This time it’s not really recovering. Because I’ll make graphics, and I can’t say I could make good graphics before. So,
————— Relearning graphics —————
At first, I made a to-do list for graphics:
- Color scheme. I thought about making gray platforms, black void as walls, and gray fog for undiscovered territories. Quiet moody.
- Make player. You see it at 45 degrees, it can rotate in 4 directions.
- If possible, make walking anomation for player.
- Switches. It shouldn’t be difficult.
- Orbs (aka exits). Little black balls with smaller white balls orbiting them.
- Fog. Grey tiles which fade away as you discover them.
- Make some kind of tutorial. Text messages that will appear as you play.
- Main menu and stuff.
(Hey, where did the spelling check button go?)
The color scheme looked nice, but the fog was kinda bad, so I started from the fog. I decided to make the fog like that: initially, all undiscovered tiles are gray. But when I discover them, as I can’t just interpolate then to whatever I want, I switch them instatly and at the same time add a new fog tile, which will fade away with time.

Here comes the fog!
Wow, it looks cool. Well, let’s go on.
Next things I made were switches and orbs. I made both of them animated, and it was very interesting to do.

I like those animations)
Let’s make a player then! I imagine him knida squared (cubed?). After several minutes I managed to finish him. (Finish him!).

The player
Why does he look like that? Idk, I just wanted so.
I didn’t animate him. Because my code is like cuonmoppltiicmaitzeedd. So, I finished graphics. Yay! Have a screenshot:

Done!
I decided to leave music for now and make some menus. And come up with a name of the game! So, here is an another to-do list I made:
- Make a tutorial.
- Come up with a name.
- Make a menu.
- Make an “you win” screen.
Eventually, I didn’t make an “you win” screen. But I made some cool effects, and discovered some in the program I use. Nice!
By the way, the name I chose is “By the Void”.
Now the game is pretty much complete. Except it’s missing some atmospheric music.
————— Relearning composing —————
Abundant Music still doesn’t have any export excepting to midi. Sad…
*Lookes (Listens?) through previously generated music* Bad luck… Nothing suitable…
Well, actually, there is some a bit suitable music, but generating is too easy! And I’m here to warm up my skills! So, let’s compose some music ourselves!
It didn’t took me long, but hey, I just made a 16-second loop!
And then, an usual problem: converting WAV to MP3. I use Audacity, and when it converts, it leave a little pause at the begining. Eek! It ruines the rhythm when looped! Well, the solution I know is to chop off the end of the track, so the length remains the same. But you can still feel the bump. If anyone knows a solution, please tell me.
————— Results —————
What went good:
- I finished it in time!
- I made some good graphics!
- I made (I think) the game moody.
What went wrong:
- Code. I even had some problems with it’s entanglement.
- I spent 48 hours, but made only one level. Well, I wasn’t really trying, but I need some serious warm-up to make it in time in December!
- The game isn’t very challenging. Well, the idea is years old.
Go play it!