I’ve got enemies (Who stand there and get shot…)
They die, though! (Well, they disappear…)
I’ve got a camera, too. It works very well, even not blitting things that are off-screen.
(I’m glad I’m using a library that I’ve used a wrapper for! The concepts are familiar even if the language isn’t!)

They're Huge! O_O
Oh, and her gun works now!

Less QQ, More Pew Pew! OwO
I… Haven’t gotten much sleep. I fell asleep in the bathroom last evening, and woke up a few hours later just awake enough to not be able to sleep.
But, it gave me time to implement some things.
Then I tried using MinGW from Code::Blocks. (In Linux, no less)
That didn’t go too well, as the Linux version of Code::Blocks assumes that you always want glibc, which conflicts Extensively) with windows.h, which defines the schmutz that you need from WinMain, which Windows, monkey OS that it is, demands!
I’ll stick in preprocessor bits to allow building on Windows, as well as a Makefile after I’ve got the thing done. If I can’t get all of it done by tonight, I’ll just port it tomorrow morning. The rules allow that, if I recall correctly.
All in all, I can almost guarantee a game by the end. I have very little left to implement, so the only major undertaking will be the world generator, which is actually fairly likely to be done by tonight! Yeah!
Here’s to things working out, despite all of our troubles. 
—Akake