I will be using:

– JavaScript with PaperJS

– Paint.NET

Simple, yet my favourites. Keep an eye out at www.quarkdowngames.com for releases of the game as it progresses. Good luck to everyone!

If some small part of your brain is thinking “this should be a state machine”…

…then it should be state machine. I ignored that part of my brain yesterday and now I’m dealing with amusing but unexplained emergent behaviour. Time to refactor refactor refactor.

So it’s morning here, I’m showered, I’ve had breakfast… The countdown says 18h 49m to go, which is equivalent to 3-4 days of ‘real world’ work, should be OK!

My first screenshot

The game has a lack of colors for now, but that will be added soon

First screenshot

 

The darker tiles will block movement, the lighter will not. It’s all that simple. More colors will be added later.

Good day to you:)

Juts woke-up and had my breakfast.

I hope everything’s going well for you! Keep faith!

Minimalist EXPLOSIONS ! (of colors)

Damn, I’m late on my schedule because of doing nothing useful and web browsing all night life events.
I don’t think I’ll have time to improve visual effects: those explosions are a bit too epileptic, the death FX is missing, etc…
I’ll see what I can do tonight. Still 10 h left before incoming real life schedule.

Meanwhile, the level transition is finished, collisions are now a bit better, I’m working on a 2nd level, and now we have minimalist explosions !
Zip_screenshot2

While the Red fractal level color palette seems ok, the Blue level’s palette is not quite right. This is where my Art skills fall short. I’ll see what I can do about it this afternoon.
But first, I need more levels !

As before, the latest update is available to play online in your favorite web browser:

>>> http://www.teradem.net/HTML5/Zip/<<<

About Zip’s movements and jump handling, it gives him a unique style combined with the animation. Though if it causes more frustration than the meaningful difficulty it would add to progression through levels, then I’ll cut that off. Less is more :)

AHHH

My idea for a game is not working out…. I feel that i will run out of time if i keep trying to get it finished, and leave myself no time to retry, so i am scrapping that game and starting again with a different idea. I have 18 hours which should be enough!

Need to hurry!

Less than 14 hours left…

hurry

10

This entry was posted on Sunday, April 28th, 2013 at 5:19 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Sequence Initiated update: switched on

image

These toggle switches are working on desktop and mobile and preserve their layout when the browser window is resized. Earlier today, I wasn’t sure I’d ever get this far.

Happy sleep now.

Tags: sequence initiated

I am near fluff time

Ok I am putting fluff into code now, still have to put goals and simple game math, but the serious stuff is done

Ghetto physics: check

Pixel Collision against 400X2625 landscape map: check

Controls: check

Animation… minimal as it is: check

sounds: check

music track: check

from here its light 4 function math, and inside circle checking which EGSL does for me, title screen, death screen, and wrap this bugger up

not stressin, after sleep a 8 hour day to wrap up, and atleast another 2 hours working tonight

 

TO EVERYONE

KEEP AT IT

 

 

Comments

Cybearg
28. Apr 2013 · 11:55 UTC
Do you compose your own music or are we allowed to use someone else’s royalty-free music?

Progress Report #1

So far we’ve made buttons, levers, doors, and some logic bits so they can all work together. We’ve built 3 rooms using it, but I can probably whip up 2 more rooms in just a few minutes. I just need to get the character carrying cubes.

 

Screen Shot 2013-04-28 at 8.31.39 AM

Levels!

LLD – late for Ludum Dare

So I’m totally late. Started to work like two hours ago.

I was going to skip but then I saw post from @tomkail

and this gif

and stumbled upon this music https://soundcloud.com/perturbator

and I felt inspired so decided I’ll give it a quick shot recreating this gif. So far I fave most of gfx – here’s ps mockup:

Hud and enemies in progress.

Don’t know if I’ll manage to make it playable since I have zero code lines but there’s the challenge ;)

Zin: Progress Update

This is a test of the current progress running on a Samsung Galaxy Tab 2 :)

Zin Test

First LD is going to be a success!

I started out using Stencyl but then found out it would be more efficient to use Construct 2 for this game.  Had to eat with family and also wasted time trying to use Stencyl but it looks like my idea was simple enough to make quickly!  Will polish tomorrow and submit with plenty of time left.

 

The game is basically a two-player breakout, if you accidentally miss the ball then your opponent has more chances to win faster.  I’ll probably make it so you get another ball so everybody is always doing something.

 

Screenshot

screenshot

Something something worth two in the bush…

 

I’m not sure if I’ve overcome my “depth-first” tendencies or if I’ve actually tackled the most difficult part of this game.  I’ve got just over 18 hours left, and I need to sleep for some of this, so I think I’ll work on some sound effect and bgm music generation for another hour, then sleep.Screen Shot 2013-04-28 at 12.39.30 AM

NF

 

I’m in

Little bit late, but now i got an idea for this. I’m gonna make action platformer with some twist

tool i use:

  1. impactjs
  2. sublime text 2 for editor
  3. not sure about graphic editor
  4. not sure too about music too XD
  5. evernote, for taking notes 😀

 

and btw, i’m entering the jam

I really should’ve planned a bit better (Lessons for the future)

I’m out of the comp, I thought I had a good thing going but I’m simply far too new at the tools I decided to develop with and AS3 is hardly my strongest language. But I don’t want to make excuses for myself, I wasn’t good enough and I didn’t use the warm-up time effectively enough to learn what I had to. I enjoyed learning new things and I will participate in the next LD and possibly the MiniLD…

Rocket Runner

I had fully intended to not enter this Ludum Dare, mostly because I managed to convince myself that I should be doing other things. No idea what those other things were now, but I’ll probably remember them again afterwards.

Anyway, the theme is a bit bland; I decided to make a ‘runner’ game.

Here’s a screenshot:

RocketRunner

The game goes on until a certain point, randomly generating platforms (There is one consistent platform at the bottom of the screen). The challenge factor will be the introduction of collectible items and lots of rockets to dodge (Thus the game’s name). I’m intending for there to be a tank or war-machine of some sort at the end that you have to destroy somehow. Still working out the details.

Tags: progress, runner, screenshots

All Systems up again

18 hours 13 mins …

… systems are stable and running again after a short night!

Let’s do this!!!

 

New dialog box!

Our main objective this time is to make the game really polished.

screenshot111

 

We are doing this because we always get so lost in the gameplay, that when we’re finally done with it we have little to no time to polish/fix bugs. Let’s hope this little ‘experiment’ turns out well :D

Basic feature set is done!

You can play it here: http://steveasleep.com/we_dreamers

Basic mechanics are:

  • Press Space to get some color.
  • Press r, g, and b (or 1, 2, and 3) to release color to get the hue you want.
  • Bump into walls to make new rooms with your circle’s current color.
  • If you make enough rooms, you get the ability to write notes on your rooms.
  • If you write enough notes, you get the ability to put down single letters on any room.
  • The world is shared among all users and updated for everyone in real time.

All I want to do now is add strange audio effects, maybe some zen koans to find, and polish up the UI.

Final screenshot of the day, what you get when you zoom out with your browser:

2k

Making progress

 

screenshot2

 

 

I’ve mostly finished all of the mechanics including grappling, added some (crappy) sound effects and music, and have started designing levels. I still need to finish making levels, but besides that I’ve completed everything else I’ve wanted to.

Mini metal slug thingy

Like last time, made a last-minute decision to participate… we’ll see how far I get with this 16×16 pixel game. :I

scr

Timelapse of day one

So, I set this video to upload yesterday, and today I wake up to see that it’s finished.

Day one timelapse

Now for the second day, and my second breakfast for this weekend.

Tags: timelapse, video

LESS IS MORE!

Dudes2

 

So, less dudes, but cooler screenshot.  We’re finally getting ready to rock this thing! (Now that the competition ends in less than a day for the non-jammers. Derp. XD)

Progress

Good morning from Romania!

Currently i’m setting up the HUD in my TD game. Started to think that i might not end before the deadline (especially because i got to make some art).

basicgui

More Aesthetically Pleasing Now.

After being away all day, i managed to still get a lot done. the resource graphics are done now, mostly UI i need to focus on. I still need to do the people.

Play Here

Click bottom supplies to give correct amount to buyer within timer range. going over what he asks stops it and he takes it all, same if you don’t beat the timer.

Note to self: don’t forget sound.

Halfway There

Well, it’s half-time for the competition, and until 5 minutes ago I had nothing to show, due to a stupid bug caused by an uninitialised variable. Fortunately, I’ve just fixed that, and I now have a screenshot. It’s not much, but the underlying mechanics are (mostly) there, so there’s not that much more to do before polishing.

Screen Shot 2013-04-28 at 09.05.56

 

Think computer, Think!

Well, I can’t say I was really inspired by the theme, but after a few hours of thinking I had to start working on something.

18 hours left, and my strategy game is working. But it requires two human players (or a player with dual personality). Before working on some sound and polishing I will give a try to an AI scheme I though during the night.

twoPlayersDone

Rectangles, colors, energy, the perfect mashup for a strategy game

Wandering in wilderness

LD26Pic2

Current features:

– Dynamic weather system based on will of gods and player sacrifices

– Health & Stamina are affected by weather

– Inventory & Crafting & Resource gathering

– Stalking Deerman NPC (pictured above)

– Everything is animated and sounds are implemented

Time to think next programming goals!

Ma Mini Slim – Playable Build

So this is my game for the jam so far…. not perfect and art is a bit sucky, but it plays ok I think.

Basically my take on minimalism is minimalistic user feedback, which is why the robot thing, Ma Mini Slim, fades out as you speed up.

Needs:

  • Sound
  • Good Graphics
  • An end game / game over screen
  • Lots of bits

http://www.lunarminingcorporation.com/LD26/2/

 

RGBA – Day 2

Late start to day 2 today, but made up for it the day before 😛

We are making some very cool progress, and are focussing on putting some final pieces together today… so stay tuned for a preview. 😉

Our interpretation of the theme is based on the Minimalist art theme. We based our platform tops on Piet Mondrian’s Composition II in Red, Blue, and Yellow, 1930. The bases of the platforms are influenced by the sculptures of Tony Smith. Using the elements mentioned, we’ve managed to make an arena shooter, with some clever game-play dynamics thrown in. I can’t wait to share this!! 😀

-mrx

Ragnar IS ALIVE!!

Finally after hours of messing about with rotation and joints i managed to build Ragnar, our hero!

Now i only need to spend hours on animating this dude with my joint system…

ProgressRagnar

Getting Somewhere

blog03

 

blog01I was on the fence about doing this once I heard the theme.  Finally I decided to go for it, and I’m glad I did.  My idea is a physics platformer where you can find power ups that increase or decrease the minimalism in the world. (technically, they will just swap out the image resources.) I’ve got the basics down,  and have a pretty interesting pipeline:

  • Levels are made in html/css using a web layout program I’ve been working on.
  • The game imports the level, and wraps all the objects with Box2D
  • I (hopefully) have enough time to code some enemies/interactive objects that get set up based on elements having various classes in the level file.

 

I’m using html5 for all this.   This is the first time i’ve used Box2D, it’s amazing but I wish I would of experimented with it a bit earlier to speed things up.  At the least, having a good physics engine is making my platformer behave from the start.  My last entry I spend the majority of the last day trying to fix collision and control glitches.

Oh, and here’s my hero all rigged up in blender.  Let’s see if I have time to animate and render him into a sprite sheet.

blog02

 

Dngncrwlr – a minimalistic 2-button dungeon crawler

Explore the dungeon, kill orcs, avoid steaming lava pits, defeat the evil sorcerer and unlock the door that leads to the kidnapped princess, a complete dungeon crawler experience. All of that with just two keys.

dngncrwlr

http://www.thomasklokosch.com/dngncrwlr/

This is my first LD entry, it’s writte entirely in Javascript/Coffeescript and CSS3/SASS, in a build environment based on Middleman a static ruby page generation tool. At first I wanted to do something in Unity, but I kinda got a little rusty in Unity and C#, and then I thought ‘what the heck’ and just fired away in Javascript. I wanted to do a tile based game in HTML for a while now, so here it is. Took me about 12 hours.

You can get the full source code and do what you want with it here:
https://github.com/thomasklokosch/dngncrwlr

Maybe I’ll add a couple of more things to it later.

6

This entry was posted on Sunday, April 28th, 2013 at 6:40 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Mockups for Qwerty Wars! (working title)

Ok, so we got mockups! This was the first mockup:

1

 

And now here Rafael Fernandes is working on the units:

2

 

Our game was inspired by a board game called “Combate”. What we thought about is a war, and you have to control your units using your whole keyboard, each character representing one different unit. Once we have a working prototype I’m going to post it here. 😀

New to Ludum Dare?

[Video for those who prefer it]

This is my second time participating in Ludum Dare, only with a new account, because for the life of me I can’t remember what my first account was.  I didn’t finish last time so I figured I’d give it another shot.

I’m starting late but better late than never (though never late is better!)

Minimalism suckered me in as a theme, because I’m not an artist to begin with.

Only half the normal time to work with, and it is almost midnight here. MrFun’s survival guide says sleep, but I can always sleep when I’m dead, haha (by the way, who would have thought people actually get injured during a game competition?)

Also, title screen, yah! Only 17 hours left to fail.

startscreen

I’m in

A little late but, I’m in!

I’m using Unity, inudge.net and Wolframalpha.com.

Here’s a sneak peak:

LD26SneakPeak

Alpha #2: All the way up to the nonexistant midboss!

This didn’t take long.

Also, you have LIVES now! (and score, because grazing is implemented now)

https://dl.dropboxusercontent.com/u/32094129/ld26/ld26gm-rebellion-20130428203730.zip

Forgot which game this was? Let’s milk this screenshot AGAIN:

Controls are, of course, arrows to move and shift to “focus”.

If you die for good, and you’re using Windows, check stdout.txt for your score.

Let me know if you survive!

OKAY, day two.

At the moment my game is pretty much just avoid the bars that come across the screen. It gradually builds up over time with them coming from different directions and more often. I sort of got it fitting with the music, although it does go out of sync after a couple minutes so I’ll need to figure that out.

My plan for today:

* More colours!
* Cut the music up into tracks and play them over each other dynamically! (hopefully this will make the filesize smaller, too)
* Make the obstacles a bit fairer, since sometimes it’s literally impossible to beat.
* Title screen!
* Maybe another piece of music with a different tempo/rhythm? Just to mix things up a bit if you replay it.

Hmm, sort of a lot to do, but I think I can do it! Good luck to every one else, too.

Start of day two – It’s a long way to the top

I started the day just now and my playlist presented me with
“ACDC- It’s a long way to the top (If you wanna rock and roll)”!

Woohoo! Bagpipes!

Let’s GO

12 Hours Left

And I’ve just made my first virtual steaming pile of crap. Really!
hit

I still need to do scoring and maybe clean up the graphics some more. That said, I’m feeling good. Very good.

Oh this would be a good time to remind people…

Backup your data!

Second Day

Alright then! Yesterday, we did some basic infrastructure for our game, but today we MUST produce something that actually runs! Technically we’ll still have tomorrow, but it’s a normal work day…

Here’s what we’re doing: it’s an RTS where the factions are geometric shapes. We have three races: the Cubes, the Lancets, and the Circles. They’ll compete for resources. We don’t have a lot to show for, but hopefully that’s gonna change today.

Eric is doing the backend in Node.JS, I’m doing the front-end in JS.

As yesterday, we’re streaming the whole thing, switching between Eric’s screen and mine – and we have two embedded “coder cam” streams as well. It’s all on www.twitch.tv/udnozor.

Part of the challenge is finding new games to entertain the cat to divert her away from my keyboard!

Comments

28. Apr 2013 · 07:00 UTC
OMG, and we haven’t even thought of the Potato yet!

Almost done

Last night I struggled with getting the camera to work properly, but I still made some progress.

Untitled

some spare parts laying around

I managed to make the worm able to equip and unequip things, and I also made enemies that fly around and shoot at the player. There are only two more things I have to do, both regarding enemies – they will have to drop items on death, and spawn in random distance from player, depending on their strength. Game’s hud will be a minimalistic one – in fact you can see it on above screenshot – green squares over segments fade out as equipment is damaged.

Role reversal Pac-Man

So yesterday I started with this:

IMG_0777

 

The guy with the teeth on the left seemed to be the bad guy, while the ghost like figure on the right definitely felt like a good guy. So I put him in a scene  in a minimalist, painterly style (well, pen and charcoal, not paint):

IMG_0783

 

But I didn’t really have any game play. I sat and wrote and thought for a bit. It looked like the guy with the teeth was definitely some sort of crazy thing that would run around and eat things and he was standing right next to a ghost which made me think of Pac-Man. That led me to the idea of playing Pac-Man as one of the ghosts. So I drew these little fellas:

ghosts

 

And the toothy character became this:

EvilPacMan

 

Much more Pac-Man like and much nastier looking! I now have the basics of the player movement up and running in Unity and I’m going to spend today working on the game play and ghost and evil Pac-Man (I’ve named him Spud) AI. Hopefully I’ll have time later today to work on some animations for these guys too.

² – Update #3

Small update after wake up, i’ve improved the jumping physics. Now you can jump over the bigger gap.

Now lets go back to serious stuff : kicking 😀

Minimum Friction – First Alpha

Hi Everyone, here’s how my entry to Ludum Dare 26 (#LD48) is looking. Game is playable (tutorial level), and most of the work tomorrow will be to add a complete level, credits, music and sound. You can download it here:

http://chienloco.com/wp/wp-content/uploads/2013/04/MinimumFriction-Windows.zip

Source is also available for Linux (and most likely Mac) are also available (requires SFML2):

http://chienloco.com/wp/wp-content/uploads/2013/04/MinimumFriction-Linux-Alpha-src.zip

Minimum Friction

Right now it runs on a 1280×720 window, but final version will support full screen modes and adapt itself to several resolutions.

You had one job, hero. One job.

Hero was defeated!

Hero was defeated!

I was hoping the hero would make it to the final dungeon, but that’s apparently not in the cards. Could be because I wrote the code which allows the player to take damage before I bothered to write the code which allows the monsters to take damage.

Maybe, now that the lose conditions are working, I might add some win conditions.

Better attractor selection…

As I mentioned previously, I was wondering if the type of attractor on the mouse should be done through keypresses or some kind of environment element…

Well, I’ve tried it with the environment element:

screen08

When the player passes through any of those panels in the floor, the cursor will start attracting only the color on it for a certain duration (adjusted per pile)… This seems to work better in terms of gameplay, so I’m probably keeping it for the future.

The element for the floor tile needs some graphical work, since it can be confused with a door/wall…

Anyways, going to work on some level design before moving on to the polish phase… think the main game elements are done at the moment…

Current schedule:

Schedule08

Playable version!

The first playable verison of my game work!

You can play here (yes, it’s basic!).

Thanks for playing!

Some captures :

A screen

A screen

 

An other screen

An other screen

 

Progress report

Well it’s day too and things are moving. Yesterday I didn’t do as much as I had hoped (I wasted a while learning a new framework… should have done the warm-up!).

Picture 3

The game is now playable, if a little rough round the edges. Here is my todo list:

  1. I need to refine the click detection (with canvas it’s all manual).
  2. Swap out the numbers for little balls that animate
  3. Add in explosion animations
  4. Allow options for changing players
  5. Add new levesl
  6. Sound
  7. Add different boards / levels
  8. AI?
  9. Add an explanation of the rule

I’ve uploaded a playable version here.

The rules go a bit like this… each tile can hold a certain amount of balls. If you add more balls than the tile can hold, it will explode and one of each will land on the surrounding tiles (which you take control of). Remove the other players to win.

Gather Up Your Cows

Well this is starting to look like something.  Doing AI for the saucers now.  Typing as fast as I can.

I had a problem with the clouds, so I’ve skipped it for now.wip3

Almost Sleepy Time

There’s just a few hours left in the night for us, but we’re going to take a little break now. A good friend of ours who is wayyy up in California joined the team! (We’re in Hawaii)

Additions:
– Some textures – courtesy of said California friend
– Game over :(
– Bad man teleports

Play our minimalistic horror game! https://dl.dropboxusercontent.com/u/17256312/horrorWeb.html

Screenshot!

ld26screen4

Bodyguards and Assassins – Chess “variant”

I had a little time tonight – not enough to make a video game but enough to try out a few ideas. I was thinking of ways to reduce Chess to a more minimal experience and I decided to try taking out pretty much all of the “special” pieces and see what could be done with just pawns. A little more brainstorming resulted in this: Bodyguards and Assassins.

Bodyguards and Assassins

Rules and starting positions for Bodyguards and Assassins

So the above image sums everything up for you. If you want to give it a go, there are a few options for you:

  1. Find that chess set buried in the closet or at your parent’s house.
  2. Get the Inkscape-made SVG file of the above image and play by moving the pieces around.
  3. Download a greyscale Print-and-Play version of the game and rules, also available as either a SVG file or PNG file.

Both versions above include additional pawns (the usual 8 total per color) in case you want to try a customized game with additional units. I didn’t make icons for the other standard chess pieces, but I’d be curious to hear of any “house rules” ideas that utilize them (I hear the Queen can be seductively dangerous as an Assassin ;-D ).

Feedback and opinions are greatly appreciated, enjoy!