A Boolean Tale – Post-Mortem

The christmas Dragon.
We have at last took some time to rest, this was more than needed. We also took some time to play and rate few of your games, some are awesome and we really hope they will receive decent rates because they deserve it. This week-end has been a very good experience, and we’ve learned a lot from it. We’ll start with what went wrong and finish with what went good, because we are mostly happy with the game and only have few negative points?
What went wrong :
- The time gestion : This was a very rough experience. First of all, we received the theme at 4am here. We wanted to sleep being aware of the theme, so we planned to stay awake until the theme announcment, discuss about what we would do and take a seven-eightish hours night. We really expected the theme to be Corruption or Break the System. We had ideas for it. Good ideas. “You only get one”. At the start, it was like the worst theme EVER. We absolutely had no idea of what to do. We stayed awake for like one hour and a half before falling asleep on our keyboards. When we woke up at 10am, we had to discuss for one or two hours again to find the main idea, this interactive story thing. I had to make all the story map and elements in early afternoon because I couldn’t have been there in the afternoon, so Tobi could start doing stuff. W1nst0n and I barely did nothing concerning the code until first evening, LD had started about 24 hours already. The sunday day was supposed to be the last one, we were all working or having class on the monday, so it was totally out of question working this day. And this is where the nightmare began : on Sunday night, I went to bed at 5:30am and waking up at 6:30am, all the work was far from done, I didn’t have any ending nor all the routes. One hour sleep is really really short. I barely had some time to dream. Thinking about what I’d have to do all the day and actually starting working around 7pm : only eight hours to do it. Was short but doable. I really started to feel effects of sleep deprivation : almost on tears when coming across each and every bug, drinking lot of coffee, starting to call my variables some random names like “lol”. But eventually we have submitted the game in time, so I was really happy, despite my nervous breakdown state. Next time I’ll really have to manage my time better, hopefully it was only 72 hours, but I have to take it easy and be careful with my health.

Calling your variables “lol” is never a good thing to do.
- The code optimization : The whole project have like 1500 lines of code. There’s a lot of text in it since the game is an interactive-story, but there’s also a lot of useless code, and I didn’t comment anything, and I’m pretty sure there was a lot of similar functions everywhere. I really lost a lot of time copy/pasting or writing again and again the same lines. The game is far from being optimized, and at the end, while I was really stressed, I felt like raping my own code when I’ve coded the last endings for example. I really have to be careful about that and I should take some time to comment things out, it took me like half an hour on monday evening to understand what I did the day before. W1nst0n really helped, and it was a good thing to have some support over here, this way I could focused on bugs and such. Thanks to her!
What went good :
- The story-making process : If it was really hard to know which type of game we would do, once we kew if were going on an interactive story, things were really really easy. I just asked Mario to give me some ideas, he suggested the stealing-cake thing and to include some poop as well as other stuff. From there, everything esacalated like crazy. In two hours or so, I had all endings and routes and choices. Everything was done and the story map was fully operationnal. I really really really enjoyed making this story, It feels a little childish but I really find it fresh and funny.

The whole story on a paper sheet. Watch out for spoilers.
- The gameplay : It is the first time I do a gamejam with some team members. If you take a look at Sharkinacho, my last Mini-LD entry, I did everything by myself and it was really hard to get everything done in 48 hours, from graphics to music. I used to do aim for hard-to-code gameplays , with several things not going as planned and such. Here, the theme was really helpful in order to find the gameplay. One choice. This choice-making gameplay is both simple and efficient. It was really easy to code, once we did one choice and one cinematic, it was really just copy/paste of coordinates and typing down choices and text. This way, it was really easy to take some time improving the way it looks.
- The graphics : We’ve found Tobi after asking a knowledge of mine. He’s German while the rest of us are French. At the beginning, we had some troubles understanding each other, but quickly, things got easier. When we’ve found this three colors per scene and only half an hour maximum to do each of them, things were way more easy and I really liked Tobi’s style. It was a great experience, and it would be a real pleasure to work with him again.
- The music : That was a real challenge. Monk’ did the two musics of the game in two hours. Indeed, he had a lot of work and still, we are quite happy with it, as always, he made good stuff, and I really hope he’ll have more time on the next jam, because it’s always a pleasure working with him, he is awesome.
Last one thing. This is our first real game ever, even if it’s for a jam, we put great efforts in it. Those jokes, this story, making this music, those graphics, even coding and giving to our variables names such as “lol”… All of this, it is what we like. This is what we like to do, and this is want I want to do as a living. Only sleeping 10 hours on 72 hours is not a problem, because rest of the time is not even working time, this is funny time. We wanted to give you something you would love playing as much as we loved to make it. And we succeed. Our game received good comments. Those are the first comments we’ve received for one of our project. We just wanted to thank you, this is really awesome. You are really awesome. This Ludum-Dare is as well.
Keep doing and playing games, we’ll be glad to take part in the other Ludum-Dare, and if you want to play our game, you can find it here :
tl:dr : We love you,
Pulled Frop.