MetritronHF Release
I’ve only gone and bloody done it! I realise we’ve got the whole month but Metritron has had a lot of work poured into it since the Molyjam 2013 that spawned it. However, the October Challenge has definitely been the push I needed to get it out the door and it’s previous incarnation MetritronST did lose a lot of momentum.

As you can tell from the above animated gif, which I managed to not include the mouse pointer in this time, it’s an arena shooter where you shoot things in an arena… using either mouse + keyboard or a 360 pad. If you’ve played the Molyjam version – which you haven’t; I would assume you’ll appreciate my moving away from Robotron controls and more of a PC focus.
It has forty stages made up of 6/12/20 waves depending how deep you are into the game and 20+ enemy types – all of which can be upgraded into boss versions as well as having some unique bosses as well. Difficulty wise it starts of easy but assumes you know how to spin around in a circle firing at stuff. If you like this kind of thing then it’s neat.
Oh yeah, it’s pay-what-you-like (including nothing) here: http://tayl1r.itch.io/metritronhf








