LD28 December 13–16, 2013

Phew, I made it somehow.

So I managed to submit this before the deadline of MiniLD 47.

Screenshot

Ski Game

GitHub

This is a reconstruction of the first game I created based on my faint memory. It was 1983 and I was using Toshiba PASOPIA. I knew very little about English and the most messages were written in Japanese katakana, which was common among 8-bit PCs then. I think the actual game was much shabbier. I don’t know why I used yellow as the backgroud color, but after finishing this, I remember I was very proud of myself.

The font used in this version was taken from NEC PC-8001,
but I don’t believe there is much difference.

Super BR Jam

What’s up, fellow jammers!

A couple weekends ago, a part of our community – more specifically, many Brazilian Ludum Darers + other devs + some special international invitees – have gathered (virtually) for a weekend and created games to support a charity institution that provides education and health assistance to poor children in Brazil. The event was called Super BR Jam, and the games that were created were bundled and are now on sale. Ah, and 100% of the proceedings are being donated to charity. Yeah, it was practically at the same time as the Charity Game Jam, so all hearts are on the same place! 😀

 

 

This jam also holds special significance for us Brazilian indie devs. So far, Brazil hasn’t been known for a strong development community, and with our sweat and blood we are working to change that! Unlike two years ago, when each developer probably thought he was the only guy developing games in Brazil, our community is now becoming increasingly united and developed, with indie events and joint efforts such as Super BR Jam becoming less and less rare. Really guys, this is a HUGE step forward for us! So, as if helping charity wasn’t good enough, Super BR Jam is also full of that special meaning for us Brazilian indies! 😀

 

So, if you’ve watched the video above, you know the deal – it is a pay-what-you-want bundle containing a handful of great commercial games including Magicka, Dungeonland, Out There Somewhere and others, plus all the games that were created specifically for Super BR Jam! Below is the trailer for 49 Bullets – the game we created. It is in fact a spiritual successor to Super Fair Trial Show, which we developed for Ludum Dare 27. As of now, there is another video in production that contains gameplay footage from all of the jam games – I’ll add it here as soon as it’s available!

 

 

 

So, how can I help?

 

  • Well, first off, you can always buy the bundle and have access to all of these neat games!

 

  • If you can’t or don’t want to buy it for any reason, but still want to help, then spread the word! The bundle will remain available only for a very limited time, and any help getting the word out will be greatly appreciated! Once again, this is a charity bundle and all of the proceedings are going to Solar Meninos de Luz, so even promoting this bundle is a way of making a difference on these kids’ lives!

 

Thanks so much, and see you all in Ludum Dare 28! 😀

 

Gabriel – @pixel_cows

Faster Slauthering with Greasemonkey

Hi There

I put a little script together you can use for faster / more convenient slauthering.

It’s rather simple: Voting by arrowkeys: up = google it, left = good, right = bad, down = slaughter!

To use it, install greasemonke in your browser and install the script:
https://userscripts.org/scripts/show/175959

 

Enjoy & Happy Voting

Mr.Beat

I’m in!

Ludum Dare is around the corner once again and once again I’m in! This time I’ll be working solo, last time I tried teamwork with the lovely DreamTeam. It was amazing, but the core LD-experience is solo if you ask me!

I’ll use SFML with C++ this time, with a little lib I’ve written, it provides window handling, sound, some gamelogic and stuff, so that I can concentrate on creating a game, rather than wasting precious hours on getting a working window! If you feel like you want to look at it, you can download it HERE. I must warn you though, it’s hastily written and filled to the brim with bugs!

For graphics I’ll use Photoshop, and sounds I will either record and process in Audacity or generate with SFXR, we’ll see!

I wish you all a good Dare!

Rule Question

Hey everyone,

Nice to meet you all. I’ve been watching Ludum Dare for a while and have finally decided to give it a shot this time. I’m not a super experienced programmer, but I’ve been fiddling with Unity for a little while and am looking forward to seeing what I can make in 48 hours. I do have a quick question about the rules, so it would be awesome if some more experienced jammers could enlighten me.

What’s the rule on using (1) online tutorials and (2) Unity assets? Like I said, I’m pretty inexperienced, so I tend to check out a lot of online tutorials while working out code. If I end up using any of the code from tutorials or forums online, would that be problematic? Should I avoid using tutorials entirely, or post the code that I find useful from tutorials? And I’m not planning on downloading assets from the Unity store or anything, but was just wondering what the rule on the default assets, like character controllers and skyboxes is (I’ll probably end up making a 2D game but I figured I’d ask just in case).

Thanks in advance for the help and I look forward to giving this thing a shot in the coming week.

Comments

04. Dec 2013 · 01:41 UTC
Welcome aboard!
04. Dec 2013 · 01:49 UTC
I second everything Atmospherium just said.
04. Dec 2013 · 01:51 UTC
Compo Rules:

1. Tutorials are fine to reference, but if its the things on the internet that pass as tutorials (but really you just copy and paste the code together) I would avoid them and try to work it out your way. In my experience there are many way to reach a goal in code, some better than others. The way you code will be different than someone else.
Suese
04. Dec 2013 · 05:10 UTC
If you are entering the 72 hour JAM
CarlsonAndPeeters
04. Dec 2013 · 17:24 UTC
Thanks for all the responses everyone!

In the Nick of Time!

Just at in the eleventh hour, I managed to finish off building a version of Heartbreak that should scale nicely for all Android devices. If you have an Android device, please give the .apk a try. I’d love to hear how it plays for others on their phones, or even tablets.

I also added in a little easter egg for those with tappy fingers. :)

Enjoy!

Comments

tonithy
04. Dec 2013 · 15:58 UTC
“The was an error parsing the package…” Can’t get the APK to install…
tonithy
05. Dec 2013 · 01:42 UTC
The heart switches so fast when it gets to switching. How high a score have you gotten?
supremefist
10. Dec 2013 · 06:16 UTC
Looks good!

Get Excite

 
 
 

Wow

 

                                                                                        Such Theme

 

                 very slaughter

 

Much Excite

 
 
 
 

Tags: LD28

I’m in for LD28 compo!

Hi all!

I am an experienced programmer, but a first-time participant in LD!

I will be using Haxe and openFl for code, Aseprite for gfx, sfx I will either record in Audacity or generate with SFXR. Music will be done with Audiotool or a loop recorder I made in c++!

Good luck all!

Tags: LD28

Comments

Cybearg
04. Dec 2013 · 12:13 UTC
Awesome! I wish I was an experienced programmer, myself. That’ll be a big boon for you.
supremefist
10. Dec 2013 · 06:14 UTC
I recently had to make some stuff for flash in AS3 and I found it rather difficult. I tried haxe and it came a lot more natural to me as a programming language! I would look at some of the source code for previous LD haxe entries if you’re interested. If you know the basics about programming, it’s pretty intuititve!

LD28 is Almost Here…

Hello, World!

This will be my first time participating in LD and I was only ever able to watch part of a previous one, so I’m gonna be a little confused puppy more than likely.

I plan to use Java with Eclipse and a small WIP game engine that I’ll upload at it’s current state at that time so I can spend all my time on concept and design rather than hours of structural work. Audio will more than likely bee SFXR and Audacity, but if I get time I’ll switch computers and pull up Ableton and write music for it as well, depending on what comes from the topic.

Can’t wait to get started and see all the crazy ideas that everyone comes up with, hopefully I’ll be one right along with you!

I’m in. Hardmode.

 

This wouldn’t be the first or even the second time.

Tools: Unity 3d, Blender, Substance Designer, Photon Unity Networking, A* Pathfinding Project, Audacity, etc…

I’ll be livestreaming the whole thing, as usual.

P.S.  Still new to game programming? Check out my Unity 3d tutorials.

 

 

 

 

 

 

 

I’m in for LD 28 Jam

I’m in again for the LD 28 Jam.  This is my second Ludum Dare and I’m excited to be taking part again!  Hoping to actually get something finished that is in a workable state.

I’ll be using ActionScript with Flixel.  Adobe Suite, including Flash Builder.  Possibly Logic for music.

Changed from the Compo to the Jam to give myself more time and the possibility of working with someone else.  Looking for a pixel artist.  😉

Tags: as3, Flixel, LD28

I’m in!

Luckily, I don’t have proper exams in January compared to previous years so I think I can spare a couple of days of revision to make a complete game (which I’m not very good at). Also my 2nd entry to LD – loved my 1st one back in the summer 😀

My tools:

C# & XNA

Visual Sutdio 2012

Photoshop CS6

Audacity/BFXR (maybe my guitar if I have tune that fits the sound of the game)

Question

Hi, I’m new to this competition and I was wondering if programs like Unity3D was allowed.

Comments

04. Dec 2013 · 20:51 UTC
Yes, Unity is allowed as are basically all tools and languages!
SRG-C
04. Dec 2013 · 21:05 UTC
Thanks
05. Dec 2013 · 07:05 UTC
Unity is my preferred tool to use.

I have previously done the Dare with XNA and Flash. Unity beats both in terms of ease of use and ease of getting people to play your game!

I’M IN… possibly

Alright so I’ve been lurking around here long enough and decided to try my hand at this Ludum Dare. I’m not 100% sure if I will be available to do this as life often gets in the way of things but I’m going to try.

 

My Tools:

Java

LibGDX

Not sure if Photoshop or Gimp/Inkscape

 

Comments

06. Dec 2013 · 07:51 UTC
good luck sweet prince

In Indeed

Will be using Constuct 2, Unity, Gamemaker, or perhaps a library and more traditional IDE.

Should be fun!

Good luck to everyone!

Other Oregon Ludum darers

Heya!

I was curious if there were other ludum darers in Oregon who’d be interested in collaborating or just working in the same physical space.

I program(Java, Javascript, C++) and do game design and other stuff. I’m learning Unity and it’d be cool to work with someone who’s more experienced in Unity.

You can see some games I’ve made before here: http://transfixedgames.tumblr.com/games

Comments

laaph
05. Dec 2013 · 02:17 UTC
I’m not in Oregon but I really want to be…. you hook me up with a job in the Portland area and I’ll be there pretty quick! :)

I’m In…but might be late

I might, be participating this time, not sure yet.

If I do decide to participate then I will try out something that I just found today:

Scrolling Game Development Kit 2

http://sgdk2.sourceforge.net/download.php

Art: Paint.NET,  PhotoshopCS6

Sound: BFXR, Audacity

Camtasia Studio 8: mainly for recording development

I will also be drinking a lot of sweet tea :)

I wish everyone the best of luck, and I hope that everyone has fun. :)

Charity Game Jam postmortem

I hope this is okay to post here, but since the Charity Game Jam website doesn’t have a place for such things, and I really want to write about it, and while I could write about it at my web page I have a larger audience here.

Hi!  I’m laaph, you may have played my other games before, you may have met me if you go to local real-world meetups in my area, and I might be a game jam junky.  I learned this the hard way when I was asked to help out with a class on Twine.  I thought “gee I should give Twine a spin since it’s been some long since I’ve used it”.  So….  I started out with a simple thing, not really planning on doing anything serious.  Then I stayed up all night continuing it.  I showed up to the class late, taught the class, and didn’t worry about it.  Meanwhile, stickied at the top of Ludum Dare, and all over my twitter feed, were the announcements that Charity Game Jam was on!

So I went with it.  It was too much fun.  I may have blatantly ripped off a bunch of games a played a very long time ago, including Pirate Adventure, Colossal Cave Adventure, Slime Quest Adventure, and a Bugs Bunny cartoon.  I poured a lot of my simplistic and stupid humor in to it.  And, if I can’t hype this game anymore, let me try advertising that this game has –

  • Japanese lessons
  • Multiple recipes for soup
  • A ninja
  • A bird sanctuary
  • A rocket ship
  • A dragon
  • An evil maze, which I would have said was more evil than the one in Zork, but I then realize only because you can drop things in the Zork maze to be able to map it
  • An evil scoring system, which is far more due to rushing to get the game done than my evil intent

Go play it here:  https://dl.dropboxusercontent.com/u/59395735/GameJams/2013-11-24%20-%20CharityGameJam/charity-d.html.  Opening screenshot below is a link.

Screen Shot 2013-12-04 at 8.55.09 PMAnd then, if you are feeling charitable, perhaps donate to one of the charities involved (I listed EFF, The MADE, and The International Dark Sky Association as the charities I wanted to support, but perhaps you have other preferred charities).

This game almost was just a “stream of conscious” flow.  I did ask a lot of people for ideas and whatnot, but really I just went with whatever seemed most fun at the moment, until I realized I had to cut a lot of stuff short, and even then (“I’m gonna have a bird sanctuary, goddammit!” it’s only three rooms and little/no puzzles and the joke is not funny) I still went a lot with “what would be most fun?  This made making the game incredibly fun and exhilarating.

Ooh!  Another exciting comment is that I learned my way around Selenium a bit.  When you have to playtest what happens at the end game, it really helps to have some automated clicking going along the way.

So that’s just some of the excitement.  What would I say went wrong?

  • Who plays text adventures?  I can usually get my friends to give any game jam a spin, but all of them this time politely played through just once and said “that’s cute, I died <some creative way>”.  Lousy testers.
  • Twine is a great text adventure engine, but it’s still a 90% awesome thing.  This is evidenced by the fact that I know personally two people making text adventure engines (or else I know strange game developers, which is more likely), but the number tweaks, headaches, annoyances bothered me to no end.  No arrays?  No loops?  WTF?  However, if you read about on the internet, people have hacked everything in to Twine and you can even embed Unity in your Twine.
  • Text adventures, no matter how quick you think it is to put things together in Twine, take an incredibly long time.  Every time I write one this has been my experience.
  • The number one issue I had with doing the Charity Game Jam is illustrated by this gif:

I spent near 40 hours on this game!  I have work to do!  If it weren’t for the Thanksgiving break, there is no way I’d be able to spend that much time on a game!  I still managed get in trouble for not doing my day job because of this!  This was not okay!  (actually they did forgive me it was Thanksgiving after all no one else was doing work either.)

This has been my experience with other week-long jams – for example, I have started, but never finished, the 7-day RogueLike challenge many times, and that will probably happen again in the future.  A weekend is doable – but even then I literally host local meetups because otherwise it is really hard to dedicate a weekend – laundry has to be done, friends need to be visited, the shopping has to be done, etc.  A week is just much too much time.

Screen Shot 2013-12-04 at 10.01.28 PMIf I kept this rate up for the entire month of November, I could submit it to NaNoWriMo.

Having said that, I had way too much fun writing this!  If I could get someone to pay me to continue writing this, I would!  I probably will be adding features and edits (in particular, the rocket ship needs work, so does the bird sanctuary for that matter) despite not getting paid but I can not dedicate that much time to writing this.

I hope you all go play it (link again) and have as much fun playing it as I had writing it.

In other exciting news, I finally got around to fixing my website (http://laaph.com) which is about 50% Ludum Dare games, which is why I am mentioning it here.

TL;DR Had lots of fun, spent too much time on it.  Go play it!

Tags: charitygamejam

Trying Something New

This time round I’m going to have a go at making a game for Android. I’ve been writing an engine (in other words just a big bunch of base code) for Android, so I think it’s time to give it a go and make an actual game with it.

My engine can be found here (work in progress): https://github.com/DavidSaxon/Omicron-Base-Android

Tools I’ll be using:

-My Engine (Omicron)

-Blender

-Gimp

-Reason