LD28 December 13–16, 2013

Newcomer here. Looking forward to LD28.

Hello everybody! Hopefully I get time between the 13th-16th to actually make a game, or something like that, what with with school not ending ’til a week later, but dang, I am excited about making a game. This will be my first Ludum Dare, if you haven’t already realised. This was just a random decision I made like 10 minutes ago, may not have been wise to write all this, but who cares?
The plan for this is rather simple for me, as far as I can tell. I will use the time before LD28 to experiment with 3D with LWJGL in Java, so that I can make a game at LD28. I have no idea what is going to happen. If no ideas come to mind about making a 3D game with the theme that comes up, I will go with a 2D one, which will be using Java with no exterior libraries, because I’m more comfortable like that, unless I find a rather nice one before then. Now, that I think about it, I realise that I am completely unprepared, and have no idea how I’m going to fit a full game project in two days. It’ll probably be terrible. Ah well.

I cannot wait for this, kinda shaking as I type this. Have fun everybody! 😀

Tags: Desterrado, introducing, LD28, newcomer, plan, unprepared

Unity 2D

Hey,

Thought some Unity fans might find it interesting to take a look at the new Unity 4.3, and its new built in 2D workspace. I’ve been messing around in it for a while now, and it is supremely awesome.

Looking forward to participating in the upcoming LD28 in December!

-GravityScore

Excited for LD28

Hello internet, just thought I would offer up my brief introduction. This, if I can find the time during school, will be my first Ludem Dare. I’ve been following these jams and competitions for a bit and I now really want to participate. The reason being is that I have never really completed anything to my own definition. Whether it turns out well or not, this game will be my first real completed project and I will love it forever regardless of its exterior features. Because I fly more on the artistic side of things, I’ll be using the Unity engine; I have more experience with it and I know only basic amounts of C#. I feel this is one of the best opportunities I have right now to learn more about game development through the 72 hour sprint towards a playable game. I’m extremely excited to take this leap and I wish the best of luck to everyone taking part. GLHF

Super excited for LD28!

This will be my second attempt at finishing a ludum dare event. I tried last time but I had to stop because of school obligations! This time I’m ready and I planned everything.

I’ll be using Java as my programming language, because you can get a result fast, and it’s easily ported to web! I’m also going to do everything from the Java’s standard libraries (AWT mainly…). For the sound, I’ll use sfxr and for making my sprites, Paint.Net. It’s also going to be a 2D game because I don’t have the knowledge to make a 3D game fast enough!

Last but not least, I’ll be streaming the entire time through my twitch channel and I might put this stream on my website and link it (www.oboolt.com). This website is fresh new so it might be empty while I’m building it locally ;P .

Good luck everyone, I’ll see you in december!

Phyyl

Comments

Borimino
14. Nov 2013 · 05:01 UTC
I would recommend you put your Ludum Dare as your game in twitch, so that it will be shown on the Ludum Dare frontpage

Excitement for My First Dare

I am not normally one to introducing myself on new sites unless I’ve been there awhile (go figure), but this is just a bit different, so here goes nothing!

 

“Hello World!” This will be the first Ludum Dare that I have ever done. As the title states I very excited for it. For a while now I have been watching people partaking in dares and since I finally have the knowledge to create a game (within 48 hours) I will be in this one. I will be making a 2d game in Java. Now all that’s left to do is wait for the timer to run out………… just 29 days, 12 hours, and 39 minutes to go.

2nd LudumDare – Under 30 days left

With the release of Unity 4.3 (With 2D Tools) things are looking good for what I aim to do in LD28. I’m going to do a 2D game and go by the selected theme and maybe even continue the development or it into the new year (Depending on how far I get).

As you’ll see on my latest blogpost over at moon-gate.co.uk I have a kind of schedule that I’m going to go by in releasing my games.

I’m hoping that for the theme this time round we get something as interesting as “10 Seconds” because that produced some really wonderful games.

Tags: LD28, Moon-gate.co.uk, Unity 4.3

Charity Button Challenge

Charity Game Jam II Turbo – Nov. 23-30 – www.charitygamejam.com

www.charitygamejam.com

Turbo160pxHOW TO PLAY:

  • Make a new game (or edit some old ones!)
  • Style points for using the theme word TURBO
  • Add the charity button to the main menu
  • Submit it to charitygamejam.com Nov 23-30
  • Spread the love! Make games for good!

Time for the second annual Charity Game Jam! Last year, we raised fifteen hundred dollars for the Make-a-wish Foundation. This year, we have a quest for you: the CHARITY BUTTON CHALLENGE. Your mission is simple: take an old game or make a brand new one and add the charity button to your title screen or main menu. You can send players to the charity you personally like best! Whatever has the most meaning for you.

Spread the love! Encourage others to donate to charity by joining in on the fun of the Charity Game Jam, which starts on November 23rd and ends on November 30th. Thank you!

Tags: #1GAM, Charity, Charity Button Challenge, charitygamejam, G4C, GamesForChange, McFunkypants, OneGameAMonth

Ludum Dare 28 Jam

Anyone looking for a team member?

Comments

JakeHorsfield
15. Nov 2013 · 17:04 UTC
What programming language/tools?

Woah, I’m way early on this

Ludum Dare is not even close.
However I don’t find that gross.
What I’m trying to say,
I’m in! Okay?
(How do I end this… goats?)

Yeah I still suck

Tags: tired attempts at humor

11

This entry was posted on Thursday, November 14th, 2013 at 6:36 pm and is filed under LD #28. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Joining Ludum Dare 28!

4th Dare!

This time around, I will am spitting out my pride by using one of these awesome game engines! My goal will be to make something playable dangit!

Tools!

  • jMonkeyEngine 3 for the engine!
  • Audacity for sound!
  • Paint.NET for graphics!
  • Blender for modeling!

Lets have fun!

Pyan~~

This is my PYAN (Post of Yet Another Newcomer).

I’m a new one into Ludum Dare. I attempted to join LD #27, but turns out that you can’t make a game in 1 hour. Well, you can — creating a 2-player Tictactoe in C is easy.

One little problem is I’ll have a college exam during LD. So, I need to develop a decent base code and tools in order to speed up ‘trivial’ things like creating a user interface or creating sprites. I’m planning to use LibGDX (http://libgdx.badlogicgames.com/) and will focus with creating a 2D game. There’s this Unity 4.3 everyone mentions, but I guess I’ll be just fine with LibGDX which I have quite an experience. I don’t know about music, though. There’s this Sfxr and Bfxr for sound effects, but I haven’t found a decent plan for music.

Thank you for reading, and sorry for the bad English, I’m not a natural English speaker. Heh.

Tags: LD28, libgdx

My game was released on Desura!

Hello.
I would like to share pretty good news with you. My game called “Cubic Climber” was recently released on Desura. I want to say big thank you to you guys. All awesome games and ideas I saw here were (and still are) a really big motivation for me.
You can check out the game on this link: http://www.desura.com/games/cubic-climber
(It is free to play)

THANK YOU LD! 

Octobre Challenge Complete (Almost)

It has been a long and tedious month to turn my Ludum Dare 27 entry into a game worthy to be sold. In the end though I finished the October Challenge a little over the deadline (16 days after the deadline ain’t bad). All I need now is a dollar from all of you lovely folks. Then I will have completely finished the October Challenge. Here is the description for the game, Lepton Epoch:

 

How did the universe begin? A question that has baffled scientists for years. One theory is the Big Bang Theory. It states that the universe started as a pinprick of matter then suddenly expanded. Scientists claim that one second after the initial “explosion” there was an event called the Lepton Epoch. The Lepton Epoch was where matter and Anti-Matter collided into one another, annihilating both particles. What did this event look like? How did it play out in the end? Take control of a Lepton and find out in this addicting game, Lepton Epoch.

 

BoxShot

 

preview

 

So here is the link for it on itch.io: http://jacob16682.itch.io/lepton-epoch

 

Thanks for reading! Happy playing!

I’m all in for LD 28

After immense failure in the last couple jams, I’m in for sure this time. Hopefully, I’m going to learn Unity 4.3’s 2d toolkit before then. No, wait, it’s not “hopefully.” I AM going to learn Unity’s 2d toolkit, and I AM going to make a game. No longer is this going to be “hopefully.” If competing in the 0h game jam has taught me anything, it’s that I need to just do it, no procrastination, no complaining, no ambiguity. This time, I WILL make a game, even if I have to stay up the entire 48 hours; this thing is going to happen. Like the 0h game jam, it’s going to kind of suck at times, and it’s going to really suck at other times, but the end product is going to be something I’m proud of. This will happen, no matter what I have to do to make it happen.

 

This time, I’m all in.

 

Yours in Ludum Dare,

Throughthefire

Hey friends

Been trying but not had anything worth submitting the last few Jams so super pumped to enter the christmas one.

Also really excited to get my hands on the unity 2d thing and hope to be good enough to use that for the Jam.

 

Good luck everyone, take it easy :)

First entry

This is gonna be my first entry, and hopefully I am gonna make something worth submitting. Will probably stream at http://www.twitch.tv/borimino if I can get i to work.

Hey! Do you like the Binding of Isaac?

Ohoho no I’m not talking about the bible story, I’m talking about the game by Edmund McMillan and Florian Himsl.

For a long while people have been crying out for a portable version of the game, It hasn’t been ported because  it’s made in action script and we all know how outdated that has become and porting it probably wont be a viable option for another few years until our phones and tablets are strong enough. Any Touch Device game that i see that is supposed to be a solution for those who want Isaac on the go, don’t give me the vibe that Isaac does. A port of Boi: Rebirth will be possible, BUT that’s another 8 months away.

Sooooooo…

Let’s make our own!

My idea is to make a version of the game that has a relationship with the original, like what Super Mario land(w/e we call this) has to Super Mario Bros(Isaac). So a different game that still follows the outlines of Isaac. It will have game boy graphics style and sound. NO screen mounted controls because I hate those. And other related features.

I’ll do the coding and anybody reading this can leave a comment here or in my twitch chat on what items, monsters and anything in general you would love to see in it. If you have experience with music and would like to make some great Game Boy tunes that could compliment a game of Isaac than feel free to do so! Same goes for Graphics, while I have a bunch made already I’m not an artist and would much prefer doing the programming over anything else, So if you could make some cool looking Game boy graphics please do!

My body is ready! Is yours?!

http://www.twitch.tv/skyllartor

 

Comments

17. Nov 2013 · 23:02 UTC
Did you just say Actionscript was outdated and that you want to make a mobile version of someone else’s game?
PockeTiger
18. Nov 2013 · 05:30 UTC
I’m not quite sure on this but doesn’t this pops some copyright quetions? The least thing to do is to ask the devs if they support your idea.

I’m ready for LD #28!!

Hey there, fellow LDers!

I am going to take part of this next compo! I’ll probably use the same tools from last time, though I’ve made a (somewhat working) framework in C++ (with SDL and OpenGL) and the new 2D stuff in Unity 4.3 seems really nice… I still like Flixel better.

And here are some updates for the past entries. I finally finished the post compo version of my LD #27 game, Space Rift, and made a port of my first LD game, Loneliness (for LD #22), for desktop (so far, Windows only). Also, I changed all the thumbnails for my entries; it looks much better now!

Space RiftThe post compo version of Space Rift can be played here. The game is pretty much the same, but I removed some features (special, shooting overheat), fixed a few bugs, redid the graphics (trying to stick to a palette… no more dull looking “colored multiply layer over bw shades layer”), remade the menus, added a song and rewrote a great part of the code (it doesn’t lag on my computer anymore!).

 

 

The port of Loneliness can be downloaded here. It doesn’t requires installation and has all the needed libraries… probably. It does require OpenGL 3.1 or over and GLSL 3.3 or over, but I don’t think this is a problem (c’mon, it runs on my computer). I tested it on a single core CPU and it uses few resources… though it uses a lot more memory than if it was well done (nothing to worry about). The game is pretty much the post compo version, only with shooting and the fastening game pace removed.

That should be it for now. See you all on LD #28!

I’ve organized the Real-World meetup for LD28 in Oakland, CA!

Once again I am hosting the real-world meetup for Ludum Dare 28 at the Museum of Art and Digital Entertainment on December 13-15th.  The appropriate people have been talked to, palms have been greased, tables have been moved, earths have been shaken, and for whatever reason, they said “Okay!” again!

If you want to come, sign up here!  If you really hate meetup.com or something, let me know, I’ll sneak you in through the back door or something.

Warning:  Dance Dance Revolution will almost certainly not be there this time.  I will do my best to get at least one dance game at the event, though.  The Neo-Geo version of Metal Slug 2 will almost certainly be there, though.

photo

A blurry photo of the museum staff carefully cleaning the Neo-Geo machine so you can take a break while trying to get your game done before the deadline.

 

Comments

winferno
18. Nov 2013 · 13:42 UTC
Big props to the organizers for hosting an LD compo! I live in Oakland and this is a perfect excuse to come check out the museum, even though I might not be able to join the compo this time. Just wanted to show my support with a comment. Rock on!

Let’s try to actually finish something

So I’ve always been interested in programming and game programming in particular. I followed LD for so long, but never actually did something. That’s something I really want to change.

For … reasons, I couldn’t do any programming for years, so I’m very much out of practice. Also, due to health reasons, I can’t concentrate for very long. It might seem basic to you, but if I can think about one particular thing for an hour, it’s a win in my book. Basically, the  brain was on vacation for a few years, and I’m trying to get it back into shape.

Actually, as I proofread the last paragraph, fuck it. Just… fuck it, I’ll just say it like it is. I’ve been a pretty good and clever computer science person for all my life, until I somehow became a massive alcoholic. For the last 8 or so years, I’ve been trying to drink myself into an early grave, and boy, was I trying hard. I didn’t succeed however, got sober earlier this year and now I’m at a point where I want to get my brain back. I’m much better in many aspects, but I’m still not able to concentrate for long, I just lose focus quickly and if I do, it’s all over, I can’t get back into it. Also, I just didn’t do any programming for a long time, I want to become my old self again. Having to look up stuff every minute is really getting on my nerves.

So, what to do? My goal is to be in shape for the next LD. So I’ll download Unity (pretty excited about this tool, let’s see how it works), give myself a week and try to work on something for at least 4 hours every day. 4 hours may not seem much to you, but for me and my battered and bruised brain it’s pretty ambitious. Let’s see how it goes. Also, I’ll be documenting my journey here, I’m thinking it might give me some motivation by being accountable for something. I’ve been ashamed enough for two lifetimes, I don’t need to fail again in front of game developers :)

No ideas yet, but I’ll come up with something while downloading hopefully. It doesn’t have to be great, it just has to be something playable for now. Enough talking, let’s do this.