Anyone here experienced with Cocos2D JS
I’m in the process of slowly moving out of my comfort zone, and try to learn to make games without Flash. Flash has had its moments, but the port to mobile is getting really clunky and impractical.
So, the obvious choice would be Unity, as it seems to grow in popularity and has the advantage of being cross platform. But I was also considering another option: Cocos2D JS
I’ve read some tutorials, and it seems like a nice concept: I make a game in JavaScript, make it work within the browser, then port it nicely to iOS and Android. But there some issues with it I could think of:
#1. Well… it’s not clear but… is this developed by Zynga? ;-P
#2. The IDE of choice seems to be cocosbuilder.com, and at the top of the page it says Cocos Builder is no longer maintained. (then it redirects me to SpriteBuider.com). Does it look like a red flag?
#3. Isn’t JavaScript slow?
The reason I’m not completely sold on Unity, is because I’m mostly a 2D game developer, and I would prefer something a little more lightweight. Unity seems to be for the kind of devs who like to incorporate APIs, engines. I’m the kind of dev who’d rather implement basic collision detection than use a physics engine in my game.
Anyway, just looking for other dev’s thoughts about it. Thanks
Tags: cocos2D, cocos2d-javascript


Incomplete Soul was my rapid prototype entry into Ludum Dare 22 a long time ago. Today is the release of an updated version of the game for everyone to play. Click on the link, download the game, and leave feedback in the comments below.










